Airheart

created and published by Brøderbund in 1986, running on Apple II E
type: action/reflex
perspective: 3rd person
player options: single player
languages: eng
5/5

Description

Airheart was a 'real-time scene simulation' game for the Apple IIe, created by Dan Gorlin ("Choplifter"), with graphics by Chris Green, David Bunnett, and Pam Stalker. The game took about a year to create and was released (to good reviews but a market shrinking in preference to other machines/platforms) in 1986 through Brøderbund Software. It was later ported to the Amiga as "Typhoon Thompson" (without proper credit given to the original artists). The gameplay takes place on an ocean planet, over which the main character flies in a jet-engined sled. The player fends off and shoots a clever assortment of enemies (which, in different combinations, create complex strategies) and retrieves various magical items. The ending "final award" animation (described as "charming but unfulfilling") involves rescuing a baby prince from a floating glass dome encasement.

someoneouthere - # 2004-08-16 12:45:22

Technical specs

display: raster

Authors / Staff

coding

Dan Gorlin (program)

graphics

Chris Green (graphics)
David Bunnett (graphics)
Pam Stalker (graphics)

Contributors (5)

AndreaD
teran01
zerothis
Belgarath
Sanguine

Post an anonymous comment / review about this game.

Rate and review

LIKE
PLAYED
FINISHED
OWN
PLAYING
WANT
Airheart in-game screen.
Airheart
View the full gallery