published by Microsoft in 2000-03-16, developed by Microsoft Research, running on Windows
type: action/reflex, simulation
genre: Science Fiction
perspective: 1st person bird's-eye
player options: LAN, Internet
other: Freeware
languages: eng

Official description

Allegiance is a free, online, multi-player space simulation game. You pilot spacecraft, flying in a team with other players, defending and attacking sectors in space. Allegiance challenges your tactical ingenuity, your ability to function in a team and your prowess at blowing stuff up. Experienced players take command and lead their teams to victory or defeat.

Furious Space Action Combat

* Dodge bullets, missiles and asteroids in a 3D environment. Charge your enemies head-on, or sneak up behind them and kill them when they least expect it. Stunning, colorful effects and explosions intensify the furious combat experience.
* Defend the honor of one of several unique factions, each of which have unique properties and spacecraft. Choose between different ship and weapon types. Create massive space stations, or captain capital ships. Choose strategically, there is no turning back.

Incredible Multiplayer Experience

* Break free from predictable wingmen and drone enemies. Allegiance is built from the ground-up to be an evolving, unpredictable challenge with and against other humans.
* Play a variety of roles like scout, fighter pilot, turret gunner, bomber, capital ship captain, base defender, and commander. Knowing where you are needed most is crucial. Individual, split-second decisions may determine whether you win or lose. Each game and each player's experience can be unique.
* Learn on the fly. New players can learn while playing by taking on subordinate, single-action roles.

Strategic Squadron Play

* Invest in success. Choose to play conquest games, where development and management of crucial resources are keys to your success. Progress through a rich technology tree full of unique weapons like sniper rifles, advanced bases like the deadly shipyard, and specialized spacecraft like the Assault Ship.
* Communicate with your squad-mates. Features like instant voice-chat make essential communication with your squadron quick and easy. Gather your wingmen and swarm an enemy sector in a sudden, deadly attack.
* Master the strategy. Any player can access the top-down strategic overview, giving them a full view of what's going on in the game. This allows would-be commanders to get a bird's eye perspective of the game and to issue strategic and tactical objectives to teammates and mining/building drones.
? - # 2007-10-02 11:04:48 - official description - source

Descriptions (2)

Official website:
Sanguine # 2007-10-02 11:03:49
This game was developed with source code from Alto Trek.
(Zerothis) - # 2006

Technical specs

display: textured polygons, textured polygons

Authors / Staff


Jamie Spiezo (beta coordinator)
Joel Dehlin (executive producer)
Jon Grande (planning)
Robert Girling (art director)
Wesley Yanagi (program manager)


Rick Rashid (original concept)


Bretton Wade (training mission designer)
David Pugh (designer)
Eddie Smith (unit design)
JoAnne Williams (print designer)
Joel Dehlin (training mission designer)
Peter Arisman (unit design)
Robert Girling (lead game designer)
Robert Girling (unit design)
Todd Downing (unit design)


Eric Trautmann (story development)
James Maliszewski (story development)
John Howard (story development)
Tim O'Brien (story development)


Bretton Wade (additional developer)
Curt Carpenter (lead developer)
David Pugh (developer)
Kendrick Shaw (developer)
Lee Dicks Clark (additional developer)
Mark Currie (additional developer)
Mike Kerekes (developer)
Rick Rashid (additional developer)
Robbie Booth (help developer)
Russ Tendrake (additional developer)
Steven Kastner (product support)


Dale Cody (artist)
David Choi (artist)
Douglas Herring (lead artist)
Gordon Nealy (artist)
Irvin Gee (artist)
Jason Waskey (artist)
Jim Deal (artist)
Jonah Hudgins (ui graphics designer)
Karen Yamigawa (artist)
Rick Winter (artist)
Sandra Garavito (artist)
Todd Lubsen (artist)

3d artist

Peter Arisman (3d art lead)


Duane Decker (audio)
Gus Apostol (music)
Jerry Schroeder (audio)
Josh Helm (music)


Craig English (voice)
Dex Manley (voice)
John Armstrong (voice)
Lance Brodie (voice)
Susanna Birney (voice)


Laurence Krzemien-Smith (localization)


Eddie Ranchigoda (marketing)


Farris Rashid (tester)
John Tasler (tester)
Mark Grimm (tester)
Mark Snyder (test manager)
Michael Medlock (usability testing)
Patrick Kennebec (test lead)
Richard Bonny (test)
Slava Mikhaliouk (tester)


Adam Waalkes (special thanks)
Bill Sundberg (special thanks)
Chris DiCesare (special thanks)
Craig Link (special thanks)
Daniel Robbins (special thanks)
David McMurray (special thanks)
David Steele (special thanks)
David Stiner (special thanks)
Dean Pachosa (special thanks)
Don Gilette (special thanks)
Ed Fries (special thanks)
Garret Loporto (special thanks)
Hank Mauret (special thanks)
James Hendergart (special thanks)
Jeff Fink (special thanks)
John Pella (special thanks)
John Smith (special thanks)
Jonathan Fricke (special thanks)
Jordan Weisman (special thanks)
Matthew Wilson (special thanks)
Michael Warch (special thanks)
Ravi Mehta (special thanks)
Reek Havoc (special thanks)
Scott Tomlin (special thanks)
Scott Wilson (special thanks)
Seth Rosenthal (special thanks)
Stuart Moulder (special thanks)
Team Recon (special thanks)
Terry Hostetler (special thanks)
The Zone (special thanks)
ZOTPlay (special thanks)


AAS User Education
EBU Audio
Microsoft Research Games


Dana Fos (editor)
Jo Tyo (user education lead)
The Zone (you rock!)

Tags (6)

External reviews (3) - average: 83.7% - median: 83%

review sourcecountryissuedatescore   
PC Playerde902000-0683/10083%

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Allegiance in-game screen.
Allegiance (Windows)
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