X-COM: Enforcer

published by Hasbro Interactive in 2001-04-17, developed by Microprose, running on Windows
type: action/reflex, shooter
genre: Science Fiction
series: X-COM: Original series, X-COM
setting: Future
perspective: 3rd person
player options: LAN, Internet, single player
game engine: Unreal Engine 1
languages: eng
3.5/5
GFXSFXPresent.ControlsVoiceStoryObjectiveAtmos.A.I.
STEAM Powered

Personal reviews (2)

Un curioso shoot'em up en 3D que funciona bastante bien, aunque desgraciadamente el único reto real son los monstruos finales de pantalla, ya que las misiones son de lo más simple y los enemigos son poco más que hordas descerebradas con ganas de morir.

5 de 10


# 2014-12-27 18:58:18
If you enjoy slaughtering hundreds upon hundreds of fleshy blood-filled aliens, this is the game for you. Each level requires you to kill hundreds (possibly even thousands in some cases) of those pesky little things, repeatedly in almost neverending swarm that futilely tries to defeat you in turn. If there ever was a third person shooter that comes close to those shmups of old, this is it.


# 2008-09-16 20:25:54

Comment

teleport — for the player this is when entering and leaving the levels. Large majority of the enemies arrive by teleporting, usually aided by the alien transmitters, and the professor-thing teleports weapons near you occasionally.
autosave points — saves occur automatically between levels, before and after you've used your data points. Continuing/loading opens up the last mid-level data point spending screen.

(-) - # 2008-09-17 01:26:23

Technical specs

display: textured polygons
Minimum:
* Windows 95, 98 or ME
* 233 MHz Pentium CPU (266 MHz w/ software rendering)
* 32 MB RAM
* 500 MB HD space
* 8X CD-ROM drive
* 4 MB VRAM

Recommended:
* 400 MHz Pentium CPU
* 64 MB RAM
* Voodoo, TNT or GeForce GPU

Sanguine # 2008-09-16 19:44:21

External reviews (2) - average: 72.5%

review sourceissuedatescore
IGN2001*8/1080%
Metacritic2001*65/10065%
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