0verkill

published by author in 2000, running on Linux
type: shooter
perspective: other side view
player options: single player
other: Free OpenSource Software
languages: eng

Official description

0verkill is bloody 2D action deathmatch-like game in ASCII-ART running under Linux, OS/2 and Windows.

Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need graphic mode if you wanna take a bloody deathmatch with your friends.

The ASCII art that has always fascinated you started to move finally. No one has ever thought that ASCII is an animable kind of art. Finally you can taste the original appearance of elaborate action in full 16 colors of your plain old text terminal. You never though that ASCII letters are capable of network-game action in such a massive manner.

No one ever connected gushing blood with that innocent ASII letters that were so utterly boring until short recently, when 0verkill was released.

How It Began

In times of ZX Spectrum we were great fans of this cool computer. We enjoyed speccy 2D games like Jet Set Willy or Manic Miner. Nowadays we admire have Doom or Quake deathmatch with friends.

Because there aren't still many games under Linux, idea of a new game was born. We wanted to come with something new, with a new network game under Linux.

Deathmatch games are great fun (and mess too) so we decided to create a new deathmatch game. 3D deathmatch games are too common, too dowdy - the only way was a 2D game.

Graphics under Linux isn't still the best. There's lot of different cards, plenty of different systems. On PC there's SVGALib, you must have root permissions for older versions. There are X, but they're slow and bureaucratic and programming under X isn't the simplest (if you don't wanna use megabytes of uncompatible libraries).

The only uniform graphics under Linux is ASCII. And isn't 2D deathmatch game in ASCII a great idea?

Finally 0verkill was approved as my project on faculty so now I have time for writing it.

0verkill Features

* four types of gun
* grenades
* armor
* counting frags and deaths
* walking, running, jumping, shooting, creeping, walking up the stairs, climbing up and down ladders
* automatic weapon switching
* damage depending on distance and hit body part
* item respawning
* invisibility
* chat
* online help
* players respawning on random places
* boundless connecting/disconnecting during the game
* choice of 15 different colors of hero, choice of male/female hero
* ASCII-art graphics in full 16 color text mode
* client-server architecture
* client's motion prediction => decent running on slower lines
* raw keyboard
* simple level editor, but not very user friendly, currently only for initiates
* graphics editor
* top players list
* full X support
* experimental reaperbots
* multi level support
* lethal objects
* two levels done at this moment
* experimental 3D support (like stereogram)

Requirements

To run 0verkill on Linux you need:

* GNU make
* GCC
* text mode
* if you want to run 0verkill in X you need libX11 and optionally libXpm

It runs with any libc version. No other libraries than listed are needed.

# 2011-07-15 06:12:04 - official description

Comment

For and Linux/UNIX/BSD with text mode and X systems including OS/2. Requires GNU make, GCC and text mode. Needs libX11 and optionally libXpm to run under X

# 2006

Technical specs

display: text

Authors / Staff

design

Petr Kulhavy (design)

coding

Filip Konvicka (windows port)
Mikulas Patocka (2 port)
Petr Kulhavy (programming)

graphics

'Marwin98' (icon)
Karel Kulhavy (graphics)
Petr Kulhavy (graphics)

level designer

Petr Kulhavy (level)

web

Petr Kulhavy (web page)

other

Karel Kulhavy (idea)
Karel Kulhavy (avi editor)
Mikulas Patocka (os)
Vince Weaver (female hero)

Tags (3)

other
software

Related games

version of
0verkill (OS/2)

Contributors (3)

zerothis
Sanguine
uvlbot-1

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0verkill in-game screen.
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