showing 1 - 50 of 66 gameschevron_right
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Ultima: Runes of Virtue | FCI;Pony Canyon | 1991 | [49]***The world of Ultima games comes to Game Boy! Guide one of four characters on a quest to find the hidden Runes of Virtue. The Mage casts spells; the Bard is a longbow expert; the Knight is a master swordsman; and the Ranger throws his magic axe. Explore the eight concealed dungeons for treasure. Discover magic swords, potions and teleporters. Battle bats, dragons, ghosts, serpents and skeletons-even the villainous Black Knight! Challenge this brand new game made exclusively for Game Boy by FCI! -Powerful 1 meg chip with Battery back-up saves play positions -Two players can compete or cooperate for up to 80 levels -Exciting one-player action in over 170 levels -An entirely new game from the creators of the original Ultima*** [37]*** [29] | GB | labelimagesubject |
Ultima: Quest of the Avatar | FCI;Pony Canyon (Infinity;Atelier Double) | 1989 | The ruthless Triad of Evil has been vanquished and peace now reigns in the land. But without the threat of danger the people have become corrupt. Darkness dwells in their hearts and minds. The countryside is plagued by dragons, trolls, and long-dead wizards. Only an Avatar, a shining example of heroism, can destroy the monsters and conquer the internal wickedness with his mastery of magic and weapons. Become the Avatar! Save Britannia! And master the challenges of the ultimate quest--the search for good within yourself. | NES | labelimagesubject |
Ultima IV: Quest of the Avatar | Origin | 1985 | [52]*** [48]***Comes on two 5.25" disks. The Ultima series continued to innovate with the release of each game in the series. With this 4th game, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result. The [i]Ultima IV Construction Set[/i], [b]not official[/b], was available not long after the game's release. While the title would suggest it is a legitimate level editor, the package is in fact an illegal bootleg of Ultima IV. It even includes digital versions of all materials of the game. This overly complete violation of copyright does also include a level editor. [Zerothis] | Apple II E | labelimagesubject |
Ultima IV: Quest of the Avatar | Pony Canyon (Origin) | 1987 | MICRO 7 - FM7 | labelminimizeminimize | |
Ultima IV: Quest of the Avatar | Sega (Origin) | 1990 | Lord British, the wise and compassionate ruler of Britannia, wishes to erase the legacy left behind by the three Evil Lords. To do so, he must find an Avatar. An Avatar is one who has achieved enlightenment in the 8 Virtues - Honor, Valor, Sacrifice, Compassion, Justice, Spirituality, Honesty and Humility. Only the most virtuous of souls can complete the perilous journey that lies ahead! If you think that you're the savior for whom Lord British is searching, then prove your worth by taking on the Quest of the Avatar!*** [17]*** [72]*** [52]*** [52]*** [37]*** [27] | Master System | labelimagesubject |
Ultima IV: Quest of the Avatar | Pony Canyon | 1987 | NEC PC8801 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | Comes on two 5.25' disks. In 1997 the full version of this game was 'made available for free download' at selected sites by Origin. However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. The xu4 project allows this game to run on Windows, Linux, Mac OS 8, Mac OS X, and other operating systems. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result. [Zerothis] | MS-DOS | labelimagesubject |
Ultima IV: Quest of the Avatar | Fujitsu (Origin) | 1992 | The Japanese title may read something like アヴァターの探求 or アヴァターのたんきゅう, though I'm uncertain how to transliterate "Avatar" properly (currently assuming avatā [アヴァター]) | FM Towns | labelimageminimize |
Ultima IV: Quest of the Avatar | Pony Canyon | 1988 | X68000 | labelminimizeminimize | |
Ultima IV: Quest of the Avatar | Pony Canyon (Newtopia Planning) | 1987 | NEC PC9801 | labelimageminimize | |
Ultima IV: Quest of the Avatar | ? | 1997 | A shareware program, U4MBonGS, applied to the [[gameid:38015 Apple II E version]] allows this game to take advantage of some of the advanced features of the IIGS platform. Specifically stereo sound, and music with one MockingBoard soundcard, or stereo music and other enhancements with two soundcards. | Apple IIGS | labelminimizeminimize |
Ultima IV: Quest of the Avatar | Pony Canyon | 1987 | Sharp X1 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Origin | 1988 | Atari ST | labelimageminimize | |
Ultima IV: Quest of the Avatar | Origin | 1986 | As a copy protection, all manufactured disks contained an unformulated section. If present, the game played normally. A simple copy to a fully formatted disk would cause all battles to be lost. The German publisher overlooked this subtle detail and produced copies of the game with fully formatted disks. Thus all legal buyers of Ultima VI for Atari 8-bit purchased an unplayable game. | Atari 400/800 | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1988 | [1]*** [52]***Comes on one 3.5" disk. | Amiga | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1985 | [4]*** [48]***Ultima IV is an RPG like none other before or since. There is no final boss to defeat and no princess (or artifact) to liberate. Rather, this game puts you on an almost spiritual journey to improve yourself in eight 'virtues' - Humility, Spirituality, Valor, Justice, Sacrifice, Honesty, and so on. Just about anything you can do in the game affects how you progress down this road: You must not steal, run from battles, or attack retreating enemies if you have any hope of winning the game. Once you have fully developed your eight virtues, you become the 'Avatar' - the embodiment of all that is good in Humanity - and the true nature of the quest is revealed. This unique RPG is definitely not for everybody, but it's still worth a try... especially for people who believe there can be nothing worthwhile in a video game.***Comes on two 5.25 inch disks, 4 sides, optionally supports 2 drives. [Zerothis] | C64 | labelimageminimize |
Ultima II: Revenge of the Enchantress | Origin;Lord British (Origin) | 1989 | Requires 64k. Optional Mockingboard for music during Exodus portion. This collection and the Apple II platform is notable for having an enhanced version of Ultima II not available in other publishings. It is further notable because it was sold for less than 2 months before being discontinued; making the enhance version of Ultima II a very rare and exclusive Apple II product. Enhanced Ultima II is readily distinguishable by having a blue boarder around the picture. There are many improvments as well. Additionally, the version of Ultima III was enhanced, but this version was also available in other packages. Finally, Ultima I that was ported from BASIC source code to pure assembly code is available in this package (but this Ultima I was released on it own in 1985). This package is the only way to get the Apple version of the Ultima II remake. Origin briefly had a publishing arrangement with Sierra On-Line. It went badly. Ultimately it was Ultima II royalties (as in, not being paid at all for non-Apple version sales) that pushed Ultima's creator into exiting the agreement and founding Origin Systems. However, royalties were far from the only issue. Numerous disagreements over Ultima II's publishing where especially memorable to Lord British. Sierra fought efforts by Origin to republish Ultima games. In the case of Ultima II, they succeed in blocking Origin from using certain art that Sierra actually couldn't legally use themselves (but they didn't let that stop them from using the art anyway). Moving ahead; By 1989, management at Origin was no longer interested in investing effort or money into the Apple II platform because it would not make a worthwhile return. No one at Origin was forbidden from making Apple II games; some personal projects were completed for it. Ultima VI was started for Apple II, then changed to Apple IIGS, then abandoned in favor of the IBM-PC version. Many of the features that were possible on the IBM-PC could have been done on the Apple II (witness that the Commodore 64 received two ports of Ultima VI), but the dwindling Apple II market did not justify the effort. However, Lord British just had to do something about Ultima II for Apple II. It received a makeover much as the original Ultima for Apple II had. It was packed with the Ultima I remake and Ultima III with enhancements, presumably to make it more valuable with very minimal additional investment in the Apple II market. The Ultima Trilogy package would be offered in this form to other platforms as well. However, The FM Towns version of the trilogy contained 3 re-remakes. [Zerothis] | Apple II E | labelminimizesubject |
Ultima I: The First Age of Darkness | Origin | 1986 | MSRP: $39.95 As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem. A remake of the first game in the The Age of Darkness trilogy from the Ultima series of games. This is the version included with the Ultima Trilogy package. Origin rewrote the original Ultima in assembly language and updated the graphics. Some minor changes to place and people names were also made. This version would be ported to many other platforms and the various collection packages included this version or a port of this version. The game did not have the "Age of Darkness" title, it was just plain "Ultima I". But a book was includes with the title "The First Age of Darkness". In the box for this version was the 5.25" disk, The First Age of Darkness book, player reference card, four cardboard maps, and a cloth bag of coins, 1 gold, 3 silver, 1 copper (not the real minerals). This version was published by Origin themselves. [Zerothis] | Apple II E | labelimagesubject |
Ultima I: The First Age of Darkness | Origin | 1987 | MSRP: $39.95 As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem. A remake of the first game in the The Age of Darkness trilogy from the Ultima series of games. Origin rewrote the original Ultima in assembly language and updated the graphics. Some minor changes to place and people names were also made. The game did not have the "Age of Darkness" title, it was just plain "Ultima I". But a book was includes with the title "The First Age of Darkness". In the box for this version was the 5.25" disk and copy of the game on a 3.5" disk, The First Age of Darkness book, player reference card, four cardboard maps, and a cloth bag of coins, 1 gold, 3 silver, 1 copper (not the real minerals). This version was published by Origin themselves. [Zerothis] | MS-DOS | labelimagesubject |
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe | Buena Vista Games;D3 Publisher (Traveller's Tales) | 2005 | The Chronicles of Narnia: The Lion, The Witch and The Wardrobe is a definitive action adventure based on the Walt Disney Pictures and Walden Media film capturing the renowned and beloved book series from author C.S. Lewis. Players enter the world of Narnia, a land frozen in eternal winter by the evil powers of the malevolent and evil White Witch. In order to end this frigid captivity and free his people, the mighty lion Aslan, true ruler of Narnia, invokes an ancient prophecy. It will become the destiny of four young siblings from our world: Peter, Susan, Edmund and Lucy Pevensie to work together and use their unique combat skills, weaponry and abilities to defeat the Witch and her armies and save Narnia. These four unlikely heroes must battle the evil forces of the White Witch by waging war against a vast variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more. Features: * Live the epic adventure while playing as one of four heroes (Lucy, Peter, Edmond, Susan) in a team-based action adventure. * Battle the evil forces of the White Witch by waging war against a huge variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more. * Utilize the unique combat skills, weaponry and special moves of each character to fight and fend off hordes of dark mythical beasts, or solve intricate puzzles and progress through the adventure. * Two-player action featuring all four characters * Seamless game play integration of film footage with music and voice talent plus unlockable secrets to open exclusive content and more. [Aibo] | PS2 | labelimagesubject |
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe | Buena Vista Games;Disney Interactive (Traveller's Tales) | 2005 | The Chronicles of Narnia: The Lion, The Witch and The Wardrobe is a definitive action adventure based on the Walt Disney Pictures and Walden Media film capturing the renowned and beloved book series from author C.S. Lewis. Players enter the world of Narnia, a land frozen in eternal winter by the evil powers of the malevolent and evil White Witch. In order to end this frigid captivity and free his people, the mighty lion Aslan, true ruler of Narnia, invokes an ancient prophecy. It will become the destiny of four young siblings from our world: Peter, Susan, Edmund and Lucy Pevensie to work together and use their unique combat skills, weaponry and abilities to defeat the Witch and her armies and save Narnia. These four unlikely heroes must battle the evil forces of the White Witch by waging war against a vast variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more. Features: * Live the epic adventure while playing as one of four heroes (Lucy, Peter, Edmond, Susan) in a team-based action adventure. * Battle the evil forces of the White Witch by waging war against a huge variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more. * Utilize the unique combat skills, weaponry and special moves of each character to fight and fend off hordes of dark mythical beasts, or solve intricate puzzles and progress through the adventure. * Two-player action featuring all four characters * Seamless game play integration of film footage with music and voice talent plus unlockable secrets to open exclusive content and more. [Aibo] | Xbox | labelimagesubject |
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe | Buena Vista Games (Traveller's Tales) | 2005 | The Chronicles of Narnia: The Lion, The Witch and The Wardrobe is a definitive action adventure based on the Walt Disney Pictures and Walden Media film capturing the renowned and beloved book series from author C.S. Lewis. Players enter the world of Narnia, a land frozen in eternal winter by the evil powers of the malevolent and evil White Witch. In order to end this frigid captivity and free his people, the mighty lion Aslan, true ruler of Narnia, invokes an ancient prophecy. It will become the destiny of four young siblings from our world: Peter, Susan, Edmund and Lucy Pevensie to work together and use their unique combat skills, weaponry and abilities to defeat the Witch and her armies and save Narnia. These four unlikely heroes must battle the evil forces of the White Witch by waging war against a vast variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more. Features: * Live the epic adventure while playing as one of four heroes (Lucy, Peter, Edmond, Susan) in a team-based action adventure. * Battle the evil forces of the White Witch by waging war against a huge variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more. * Utilize the unique combat skills, weaponry and special moves of each character to fight and fend off hordes of dark mythical beasts, or solve intricate puzzles and progress through the adventure. * Two-player action featuring all four characters * Seamless game play integration of film footage with music and voice talent plus unlockable secrets to open exclusive content and more. [R2D2-A] | GameCube | labelimagesubject |
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe | Buena Vista Games (Traveller's Tales) | 2005 | Windows | labelimageminimize | |
Stendhal | ? | ? | OS/2 | labelminimizeminimize | |
Stendhal | Arianne | 2005 | Are you looking for adventure? Want to fight for riches? Develop yourself and your social standing? Meet new people? Do you want to be part of a brave new world? Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons. And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters! Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment. So what are you waiting for?! A whole new world awaits... | Linux | labelimagesubject |
Raiders of the Lost Crown | Chiang Brothers Software | 1985 | Apple II E | labelminimizeminimize | |
Painkiller: Overdose | DreamCatcher Interactive;JoWood Productions (Mindware Studios) | 2007 | [b]unique/angelic/demonic/hybrid protagonist[/b] - a cross-breed of the two, so he's quite special. [b]odd appliances[/b] - the starting weapon is a demon's head, the second weapon gained is a shattered cube.***Overdose's events start sometime after the end of [game=#154094]Painkiller[/game] as a result of Lucifer's death (at Daniel's hands) when Belial is freed, having been trapped by Lucifer's essence.***2007-10-30 on Steam, by Dreamcatcher Interactive (lang: eng)***Packed with tons of fast-paced, adrenaline-fueled single player and multiplayer levels of mayhem, Painkiller: Overdose brings with it 6 innovative new demonic weapons, mind-bending physics, lightning-player maps, over 40 demented and sickly-twisted monsters from Hell and gigantic end bosses that will blow your mind! Game Features: * Prequel to the eventual Sequel bridges the storyline and ties up wandering ends. * Overdose introduces a new character and storyline that examines the repercussions of Daniel defeating Lucifer in the original Painkiller! * 16 NEW levels of fast-paced pain-killing action! * 6 New demonic weapons grant the powers of a demi-god to souls awaiting damnation everywhere! * Crafted and designed completely by Mindware Studios; long-time advocates and fans of the game. * A reshuffled Tarot deck infuses Belial with new powers and devastating combinations. * An innovative direction in the Painkiller universe! * Over 40 demented and sickly-twisted monsters from Hell * New End Bosses of colossal statures standing guard over Hell's crumbling domain and the entrances to the other realms! * A revitalized commitment to multiplayer introduces a series of stats tracking features and game server options intended to revamp the multiplayer experience. * Multiplayer compatibility with original Painkiller multiplayer maps and game modes! [Mindware]***US 2007-10-23 by DreamCatcher EU 2007-11-15 by Jowood INT 2007-10-30 on Steam, by JoWooD Entertainment, DreamCatcher (lang: eng, ger)***Minimum requirements: * Windows 2000, XP or Vista * 1.5 GHz Pentium III or Athlon CPU * 512 MB RAM * 2.5 GB free HD space * 128 MB VRAM * GeForce FX 5600 or Radeon 9600***Apparently this was originally a community driven mod for [game=Painkiller]Painkiller[/game]. | Windows | labelimagesubject |
Other Life | Other-Life | 2013 | The premium subscriptions and extras sold by other-life.com are mainly concerning peripheral features. None of them give a significant advantage to winning the game. | Linux | labelminimizeminimize |
Monster Combat | ? | 198? | INSTRUCTIONS FOR MONSTER COMBAT In the game of MONSTER COMBAT, you attempt to win treasure from various loathsome creatures and leave the forest with as much treasure as possible - without getting killed in the process! At the beginning, you are placed at a randomly chosen location in a forest with a certain number of combat strength points. As you move through the forest, you will encounter monsters guarding various tempting treasures. At each meeting you are given a choice of fighting the monster, running from it, or bribing it. If you wish to fight you will be asked to enter the number of combat points you wish to use. Enter any number smaller than your present strength. Each monster has its own combat strength. These are as follows: MINOTAUR ### ###10 ### ###CYCLOPS ### ###20 ### ###ZOMBIE ### ###30 GIANT ### ###40 ### ###HARPY ### ###50 ### ###GRIFFIN ### ###60 CHIMERA ### ###70 ### ###DRAGON ### ###80 ### ###WYVERN ### ###90 BASLISK ### ###100 If you enter a number equal to the monsters strength, you have a 50-50 chance of defeating it. Entering a higher number increases your chances of winning, while entering a smaller number lowers that chance. No matter how much strength you use, there is a 1 in 1000 chance that the monster will kill you anyway ! Also, the more treasure you have, the more strength you need to use to achieve the same odds against the monster in combat. If you choose to run, your chances of getting away from a monster successively decrease as each new monster's strength increases. Thus you are more likely to get away from a minotaur than from a baslisk. If you succeed in running away, you are placed in a new randomly selected square. Not getting away usually results in a battle. Occasionally, while you are running, the monster will catch you - one of the risks of chickening out. Of course trying to bribe your foe is an age old alternative to running or fighting. For this, you must use the treasure you have won. Whether or not you succeed depends on the value of the treasure the monster is guarding. The more its value, the more you must pay to successfully bribe your adversary. If the bribe fails, prepare to fight. Treasure values are: TEN SILVER SPOONS ### ###10 ### ###JEWELED SWORD ### ###30 JAR OF RUBIES ### ###50 ### ###FIFTY SILVER COINS ### ###50 BOX OF JEWELS ### ###75 ### ###100 GOLD PEICES ### ###100 TREASURE CHEST ### ###200 Movement through the forest is easy: just enter the direction you wish to go - N for North, SE for South East, etc. The option to reset the display is included ( press 1 ) in case the previous play of the game caused too many lines of text to be printed below the map. The map will be reprinted and the display cleared. Your position will be displayed on the map, as well as the location of trees in the forest. You must go around the trees. To leave, simply move to any blank area adjacent to the edge of the map. Scores of 500 to 700 are average. Anything above 1000 is excellent. As is common to games of this type, I have left out a number of things that you will have to find out for yourself (I've got to have some fun, after all). Good luck and good hunting ! #things that you will have to find out for yourself (I've got to have some fun, after all). Good luck and g***[spoiler=show source code;hide source code]10 ' **** MONSTER COMBAT **** 20 ' Written by Lee Chapel 6/15/80 ( BYTE DEC.,1980 Pp.288-290 ) 30 ' Entered, Converted to Mbasic and Enhanced By Steven C. Rich 40 ' (313)358-3494 50 ' 60 ' NOTE: The Graphics used are for use on a Heath H-19 terminal. I 70 ' have broken out the commands so that they can you can convert 80 ' this program for other terminals. I suggest strongly that anyone 90 ' using graphics in their programs do the same. 100 ' 110 RANDOMIZE:' REMOVE OR CHANGE IF USING MBASIC VERSION BEFORE 5.0 120 ' ********************* H-19 TERMINAL COMMANDS ************************* 130 E$=CHR$(27):' ESCAPE CHARACTER (Used for alaphics in their programs do the same. 100 ' 110 RANDOMIZE:' REMOVE OR CHANGE IF USING MBASIC VERSION BEFORE 5.0 120 ' ********************* H-19 TERMINAL COMMANDS ************************* 130 E$=CHR$(27):' ESCAPE CHARACTER (Used for alHOME 190 EP$=E$+"J":' ERASE TO END OF PAGE 200 'NOTE: The H-19 uses the following scheme for direct cursor addressing: 210 ' Location= (CHR$(Line number+31));(CHR$(Column number+31)) 220 ' ********************************************************************** 230 PRINT CLS$;"NOTE:The instructions for this game are in MONSTER.DOC." 240 FOR I=1 TO 2000:NEXT I 250 DIM A(10,10):PRINT CLS$;:PRINT TAB(20);"MONSTER COMBAT" 260 '************************************************************** 270 ' NOTE: THE FOLLOWING DEFINE GRAPHICS CHARACTERS OF THE H-19. 280 ' CHANGE THEM FOR YOUR TERMINAL 290 ' CH$(0) & CH$(1)= Grass CH$(2)= Tree CH$(5)= You 300 CH$(0)="ii":CH$(1)="ii":CH$(2)="r_":CH$(5)="}|" 310 '************************************************************** 320 FOR I=1 TO 9:FOR J=1 TO 9:A(I,J)=1:IF RND(1)>.75 THEN A(I,J)=2 330 NEXT J,I 340 X=INT(RND(1)*6+2):Y=INT(RND(1)*6+2) 350 A(X,Y)=5:C=INT(RND(1)*1501+500) 360 GOSUB 1270 370 PRINT "YOUR COMBAT STRENGTH IS ";C:GOSUB 620:IF I>11 THEN 370 380 IF M=0 THEN PRINT "YOU GET THE TREASURE FREE":GOTO 860 390 IF M=100 AND N=1 THEN 1260 400 PRINT "DO YOU WANT TO (F)IGHT, (R)UN, OR (B)RIBE ? " 410 Z9$=INPUT$(1):IF Z9$<>"F"AND Z9$<>"R" AND Z9$<>"B" GOTO 410 420 IF Z9$="F" GOTO 430 ELSE IF Z9$="R" GOTO 530 ELSE IF Z9$="B" GOTO 1000 ELSE GOTO 400 430 INPUT"HOW MANY COMBAT POINTS DO YOU WISH TO USE";K 440 IF K>C THEN GOSUB 990:PRINT C;"COMBAT POINTS":GOTO 430 450 I=INT(RND(1)*1001):L=2:C=C-K:K=K-.01*Q 460 FOR H=1000 TO 0 STEP-50:IF L*M<=K AND H>=I THEN 840 470 L=L-.1:NEXT 480 PRINT "THE MONSTER KILLED YOU."; 490 PRINT "YOU LOSE EVERYTHING":PRINT "DO YOU WISH TO TRY AGAIN"; 500 'If using MBASIC Version before 5.0 remove 'RANDOMIZE' in following line 510 Z$=INPUT$(1):IF Z$="Y" THEN RANDOMIZE C:C=0:Q=0:GOTO 270 520 PRINT :PRINT "SO LONG. BETTER LUCK NEXT TIME":END 530 I=INT(RND(1)*12):IF I=11 THEN 480 540 FOR H=0 TO 10:IF H*10>M AND H<=I THEN 560 550 NEXT:GOTO 1070 560 A=X:B=Y 570 X=INT(RND(1)*3-1)+A: Y=INT(RND(1)*3-1)+B 580 IF A(X,Y)>1 THEN 570 590 IF A(X,Y)=0 THEN 1320 600 A(A,B)=1:A(X,Y)=5:IF I<>12 THEN 360 610 RETURN 620 I=INT(RND(1)*18+1):M=I*10:IF I<11 THEN PRINT "A "; 630 ON I GOTO 640,650,660,670,680,690,700,710,720,730,740,1130,1080,1300,1340,1340,1340,1340 640 PRINT "MINOTAUR";:GOTO 750 650 PRINT "CYCLOPS";:GOTO 750 660 PRINT "ZOMBIE";:GOTO 750 670 PRINT "GIANT";:GOTO 750 680 PRINT "HARPY";:GOTO 750 690 PRINT "GRIFFIN";:GOTO 750 700 PRINT "CHIMERA";:GOTO 750 710 PRINT "DRAGON";:GOTO 750 720 PRINT "WYVERN";:GOTO 750 730 PRINT "BASLISK";:GOTO 750 740 PRINT "NOTHING";:M=0 750 PRINT " IS GUARDING ";:I=INT(RND(1)*7+1) 760 ON I GOTO 770,780,790,800,810,820,830 770 PRINT "10 SILVER SPOONS":P=10:RETURN 780 PRINT "A JEWELED SWORD":P=30:RETURN 790 PRINT "A JAR OF RUBIES":P=50:RETURN 800 PRINT "A TREASURE CHEST":P=200:RETURN 810 PRINT "50 SILVER COINS":P=50:RETURN 820 PRINT "100 GOLD PIECES":P=100:RETURN 830 PRINT "A BOX OF JEWELS":P=75:RETURN 840 PRINT "YOU BEAT THE MONSTER" 850 S=S+1 860 Q=Q+P 870 IF P=30 THEN GOSUB 1170 880 IF P=200 THEN GOSUB 1200:GOSUB 1230 890 PRINT "YOU HAVE ";Q;" TREASURE POINTS" 900 X$="":A=X:B=Y:INPUT"WHAT DIRECTION (HIT 1 TO RESET DISPLAY)";X$:IF X$=""GOTO 900 910 IF X$="1" THEN PRINT CLS$;TAB(20);"MONSTER COMBAT":GOSUB 1270:GOTO 900 920 IF RIGHT$(X$,1)="W" THEN X=X-1 930 IF RIGHT$(X$,1)="E" THEN X=X+1 940 IF LEFT$(X$,1) ="N" THEN Y=Y-1 950 IF LEFT$(X$,1) ="S" THEN Y=Y+1 960 IF A(X,Y)=0 THEN 1320 970 IF A(X,Y)=2 THEN PRINT CHR$(7);"YOU RAN INTO A TREE":X=A:Y=B:GOTO 900 980 A(A,B)=1:A(X,Y)=5:GOTO 360 990 PRINT "YOU ONLY HAVE";:RETURN 1000 INPUT"HOW MUCH DO YOU WISH TO PAY";K 1010 IF K>Q THEN GOSUB 990:PRINT Q;" TREASURE POINTS":GOTO 1000 1020 I=INT(RND(1)*22):L=0:IF I=21 OR K<1 THEN 480 1030 FOR H=0 TO 20:IF K<=L*P AND I>=H THEN 1060 1040 L=L+.1:NEXT 1050 PRINT "YOUR BRIBE WAS ACCEPTED.";:Q=Q-K:GOTO 890 1060 PRINT "YOUR BRIBE WAS NOT ACCEPTED."; 1070 PRINT "YOU MUST FIGHT":GOTO 430 1080 PRINT CHR$(7);"THE GUARDIAN OF THE FOREST CAPTURED YOU, TOOK HALF YOUR" 1090 PRINT "TREASURE, AND TOOK YOU TO A NEW SPOT IN THE FOREST" 1100 Q=Q/2:A=X:B=Y:FOR I9=1 TO 4000:NEXT 1110 X=INT(RND(1)*7+2):Y=INT(RND(1)*7+2):IF A(X,Y)<>1 THEN 1110 1120 A(A,B)=1:A(X,Y)=5:GOSUB 1270:I=13:RETURN 1130 J=INT(RND(1)*20+1):C=C-J 1140 PRINT "YOU FELL INTO A PIT AND USED ";J;" COMBAT POINTS TO CLIMB OUT" 1150 IF C<0 THEN PRINT "YOU DIED WHILE CLIMBING OUT":GOTO 490 1160 GOTO 560 1170 IF RND(1)<.5 OR C>3000 THEN RETURN 1180 PRINT "THE SWORD WAS ENCHANTED AND DOUBLES YOUR STRENGTH" 1190 C=C*2:RETURN 1200 I=INT(RND(1)*10):IF I<>7 THEN RETURN 1210 PRINT "THE CHEST WAS A TRAP. YOU WERE KILLED WHEN YOU OPENED IT." 1220 GOTO 490 1230 I=INT(RND(1)*10):IF I<>3 THEN RETURN 1240 PRINT "A MIRROR WAS IN THE CHEST."; 1250 PRINT " IT WILL KILL ANY BASILISKS YOU MEET":N=1:RETURN 1260 PRINT "YOUR MIRROR KILLED THE BASILISK":GOTO 850 1270 PRINT GY$:GOSUB 1390:PRINT HO$:FOR I=0 TO 10:PRINT TAB(15);:FOR J=0 TO 10 1280 PRINT CH$(A(J,I)); 1290 NEXT J:PRINT:NEXT I:PRINT EP$;GN$:RETURN 1300 IF S<5 THEN 620 1310 PRINT "A GIANT EAGLE CARRIED YOU TO SAFETY" 1320 PRINT :PRINT "YOU SURVIVED THE FOREST" 1330 PRINT "YOU WON A TREASURE TOTAL OF ";Q:PRINT "CONGRADULATIONS" :PRINT "DO YOU WISH TO TRY AGAIN ? ";:GOTO 510 1340 PRINT "THERE IS NOTHING TO BE FOUND HERE":GOTO 890 1350 END 1360 '*********************************************************** 1370 ' THIS ROUTINE PRINTS BRIEF INSTRUCTIONS AND A COMPASS ROSE ON THE SCREEN. 1380 ' IT CAN BE REMOVED IF CONVERSION IS DIFFICULT, BUT LEAVE 'RETURN' IN. 1390 PRINT DC$;"!H";CH$(5);" = YOUR POSITION" 1400 PRINT DC$;"#H";CH$(2);" = TREE (YOU MUST GO AROUND THEM)" 1410 PRINT DC$;"%H";CH$(0);" = FIELD" 1420 PRINT DC$;"'U";"NW N NE" 1430 PRINT DC$;"(W";"y`x" 1440 PRINT DC$;")U";"W a^a E" 1450 PRINT DC$;"*W";"x`y" 1460 PRINT DC$;"+U";"SW S SE" 1470 RETURN 30 PRINT DC$;"(W";"y`x" 1440 PRINT DC$;")U";"W a^a[/spoiler] | DEC PDP-1 | labelimagesubject |
Minotaur | Sirius Software | 1981 | Apple II E | labelminimizeminimize | |
Legends of the Lost Realm | Avalon Hill | 1988 | Requires 800k. | Mac OS Classic | labelimageminimize |
Legend of Dungeon | RobotLovesKitty | 2013 | De manejo sencillo y de aspecto semiretro (porque su iluminación le da un toque extra), consiste en explorar los distintos niveles de una mazmorra cohabitada por todo tipo de seres de lo más variopinto. De lo mejor es la gran aleatoriedad de los objetos y algunos enemigos como los leprechaun. 6 de 10***[media=youtube]ElS7X3U8YpY[/media] | Windows | labelimageminimize |
King's Bounty: The Legend | 1C Company;Atari;Paradox Interactive (Katauri Interactive) | 2008 | King's Bounty: The Legend is an adventure game with tactical turn-based battles and role-playing elements. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats. Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures.***Una gran mezcla de estrategia y combate por turnos, al estilo de Might and Magic. Las partidas pueden alargarse muuuucho... 8 de 10***2008-04-?? as boxed by 1C??? 2008-09-23 as boxed by Paradox 2009-04-30 on Steam, by Paradox Interactive (lang: eng) 2009-05-01 -"- in Europe?***[b]Minimum:[/b] * Windows XP or Vista * 2.6 GHz Pentium IV or Athlon 64 2800+ CPU * 1 GB RAM (2 GB for Vista) * 256 MB VRAM * GeForce 6800 or Radeon X800 GPU * 5.5 GB HD space [b]Recommended:[/b] * 3 GHz Pentium IV or Athlon 64 3200+ CPU * 2 GB RAM * 512 MB VRAM * GeForce 7900 or Radeon X1900 GPU | Windows | labelimagesubject |
Kid Klown in Night Mayor World | Kemco;Playtronic (Kemco) | 1993 | The life of a clown isn't easy. Always having to wear that hideous make-up, wear those funny clothes, and always be cheerful, no matter what's going on in one's personal life. In KID KLOWN IN NIGHT MAYOR, Kid Klown has the stupid make-up and goofy clothes, but he's anything but cheerful, the Night Mayor has kidnapped his entire funny family! Now it's up to you to help Kid find his family and give the Night Mayor an old pie-in-the-face. The only problem is that the Mayor lives in a klown-dominion filled with all kinds of klown-hating goons, and all you have are some magic balloons. Will you be able to entertain your way through the world, or is there some other way? | NES | labelimagesubject |
Heroes of Might and Magic V: Tribes of the East | Ubisoft Entertainment (Nival Interactive) | 2007 | Latest version: 3.1 (as of ?)***KEY FEATURES • New Orc Faction: First made famous in Dark Messiah of Might & Magic , the brutal Orc faction now comes to the Heroes series. Savage, fiercely proud and resolutely independent, the Orcs put the "might" in Might & Magic . This faction's troops include Orcs, Goblins, Cyclops and the famed Pao Kais. • New Campaign: Experience the dramatic conclusion of the usurper Biara's reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orc will take up arms to eradicate the Inferno threat. Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. In addition, Tribes of the East will feature 10 multiplayer and five single-player maps. • New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics. • Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs. • Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play. [Ubisoft] | Windows | labelimagesubject |
Herc's Adventures | LucasArts | 1997 | Ever since Hades kidnapped Persephone, the world has been threatened with a perpetual winter. Under direct orders from Zeus, Hercules, Atlanta, and Jason set out to rescue Persephone and bring spring to the world. Solve puzzles in 40 different environments using each character's special abilities. Should you want some help, a two-player cooperative mode is available. Save the world from becoming a planet of ice in HERC'S ADVENTURES.*** [29]*** [32]*** [27] | PS | labelimagesubject |
Herc's Adventures | LucasArts | 1997 | Saturn | labelimageminimize | |
Guardian Heroes | Sega (Treasure) | 1996 | Not just another Final Fight: this masterpiece includes element of side-scrolling fighting (but with as many moves and complex like a Capcom fighter), RPGs (experience, magic, etc) and it has several characters and multiple-paths to choose from, making for infinite replay value. The action is ridiculously intense, as can be expected from a Treasure game. This is the fantasy/medieval equivalent of Gunstar Heroes. | Saturn | labelimageminimize |
Final Fantasy Adventure | Square | 1991 | In the empire of Glaive, a gladiator-slave is forced to fight evil monsters controlled by the Dark Lord. But when his best friend is mortally wounded, he learns of a secret pendant that will give him great power. As the hero, you must battle your way out of the Dark Knight's castle and search through a dangerous world for the girl who has the pendant. But you discover that she has been captured by the Dark Knight's men. To free her, you must find the legendary sword and fight off the Dark Knight's beasts and overlords through deserts, snowfields, lakes, forests, and caves. Are you ready for the adventure of your life?*** [100]*** [22]*** [37]*** [32]***European version [29]***Japanese version [29]*** [27]***Mystic Quest is the European title.***A Zelda-like adventure about a boy forced to fight as a gladiator for the evil Dark Lord and Julius in the Glaive Empire. When his best friend Willy falls in a fight, his dying words are: 'Mana is in danger...see Bogard, the last of the Gemma Knights...at the falls... Can he alone find the girl who holds the Mana Pendant and keep the Mana Tree's power from Dark Lord? Using many weapons and finding friends such as the silver sword, the morning star, the battle ax, the Chocobo, and Bogard, can it be done? Find out in this prequel to Secret of Mana! | GB | labelimagesubject |
Dungeon Siege III | Square Enix (Obsidian Entertainment) | 2011 | Torn asunder, the delicate balance of power between the kingdom of Ehb's powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and prevent Ehb from descending into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen-shaking magic and pure cunning. Key Features * Experience DUNGEON SIEGE on console for the first time. * Adventure solo or with friends in co-op multiplayer. * Uncover a deep story that only Square Enix and Obsidian Entertainment can deliver. * Pick from unique and highly customisable character classes with a wide range of abilities. * Recruit companions with unique personalities, abilities and views on the world around them. * Make weighty decisions that impact alliances, enemies and ultimately the culmination of the story. | Windows | labelimagesubject |
Dragon's Dogma: Dark Arisen | Capcom | 2013 | DD:DA is a standalone expansion that includes the base game with it and various other enhancements, including a whole new region with new quest lines. | PS3 | labelimageminimize |
Dragon's Dogma: Dark Arisen | Capcom | 2016 | Windows | labelimageminimize | |
Defenders of Oasis | Sega (SEGA) | 1992 | The save feature of this game is a bit unusual. Saving is done automaticly at all times outside of combat (somewhat like oldschool roguelikes). But there is some control granted in the ability to make as many as two backup copies of the save file, overwrite backups, and delete backups. This save system is obvioisly intended to midigate the potential problem of batteries dying during gameplay. It is intended for use by a single player. However, if players are careful to keep track of backups, the game can effectively have two player profiles.***Score shown on Mega Force #27 (Apr. 1994) [26]*** [37]*** [38]*** [32]*** [29]*** [27]*** [20]***Save your kingdom from destruction! Once captured by heroes of a bygone era, the foul wizard Ahriman has been summoned by dark forces and his armies now threaten to ravage the peaceful land of Shanadar. As the prince of the kingdom, rally powerful allies to your side and lead them onward to repel Ahriman’s forces throughout the kingdom in this classic Japanese role playing adventure. Recruit unique allies such as a princess, genie, and thief! Fight enemies to gain strength and upgrade your heroes’ weapons and armor in order to fight Ahriman. | Game Gear | labelimagesubject |
Dark Messiah: Elements | Ubisoft (Arkane Studios) | 2008 | An enhanced and expanded port of Dark Messiah. | X360 | labelimageminimize |
Dark Messiah | Ubisoft (Arkane Studios;Floodgate Entertainment;Kuju Entertainment) | 2006 | Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill. * Cutting-edge technology: Experience an enhanced version of the famous Source™ Engine created by Valve. Discover the fresh perspective of a view with complete body awareness, realistic movements, physics rendering, and a complete first-person melee combat system in a fantasy setting. * Never-ending action: Challenge the forces of evil in 12 huge levels and learn to master over 30 weapons and an arsenal of devastating spells. * Evolve your character: Extend your gameplay experience without being limited to a single discipline. Learn powerful new spells and attacks using Dark Messiah's unique Skill Evolution System as you progress through the game. * Revolutionary multiplayer mode: Get ready to battle with up to 32 players in the revolutionary Crusade mode, which will enable players to gain experience and new skills across dynamic online campaigns. Enlist with the humans or the undead and choose among five complementary character classes.***EAN-13: [code]3 307210 212511[/code] (Ubisoft / UK)***[spoiler=Show spoiler tag info;Hide][b]shapeshifting[/b] - this ability is gained late in the game. [b]hybrid protagonist[/b] - the son of the demon sovereign and some human.[/spoiler]***The German release of the game received some censorship. Namely the following things were changed: * Severing limbs or heads from mobs was disabled * Mutilating corpses was disabled * Mobs can't be impaled * Burning mobs die right-out***Multiplayer for this game requires Steam, unlike singleplayer.***[b]Minimum requirements:[/b] * Windows XP * 2.2 GHz CPU * 512 MB RAM * 128 MB VRAM * 7 GB free HD space [b]Recommended:[/b] * 3 GHz CPU * 1GB RAM | Windows | labelimagesubject |
Cyclops | Romik Software | 1983 | Dragon32 | labelimageminimize | |
Cyclops | Romik Software | 1983 | Tandy Coco | labelimageminimize | |
CrossFire | author | 2002 | BSD | labelminimizeminimize | |
CrossFire | author | 2001 | A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are. Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat. For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available. [Zerothis] | Linux | labelimagesubject |
Conan | ? | 1989 | Tatung Einstein | labelminimizeminimize |