Black Mesa

a.k.a. BMS / Black Mesa Source

created and published by Black Mesa Team in 2015, running on Linux
type: shooter
genre: Science Fiction
series: Half-Life
perspective: 1st person
player options: single player, LAN, Internet
game engine: Source
other: Freeware
languages: eng

Technical specs

software: Source,
display: textured polygons

Authors / Staff

management

Carlos 'cman2k' Montero (project lead)
James 'Monkey-Junkie' McVinnie (director)

design

Ben 'BlackStamp' Truman (designer)

coding

James 'Kane' Kane (programmer)
Paul 'zero' Peloski (lead programmer)
Paul 'zero' Peloski (programmer)

graphics

Andrea 'Piks3y' d'Avalos (texture artist)
Andrew 'tertles' Boetsma (animator)
Bard 'grudgE' Fleistad (texture artist)
Brian 'bkd86' Dale (concept art)
Carlos 'cman2k' Montero (character artist)
Chris 'Lupus' Narchi (character artist)
Daniel 'dxnr' Alexander (choreography)
Frank 'Frank' Morel (texture artist)
Ivan 'InFanT' Vavilov (character artist)
Jason 'Redmotion' Wells (texture artist)
Johannes 'outlive' Tripolt (texture artist)
Mark 'Jenn0_Bing' Foreman (texture artist)
Matthew 'schwnz' Schwenk (lead environmental texture artist)
Matthew 'schwnz' Schwenk (texture artist)
Nathan 'NateDGreat' Ayres (animation lead)
Nathan 'NateDGreat3' Ayres (animator)
Pontus 'Spitfire' Ryman (texture artist)
Russ 'BurningIce81' Briggeman (animator)

3d artist

Adam 'Adam-Bomb' Engels (prop modeler)
Alex 'Digeridude' Allen (prop modeler)
Björn 'Kobi' Claesson (prop modeler)
Michael Tannock (prop modeler)
Robert 'Sanada' Chinner (prop modeler)

level designer

Abe 'Eba' Robertson (level designer)
Anthony 'OnboardError' Stone (level designer)
Chris 'Stormseeker' Horn (level designer)
Chuck 'Atrocity' Wilson (level designer)
Daniel 'Raminator' Junek (lead level designer)
Danielle 'Talia' Keptres (level designer)
David 'Angry Beaver' Gillen (level designer)
Jean-Paul 'JeanPaul' Jarreau (level designer)
Johnathan 'Cpl.1nsane' Welsh (level designer)
Kilian 'xTc' Henkel (level designer)
Kim 'Citric' Dahlgren (level designer)
Liam 'PogoP' Tart (level designer)
Ryan 'Bacon333' Maclean (level designer)

audio

Joel '.plink' Nielsen (sound)
Joel '.plink' Nielsen (music lead)
Joel '.plink' Nielsen (sound engineer)
Kevin 'Debeerguy' Sisk (sound engineer)

video

James 'Monkey-Junkie' McVinnie (video editor)

other

Adam 'Adam-Bomb' Engels (prop lead)

Contributor

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