Manic Miner

created and published by Software Projects in 1986, running on Commodore 16/Plus 4
type: platformer
series: Willy Miner
perspective: side view
player options: single player
languages: eng

Official description

Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mine-shaft. On further exploration, he finds ecidence of a lost civilisation far superior to our own, which used automatons to dig deep into the Earth's core to supply the essential raw materials for their advanced industry. After centuries of peace and prosperity, the civilisation was torn apart by war, and lapsed into a long dark age, abandoning their industry and machines. Nobody, however, thought to tell the mine robots to stop working, and through countless aeons they had steadily accumulated a huge stockpile of valuable metals and minerals, and Miner Willy realises that he now has the opportunity to make his fortune by finding the underground store.

In order to move to the next chamber, you must collect all the flashing keys in the room while avoiding nasties like POISONOUS PANSIES and SPIDERS and SLIME and worst of all, MANIC MINING ROBOTS. When you have all the keys, you can enter the portal which will now be flashing. The game ends when you have been 'got' or fallen heavily three times.
# 2001-03-05 16:28:30 - official description

Technical specs

display: raster

External review - average: 90%

review sourcecountryissuedatescore   
Commodore User 33-61uk331986-069/1090%

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Manic Miner in-game screen.
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