Minit Man

created and published by Penguin Software in 1983, running on Apple II E
type: shooter, platformer
perspective: side view
player options: single player
languages: eng
3.9/5

Description

The goal is to launch 3 ICBMs. The game includes a canyon to be bridged in the first screen, a launch site and multistory building in on the middle screen, and a stack of bridge segments on the third screen where is also the other half of the multistory building.

In all phases, enemies will land and attempt to enter the building at the launch site to attempt sabotage. Once they have entered the building, the player may shoot them from the helicopter by pixel precision firing through windows. OR by landing and following them into the building to shoot them with their side arm. A dying saboteur will leave a deadly trap in the place they fall as an obstacle to the player.

The 3 ICBMs arrive one at a time by train. The train must have a bridge to cross a canyon. The player must build this bridge by carrying and placing segments with pixel precision one at a time using a helicopter. The number of bridge segments is limited. Anti-aircraft guns and flying enemies will shoot at the player on all three screens. Get shot once, loose a life, and a bridge segment if one is being carried at the time. Flying enemies can kamikaze attack the player and a bridge segment on any screen. Even after a bridge segment is placed, it can be destroyed.

When the bridge is complete, a train hauling a ICBM will proceed without delay accosts the bridge and into an underground tunnel in the middle screen. Here the train will stop to load the ICBM. After loading the ICBM, the train, having done its job, will proceed further down the tunnel and out of the game. The train and loading is completely automated, so there is at least this the player does not have to do manually.

Now the player must reach the control console on the to initiate the launch. This is located on the bottom floor of the building. The player may opt to land on the upper or lower roof to gain access to one of the entrances. By now the building will be littered with saboteurs' traps and more saboteurs can be expected to enter as well. The player must shoot an jump their way across each floor working their way to the control console. After initiating the launch, the player must make it back through the building and additional saboteurs and to the helicopter to begin repairing the most certainly by now damaged bridge in preparation for the next train.

Don't run out of lives or bridge segments. There are 17 segments in the bridge. There are 40 segments available. The bridge starts with 10 segments already placed. There are 5 lives. Oh, and players only have 6 minutes.

zerothis # 2021-07-15 16:34:11

Technical specs

hardware: Keyboard,
display: raster

Authors / Staff

author

Greg Malone (author)

External reviews (3) - average: 77.3% - median: 83%

review sourceissuedatescore
Micro 7fr171984-064/666%
view
Tilt 1-38fr161984-105/683%
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Tilt 1-38fr171984-125/683%
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Related games

version of
Minit Man (C64)

Contributors (4)

AndreaD
teran01
zerothis
dandyboh

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Minit Man in-game screen.
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