Cosmic Bouncer

published by ReadySoft in 1988, developed by Euroline, running on Amiga OCS
type: action/reflex
perspective: bird's-eye
player options: single player
languages: eng
2.2/5

Description

Cosmic Bouncer is an action game similar to Bounder in which the player takes the role of a tennis ball which was made alive by a space beam caused by a computer mishap. Not only that, but it also finds itself at some distant place in the universe.

Now it has to travel through 22 automatically scrolling levels to find the way home. Movement consists of bouncing, and there are many obstacles like holes, disappearing floors or death tiles to avoid. Most platforms disappear after a touch and the player can use a limited function which creates a platform under the tennis ball. Failing a level, e.g. by falling in a hole, causes a life loss in the 11 main levels. After every level there is a shorter bonus level. It is still possible to fail the level, but instead of losing a life the player just gets teleported to the beginning.

Ritchardo # 2024-02-13 04:02:11

Technical specs

display: raster

Tags (2)

video game

External reviews (2) - average: 43.5%

review sourceissuedatescore
Génération 4 (1-82)fr101989-0460/10060%
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Power Playde121989-0327/10027%
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Contributors (3)

teran01
dandyboh
Ritchardo

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Cosmic Bouncer in-game screen.
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