Snake Rattle N Roll
type: action/reflex
perspective: bird's-eye (isometric)push-scroll
player options: single player, shared-screen
languages: eng
perspective: bird's-eye (isometric)push-scroll
player options: single player, shared-screen
languages: eng
4/5
Official description
It's a race to the moon! But first you must travel through 11 levels of adventure. Hurtling anvils, exploding Nibbley Pibbleys, flying carpets, ferocious 3-D terrain, plus BIGFOOT and more!
The action is non-stop. The challenge is terrific. Help Rattle and Roll, the two snakes, make their way up the perilous mountain.
Gobble up Nibbley Pibbleys to gain enough weight to advance to the next level. Defeat enemies while you gather points, food, and extra lives along the way.
Play alone or with a friend, and get ready to Snake Rattle N Roll.
# 2018-07-01 06:37:11 - official description
The action is non-stop. The challenge is terrific. Help Rattle and Roll, the two snakes, make their way up the perilous mountain.
Gobble up Nibbley Pibbleys to gain enough weight to advance to the next level. Defeat enemies while you gather points, food, and extra lives along the way.
Play alone or with a friend, and get ready to Snake Rattle N Roll.
# 2018-07-01 06:37:11 - official description
Technical specs
display: raster
Editor note
NES-RJ-USA, NTSC, UPC: 0-45496-63059-1, Snake Rattle 'n Roll published 1990-07 by Nintendo in the USA
NES-RJ-UKV, PAL Region A, Snake Rattle 'n Roll published 1990 by Nintendo in the United Kingdom
NES-RJ-NOE, PAL Region B, UPC: 0-45496-63059-1, Snake Rattle 'n Roll published 1991-03 by Nintendo in Germany
NES-RJ-FRA, PAL Region B, Snake Rattle 'n Roll published 1991-03 by Nintendo in France
NES-RJ-CAN, NTSC, UPC: 0-74299-00320-2, Snake Rattle 'n Roll published 1991 by Nintendo in Canada
NES-RJ-ESP, PAL Region B, UPC: 0-45496-63059-1, Snake Rattle 'n Roll published 1992-04-06 by Nintendo in Spain
NES-RJ-EEC, PAL Region B, UPC: 0-45496-63059-1, Snake Rattle 'n Roll published 1991-03-27 by Nintendo in the European Economic Union
NES-RJ-SCN, PAL Region B, Snake Rattle 'n Roll published 1991-03-27 by Nintendo in Scandinavia
NES-RJ-GPS, PAL Region B, Snake Rattle 'n Roll published by Nintendo
NES-RJ-GBR, PAL Region A, Snake Rattle 'n Roll published by Nintendo in Great Britain
(maybe) NES-RJ-BZL, Definitely NTSC, Snake Rattle 'n Roll published by Playtronic in Brazil/South America.
1 player or 2 players simultaneous cooperative. Player can compete for score and find ways knock each other out of the game. But this is not advantageous to either.
This game is built using the Knight Lore code. It also uses the scrolling routines from Marble Madness.
The end of the game makes reference to a planned sequel call Snakes in Space. That game was never produced but a sequel called Sneaky Snakes was published for Gameboy. All the levels for planned sequel were included in the Genesis port of this game.
(Zerothis) - # 2009-06-13 01:38:29
NES-RJ-UKV, PAL Region A, Snake Rattle 'n Roll published 1990 by Nintendo in the United Kingdom
NES-RJ-NOE, PAL Region B, UPC: 0-45496-63059-1, Snake Rattle 'n Roll published 1991-03 by Nintendo in Germany
NES-RJ-FRA, PAL Region B, Snake Rattle 'n Roll published 1991-03 by Nintendo in France
NES-RJ-CAN, NTSC, UPC: 0-74299-00320-2, Snake Rattle 'n Roll published 1991 by Nintendo in Canada
NES-RJ-ESP, PAL Region B, UPC: 0-45496-63059-1, Snake Rattle 'n Roll published 1992-04-06 by Nintendo in Spain
NES-RJ-EEC, PAL Region B, UPC: 0-45496-63059-1, Snake Rattle 'n Roll published 1991-03-27 by Nintendo in the European Economic Union
NES-RJ-SCN, PAL Region B, Snake Rattle 'n Roll published 1991-03-27 by Nintendo in Scandinavia
NES-RJ-GPS, PAL Region B, Snake Rattle 'n Roll published by Nintendo
NES-RJ-GBR, PAL Region A, Snake Rattle 'n Roll published by Nintendo in Great Britain
(maybe) NES-RJ-BZL, Definitely NTSC, Snake Rattle 'n Roll published by Playtronic in Brazil/South America.
1 player or 2 players simultaneous cooperative. Player can compete for score and find ways knock each other out of the game. But this is not advantageous to either.
This game is built using the Knight Lore code. It also uses the scrolling routines from Marble Madness.
The end of the game makes reference to a planned sequel call Snakes in Space. That game was never produced but a sequel called Sneaky Snakes was published for Gameboy. All the levels for planned sequel were included in the Genesis port of this game.
(Zerothis) - # 2009-06-13 01:38:29
Authors / Staff
Tags (3)
video game
other
External reviews (10) - average: 82.6% - median: 82.5%
review source | issue | date | score | |||
---|---|---|---|---|---|---|
Aktueller Software Markt (ASM) (9+) | de | 48 | 1991-01 | 7/12 | 58% | view |
C&VG (Computer & Video Games) (085-173) | uk | 112 | 1991-03 | 95/100 | 95% | view |
Console XS | uk | 1 | 1992-06 | 85/100 | 85% | view |
Joystick | fr | 14 | 1991-03 | 80/100 | 80% | view |
Mean Machines | uk | 4 | 1991-01 | 94/100 | 94% | view |
Micro News 45-54 | fr | 45 | 1991-03 | 6/6 | 100% | view |
Player One | fr | 7 | 1991-03 | 89/100 | 89% | view |
Power Play | de | 34 | 1991-01 | 73/100 | 73% | view |
Tilt 39-113 | fr | 89 | 1991-04 | 16/20 | 80% | view |
Video Games | de | 1 | 1991-03 | 72/100 | 72% | view |
Xrefs (12)
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Contributors (6)
teran01
zerothis
dandyboh
cjlee001
uvlbot-1
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zerothis
dandyboh
cjlee001
uvlbot-1
Ritchardo
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