Endless Legend
created and published by AMPLITUDE Studios in 2014-09-18, running on Windows
type: strategy, turn-based
genre: Fantasy, 4X
series: Endless
perspective: bird's-eye
player options: single player
game engine: Unity
languages: eng
genre: Fantasy, 4X
series: Endless
perspective: bird's-eye
player options: single player
game engine: Unity
languages: eng
4.2/5


Personal review
Comprising a lot of different races, technologies and units, this Civ-like game shines for its designed based in its very different factions: almost everyone of them (except maybe The Vaulters, who are kind of intermediate even with its focus in science) its focused in a primary resource and/or a goal to achieve victory. Also includes a lot of different secondary resources, a very interesting PvE faction system and a complex land (with many different tile types and divided in regions) and orography.
Sadly, I have to stress three imperfections to this great formula:
*1. Second turn main mission: Very frustrating when you built your first city or explored a ruin in the 1st turn and then you realize you did not choose the best region/exploration is in your main mission. The main mission should be given at the start of the game.
*2. Orography and movement: Sometimes is very difficult to predict when you can move through the tiles.
*3. Unit habilities are very difficult to understand: its unique combat system (based on orders and resolution by the IA) is entertaining and enforces mind games over raw strength, but is too difficult to know how abilities work, forcing a frustrating trial by error.
7 of 10

AmunJazz # 2015-04-19 15:23:26
Sadly, I have to stress three imperfections to this great formula:
*1. Second turn main mission: Very frustrating when you built your first city or explored a ruin in the 1st turn and then you realize you did not choose the best region/exploration is in your main mission. The main mission should be given at the start of the game.
*2. Orography and movement: Sometimes is very difficult to predict when you can move through the tiles.
*3. Unit habilities are very difficult to understand: its unique combat system (based on orders and resolution by the IA) is entertaining and enforces mind games over raw strength, but is too difficult to know how abilities work, forcing a frustrating trial by error.
7 of 10


Official description
Technical specs
software: Unity,
display: textured polygons
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External reviews (2) - average: 82.5%
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Contributors (3)
Sanguine
uvlbot-1
AmunJazz
uvlbot-1
AmunJazz
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