Absolute Zero

published by Hercules in 1996-05, running on Windows
type: shooter
perspective: 1st person

Description

It's the 24th century and mankind has pretty much got the solar system sussed. The invention of the fusion drive has opened up the outer planets and beyond to humanities' inquisitive probings. Even better, the drive uses water as fuel. Things are looking pretty rosy for human kind.

Performing the role of the Watford Gap service station of the stars is the Jovian moon Europa. Covered in ice, it provides a perfect source of fuel for outward bound starships. The ice is mined from the moon's interior and hurtled towards the ships using a Magrail accelerator. Europa now has three cities and a network of mines on its surface and its miners are gradually spreading through the rest of the Jovian moon system.

Then one day miners detect a hollow cavern in the centre of Europa. Forgetting what curiosity did to the cat, the miners crack open this cavern to have a look. Unfortunately, what these latter day seven dwarfs find is a hibernating alien race. Eons old, the aliens are understandable peeved at being roused before the alarm clock has gone off and, since like all sentient life, they are not at their best in the morning, instantly lash out. Before you can say 'hi-ho!', the aliens have obliterated the offending miners and for an encore have reduced Europa City, the main settlement on Europa to rubble.

The game opens just after the alien's bout of early morning stroppiness. The inhabitants of Europa know that there has been a massive seismic disturbance but they don't know the cause. They also know that Europa City is no longer answering its telephone calls.

Enter Greg Foss, a member of Europa's security forces. Greg is currently in a spot of trouble. In an eery echo of eighties Britain, he has just been involved in settling a miners strike though the methods he employed, bringing down the roof of the mine on the dissident diggers, would be regarded as a bit harsh by even a Conservative government. Probably. Anyway Greg and his colleagues are being lined up as scapegoats by the authorities. Realising that if they become heros, they won't be dragged through the mud, Greg and his mates head out to find out what's happening.

This is the story behind Absolute Zero, published by Domark. The player must take on the persona of Greg (and in later missions, other colonists) and find out the nature of this alien menace and how it can be defeated. Unforgivably, the founders of the colony have omitted to kit it out with the latest in high tech killing technology and so improvisation will be the order of the day until help can be sent from Earth.

AndreaD # 2020-05-24 04:47:48

Technical specs

display: flat polygons

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AndreaD

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Absolute Zero in-game screen.
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