Video Games


Micro-gammon SB

a.k.a. Micro-gammon SuperBrain

created and published by Atari in 1983, running on Atari 5200
This game has not passed the prototype stage.
type: board game
perspective: bird's-eye fixed camera
player options: single player, shared-screen
other: Prototype
languages: eng

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CX-52xx (no product number). North America NTSC. 1 player or 2 players hotseat.
There are 6 levels of AI players. Control is done with the number pad and the awful joystick is unnecessary. This prototype began life as a high-res Apple][ enhanced game. But Steve Baker reasoned the 5200's highest resolution and its similar CPU were close enough to make a port fairly simple. The 5200's high-res was black, white, and blue only, not even grayscale. Actually, only the screen boarder is blue, the board and pieces are black and white. Again, SB reasoned that two colors were only natural for a backgammon game. SB admits that he designed the AI with the capability to cheat and focus groups complained about this most often. The other possible reason he gave for this game's unreleased status was that it only appealed to backgammon players. The letters "SB" primarily stand for SuperBrain, the name of the best AI player (the one that cheats). But Steve Baker admits they work intentionally as well for Simple Backgammon and as his own initials.

This game appears in black & white only, or black and some other color only, on most 5200 emulators. More accurate emulators will show black, white and a blue boarder.
(Zerothis) - # 2007-07-04 22:30:33
Technical specs
display: raster
Authors / Staff


Steve A. Baker (programming)
Steve A. Baker (porting)
Contributors (3)

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Micro-gammon SB in-game screen.
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