Ultima Underworld II: Labyrinth of Worlds

a.k.a. Ultima Underworld 2 / UUW2

published by Origin in 1993-01, developed by Looking Glass Technologies, running on MS-DOS
type: role-play
genre: Fantasy, Dungeon Crawler, Immersive sim
series: Ultima, Ultima Underworld
perspective: 1st person
player options: single player
languages: eng
4.6/5

Technical specs

software: Lutris,
display: _ (mixed), raster, textured polygons

Authors / Staff

management

Doug Church (project leader)
Paul Neurath (creative director)
Warren Spector (producer)

design

Doug Wike (screen designs)
Tim Stellmach (lead designer)

writer

Austin Grossman (lead writer)

coding

Fred Lim (programmer)
Greg Travis (programmer)
James Flemming (programmer)
Jon Maiara (programmer)
Mark Leblanc (programmer)

graphics

Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Glen Johnson (manual art)
James Dollar (textures)
James Fleming (creature art)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
Karl Dolgener (creature art)
Micael Priest (creature art)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Whitney Caughlin (creature art)

3d artist

Josh White (3d shapes)

audio

Dan Schmidt (music)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Rob Wallaca (sound effects)

acting

Bill Johnson (guardian voice)
Randy Buck (voice recording)

other

Dorian Hart (conversations)
Dr. Cat (conversations)

External reviews (3) - average: 91.3% - median: 90%

review sourceissuedatescore
Génération 4 (001-082)fr521993-0294/10094%
Joystickfr361993-0390/10090%
Tilt 39-113fr1111993-0218/2090%

Contributors (6)

teran01
zerothis
dandyboh
cjlee001
Sanguine
uvlbot-1

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Ultima Underworld II: Labyrinth of Worlds in-game screen.
Ultima+Underworld+II+Labyrinth+of+Worlds
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