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2064: Read Only Memories  MidBoss (Midboss)20152064: Read Only Memories merges old-school adventure gaming with modern storytelling to explore some of the social challenges we will face in the near future. Explore the colorful future metropolis of Neo-San Francisco, meeting a huge cast of fascinating characters and solving a far-reaching mystery. Think carefully about your choices, because you never know how they will affect this dynamic, branching narrative further down the line. The world is changing. Genetic alteration of humans is now commonplace, with many choosing to radically alter their bodies to express their individuality. Virtual intelligences called ROMs (Relationship and Organizational Managers), created as simple digital assistants, are exerting greater control over people's lives. Some are terrified by this rapid change, and they are willing to go to extreme lengths to prevent it. A lost ROM named Turing breaks into the apartment of a struggling journalist to ask for help. They claim to be the first sapient machine—not a simulation of life but a genuinely self-aware artificial being—and the technical genius who created them has gone missing. Can you unravel the shocking conspiracy that threatens to rock an entire society? Or will the darkness that lies behind the bright neon lights of Neo-SF consume you? Old-school, cutting-edge - Classic point-and-click adventuring inspired by the likes of Gabriel Knight and Snatcher is melded with modern branching storytelling that delves into identity, individuality, and what it means to be human. People of the future - Get to know a diverse cross-section of Neo-SF's population, brought to life by some of the best voice talent working in games today, including Melissa Hutchison and Dave Fennoy ( The Walking Dead ), Erin Yvette ( Oxenfree ), Austin Creed (WWE's Xavier Woods ), and internet stars Jim Sterling ( Jimquisition ) and SungWon Cho ( ProZD ). High tech nostalgia - The city of Neo-San Francisco is rendered in beautiful pixel art, and your adventure is accompanied by a catchy low-fi electronic synth soundtrack. Solve the mystery - Enjoy over ten hours of adventure gaming goodness, featuring exploration, dynamic branching conversations, multiple endings, and many challenges to overcome. The definitive PC edition - Since its launch two years ago, the team has made many improvements and additions to an already amazing game, making this the ultimate version. Additions have included new characters and voice performers, additional facial animations, Japanese language support, and the "Endless Christmas" extended epilogue that allows you to hang out with your favorite Neo-SF locals. More about the Sights & Sounds of Neo-SF Deluxe Edition Sights of Neo-SF (Artbook) The world of 2064 can be hard to navigate. The Sights of Neo-SF is the official art book by Read Only Memories director and lead artist John "JJSignal" James. Highly stylized and specific in its visuals, ROM's progression from early sketches to final form is fully outlined in this 50-page PDF. You will see early concepts fully realized, previous versions of your favorite characters and even some characters that didn't make the final cut. JJ lists Bubblegum Crisis, Akira, Megazone 23, and the Pluto manga as his biggest style inspirations. Come see where the ideas behind the game began and watch them evolve into the vibrant city of Neo-SF we know and love. Sounds of Neo-SF (Soundtrack) Composed by 2 Mello, the Sounds Of Neo-SF is the FM-synthy, funky, and positively-charged soundtrack to MidBoss' cyberpunk adventure game Read Only Memories. Not content with a soundtrack that was merely fitting for its game, 2 Mello crafted these sounds to embody the dual nature of Neo-San Francisco, all its charm and its hidden dangers. But who said that our cyberpunk future has to be dark and dreary? You'll be humming these melodies to 2064 and beyond.***
[12]
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Alien Breed 2: Assault Team17 Software2010
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Alien Breed 2: Assault Team17 Software2010
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Alien Breed 2: Assault Team17 Software2010Un juego de vista cenital, que juega mucho con las cámaras y las luces para sorprenderte.

6 de 10***Can you survive the alien onslaught? Alien Breed™ 2: Assault is the second chapter in the Alien Breed™ series, and is an explosive science fiction arcade-shooter with an epic story, swarms of highly intelligent alien enemies, high-impact weaponry, highly detailed and rich environments, developed using Epic Games' Unreal® Engine 3. Take control of the hero, Conrad, the ship’s Chief Engineer, and continue your fight for survival across the fatally damaged space vessel, against a ruthless assault by an alien horde. Your only hope relies on reigniting the alien space craft’s monstrous engines to rescue you from impending annihilation. Deep inside the bowels of the unfamiliar craft, and with time rapidly running out, ready your weapons and begin to claw your way through the darkness in a fight for survival. But you are not alone. The ship is home to the carnivorous alien horde and something else ... something yet to reveal its true intentions ... something biding its time. In addition to the thrilling single-player campaign and all new "survivor" modes, the game also offers relentless, action-packed, two-player online co-operative battle modes.

[b]Key Features[/b]
* Survive the assault! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* NEW - set pieces – fight the breed through the new vertical climb section and the mounted gun battle.
* NEW – fight the alien horde with new hardened armour and new weaponry:
* Hyper Blaster – a destructive chain-gun.
* Rocket Launcher – blow the horde away.
* NEW - take on new alien enemies – the ‘webber’ alien and endure dramatic encounters with new shocking bosses.
* Epic single-player story mode – The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* NEW - single-player "survivor" mode: – Resist endless waves of intense alien horde attacks in three specifically designed arena environments.
* Single-player free-play mode – A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specially customised assault maps for two players, over Steam.
* NEW - two-player co-operative "survivor" mode – Join forces and try to survive three specifically designed arena environments, over Steam. Get competitive and challenge others to beat your survivor abilities on the extensive Leader-boards.
* Additional Steam online features – Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards/Achievements/Co-operative Achievements.
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AREA-51  Midway (Midway Games Austin)2005Released as (ad supported) freeware in 2008-10.
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AREA-51  Midway (Midway Games Austin)2005
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AREA-51  Midway (Midway Games Austin)2005
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B.A.L.L.Z.  Darkbits2007
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B.A.L.L.Z.  Darkbits2007
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Bio Force Ape Seta1991A platformer.
A genetically enhanced chimpanzee is on a mission to rescue is adoptive human family. The protagonist is quite acrobatic and in addition to kicks and punches can perform throws and wrestling style moves. This game is influenced by Sonic the Hedgehog and is notable for having high speeds.
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Bio-Hazard Battle Sega1992
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Bio-Hazard Battle  Sega1992
[100]***
[26]***Included in Sega Mega Drive Classic Collection (Steam version)***Un shooter brillante y trepidante desde el primer minuto, cuyo único defecto es la forma en la que aparecen los power-ups, que dificulta enormente obtener la versión poderosa de cualquier tipo de ayudante.

8 de 10***
[37]***82% for one player
90% for two players
[29]***
[27]***
[20]***An army of biogenetic mutants has gone haywire, terrorizing the world and putting the future of the planet in jeopardy. In Bio-Hazard Battle, players must take on the mutant menace and restore order and harmony to the planet Avaron before it's too late. Through eight levels of intense action, they'll be up against some of the nastiest, most vile creatures they've ever seen, including things like mega amoebas, nuclear crabs, electroworms and gut-grabbing insects. They have four different Bioship fightercraft to choose from, each with unique handling capabilities and weapons systems. Hop into a fightercraft and save Avaron from certain doom in Bio-Hazard Battle.***1 player, or 2 players.
This game is VERY fun. Your position on the screen affects the aiming of some guns, and all the bosses are very interesting. 2P mode is a must but there is a real battle to be the first to grab the coveted biological powerups for your bug ships.

You can also constantly compare your score with the current high-score, spurring you on to BEAT it!!!

And no I DON'T know why it's called Crying either.
[Garrett]***One of the better R-Type clones on the market, this features some truly original biogenetic ship designs.
Starts out easy, gets hard fast. This is about as close to Gradius 3 on the Genesis as you're going to get, guys, which makes it an absolute must. Oh, and let's not forget the two-player mode, either! Try it now!
[from GenesisProject]
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BioForge Origin Systems;Electronic Arts (Origin Systems)1995In the far future, a fanatical group of religious extremists known as the Mondites have begun a campaign of galactic conquest. They believe in the evolution of man through machine by cybernetic implants. You are one of the unlucky victims: a prisoner in a Mondite complex on a distant moon, with no memory of your former life. Your body has been turned into a hideous cybernetic nightmare by the evil Dr. Mastaba. It is up to you to explore the complex (abandoned and on the verge of nuclear meltdown), discover the secrets of the Mondites and the mysterious remnants of alien civilization they've discovered, and get out alive from this moon.

BioForge is an action game with puzzle-solving, technologically similar to Alone in the Dark, featuring polygonal (and textured) characters over pre-rendered backgrounds. The adventure elements involve the hero collecting items and figuring out puzzles in order to get to new places and discover the secrets of the complex. The action elements involve combat against foes robotic and alive, both with melee weaponry and with guns, though some enemies require trickery rather than force to defeat.

Numerous journals, documents and diaries are found throughout the game; these are all recorded and can be re-read at any time.***
[22]***The ending gave me the impression of future sequels, but since there's been none, the project must've been canned (if there even ever were plans for them).
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BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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BioShock 2K Games (2K Boston;2K Australia)2007[b]technomagic[/b] - plasmids.
[b]living weapons[/b] - swarm plasmid (border case).
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BioShock 2K Games (2K Boston;2K Australia;2K Marin)2008Supposedly this is an expanded version of the X360/Windows game.***2K Marin handled porting of the game to PS3.
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BioShock Feral Interactive (2K Boston;2K Australia;Feral Interactive)2009
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D/Generation Mindscape (The Software Toolworks)1992A secret project is out of control at Genoq Corporation, a biotech research lab in Singapore. The building is in total chaos. The security system is on full alert, blasting everything that moves. All the employees have been killed or trapped.

D/Generation has taken over.

And by fate or accident, you must now battle this ominous force...an organism that uses virtual reality to disguise itself. D/Generation is an intelligent organism that actually controls reality to become the chair you are sitting on, the floor you are walking on, or even the entire room.

If you are to survive, you must solve the mystery and destroy the D/Generation. Bit by bit, you gather pieces of the puzzle from Genoq survivors and an occasional computer terminal. It's a race against time with ingenuity and determination your own weapons.

Features:

• Over 120 rooms filled with traps and surprises
• Innovative full-room cutaway perspective
• Bizarre organisms use virtual reality to disguise themselves
• Full VGA graphics support
• Unique storyline and humorous animation***
[7]***
[76]***
[23]***
[97]***
[22]***
[52]***Original floppy disk version
[37]
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D/Generation Mindscape (The Software Toolworks)1991A secret project is out of control at Genoq Corporation, a biotech research lab in Singapore. The building is in total chaos. The security system is on full alert, blasting everything that moves. All the employees have been killed or trapped.

D/Generation has taken over.

And by fate or accident, you must now battle this ominous force...an organism that uses virtual reality to disguise itself. D/Generation is an intelligent organism that actually controls reality to become the chair you are sitting on, the floor you are walking on, or even the entire room.

If you are to survive, you must solve the mystery and destroy the D/Generation. Bit by bit, you gather pieces of the puzzle from Genoq survivors and an occasional computer terminal. It's a race against time with ingenuity and determination your own weapons.

Features:

• Over 120 rooms filled with traps and surprises
• Innovative full-room cutaway perspective
• Bizarre organisms use virtual reality to disguise themselves
• Full VGA graphics support
• Unique storyline and humorous animation***
[17]***
[22]***
[52]***
[37]
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D/Generation Mindscape (The Software Toolworks)1994A secret project is out of control at Genoq Corporation, a biotech research lab in Singapore. The building is in total chaos. The security system is on full alert, blasting everything that moves. All the employees have been killed or trapped.

D/Generation has taken over.

And by fate or accident, you must now battle this ominous force...an organism that uses virtual reality to disguise itself. D/Generation is an intelligent organism that actually controls reality to become the chair you are sitting on, the floor you are walking on, or even the entire room.

If you are to survive, you must solve the mystery and destroy the D/Generation. Bit by bit, you gather pieces of the puzzle from Genoq survivors and an occasional computer terminal. It's a race against time with ingenuity and determination your own weapons.

Features:

• Over 120 rooms filled with traps and surprises
• Innovative full-room cutaway perspective
• Bizarre organisms use virtual reality to disguise themselves
• Full VGA graphics support
• Unique storyline and humorous animation
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D/Generation Mindscape (The Software Toolworks)1993A secret project is out of control at Genoq Corporation, a biotech research lab in Singapore. The building is in total chaos. The security system is on full alert, blasting everything that moves. All the employees have been killed or trapped.

D/Generation has taken over.

And by fate or accident, you must now battle this ominous force...an organism that uses virtual reality to disguise itself. D/Generation is an intelligent organism that actually controls reality to become the chair you are sitting on, the floor you are walking on, or even the entire room.

If you are to survive, you must solve the mystery and destroy the D/Generation. Bit by bit, you gather pieces of the puzzle from Genoq survivors and an occasional computer terminal. It's a race against time with ingenuity and determination your own weapons.

Features:

• Over 120 rooms filled with traps and surprises
• Innovative full-room cutaway perspective
• Bizarre organisms use virtual reality to disguise themselves
• Full VGA graphics support
• Unique storyline and humorous animation***
[97]***
[7]***
[158]***
[76]***
[23]***
[98]***
[22]***CD32 version
[37]***Floppy disk version
[37]
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D/Generation Mindscape (The Software Toolworks)1993A secret project is out of control at Genoq Corporation, a biotech research lab in Singapore. The building is in total chaos. The security system is on full alert, blasting everything that moves. All the employees have been killed or trapped.

D/Generation has taken over.

And by fate or accident, you must now battle this ominous force...an organism that uses virtual reality to disguise itself. D/Generation is an intelligent organism that actually controls reality to become the chair you are sitting on, the floor you are walking on, or even the entire room.

If you are to survive, you must solve the mystery and destroy the D/Generation. Bit by bit, you gather pieces of the puzzle from Genoq survivors and an occasional computer terminal. It's a race against time with ingenuity and determination your own weapons.

Features:

• Over 120 rooms filled with traps and surprises
• Innovative full-room cutaway perspective
• Bizarre organisms use virtual reality to disguise themselves
• Full VGA graphics support
• Unique storyline and humorous animation
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D/Generation  Mindscape (The Software Toolworks)1992A secret project is out of control at Genoq Corporation, a biotech research lab in Singapore. The building is in total chaos. The security system is on full alert, blasting everything that moves. All the employees have been killed or trapped.

D/Generation has taken over.

And by fate or accident, you must now battle this ominous force...an organism that uses virtual reality to disguise itself. D/Generation is an intelligent organism that actually controls reality to become the chair you are sitting on, the floor you are walking on, or even the entire room.

If you are to survive, you must solve the mystery and destroy the D/Generation. Bit by bit, you gather pieces of the puzzle from Genoq survivors and an occasional computer terminal. It's a race against time with ingenuity and determination your own weapons.

Features:

• Over 120 rooms filled with traps and surprises
• Innovative full-room cutaway perspective
• Bizarre organisms use virtual reality to disguise themselves
• Full VGA graphics support
• Unique storyline and humorous animation***
[101]***
[52]
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Dark Colony SSI (GameTek)1997[b]greys[/b] - called Taar.
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Dark Colony SSI (GameTek)1997
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Evolva  Interplay Entertainment (Computer Artworks)2000
[84]***Evolva was among the first games that utilized the new T&L technology.***Suffers from severe flickering on GF8800GT and apparently did on cards used only 2-3 years after its release (I think it worked fine with GF2MX and R9500Pro), haven't found a fix for it and the issue is not visible in any screenshots I've taken (somehow the scene syncs perfectly for each screenshot). Twiddling with NV's control panel had no effect either nor the minimal options in the game itself. Therefore the cause of the issue is unknown. No other games I know suffer of similar problem to give any indication for possible solutions either. The glitch is similar to vsync tearing but instead of tearing, you have this horizontal band spanning the whole screen with no texturing for most objects, giving you a very distracting sort of x-ray vision.***Latest version: 1.2.944 (as of 2000-07-27?)***Evolva is a tactical shoot-em up which immerses the plater in a visually stunning 3D world and offers a rich and deep gameplaying experience.

Driven by Computer Artworks' A-Life technology, the player takes control of a team of customisable creatures called Genohunters. The Genohunter adapts itself by killing and then absorbing its enemies DNA, thereby allowing itself to mutate to incorporate any useful abilities it may have acquired.

Evolva mixes the excitement of a fast paced shoot-em-up with the tactical elements of a strategy game.

* Features fully interactive environments covering 12 lands across 3 continents and allows players to melt ice, torch plants, blow up rocks etc.
* Weapons include fire breath, giant claws, electricity weapons, gene disruptors, necrocytes, flammable vomit.
* Go head to head in multiplayer matches (LAN & Internet) to see who has evolved the most effective set of warriors.
* Players can exchange Genohuners over the Internet.
[Box blurb]
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Far Cry  Ubisoft (Crytek)2004
[100]***
[12]***It came with graphics that are still not bad today, immense spaces and a difficulty and tactical complexity more typical of a Tom Clancy's than a traditional action game. And with all this together a great classic came out that was as entertaining as it was demanding for the player.

8 out of 10***[b]militant protagonist[/b] — the protagonist is [i]former[/i] SEAL squad leader (or some such), but this has been made so painfully clear (and almost treated like he still was) that he might as well still be.***The single-player game is available as ad-supported freeware from following locations:
http://www.fileplanet.com/180410/180000/fileinfo/
http://www.gamespot.com/pc/action/farcry/download.html?sid=6178092
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Final Fantasy VIII  Eidos (Square)2000
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Final Fantasy VIII  Square1999Ultimate character customization "Junction system" Junction system is G. F. (Summoned Beast, Guardian Force) is a system that strengthens abilities by junctioning items (other than items such as items and weapons) to characters.
In addition, remember the junction abilities (attack power junction, defense power junction etc.), you can further enhance the character by junctioning magic (Thunder, Fire etc.) to its abilities. In other words, you can customize characters indefinitely by combining character × abilities x magic.***Final Fantasy VIII, the sequel to Squaresoft's first PlayStation RPG, doesn't feature any of the characters from the original, but it does continue to deliver great gameplay. The story this time centers on Squall Leonhart, a young man in the military who is soon pulled into an adventure that spans the globe. Along the way, other characters can be recruited, ranging from the always-hyper Selphie to the egotistical Irvine. Nobuo Uematsu, who has composed the music for every Final Fantasy game, again scores the music. Featuring 3D characters and pre-rendered backgrounds, Final Fantasy VIII is one of the most impressive looking games ever.***
[31]***Japanese version
[31]***European version
[32]***Japanese version
[32]***
[27]***FF8 is the most controversial from 7, 8 and 9. This is due to the radically different gameplay system. Examples of this include enemies that level with you, requiring component parts to make new weapons, and junctioning magic to make attributes higher. Personally, I loved it.
[Haoie]***This is, without a doubt, the worst of the final fantasies. No armor, No shopping for weapons, An extremely annoying system for aquiring gil... These all together could be overlooked, even with the so-so graphics.
The Real Killer, though, is the main character. Squall is nothing but an uncaring, insensitive, pompous, conceited, jerk. The fact that he 'gets better' later in the game doesn't matter... If you don't want to get there with him in the first place.
[magehound]
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Fracture LucasArts;Activision (Day 1 Studios)2008
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Fracture LucasArts;Activision (Day 1 Studios)2008
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Gene Troopers TDK Mediactive;Playlogic (Cauldron)2006
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Gene Troopers Playlogic (Cauldron)2006
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Gene Troopers  Playlogic (Cauldron)2006
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Genesis Rising  DreamCatcher Interactive;Akella;Nordic Games (Metamorf Studios)2007[b]racism/speciesism[/b] - humans were nearly wiped out because of this and returned the favor. Now, humans are pretty much the sole (sentient) species in the whole [i]universe[/i], except in this little corner of it that still remains outside of their control - and where the game incidentally takes place. And it still continues.***Latest version: 1.044 (as of ?)***[b]Recommended:[/b]
* Windows 2000, XP, XP64 or Vista
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce FX 6600 or Radeon X1600 GPU
* 2.5 GB HD space***Three thousand years in the far distant future after what was believed to be the arrival of "The Savior", Mankind has carved a bloody path across the known Universe.

Considering themselves a divine race and beyond reproach as a species, they view all alien races as inferior.

Those that do not bend and acknowledge the infinite superiority of the Human genome are subsequently punished or simply destroyed.

This dominion over almost all sentient life forms was only attainable through the creation and exploitation of the ‘organids' – genetically designed organic technology, easily adaptable to any enemy strategy through the introduction of seeds into the blank genetic makeup of these living machines.

The governing body directing the initiative is "The Chair of Three" on which the representatives of three Human factions reside: The Military, the Church and the Judicature.

Only one part of the Universe remains unconquered: The galaxy where the Universal Heart; an enigmatic entity that spawned all life and matter into the universe, is hidden. At least, that's what the Chair of Three believes.

As Captain Iconah, you have been commissioned to uncover the location and purpose of the Heart. A battle-hardened fleet commander and a brilliant genetic designer, you must follow in your father's footsteps; quelling the alien insurgences, outsmarting pirate cohorts and uncovering the lost galaxy and the secrets hidden within.

The fate of Humankind rests on the path you choose; take command and lead your fleet to a glorious destiny and ensure the survival of the species!

FEATURES

* Genesis Rising is a space RTS that incorporates the best elements of role-playing games; immersing the player in a rich back story and drawing them into an epic crusade that they won't soon forget.
* The non-linear single player campaign is comprised of over 30 branching missions that unfold as choices are made based on the actions you take.
* Resource gathering, technology upgrades, and combat are refined, making Genesis Rising accessible to even the most novice RTS players.
* A co-op mode in which two players can work together and control one fleet!
* All of the 20+ gene-based organid ships in the game can be customized with over 50 different weapons and abilities; giving the player thousands of possible combinations to choose from when constructing a fleet.
* As genes are inserted, ship models will morph in real-time to reflect the choices that you make!
* Many non-player character alien races share the vast emptiness of space with Humankind. Make alliances with other races to secure their support and technology, or purge them completely and take whatever you want!
* Expand your genetic capabilities through the invasion of enemy vessels, steal unsuspecting technology and maximize your gene bank's diversity.
* Change genetic makeup on-the-fly and adjust your approach based on your enemy's fleet; recycling unused genes to meet any demand.
* GameSpy Multiplayer featuring 12-player support and many multiplayer maps on which to flex your dominance!
* The universal resource in the game is Blood Air, which in addition to genes, can be harvested from the lifeless carcasses of organid ships.
[DreamCatcher Interactive]
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Genewars  Electronic Arts (Bullfrog)1996
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Ground Control II: Operation Exodus  Vivendi Universal;Sierra (Massive Entertainment)2004[b]display-800x600[/b] - 800x600 and anything up displays fine, anything below turns text to mush.***[sic]
[b]Ground Control II: Operation Exodus[/b] is an epic real-time action-strategy game that puts you on a futuristic battlefield where only brilliant tactics will prevail. As Captain Jacob Angelus take command of the hardware-intense [b]Northern Star Alliance[/b] or the nano-organic technology of the alien [b]Virons[/b]. Battle it out in [b]24 action-packed missions[/b] and in [b]multiplayer[/b].

[b]Innovative Gameplay[/b]
Keep your enemy on the back-foot by creating new, more powerful alien units with unique abilities by melding your Viron troops together.

[b]Amazing Graphics[/b]
Experience outstanding levels of detail. Take a strategic view of your battlefield or zoom in to see the battlescared faces of your infantry.

[b]Unique Multiplayer Modes[/b]
2 to 8 players play simultaneously in co-operative or competitive games over LAN or Internet. Unique drop-in game servers allow you to join an on-going game at any time, and compete in equal terms.

[b]Free Level Editor[/b]
The included editor allows you to create new maps featuring an infinite number of different modes.

The [b]Massgate[/b] online community system gives immediate access to online matchmaking, hi-score ladders, tournaments, chat rooms and much more. Join thousands of players online to get a quick adrenaline rush any time you want.
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce or Radeon GPU w/ T&L
* 1.5 GB HD space
* 56K modem for multiplayer***Latest verion: 1.0.0.8; patch 2 (as of 2004-10-04)
Retail: 1.0.0.6***[b]Factions:[/b]
* Northern Star Alliance
* Terran Empire
* The Viron Nomads***Ground Control 2 is an action-oriented game of tactics and warfare. As Captain Jacob Angelus of the Northern Star Alliance, you will command squads of infantry, artillery, and airpower against the might of the Empire of Terra. Base building and resource-collecting are replaced with unit control and combat tactics where your knowledge of the battlefield maneuvers will make the difference in your fight against a ruthless enemy. Position your troops on hilltops for better aim or inside buildings and forests for protection as you'll need to use every inch of terrain to your advantage. Call in air strikes or assault pods to bring the battle behind enemy lines. Send out scouts to locate the enemy and use spotters for your artillery with the 360° free-roaming camera. Experience the total immersion of futuristic warfare as you lead your forces to victory!

STORY

The story begins in A.D. 2741 on a distant planet called Morningstar Prime, a world initially colonized during the 24th century by Crayven Corporation from Earth. Morningstar Prime is but one of hundred planets discovered during mankinds reemergence from the Third World War. Morningstar Prime resembles Earth in many ways, it features indigenous life forms and a similar but still different flora and fauna.

The Great War with the Terran Empire has forced the originally democratic twelve city-states of Morningstar Prime to unite under one military leader and the flag of the Northern Star Alliance.

Battlefield Lost
During the First Stellar War in the 25th Century, the Crayven Corporation lost contact with the colony on Morningstar Prime, leaving them and the other colonies in the outer fringes to fend for themselves. In 2701, the new Terran Empire returned to the outer fringes with the intent of reconquering those colonies. The Imperial forces initially expected little resistance, having assumed that Morningstar would have been devastated and regressed like many other outer colonies.

The first Imperial strike was sudden and savage but the NSA managed to defeat the strike fleet, much thanks to the military competence and leadership of Fleet Admiral T Parker. The initial victory allowed NSA to improve their defenses and gear up for war. Fleet Admiral T Parker, an experienced and wise commander knew that they had won the battle but not the war. She initiated several projects that would search for a long-term solution to the threat from the Terran Empire.

In the following years, the war continued to be fought in space. For several years the Terran Empire attacked NSA space, destroying its colonies one by one, enslaving the people and getting closer to Morningstar Prime, the NSA home world. In 2730, after 29 years of constant war, NSA lost the last of their huge Fortress class ships along with the majority of all their capital ships in a decisive battle outside Morningstar. The NSA had in one single battle lost all their space capability and was at the mercy of the Empire. The Terran Empire ignored all negotiations for peace, they held true to their long-kept tradition: leave no pardon, no surrender.

Fortunately, Fleet Admiral T Parkers' legacy was already in action. Huge electromagnetic domes had been erected on Morningstar Prime to shield the largest cities from orbital bombardment. But they never had the time nor the resources to shield all cities; millions died in month long planetary bombardments. Several urban areas were reduced to piles of rubble and eerie graveyards.

The war entered a brief state of stalemate, as the Empire was unable to penetrate the shields while the NSA were being held prisoners in their own shields. The stalemate was broken when the Empire managed to land their first troopships in the bombarded regions outside the domes.

Jacob Angelus' Company has been sent to Morningstar capitol, where situation is becoming more and more critical and desperate.
For NSA, destiny is at hand; its only hope lies in an ancient and forgotten legend...
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Incredipede Northway Games2012
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Incredipede Northway Games2012[media=youtube]TIxef7gelnI[/media]
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Incredipede Northway Games2012
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Judge Dredd Acclaim Entertainment (Software Creations)1995Prototype game. This game is the same as the PC version except for a mode-7 type effect for the hoverbike level.
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Jurassic Park Amblin;Ocean;Universal (Ocean)1993If the movie shook you Ocean's REAL 3-D graphics will blow you away! This is in-your-face eyeball-to-eyeball full motion 3-D. We're going to put you closer to the main attractions than ever before possible. So close that when you find yourself staring into the flared nostrils of a famished raptor you can almost smell his breath. Play the greatest game of all time: Jurassic Park in 3-D.***
[29]***
[27]
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Metal Gear Solid  Konami (Konami;Tose)1998And solid it is. This is quite possibly the most anticipated console game of the year. Developed by a team of over thirty designers Metal Gear Solid is the culmination of eleven years of conceptual development and three years of intensive programming. The end result is nothing short of astounding.***Get ready to embark on the most dangerous mission yet. Play the part of Solid Snake as he infiltrates a nuclear weapons stockpile commanded by a group of crazy terrorists. Your job is to eliminate the terrorists and get out without being detected, all within 24 hours. It'll be the ultimate face-off with Liquid Snake!
Metal Gear Solid is the game you've been waiting for. It has amazing graphics and special effects that you need to see to believe. One special effect is when Snake steps into water and the polygons ripple and create waves, giving the illusion that the camera is really underwater. This is one of the best and most popular games developed for the Playstation.***One of the best video games ever produced (albeit short in length). Innovative and fun gameplay and incredible graphics.***MGS is a unique approach to action. The idea is to avoid combat and sneak around undetected. Hence this means much crawling in air vents and the like. Of course guards would never act like that in real life. Play it and you'll see.
[Haoie]***The game that changed games forever.
[cjlee001]
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Neuromancer Electronic Arts (Interplay)1988
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Neuromancer Interplay1989
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Neuromancer Electronic Arts (Interplay)1989
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Neuromancer Electronic Arts (Interplay)1990
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Neuromancer Interplay1988
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Obok author2012
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