Video Games


Golden Axe

a.k.a. ゴールデンアックス / 골든액스

created and published by Sega in 1989-12-22, running on Mega Drive
type: beat 'em up
genre: Fantasy, Hack and Slash
series: Golden Axe
perspective: side view push-scroll
player options: single player
languages: eng

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Personal reviews (2)
Aunque algo lento en comparación de otros juegos del género, su sencillez de manejo y elementos como los dichosos duendes ladrones o los niveles de magia (estrategia uso continuo frente a reserva para obtener grandes poderes) hacen de él un gran juego.

7 de 10

# 2014-07-18 19:13:53
Enjoyable hack 'n slay game and overall a good arcade port. A bit short and lots of palette swapped enemies but the levels vary a lot and the gameplay is solid. Graphics are pretty well done as is the music (though not as good as the music in the Amiga version).

# 2008-08-14 22:40:38
Official description
Three mighty heroes have a score to settle with the evil Death Adder in this classic action game. As a powerful fighter, a female amazon, or a mighty dwarf, you'll fight through Adder's henchman with weapon and magic attacks or ride the fearsome, fire-breathing beasts to your advantage.
# 2007-07-01 23:26:29 - official description
Technical specs
display: raster
Editor notes (3)
Included in Sega Mega Drive Classic Collection (Steam version)
# 2014-08-27 23:45:32
Also included in Mega Games 6 (aka m6 or Mega Games 6 Vol. 1), released in Europe in 1995 and published by Sega, rated ELSPA-3, that included World Cup Italia '90, Super Hang-On, Columns, Streets of Rage, The Revenge of Shinobi and Golden Axe.

Also included in Mega Games 2, released in Europe in 1993 and published by Sega, that included Streets of Rage, The Revenge of Shinobi and Golden Axe.

Also included in Sega Top Ten, released in Brazil and published by Tec Toy, that included World Cup Soccer, Super Hang-On, Shapes and Columns, Streets of Rage, Golden Axe, Sonic the Hedgehog, Shadow Dancer, Flicky, Super Monaco GP and California Games.
# 2013-02-11 07:51:16
The Genesis version is considered by many to be the second-best port to own (next to the Amiga) but is more common overall. In fact many people would refer to Golden Axe as a Genesis game rather than an arcade title; this is an indicator of its massive popularity being perhaps greater than that of even the arcade original.

As a special treat for home users who think they already know the arcade game inside and out, the game continues for 2 more levels after you think you've beaten the last boss. These two levels (and the boss they end with) are exclusive to the Genesis port. Also it has the now-familiar 'Duel' mode that has appeared in all other ports and sequels in some form or other.

When this title came out in 1989 to accompany the new console (alongside Altered Beast and SEGA's reprogrammed version of Capcom's Ghouls and Ghosts), gamers were rubbing their eyes in disbelief: here was a machine that was bringing their favourite arcade titles home. Gamers had always been forced to accept that the arcade would always give them the hottest gaming experience while consoles got cut-down ports, but the Genesis proved them wrong. Not only were their favourite games recreated almost perfectly, they had SEGA's legacy of additional game modes, options, and difficulty levels to look forward to.

Ever since, gamers have expected consoles not to be just better than the previous consoles, but to recreate arcade-perfect visuals (or in some cases Windows PC-perfect visuals). The days of arcade superiority were gone for good. And now we see arcades dropping in popularity and closing down, while there is an Xbox or similar console taking pride of place in most homes.

Trivia: (from MobyGames)
'The game is banned in Germany for violence (ban issued on 30.05.92). The game 'Golden Axe: The Duel' is not affected.'
--I have looked into this, and it appears all ports may have been affected, but certainly the Genesis, Arcade, and Amiga ports.

Even More Trivia from Golden Axe page
'The kanji [Japanese character] on the title screen actually reads 'Senpu', meaning 'Fighting Axe'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name, and not the meaning of the character itself.'
(Garrett) - # 2006
Authors / Staff


Bros 400 (director)
Kan (producer)
Opa-Opa (assistant director)


Ham Tak (software design)
Moto Cbx1000 (software design)
Takosuke (software design)
Team Shinobi (arcade game design)
Waka (software design)


S2 (assistant programmer)
Vinyl Boy (assistant programmer)
Yang Watt (assistant programmer)


Cane (visual effects)
Chisuke (visual effects)
Kyonsy Kyonsy (visual effects)
Roco (visual effects)


Decky (sound)
Imocky (sound)
Nankyoku (sound)


Niya (english messages)
Tsugu (english messages)
External reviews (15) - average: 84.7% - median: 91%
review sourcecountryissuedatescore   
Aktueller Software Markt (ASM)de401990-038/1266%
C&VG (Computer & Video Games) 85+uk1011990-0495/10095%
Mean Machinesuk11990-1091/10091%
Player Onefr31990-1193/10093%
Power Playde251990-0476/10076%
Sega Poweruk131990-1282/10082%
The Games Machine Italyit201990-0592/10092%
The Games Machineuk281990-0392/10092%
Tilt 39-113fr771990-0417/2085%
Contributors (8)

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Golden Axe in-game screen.
Golden+Axe ()
Golden+Axe ()
Golden Axe (Mega Drive)
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