Dolphin's Rune

a.k.a. The Dolphin's Pearl

published by Mindscape / Reston Computer Group / Thunder Mountain in 1985, running on Commodore 64
type: action/reflex
perspective: side view
player options: single player
languages: eng fin

Description

Published by:
Mindscape in 1985 in North America. Product ids: 00831 (disk) - 00834 (box back) - 00839 (contest rules), 00840 (box front). ISBN 0-87085-125-X. UPC 0 50047 85125 7 (6990).
Reston Computer Group in 1985 in the USA

Unconventional, non-violent game in which you control a dolphin, exploring the secrets of the vast ocean, swimming amongst teeminfg aquatic life and coral reefs, avoiding perils like sharks and fishing nets.

Trivia:
Apparently the locations of pearls in the game corresponded to real locations where real pearls where hidden. If a player solved a puzzle and visited the real world location first, they'd find a pearl.
The game is in English or French, but both game over screens show a picture of a fin and says "fin":)

Syd Midnight - # 2003-02-09 18:05:38

Technical specs

display: raster

Authors / Staff

management

John C. O'Neill [of Admacadiam] (director)

design

John C. O'Neill [of Admacadiam] (design)
Stuart Rosen (program design)

writer

Dale Peterson (story)

coding

Paul Terry (assistant programmer)

audio

Douglas McKechnie (sound consultant)
John Lewis (sound consultant)
Stuart Rosen (sound)

packaging

Dale Peterson (manual)

other

Dale Peterson (poetry)
John Lilly (content consultant)

Tags (2)

creatures
locations

Contributors (3)

AndreaD
zerothis
Sanguine

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Dolphin's Rune in-game screen.
Dolphins+Rune
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