Pool of Radiance
a.k.a. Advanced Dungeons & Dragons: Pool of Radiance
published by SSI in 1988-12, developed by Westwood Associates / SSI Special Projects Group, running on MS-DOS
type: role-play, turn-based
genre: Fantasy
series: Pool of Radiance, Dungeons & Dragons
setting: Medieval, Forgotten Realms
perspective: 1st person bird's-eye
player options: single player
game engine: Gold Box Engine
languages: eng
genre: Fantasy
series: Pool of Radiance, Dungeons & Dragons
setting: Medieval, Forgotten Realms
perspective: 1st person bird's-eye
player options: single player
game engine: Gold Box Engine
languages: eng
4.1/5
Description
The first chapter in The Forgotten Realms Epic. Play Ruins of Adventure, a Forgotten Realms AD&D game module based on this game.
A few defiant humans are trying to reclaim the war torn city of Phlan from bands of monsters. They plan to build a new city on the ruins of the old. It seems as though the monsters are organized under someone's command to prevent the rebuilding. The player commands a group of hired adventures to clear monsters from the city, from the city's surrounding defenses, and to investigate the source of the attacks.
The Apple and Commodore versions were simultaneously developed according to the article "Advanced Dungeons & Dragons" by Croftward in "G.M. the Independent Fantasy Roleplaying Magazine", September 1988. Other versions originate from ports of one of these.
# 2003-10-14 07:17:22
A few defiant humans are trying to reclaim the war torn city of Phlan from bands of monsters. They plan to build a new city on the ruins of the old. It seems as though the monsters are organized under someone's command to prevent the rebuilding. The player commands a group of hired adventures to clear monsters from the city, from the city's surrounding defenses, and to investigate the source of the attacks.
The Apple and Commodore versions were simultaneously developed according to the article "Advanced Dungeons & Dragons" by Croftward in "G.M. the Independent Fantasy Roleplaying Magazine", September 1988. Other versions originate from ports of one of these.
# 2003-10-14 07:17:22
Technical specs
software: Gold Box Engine,
hardware: 8086 CPU, 8088 CPU, Enhanced Graphics Adapter, Tandy Graphics Adapter, Keyboard, PC speaker SPU,
display: raster
Authors / Staff
coding
Brad Myers (programmer)Dave Shelley (developer)Eric Nickelson (programmer)George MacDonald (developer)Keith Brors (programmer)Paul Murray (developer)Peter Schmitt (programmer)Raymond J. Huges (programmer)Russ Brown (developer)Victor Penman (developer)graphics
Daria Marasco (artist)Dave Shelley (artist)David Boudreau (art)David Boudreau (graphic design)Doug Barnett (artist)Fred Butts (artist)Joana Zegri (artist)Louis Hsu Saekow (art)Louis Hsu Saekow (graphic design)Maurice Molyneaux (artist)Rob Wong (artist)Scott A. H. Ruggies (artist)Susan Halbleib (artist)Tom Wahl (artist)Vince Reynolds (artist)tester
Cyrus G. Harris (playtesting)Dick Vohlers (playtesting)Graeme Bayless (playtesting)James Kucera (playtesting)Scott Barnes (playtesting)other
A&a Printers and Lithographers (printing)David Boudreau (desktop publishing)David Cook (scenario)George MacDonald (rules)Jim Ward (scenario)Louis Hsu Saekow (desktop publishing)Mike Breault (scenario)Roland Gustafsson (customized apple dos)Steve Perrin (rules)Steve Winter (scenario)Tags (46)
video game
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other
hardware
software
creatures
locations
traditional
External reviews (4) - average: 79.8% - median: 82%
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Contributors (6)
AndreaD
teran01
zerothis
dandyboh
Sanguine
uvlbot-1
teran01
zerothis
dandyboh
Sanguine
uvlbot-1
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