X-COM: Terror from the Deep

a.k.a. X-COM 2 / TFTD

published by unknown, running on Open Pandora
type: strategy, turn-based
genre: Science Fiction, Tactical
series: X-COM: Original series, X-COM
setting: Future
perspective: bird's-eye
player options: single player
languages: eng fre ger rus spa

Technical specs

display: textured polygons, raster

Authors / Staff

author

John Broomhall (original music)
Julian & Nick Gollop (original game engine)

design

Andrew Parton (design)
Stephen Goss (game design)

writer

Andrew Wawrowski (additional writing)

coding

Andrew Parton (programming)
Annette Bell (programming)
Bill Barna (programming)
Nick Thompson (programming)
Scott Johnston (additional programming)

graphics

Amanda Roberts (additional art)
Drew Northcott (graphics)
Edward Garnier (additional art)
Guy Jeffries (graphics)
Justin Manning (additional art)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Matthew Knott (art liaison)
Nick Cook (additional art)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Terry Greer (additional art)

audio

Allister Brimble (sound effects design)
Andrew Parton (sound)

other

Amanda Roberts (maps)
Andrew Williams (maps)
Drew Northcott (intro sequence)
Greg Shill (intro sequence)
Jason Avent (maps)
Marc Curtis (maps)
Matthew Knott (maps)
Nick Cook (intro sequence)
Richard Bakewell (maps)
Stephen Goss (intro sequence)

Contributor

zerothis

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