Superman

published by Atari / CCE in 1979, developed by Atari, running on Atari 2600 VCS
type: action/reflex
series: Superman
setting: DC Universe
perspective: side view
player options: single player
game engine: Adventure engine
languages: eng
2.8/5

Description

You are Superman. Receiving a tip on a bomb scare, you rush to the Metropolis waterfront. Dropping into a nearby phone booth, you change into Clark Kent, mild- mannered reporter for the Daily Planet, and continue east (right) toward the Metropolis Memorial Bridge.

As you approach the bridge, it explodes! Lex Luthor, arch enemy of Superman, is seen leaving in a hell-pack. Some of the Lex Luthor henchmen rush from the scene. A helicopter flies by carrying Lois Lane. Is she in trouble, or has she hired the helicopter to scoop the story? Another crook sneaks away.

This is a job for Superman! You rush back to the phone booth and emerge as the Man of Steel.

'Up, up and away' you fly to capture Lex Luthor and his gang. But beware! Lex Luthor has released three Kryptonite satellites that will seek you out. If any touch you, you become weak. You will lose your ability to fly, and to capture and hold on to things. Only a touch from Lois Lane will revive you.

The destroyed Metropolis Memorial Bridge is important to the economy of the city. Besides catching Lex Luthor and his gang, you must find the three pieces of the Bridge and rebuild it.

The helicopter may try to help, but more than likely it will be a hindrance... sometimes even removing parts of the Bridge that you have put into place. Other times it is a definite ally by snatching away the Kryptonite satellite that Lex Luthor may be hiding behind.

After putting Lex Luthor and his gang behind bars, and rebuilding the Bridge, you return to the phone booth and change back into Clark Kent. Then you catch a subway to the Daily Planet and turn in your story.

Becoro # 2024-03-03 20:28:31 - source

Technical specs

software: Adventure engine,
display: raster

Editor note

This 1978 game has a world built of 21 screens and 5 transition screens (z-axis transition). This game uses an early variant of the Adventure Engine Atari Adventure. Warren Robinett, first had been to;d not to make Atari Adventure. When it was seen that he was doing it anyway, marketing was allowed to order him to create a Superman game with his code. The Superman project, beginning with Warren Robinett's code, was handed off to a willing John Dunn.

# 2021-06-06 15:34:47

Authors / Staff

author

John Dunn (Author)

Tags (8)

External review - average: 40%

review sourceissuedatescore
TV Gameruk61984-052/540%
view

Contributors (8)

AndreaD
teran01
zerothis
Sanguine
uvlbot-1
VGHchannel
Becoro
Ritchardo

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