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Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013(Jugado de principio a fin)

Un juego que enfatiza el manejar a 2 personajes a la vez.

Pros:
-La atmósfera de cuento de los hermanos Grimm es inmejorable.
-Las situaciones opcionales a lo largo de la historia.

Cons:
-Bastantes errores de plataformas y gráficos.
-Los puzzles son excesivamente sencillos y en algunos casos muy repetitivos.
-El manejo está lejos de estar bien logrado.
-Un exceso de momentos en los que el juego te hace esperar porque sí: el mejor ejemplo son 2 manivelas en 2 niveles distintos que duran casi 3 y 5 minutos respectivamente en acabar de girar.

4 de 10***Developed from a prototype presented by The Story Lab in 2011.***Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before. Solve puzzles, explore the varied locations and fight boss battles, controlling one brother with each thumb stick.

This is one journey you will never forget.
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Chivalry: Medieval Warfare Torn Banner Studios2012A medio caballo entre un juego de acción más arcade y juegos de melee medieval "serios", brilla con luz propia por su fácil manejo desde el primer minuto, un tutorial muy bien realizado y la variedad de armas que dispone ante el jugador.

El Deadliest Warrior le añade tanto diversión como variedad al juego, al aumentar el número de equipamientos y tácticas distintas, y es ligeramente mejor que el juego original.
Buen juego. 7/10.
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Chivalry: Medieval Warfare Torn Banner Studios2014 Linuxlabelminimizeminimize
Conquest of Elysium  Magical Science1996 Atari STlabelminimizeminimize
Conquest of Elysium 4  Illwinter Game Design2014 Linuxlabelminimizeminimize
Conquest of Elysium 5  Illwinter Game Design2021 Linuxlabelminimizeminimize
Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)2001Behold the lands of Elysium before you! Marshal your armies, o conqueror, and let all who would oppose you taste the steel and flame that you wield. Let them tremble when your name is whispered on the wind, and cower in their hovels when kissed by your shadow. Go now, and make an empire in your image. Go now, and let the conquest of Elysium begin!

Originally released in 1997, Conquest of Elysium II is a turn-based fantasy strategy game, and the precursor to the wildly popular Dominions series. As one of up to eight players (human, computer controlled, or a mixture) your goal, as suggested in the title, is very simple: total subjugation of all that do not fly your banner!

Choose your leader from twenty distinct character classes, including brutal barbarians, insane necromancers, mighty maharajas, sinister shamans, and even the Agarthan king from Dominions 3! Each character allows new strategies for the player to explore. The Priestess of Baal can summon demonic creatures, change the weather, and sacrifice the innocent. An Enchanter can create constructs out of corpses, lakes, forests, and more. Barons can build siege towers, raise levies, and keep his subjects in line, even in times of high taxation.

The world itself is ever changing with each new game. Worlds can be entirely randomly created, or players can customize the world creation, tailoring the world to the experience you want to play. Create maps that range from small to large, from thick with trees and mountains to barren steppes and plains, and even dictate the type of society.

Much like the ages in Dominions, Conquest of the Elysium II's societies alter how the game unfolds. Play in the Dark Ages and find the ruins of lost civilizations scattered about the lands, while mankind huddles in tiny villages. Or mayhap the Empire suits your play style. Great cities abound as man sprawls across the world, but trouble brews in the north as barbarian hordes make their presence felt. Each society reflects the strength of magic, the influence of civilization, and the might of man.

When battle is joined it is not only against those who are also seeking to command the realms, but also against the foul denizens that answer to no ruler. Numbering over three hundred unique types, the independent creatures players will engage boast a total of one hundred different special abilities, making each encounter new and exciting.

Combine the twenty character classes, the randomly generated worlds, over three hundred monsters, and plenty of surprises, and you'll find that Conquest of Elysium II is a game with hard drive staying power that can be replayed again and again, providing players with an unique experience each and every time.

And it's FREE! That's right, all this action will not cost you a single dollar, peso, euro, or pound. Consider it a gift from Illwinter Game Design and Shrapnel Games. Now you can discover how one of the most regarded fantasy series came to be.


♦ Turn-based, fantasy strategy.

♦ Playable on Windows, OS X, and Linux.

♦ 1-8 players, computer or human. (Note: Multiplayer only possible via hotseat play).

♦ Randomly created worlds, including the ability to influence what type of world is generated.

♦ Twenty different character classes of either sword or spell. Each class provides its own unique strengths and weaknesses.

♦ Six different societies, allowing a variety of play styles. Choose from uncivilized societies steeped in magic, to feudal societies that rule from massive stone fortresses.

♦ Over 300 different monsters to slay with 100 different special abilities.

♦ Recruit troops, tax the populace, and discover the mysteries of the world.

♦ Absolutely FREE!
[Zerothis]
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Conquest of Elysium II  Magical Science1997 Atari STlabelminimizeminimize
Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)2001 Solarislabelminimizeminimize
Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)1999 MS-DOSlabelminimizeminimize
Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)1997 Mac OS Classiclabelminimizeminimize
Conquest of Elysium III  Illwinter Game Design2012 Linuxlabelimageminimize
Conquest of Elysium III  Illwinter Game Design2012 Mac OS Xlabelminimizeminimize
Conquest of Elysium III  Illwinter Game Design2012Conquest of Elysium 3 is an old school turn based fantasy strategy game. You start by choosing one of 17 different characters, e.g. Necromancer, Demonologist, Dwarf Queen, Troll King or maybe a High Priestess of Ba'al. The different character classes vary wildly in what special abilities they have and what parts of the world they should focus on conquering. E.g. the Demonologist needs sacrifices that you gain from towns and villages, but the Druid want special herbs that are found in forests. But of course gold is always good to have, so all classes can make use of a gold or silver mine, but only the Enchanter can make a Gold Golem out of it.

The Witch can use fungus to summon a Catoblepas whose gaze can annihilate an entire row of enemies per turn. The Demonologist can summon powerful demon lords, but only if he is reckless because the likelihood of a demon lord attacking his summoner is quite high. Careful Demonologists make use of the lesser summoning that are also powerful when compared to mortal men. The Warlock can summon an immortal Phoenix. The Phoenix explodes when it dies and then swiftly reforms in the home citadel of its owner. In short the main thing about this game is the amount of features and special abilities that can be used.

Here is a list of some features that are available in CoE 3.
* Many monsters and many special abilities. Some examples right below.
* Assassins that make an assassination attack before combat starts.
* Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
* Immortal Liches and Vampires.
* Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
* Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
* And many many more monsters....
* New weapon system, attacks are divided into pierce, slash or blunt damage (magic attacks have other types too). Skeletons are difficult to injure with piercing weapons and you should preferably use slashing weapons against treemen, etc.
* Hotseat and network support for multiplayer games.
* Team play, you can be 2 players against the AI for example.
* Random maps.
* 17 different classes to choose from. And they are quite different from each other, both in what resources they need and what kind of rituals or special abilities they have.
* Spell system with currently 42 magic paths.
* Magic items.
* Permanent battle afflictions.
* Horrors.
* Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
* Shape changers that looks like something else when seen by the enemies.
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Darkness Within: The Dark Lineage  Iceberg Interactive (Zoetrope Interactive)2010Once again, put yourself into the shoes of Howard E. Loreid and delve into a chilling Lovecraftian world which is getting darker every moment.

In "The Dark Lineage", the second installment of the Darkness Within series, Howard E. Loreid discovers his own horrible past is connected with the madness that is about to swallow him.

The Dark Lineage will take you to places where the "things" of the past still live, and all the memories that should be long-forgotten are still remembered; including a drowsy, depressive town called Arkhamend, a victorian mannsion that hides a lot of horrible secrets, a dilapidated building inside a notorious, snow-clad woods and dim underground buildings and tunnels.

The Dark Lineage is coming more frightening and stronger than the previous installment as it is armed with a more advanced, realtime 3D game engine. Interact freely with the game world: use dynamic light sources, carry them with you to light your way, push, pull or throw objects away to find out the underlying secrets and examine every little detail. A fresh and realistic gaming experience which was not seen in any other adventure game is waiting for you.

Prepare yourself for the descending darkness, this time it will be ultimate.

Key Features:

[b]A new and more advanced game engine:[/b]
With the new and more advanced version of the original game engine of Darkness Within, you can move anywhere you want, light up your way with light sources that cast real-time soft shadows and realistically lift up, push, pull or throw objects with the power of NVIDIA® PhysX™ engine.

[b]Built-in Hint System with 3 Difficulty Levels:[/b]
Players can choose to play in Standard, Detective or Senior Detective modes.

[b]Dynamic Puzzles and Features:[/b]
Traditional adventure game puzzles are complimented by deciphering dreams, underlining excerpts in documents to garner critical clues and interacting physically with the environment.

[b]Enhanced Gameplay Experience:[/b]
The proprietary fully 3D realtime game engine enables compelling special effects, stunning visuals, and dynamic lighting and shading, in a first person game environment.

[b]Eerie Gameplay Atmosphere:[/b]
An immersive experience is created by a fascinating Lovecraftian story, chilling real-time cut scenes, and haunting music.
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Darksiders THQ (Vigil Games)2010Un hack and slash tridimensional con algunos elementos RPG que invocan a tierras hylianas.

Nada nuevo bajo el sol, un juego bastante insípido.

4 de 10***Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

* [b]Apocalyptic Power[/b] – Unleash the wrath of War, combining brutal attacks and supernatural abilities to decimate all who stand in your way
* [b]Extreme Arsenal[/b] – Wield a devastating arsenal of angelic, demonic and Earthly weapons; and blaze a trail of destruction atop Ruin, War’s fiery phantom steed
* [b]Epic Quest[/b] – Battle across the wastelands and demon-infested dungeons of the decimated Earth in your quest for vengeance and redemption
* [b]Character Progression[/b] – Uncover powerful ancient relics, upgrade your weapons, unlock new abilities, and customize your gameplay style
* [b]Battle Heaven and Hell[/b] – Battle against all who stand in your way - from war-weary angelic forces to Hell’s hideous demon hordes***[b]Minimum:[/b]
* Windows XP SP3, Vista SP1 or Windows 7
* Athlon 64 3800+ (2.4 GHz) or Pentium IV 530 (3.0 GHz) CPU
* 1 GB RAM (2 GB for Vista/7)
* 256 MB VRAM
* GeForce 8800, GeForce GT220, or Radeon X1900 GPU
* 12 GB HD space

[b]Recommended:[/b]
* Athlon 64 X2 5200+ (2.6 GHz) or Core 2 Duo E5420 (2.13 GHz) CPU
* 2 GB RAM (3 GB for Vista/7)
* GeForce GTS 240 or Radeon HD3870 GPU
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Darksiders THQ (Vigil Games)2015 Linuxlabelminimizeminimize
Darksiders  THQ;Konami (Vigil Games)2010Penned by legendary comic book artist Joe Madureira (X-Men, Battle Chasers, The Ultimates), Darksiders is set in a Post-Apocalyptic demon-ravaged world where evil forces have prematurely brought about the end of the time. Originally sent to oversee the destruction of Earth, the Four Horsemen of the Apocalypse have been betrayed by their master, stripped of their powers and cast down to Earth. Players take on the role of WAR -- the first of the Four Horsemen -- as he embarks on a brutal quest of vengeance and revenge against the forces that betrayed him with the help of his phantom steed RUIN. The first title from new THQ studio Vigil Games, Darksiders: Wrath of War features open-world exploration, a deep combat system and a huge arsenal of modern and mythical weapons.***[b]mythic figure[/b] - War of the Four Horsemen of the Apocalyse PS3labelimagesubject
Darksiders  THQ;Konami (Vigil Games)2010 X360labelimageminimize
Darksiders II  THQ (Vigil Games)2012 Windowslabelimageminimize
Darksiders II  THQ (Vigil Games)2012 X360labelimageminimize
Darksiders II  THQ (Vigil Games)2012 PS3labelimageminimize
Darksiders II  Nordic Games (Vigil Games)TBA Linuxlabelminimizeminimize
Disney's The Haunted Mansion TDK Mediactive;Take-Two Interactive (High Voltage Software)2003Based on Disney's theme park ride and the upcoming movie, The Haunted Mansion is a thrilling and challenging adventure for all ages. In the late 1890s, young Zeke Halloway goes to an out-of-the-way mansion looking for work, and instead finds himself helping a group of ghosts and an ancient fortune-teller who have been trapped in the mansion by Atticus Thorn, the leader of the Order of Shadows Cult. Atticus has been twisting their mansion to his evil ways, and it is up to Zeke to solve the haunted puzzles, defeat Atticus' hordes of ghouls, and return light and good to the mansion's rooms.***
[32]
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Disney's The Haunted Mansion TDK Mediactive;Take-Two Interactive (High Voltage Software)2003Based on Disney's theme park ride and the upcoming movie, The Haunted Mansion is a thrilling and challenging adventure for all ages. In the late 1890s, young Zeke Halloway goes to an out-of-the-way mansion looking for work, and instead finds himself helping a group of ghosts and an ancient fortune-teller who have been trapped in the mansion by Atticus Thorn, the leader of the Order of Shadows Cult. Atticus has been twisting their mansion to his evil ways, and it is up to Zeke to solve the haunted puzzles, defeat Atticus' hordes of ghouls, and return light and good to the mansion's rooms. GameCubelabelimagesubject
Disney's The Haunted Mansion  TDK Mediactive;Take-Two Interactive (High Voltage Software)2003Based on Disney's theme park ride and the upcoming movie, The Haunted Mansion is a thrilling and challenging adventure for all ages. In the late 1890s, young Zeke Halloway goes to an out-of-the-way mansion looking for work, and instead finds himself helping a group of ghosts and an ancient fortune-teller who have been trapped in the mansion by Atticus Thorn, the leader of the Order of Shadows Cult. Atticus has been twisting their mansion to his evil ways, and it is up to Zeke to solve the haunted puzzles, defeat Atticus' hordes of ghouls, and return light and good to the mansion's rooms.***
[32]
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Harvest Moon: A Wonderful Life  Victor;Marvelous Interactive (Natsume)2004Harvest Moon: A Wonderful Life will span a lifetime on the farm and follow the drama that goes with it. Not only must you build and successfully run a farm, but you must also build a successful life with family and friends! This new Harvest Moon experience will take the best qualities of the series and add more...more animals, more vegetables and more drama. What sort of life will you live? A Brand New Harvest Moon World. 40 New and Unique Characters. Revived Marriage System. The Ability to Raise your Child. A New Event System with 6 Chapters of your Life, Spanning 30 years. A New system to raise animals and grow vegetables. More seeds and new animals. GameCubelabelimagesubject
Harvest Moon: Tree of Tranquility  Marvelous Interactive;Natsume;Rising Star Games (Marvelous Interactive)2007Sample the farming life like never before in Harvest Moon: Tree of Tranquility for Wii and carve out an alternative life that is relaxing, challenging and, most of all, fun!***
[100]***
[12]
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Haunting Ground  Capcom (Capcom Entertainment)2005Product code: [code]SLES-52877[/code] (PAL)
EAN-13: [code]5055060922941[/code]***Spiritual successor to the [url=/groups/info/clocktower-series]Clock Tower[/url] series.***Haunting Ground is set in a mysterious castle that has become a prison for two innocent characters- an orphaned young girl and a white shepherd dog. The game combines a compelling ambiance of terror and solitude with challenging puzzles and a unique gameplay approach. Players take on the role of Fiona Belli, an 18-year-old girl who is the sole survivor of a tragic car accident that has claimed both her parents. When she regains consciousness following the accident, she finds herself locked up in an unfamiliar old castle, with no clear way out. As she makes her way through unsettling surroundings, she encounters an array of strange inhabitants and learns that she has become the heiress of the mysterious castle upon her parents' death. She also comes across Debilitas, a deformed and disturbed man who chases her relentlessly. Luckily, she meets a white shepherd dog named Hewie who has also been trapped in the castle. By saving him from the shackles that imprison him, an instant bond is formed.
[R2D2-A]
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Mac Plus or higher
System 6.0.7 or later (System 7.0 or later for color)
1MB RAM for B&W (2MB RAM for color)
4MB free hard drive space
1.4MB disk drive
B&W or 256-colors display***Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Golf Box Engine.
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Heirs to Skull Crag  SSI (MicroMagic;SSI)2015 Linuxlabelminimizeminimize
Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2009Un juego multijugador cooperativo de jugadores vs. máquina, donde debes sobrevivir a una serie de oleadas de zombies bastante pintorescos y con diferentes habilidades.

Aunque no tan divertido como el Left 4 Dead, su repertorio de armas y El Patriarca hacen que este juego merezca la pena ser probado.

6 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.2 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (for game hosting)
* UDP 7707 (game; should be enough for direct connect)
* UDP 7708 (query?)
* UDP 7717 (master server query)
* TCP/UDP 28852 (master server announce)
* Steam ports: [url]https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711[/url]***2005 free UT2k4 mod by Shatterline Productions (no longer available, points to the commercial release)
2009-05-14 by Tripwire
2009-05-15 for European and likely Asian customers.

2009-11-20 Polish language added in a patch***Killing Floor is a Co-op Survival Horror FPS taking place in the devastated cities and countryside of England, after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military, dropped into these locations with a simple mission: survive long enough to cleanse the area of the failed experiments. The only problem is, these "experiments" aren’t waiting to be taken out – they’re coming for YOU!

Key features:
* Co-op game mode for up to six players obliterating multiple waves of specimens
* Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
* Over 40 Steam Achievements, including "Dignity for the dead" for killing 10 enemies feeding on dead teammates’ corpses and * "Hot Cross Fun" for finishing off 25 burning enemies with a Crossbow.
* Watch those crucial and violent creature deaths in slomo "ZEDtime", even in multiplayer
* Solo game mode for offline play
* 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
* 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
* Add in a welder, medical tools and body armor to help the players survive
* Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
* Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
* Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
* Support for Steam Friends and other Steamworks features
* Includes SDK for the creation of new levels and mods
[Tripwire Interactive]
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Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2010 Mac OS Xlabelminimizeminimize
Killing Floor Shatterline Productions2005The tags need to be verified for this since this is the UT2k4 mod rather than the later commercialized version created by Tripwire (whom had nothing to do with the original).

Patriarch (the boss fight) was not in the mod, though the developers had tested it by themselves, it was only made available to players in the commercialized version. Same for molotov cocktails and incendiary grenades.
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Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2012[media=youtube]QM3sbMk_Ujs[/media] Linuxlabelminimizeminimize
Killing Floor - Toy Master Tripwire Interactive (author)2016 Linuxlabelminimizeminimize
Killing Floor 2 Tripwire Interactive2015 Linuxlabelminimizeminimize
Killing Floor 2 Tripwire Interactive2016Takes the formula of the first game and pumps it to a more gory and intense zombie limbfest.

Pros:
-Great enemy AI (for a zombie, don't expect advanced calculus)
-Light vs. dark places and itchy placement of objects to hit with them in your escape.
-Good and simple interface.
-You can be the white englishcotish friend of Grandpa "Beetches" Freeman.

Cons:
-Its kind of repetitive, even for its variety of weapons.
-Scarce vertical action situations.

6 of 10
Windowslabelimageminimize
Killing Floor: Uncovered Tripwire Interactive2016 Linuxlabelminimizeminimize
KippenSchieten  Ravensburger Interactive;Phenomedia Publishing (Witan Entertainment)1998 Windowslabelminimizeminimize
Lucius Lace Mamba (Shiver Games)2012Una aventura gráfica demasiado lineal y sin encanto (a excepción de tu jefe, que está muy logrado)
El sistema de poderes es un elemento interesante, pero dejan mucho que desear en cuanto a su funcionamiento.

4 de 10***Although the game has 2 ways to win it, there is really only one ending, so the game does not as it is qualify for multiple endings tag (though some might disagree).***Lucius is the son of the devil who has to clear the mansion of its residents. To do this he must orchestrate "accidents" without anyone suspecting him of any foul play. The player starts as Lucius and must cleverly devise these incidents from simple household items. Every time he succeeds he will gain supernatural powers to help him take full control.

His growing supernatural powers may be used in various ways. He will eventually become able to control objects and people with mind power, move objects around without touching them. Lucius even has the incredible mind power to dictate weak people into causing destruction and pain.

He was born on the 6th of June in 1966 and when he had lived his sixth year on earth, he finally started to show signs of his true origin.

The mansion is full of unrevealed mysteries that paint a story behind the family and how it became tangled with evil, but what is already clear is that Lucifer had taken the soul of the boy and replaced it with his own blood.

It's up to you to see that he cannot be stopped...
Windowslabelimagesubject
Moorhuhn X  Play it!;Phenomedia Publishing (Sproing)2006 PS2labelminimizeminimize
Mountain Double Fine (author)2014The announcement
[media=youtube]FpObFKcyLJ8[/media]***At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
Linuxlabelminimizeminimize
Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
Windowslabelminimizeminimize
Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
Mac OS Xlabelminimizeminimize
Outlast Red Barrels2013 Windowslabelimageminimize
Outlast Red Barrels2015 Linuxlabelminimizeminimize
Outlast Red Barrels2015 Mac OS Xlabelminimizeminimize
Outlast 2 Red BarrelsTBA Linuxlabelminimizeminimize
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