exception_conflict

a.k.a. Exception Conflict

created and published by Phantom Entertainment in 2009-01-01, running on Linux
type: shooter
genre: Science Fiction
player options: single player, shared-screen, LAN, Internet
languages: eng jpn other

Description

When your ship destroys each blocky enemy, 100 blocky pieces (at least) scatter from the explosion. 20 blocky enemies per second can enter the playfield. Additional blocky pieces of various sizes can also enter the playfield. The blocky pieces and blocky enemies are completely tangible and begin immediately colliding with each other and your ship should you fail to destroy or dodge them. Any pieces the same size or larger than your ship will harm your ship in the event of a collision. All pieces will explode into smaller pieces and those inturn into smaller pieces. Your main weapon can only explode pieces the size of your ship or smaller into non-harmful sized pieces. Anything larger creates harmful sized pieces when destroyed. Even though enemies and pieces collide with each, they are not significantly harmed when they do. Eventually they will break apart or explode from colliding with each other. Parts of enemies with engines will continue to be propelled by them and will gain speed (as the part is lighter than the whole ship). Parts of ships will also likely be spinning wildly, including the parts with engines. Enemies can fire rocket propelled blocks as well. There are increasingly difficult varieties of enemies that appear. There are motherships that can launch the smaller enemies. Thus the hazards of stage 1.

Each stage adds many more hazards. There are 30 stages.

zerothis # 2014-06-01 22:10:12

Technical specs

display: flat polygons

Authors / Staff

coding

i-saint (programming)

Contributors (2)

teran01
zerothis

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