Lorna

published by University of Texas in 1983, running on custom platform
type: adventure
genre: Interactive fiction
perspective: other

Official description

Lorna was the first completed interactive video art disc. Users interact with and make choices for the protagonist, Lorna, an agoraphobic woman who has difficulty making choices for herself. Every object in Lorna's tiny apartment has a number. When users press an object, they access video and sound information about Lorna's fears and dreams as well as her history, personal conflicts, and possible future. By pressing a remote unit identical to Lorna's, users voyeuristically activate modules to the story of Lorna's life. Some segments can be seen backward or forward, at increased or decreased speed, and from several perspectives. Though there
are only seventeen minutes of moving footage on the disc, the thirty-six chapters can be sequenced differently and their meanings shift as they are recontextualized
The video modules have multiple sound tracks and multiple endings: Lorna may shoot her television set, commit suicide, or move to Los Angeles. When the piece is shown in a gallery or museum, it is placed in a physical installation environment that mirrors Lorna's onscreen living room. Lorna was originally developed in a limited edition of twenty laser discs, four-
teen of which still exist. With changing technology, the laser disc became obsolete, and the installation was migrated to a DVD platform in 2002. The original format and images remain intact

# 2019-03-02 07:42:27 - official description

Technical specs

display: FMV

Authors / Staff

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video game
other
game genre

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AndreaD

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Lorna in-game screen.
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