Space Dungeon

created and published by Atari in 1983, running on Atari 5200
type: shooter
genre: Science Fiction, Arena shooter, Twin-stick shooter
perspective: bird's-eye fixed camera
player options: single player
languages: eng
4.4/5

Description

CX-5232. Rarity 2 Common+. North America NTSC.
An actual port of the [[gameid:617 Taito coin-op]]. Move from room to room and collect the treasures. Take them to the "Collect Bonus" room. Next level. Repeat 99 times. Each level is 6x6 and each room contains treasure, enemies, both, or neither. You ship can fire in 8 directions, independently moving in 8 directions also. You do not score points for collection treasure, only for exiting a level with treasure. If you die, your collected treasures are spread around the room you died in, to be gathered when you find them again. Thieves lie in wait to take everything you carry. Enemies will pursue you from room to room. There are also hidden traps

Controls:
This game came packaged with a joystick coupler. The analog stick on controller 1 (Left), fires. Controller 2 (The right one), moves your ship.

Sound:
Sounds produced by each event are unique. You might hear some things happen that you might not have seen, because of the screen full of stuff. For instance, your lasers sound different from the enemies' lasers.

Hints:
Thief's will steel treasure from you, but not from rooms. for these reasons, it is sometimes wise to go back for your lost treasure hoard only when you are ready to immediately exit.
Since enemies will pursue you across rooms, you must shoot as many as possible. Otherwise you may end up at a dead end with *all* the enemies in the level charging at you through your only escape route. Or you may even find yourself in the middle of a level with enemies converging from all sides at once.
You cannot dive back into a door you just came through. It will remained sealed for a moment.
Enemies:
Death Square: Mostly harmless
Guards: Will chase
Executioner: Will chase
Enforcers: Will chase
Pikers: Carries shields, shoot the creature behind them
Corner Zappers (Orbs): These are the traps that get triggered
Thief: Steels everything you have, but shoot him and he'll drop it.

(Zerothis) - # 2007-08-08 02:59:08

Technical specs

display: raster

Authors / Staff

coding

Allen Merrell (programming)
Eric Knopp (programming)

graphics

Alan Murphy (graphics)

External review - average: 87%

review sourceissuedatescore
Electronic Fun with Computers & Gamesus101983-083.5/487%
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AndreaD
teran01
zerothis

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Space Dungeon in-game screen.
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