Shadowrun
a.k.a. シャドウラン
published by Data East / Laser Beam in 1993-11-01, developed by Beam Software, running on Super Nintendo
type: action/reflex, role-play
setting: Future, Shadowrun
perspective: bird's-eye (isometric)selectable push-scroll
player options: single player
languages: eng
setting: Future, Shadowrun
perspective: bird's-eye (isometric)selectable push-scroll
player options: single player
languages: eng
4.5/5
Personal reviews (2)
This game is one of those timeless (although strangely unknown) games, which I so enjoy playing. Set in the 'distant' future, it follows the same path as the movie, no doubt based on this, staring the infamous Keanu Reaves, Johny Mneumonic. Summed up: You got a harddrive in your head, it's costing you a hell of a headache, and damn, you're going to get it out.
Very creative RPG-type level system, multiple weapons, but system of conversations get tiresome. Definitely a game worth playing, but you better be ready to try EVERYTHING to beat it.
# 2004-09-03 14:11:38
Very creative RPG-type level system, multiple weapons, but system of conversations get tiresome. Definitely a game worth playing, but you better be ready to try EVERYTHING to beat it.
# 2004-09-03 14:11:38
Loved this game right from the start when i bought is for my snes 10 years ago for christmas. I bought secret of mana at the same time and shadowrun ranked before secret of mana. i spent all christmas holidays to finish the game.
Unfortunatelly i felt it was a bit short. Nevertheless if there would have been a part2 i would have bought it for sure.
otaku-kun - # 2004-09-03 14:11:38
Unfortunatelly i felt it was a bit short. Nevertheless if there would have been a part2 i would have bought it for sure.
otaku-kun - # 2004-09-03 14:11:38
Description
The hilarity of the Johnny Mnemonic movie review aside, the story actually seems inspired by William Gibson's short story title Johnny Mnemonic published via Omni magazine in 1981 and again via his Burning Chrome collection of short stories in 1981. The Johnny Mnemonic movie actually came 3 years after this game.
You wake up on a slab in a drawer in the local chop shop (morgue) in Seattle. Find out what happened. Discover Jake's life path. Discover who you can trust. Retaliate against the ones responsible. Fight against and with elves and dwarfs. Banish the undead. Battle sea monsters and dragons. Hack computers. Augment you body with technology and learn magic. Use a bit of detective work, lots of bullets, and public transportation.
(Zerothis) - # 2008-08-24 03:07:12
You wake up on a slab in a drawer in the local chop shop (morgue) in Seattle. Find out what happened. Discover Jake's life path. Discover who you can trust. Retaliate against the ones responsible. Fight against and with elves and dwarfs. Banish the undead. Battle sea monsters and dragons. Hack computers. Augment you body with technology and learn magic. Use a bit of detective work, lots of bullets, and public transportation.
(Zerothis) - # 2008-08-24 03:07:12
Comment
Technical specs
software: Lutris,
display: raster
Editor note
According to game developers, this game was built upon the "core" of Nightshade. This was done to meet the short deadline they had to complete a game based on the Shadowrun license. Another reason they needed to take this shortcut was because most of their adventure game designers left the company after Nightshade was done. To further complicate things, the game's development was put on hold for years and restarted with 6 months left to finish. Even though there was a new team and a new writer, everything had to fit with the story that had already been approved by FASA (there was no creative control to alter this previously approved story)
zerothis # 2013-08-17 01:31:28
zerothis # 2013-08-17 01:31:28
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External reviews (6) - average: 89.2% - median: 90%
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Contributors (5)
AndreaD
zerothis
dandyboh
Sanguine
Ritchardo
zerothis
dandyboh
Sanguine
Ritchardo
Rate and review
3
LIKE
-
PLAYED
5
FINISHED
3
OWN
PLAYING
1
WANT