Super Cobra

published by Parker Brothers in 1983, running on Atari 5200
type: shooter
genre: Scramble-like, Scrolling shooter
perspective: side view auto-scroll
player options: single player
languages: eng

Technical specs

display: raster

Editor note

9550. Rarity 4 scarce+. North America NTSC. 1 player or 2 players alternating.
Supposedly you are piloting a helicopter on a surveillance mission. Yet you armed with bombs and missiles. Both can be fired simultaneously and will need to be since enemies are located in front and below. The player has infinite continues. There is a bonus round every 10 rounds. There are just as many enemies here as in the arcade version but the number of missiles and bombs on screen are limited to 2. To complicate matters further, you have limited fuel and must refill as you find it. Refueling is simply a matter setting a fuel tank ablaze (was this game designed by an oil company executive?) As the game progresses, enemies get faster and meaner, fuel is rarer, and the landscape gets more impossible to maneuver around.

Control:
You will need precise control to maneuver through the narrow tunnels while as enemies approach from two sides. Unfortunately an antiquate level of control is not provided with the standard joysticks. Control is only suited to a digital pad rather than an analog joystick. So a Masterplay Interface (9-pin to Atari 5200 controller adapter) is recommended.

Tag:
This game is fbd because causing a fuel tank to explode mysteriously results in fuel being added to the player's ship.

(Zerothis) - # 2007-09-19 04:45:46

Contributors (5)

AndreaD
teran01
zerothis
dandyboh
Sanguine

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Super Cobra in-game screen.
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