Curse of the Azure Bonds

a.k.a. Advanced Dungeons & Dragons: Curse of the Azure Bonds

published by SSI in 1989, developed by SSI Special Projects Team, running on Apple II E
type: role-play
genre: Fantasy, Dungeon Crawler
series: Pool of Radiance, Dungeons & Dragons
setting: Medieval, Forgotten Realms
perspective: 1st person bird's-eye
player options: single player
game engine: Gold Box Engine
languages: eng

Technical specs

software: Gold Box Engine,
hardware: Keyboard,
display: raster

Authors / Staff

management

Graeme Bayless (project leader)

coding

David Shelley (development)
Jim Jennings (programming)
Keith Brors (programming)
Michael Mancuso (development)
Oran Kangas (development)
Paul Murray (programming)

graphics

Cyrus Lum (graphic arts)
Fred Butts (graphic arts)
Mark Johnson (graphic arts)
Susan Manley (graphic arts)
Tom Wahl (graphic arts)

tester

Don McClure (playtesting)
Jim Jennings (playtesting)
Ken Humphries (playtesting)
Rick White (playtesting)

other

George MacDonald (scenario creation)
Jeff Grubb (tsr novel 'asure bonds')
Jeff Grubb (scenario creation)
Kate Novak (tsr novel 'asure bonds')
TSR Inc (scenario creation)

Contributors (5)

AndreaD
teran01
zerothis
Sanguine
uvlbot-1

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Curse of the Azure Bonds in-game screen.
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