Roulette

created and published by Creative Computing in 1975, running on Altair MITS 8800
type: casino/cards
genre: Roulette
series: 101 BASIC Computer Games Series
perspective: other
player options: single player
languages: eng

Personal review

Play on an 'American' roulette wheel (1-36,0, and 00)'. Bet $1 to $500 on a number, 00, 0, a halfs group (19-36), thrids group (ie: 13-24), a column, odd, even, red, or black. No number spanning (2+5, 20+21+23+24), no rows, no betting on zeros except as a single number. The computer will be betting on each spin as well. The spin results in 1-36, 0, or 00 and all the non-zero numbers are on red or black backgrounds. The goal is not so much to win here (everyone loses eventually), but to make more money than the computer does. When the computer wins, ir writes itself a check (which doesn't include routing or account numbers :) Interestingly, in the book 101 Basic Computer Games recommends using a martingale strategy (classic double-up) as a way to win at this Roulette game. For those who don't know, the martingale strategy only comes close to working if you have infinite wealth to begin with. Even then, it doesn't work if there is a zero space on the wheel. And it especially doesn't work in the case of two zeros spaces.

# 2017-04-01 23:26:18

Description

Roulette is a European Roulette Table gambling simulation written in BASIC for the PDP-10. The player can bet on a colour, number column, odd or even. The player can also decide how much virtual money to bet. The player has unlimited funds and the game only shows how much difference the player made.

Becoro # 2023-07-22 01:59:55 - source

Technical specs

hardware: 8086 CPU,
display: text

Authors / Staff

author

W. Paul Cullen (author)

coding

David Ahl (Programmer)

Contributors (3)

zerothis
michaelr
Becoro

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Roulette in-game screen.
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