Mahou Kishi Rayearth

a.k.a. Magic Knight Rayearth

published by Tomy in 1995-09-29, developed by Pandora Box, running on Super Nintendo
type: role-play
genre: Manga, Fantasy
series: CLAMP, Magic Knight Rayearth
perspective: bird's-eye
player options: single player
languages: jpn
4/5

Comment

Game description from Romhacking.net:

I played this a little when the translation first came out. Now that I have to play it again for this review, I remember why I stopped.

If you people know anything, you'll know that Magic Knight Rayearth is a popular manga/anime series in Japan, and also here, sort of. Most people say it's a bad game, because they all say it's 'too easy' or 'too short.' This is, of course, all coming from people who have never seen the MKR anime or manga. The game follows the manga's plot pretty much from beginning to end (I assume), so seeing the anime/manga isn't exactly a prerequisite. But if you haven't, then it'll just be some short easy RPG for you. The reason I don't like it is that the battles are painfully slow. It just gets annoying after a while, OK?

For those who are wondering, 'Hey, is this anything like the Saturn version of Rayearth?' the answer is, 'No, not in the slightest.' The Saturn version r0x though.


Unofficial English translation available:
www.romhacking.net/

(cjlee001) - # 2007-01-05 20:17:09

Technical specs

display: raster

Tags (7)

culture
cartoon
other
creatures
fiction genre

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AndreaD
dandyboh
cjlee001
Sanguine
uvlbot-1

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