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|Hero-U: Rogue to Redemption||Transolar Games||2014||In Hero-U: Rogue to Redemption, you take on the role of Shawn O'Conner, a would-be Thief. Your life has not been an easy one. Caught red-handed during your thief guild initiation, you have a choice - Go to reform school or rot away in prison. The teachers and students are intent on making your life a living hell, while trouble lurks in the catacombs below. It would help if you didn’t need to worry about being killed and passing midterms. |
Shawn has some rather unusual skills and abilities, they change according to how you play, and they make a real difference. These skills give you choices in how to solve problems. If there's a locked door, you can find the key or a crowbar, but more likely you'll improve your lockpicking skill until you can open the door.
Shawn also "grows" in the sense of a character in a "coming of age" story. This is a feature that should be in more games, but frequently seems to be missing. As Shawn learns more about Hero-U and the mysteries of the catacombs, he is also learning about himself. You will help define his personality.
All of our combat is turn-based, so you will make decisions and see how the monsters respond, then try your next actions. Many died-in-the-wool adventure gamers may soon find they love Hero-U's combat. If you're one of the players that doesn't enjoy it, you'll avoid it. A skilled Rogue chooses his fights, and might well choose "none".
That's why we call Hero-U: Rogue to Redemption a role-playing adventure game. It has all the story, characterization, and puzzles that mark a strong adventure game. But we weave a richer tapestry by adding the character development, skills, combat, and multiple solutions that players associate with CRPG's.