Galaxian

published by Atari / CCE / Digivision in 1983, developed by General Computer, running on Atari 2600 VCS
type: shooter
genre: Science Fiction, Fixed shooter, Galaxian-like
perspective: bird's-eye
player options: single player
languages: eng
3.4/5

Technical specs

display: raster

Editor note

Technically minded observers may notice that that this game displays 8 multicolored enemies on the same horizontal line, 35 enemies total, the player and the player's 'missile' all on-screen at the same time without any flickering. That is, on a real 2600, most emulators don't display this game properly. At this time in Atari 2600 development, it was the consensus that any more than 4 moving multicolored sprites was not possible without flicker or 'venetian blinds' type effects. Mark Ackerman figured out away to 'freak out the graphics chip by strobing the registers in exactly the right order at the right times.' So unique was his technique that he was granted a US patent.

In recent times programmers have been able to coax out of the 2600 hardware, 11 sprites per line and 48 total moving objects.

(Zerothis) - # 2006

Authors / Staff

coding

Mark Ackerman (programming)

Tags (9)

External reviews (2) - average: 50%

review sourceissuedatescore
Tilt 1-38fr71983-093/650%
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Tilt 1-38fr81983-113/650%
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Contributors (5)

AndreaD
teran01
zerothis
dandyboh
Sanguine

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Galaxian in-game screen.
Galaxian
Galaxian
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