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Aqua  Microsoft Game Studios (Games Distillery)2010 X360labelimageminimize
Aquaria Humble Indie Bundle (Bit Blot)2010It's out, see the gameplay video.***[media=youtube]S7wPM-GX2Yg[/media]***[media=youtube]ZBHemKy81Ms[/media]
[Zerothis]***[[youtube:iTRJVhrvwLg]]
[Sanguine]***Originally Aquaria was not going to have Linux port, but Alec apparently flipped over and ported it in one night (only the sound engine really needed porting). The most difficult part of the porting is case sensitivity in the filesystem rather than any coding part, Mac and Windows ignore case when accessing files while Linux doesn't, making files that open quite well on Win/Mac result in file not found in Linux. They're working to convert all the files and their names in scripts/code to match, so the issues will probably go away after a bit.

[s]The Linux release may be a bit iffy still.[/s]

(The thread shown in the source link has most of the stuff related to Linux port. Just scan for posts by Alec.)

Update: Released as part of the 2010 Humble Indie Bundle after which Aquaria was also open-sourced.
[Sanguine]
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Aquaria Bit Blot2007A medio caballo entre el Ecco The Dolphin y un Metroidvania, este juego destaca por su atmósfera y por el buen diseño de los niveles, que te seducen para ser explorados.

Imprescindible, de banda sonora sublime.

8 de 10***Latest version: 1.1.2 (as of ?)***2005. Project started
2007-12-07 by BitBlot (download; non-Steam version)
2008-12-15 by BitBlot through Steam (download; with Steam achievements added)***[[youtube:G40cXjcz-9c]]***Minimum:
* 1.6 GHz CPU
* 256 MB RAM
* 200 MB free HD space***A beautiful, hand-crafted 2D adventure

Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.

A massive, underwater fantasy world to explore

Aquaria is an action-oriented, non-linear 2D side-scrolling game. Using an intuitive and fluid mouse control system, Naija can deftly swim through and explore a massive, handcrafted world that is teeming with undersea life. Along the way, she will encounter literally hundreds of different types of plants and animals and explore many ingame miles of hidden caves, lost ruins, and other strange places.

As kids, we grew up playing the brilliant 2D action and roleplaying games of the time. With Aquaria, we've aimed to capture the excitement of those games in a new way, using updated technology, controls, and visuals. This is a game with a very personal touch, from the characters and story to the creature interaction and expansive environments.

Seamless, non-linear gameplay

In order to make the experience as engaging as possible, we created an interface that lets the player easily control Naija with just a two-button mouse. The HUD is minimal (restricted to only a minimap in the lower-right corner of the screen). In place of textual dialogue that most games rely on we used voice acting to drive the story without interrupting the gameplay.

Through a realtime interface, Naija can sing songs and cast spells without going to a menu screen. With practice, these spells can be cast easily to interact with the environment, solve puzzles, or combine them for strategic effect during combat. Certain spells will allow you to change form, creating new ways of playing the game depending on the form chosen.
[Bit Blot]
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Aquaria Ambrosia Software (Bit Blot)2008[b]Minimum:[/b]
* OS X 10.3.9
* 1.42 GHz G4 or any Intel CPU
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Aquaria ?2015 BSDlabelminimizeminimize
Bio Force Ape Seta1991A platformer.
A genetically enhanced chimpanzee is on a mission to rescue is adoptive human family. The protagonist is quite acrobatic and in addition to kicks and punches can perform throws and wrestling style moves. This game is influenced by Sonic the Hedgehog and is notable for having high speeds.
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BOH author1999The game claims it isn't a shooter, and although it has significant elements besides shooting, most of the time is spent actually shooting an endless stream of enemies that is quite clearly pointed out to be endless. The game suggests ignoring the enemies and just exploring, but this makes it impossible to actually win the game since the enemies are so numerous and there aren't that many health pickups to deal with them.***BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

FEATURES
* immediate & thrilling gameplay;
* 45 missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size and shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility to add new missions and themes;
* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
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BOH author2009 Mac OS Xlabelminimizeminimize
Bucky O'Hare  Konami;Palcom (Konami)1992Become a renegade space rabbit in BUCKY O'HARE. It seems that the Toad Empire has captured Bucky and his crew. Become Bucky and bust the others out of jail. Once you get a crew member out of jail, you can use his or her special fighting skills to get through the remaining stages. All of the skills are needed to defeat the elite Storm Toad Troopers and Double Bubble High Speed Toad Armada Tanks.
See if you can make it through all eight levels in BUCKY O'HARE.***
[66]***There're also Chinese and Korean translations available somewhere...
[cjlee001]
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Gargoyle's Quest  Capcom1990Gargoyle's Quest Brings Big-Screen Action to Game Boy! You are Firebrand - gargoyle and proud guardian of the Ghoul Realm. The Destroyers have returned to wipe out your planet... and they take no prisoners! Use your breath of fire and your flying ability to combat the enemy. Fight heroically, and you'll recover stolen magic items that will strengthen you for your many battles.
- Detailed Graphics set new standards for Game Boy.
- Fascinating new epic adventure story!***
[52]***
[37]***
[32]***
[27]***An interesting action game starring the gargoyle previously seen in the Ghosts 'N Goblins series. Standard action sequences are mixed with overhead map-wandering and random encounter battles. Although not terribly well-known, it is an excellent side story to the Ghosts series.
[Jacquismo]
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Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Half-Life Sierra (Gearbox Software)2001Deep in the bowels of a decommissioned missile base at Black Mesa, a team of scientists is hard at work on a top-secret government project. You are Gordon Freeman, a young anomalous materials researcher with a limited security clearance and no idea how dangerous your job and world is about to become... until you hear screaming. Next thing you know, hordes of monsters are pouring in through a rift in the fabric of reality as the space-time continuum shatters. And before you can say "anomalous materials," madness rules the world.***After winning numerous PC game of the year awards, Half-Life is finally here on the PlayStation 2. In this first person shooter, you play a scientist named Gordon Freeman who works at a remote research facility that has just had a major accident. This is no typical shooter though; there are plenty of story elements and puzzles that need to be solved. With a great mix of character depth and action, Half-Life stands ready to be one of the premier shooters ever to be released on the PS2.
[R2D2-A]
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Half-Life Valve1999Many industry people say this game was finished and gold mastered. But, the decision to begin manufacturing copies never happened. Mac OS Classiclabelminimizeminimize
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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Half-Life  Valve2013Linux and Mac OS X beta was released in 2013-01-25, no proper release yet. Linuxlabelminimizeminimize
Half-Life: Source Valve2013 Linuxlabelminimizeminimize
Hamilton's Great Adventure Fatshark2011Juego de puzzle basado en tus movimientos, estéticamente bonito y con una curva de dificultad algo leve, no destaca demasiado en los juegos de su género.

4 de 10***[b]Minimum:[/b]
* Windows Vista or 7
* 2.4 GHz dual-core CPU
* 2 GB RAM
* GeForce 8 series or Radeon 2xxx GPU
* 1 GB HD space***Take part in an amazing adventure, guiding the explorer Ernest Hamilton and his friendly bird Sasha as they co-operate to solve crafty puzzles and challenges!

Progress through 60+ levels set in four unique and visually stunning environments. Enjoy co-op or single player gameplay featuring both action puzzling and traditional problem solving. Immerse yourself into the fantastic storyline filled with extravagant escapades and memorable characters. Join in on the fun as Hamilton’s Great Adventure delivers an exhilarating experience of family entertainment!

Key Features:
* Highly addictive puzzle adventure!
* Embark on a fantastic journey & unravel an ancient mystery!
* Puzzle solo or take a friend along on the adventure with simultaneous hotseat coop!
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Hamilton's Great Adventure Fatshark2011 PS3labelminimizeminimize
Hydrophobia  Microsoft Game Studios (Dark Energy Digital)2010Hydrophobia Pure was a free but rather large content update that significantly reworked how the game works, trying to fix most of what people felt were bad about it.***[media=youtube]YfgJJB3OrUE[/media] X360labelimageminimize
Hydrophobia: Prophecy ? (Dark Energy Digital)2011 PS3labelimageminimize
Hydrophobia: Prophecy Dark Energy Digital2011[b]Minimum:[/b]
* Windows XP, Vista, or 7
* Core 2 Duo or Athlon X2 CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8600 GT or Radeon HD 3650 GPU
* 8 GB HD space***Hydrophobia: Prophecy is the ultimate version of this jaw-dropping action-adventure set onboard a floating city, where terrorists take control and heroine Kate has to overcome her haunting childhood memories to fight back using all her skills and expertise as a systems engineer.

[b]Features[/b]
* Fast-paced action and breathtaking visuals; engage mind blowing "flow combat" unique floating cover where emergent gameplay results in a never-the-same-experience.
* Unleash floating oil fires, electricity and the power of the water to wipe out your enemy as you discover the terrifying truth of the Malthusian prophecy.
* Campaign includes puzzles, platforming and combat with Hydro-kinetic powers to ultimately control the water and culminates in a unique stand off battle where the player has to unleash the awesome power of tempest against her Malthusian nemesis.
* Over 200 collectables, 12 achievements and as an added bonus, players can unlock an epic Challenge Room.

[b]Backstory[/b]
2051. The world has become consumed by the ever rising tide of the global population flood. Fertile land has been reclaimed by rising oceans and expanding deserts, resulting in famine and poverty on an unprecedented scale. Water is now mankind's most precious resource, and conflict erupts wherever it flows.

Only one bubble of the old capitalist world survives. The Queen of the World is the largest ship ever to grace the oceans, a colossal city at sea where the wealthy elite live in exile from the chaos which surrounds them. Onboard this stateless paradise the Five Founding Fathers set about pursuing their Cornucopian research unimpeded.

The contempt of the outside world is offset by NanoCell Corporation, one of the five, who promise to develop nano-technology to purify sea water at the molecular level and make the deserts bloom with the food of the world. But as they move closer to their goal, the bitterness of fanatical Malthusians grows.

The so called 'Neo Malthusians' timed their attack perfectly. 9.8 billion watched as they recast hope as hatred, following a prophecy to commit global genocide; drowning the planet with blood as they slash the worlds population to a mere half billion 'righteous souls'. A prophecy they will soon find themselves in a position to fulfill.
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Mega Man Hi-Tech Expressions (Rozner Labs)1990 MS-DOSlabelimageminimize
Mr. Robot and His Robot Factory Datamost;Beyond1984 C64labelimageminimize
Mr. Robot and His Robot Factory Datamost198364k cartridge. Atari 400/800labelimageminimize
Mr. Robot and His Robot Factory Datamost1984The player controls a white, humanoid robot that must make its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts. Apple II Elabelimagesubject
Naval Warfare Just A Game (Games Distillery)2011In a fantasy world of Victorian architecture, war is raging between the industrial superpowers. As Commander of a Naval Super-Destroyer, it is your duty to destroy the enemy's mighty Boss Units in a military campaign of epic proportions in, under and above the surface. If you are to emerge victorious from a variety of challenging scenarios, you must lead your troops against wave after wave of massive attacks from ships, planes and gigantic Special Forces.

Key features:
* Destructive: Powerful weapons with many lethal upgrades
* Comprehensive: Great variety of enemy units with ships, submarines, planes and futuristic vehicles
* Explosive: Challenge your friends in the immensely variable multi-player mode or play alongside them against the PC in Co-operational Mode
* Impressive: An exciting story-line plus sensational graphics with incredible effects and stylish cut-scenes guarantee maximum enjoyment.
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Project Eden  Eidos (Core Design)2001 Windowslabelminimizeminimize
Project Eden  Eidos (Core Design)2001Descend into a literal underworld, where underground cities are occupied by criminals, cultists, and the wretched and deranged. The very lowest of these areas is visited only by structural engineering teams when foundations require strengthening in order to accommodate further elevations. The player controls a team of four members from the Urban Protection Agency (UPA), an elite force that deals with serious disturbances in the city. The team is initially called in to investigate problems at the Real Meat factory, in which all the equipment has started to simultaneously malfunction. Technicians sent to repair the machinery have gone missing without explanation. Here begins the UPA's sinister trail of inquiry. PS2labelimagesubject
Ricochet  Valve2013 Linuxlabelminimizeminimize
SubTerra 2 Spiderweb Software (Crystal Shard)2006 Linuxlabelminimizeminimize
Terraria Re-Logic;Headup Games (Re-Logic)2011An open sandbox metroidvania with some crafting and base building, calling it "a 2D Minecraft" is an oversimplification of its formula, way more focused in rapid action and platforming.

Pros:
-Great atmosphere and music.
-Amazing sense of wonder.
-Challenging events and biomes.
-Variety of NPCs and enemies.
-Subtle cross-referenced easter eggs that actually improve the game and don't seem forced.
-Big depths with many cave systems.
-2D side scroll eases exploration, making it less confusing.
-Incredibly well done crafting tree and progress system.
-Bosses.
-Player and map are interdependent (you can play as much worlds as you wish with the same character)

Cons:
-Addictive as hello without o.

10 of 10, would kill again a fusion of Bowser's lieutenant and someone who can summon fire without flint or tinder to earn a hat.***1.3.0 (2015-06-30)

1.2.0 (2013-10-01) – announced again as last patch
... numerous changes, mainly massive content expansion
+minimap
-flatterrain

1.1.2 (2012-01-17) - announced as last update/patch for the game

1.1 tag changes:
+eyeglow +dragons-eastern +drills +interactivetriggers +unicorns +flamethrowers +customtriggers +genderchoice +pressureplates +variablegravity
+animateweapons : hammers
+itemgenerator : not as random as in other games, but still there

1.0.6 tag changes:
+exceptionalsuccess +sellundo +statuseffects +healthregen +keys +juggernauts
-constantdamage +randomdamage
+undefinedelements : potion sickness

1.0.5 tag changes:
+mode-hardcore

1.0.4 tag changes:
+clothing
~animals (+lagomorphs +piranhas +chiroptera)
+harpies
+undefinedelements : temporary respawn invulnerability

1.0.3 tag changes:
-staticresolution

1.0.2 tag changes:
+stickyexplosives***Described as a 2D [game=#180176]Minecraft[/game] by some.***[b]Minimum:[/b]
* Windows XP, Vista, or 7
* 1.6 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 200 MB HD space***[media=youtube]UGo7iMUcxLc[/media]***Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.

Grab your tools and go! Make weapons to fight off a variety of enemies in numerous biomes. Dig deep underground to find accessories, money, and other useful things. Gather resources to create everything you need to make the world your own. Build a house, a fort, or even a castle. People will move in to live there and perhaps even sell you different wares to assist you on your journey.

But beware, there are even more challenges awaiting you... Are you up to the task?

Key features:
* Sandbox Play
* Randomly generated worlds
* Free Content Updates
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Terraria author (Re-Logic)2015Several fans have unofficially ported the game to Linux. All of these ports are quite playable.

Re-Logic is developing an official port.
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The Ball Tripwire Interactive (Teotl Studios)2010A clever puzzle/action-adventure game with heavy emphasis on puzzling and combat using the titular ball. The story is obviously slapped on top as beyond finding the ball, why the protagonist keeps going for miles and miles underground, dropping down immensely deep chutes with no way back and so forth is beyond comprehension and the initial curiosity one can blame on him being archeologist hardly explains why he doesn't just study what he finds and stick around the hole he fell in through to wait for the promised rescue (which he seemingly could've relied on quite easily).

Ergo, if you want story, this is definitely not for you, if you want puzzles and different kind of combat on the other hand...***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3 GHz CPU
* 1 GB RAM
* GeForce 6800 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* Dual-core CPU
* 2 GB RAM
* GeForce 8800 GPU***[media=youtube]caIYXaKp-qo[/media]***[b]The Puzzles[/b]
* [b]First Person[/b] – Playing from a first person perspective, you solve puzzles with the help of a large physics driven ball.
* [b]Ancient Weapon[/b] – Use the ancient weapon to attract the Ball towards you, or use it to hammer the Ball toward objects and enemies.
* [b]Obstacles[/b] – Push the Ball into areas you cannot enter and use it to help you survive the many traps and hazards.

[b]The Combat[/b]
* [b]Variety[/b] – A varity of monsters and creatures inhabbit the world, ranging from a fearsome gorilla to armies of mummies.
* [b]Crushing[/b] – Kill the weak enemies by crushing them with the Ball, ensuring a fountain of blood and gibs every time.
* [b]Boss Fights[/b] – Kill the big ones by using the environment against them!

[b]The Story[/b]
As an archaeologist working on the slopes of a dormant volcano somewhere in Mexico, you get stuck in a cavern. It doesn’t take long before you realize this is more than just a cave. You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you venture deeper into the volcano, you reveal some of mankind’s greatest secrets...
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The Elder Scrolls V: Skyrim Bethesda Softworks (Bethesda Game Studios)2011 X360labelimageminimize
The Elder Scrolls V: Skyrim Bethesda Softworks (Bethesda Game Studios)2011 PS3labelimageminimize
The Elder Scrolls V: Skyrim  Bethesda Softworks (Bethesda Game Studios)2011Special Edition does little else than overhaul the graphics a little bit and bundle all the DLC, biggest change is moving from 32 bit to 64 bit but this does not change the game. Mod compatibility between the two versions is a bit vague.***Otro juegazo de rol por parte de Bethesda, con un mapa para explorar más inmenso que nunca.
Sin embargo, el juego si que peca de elementos que lo alejan demasiado del rol, como un argumento demasiado lineal (a pesar de las ramificaciones, el final es idéntico), los personajes invencibles (algo insufrible y que desgraciadamente comparte con el Fallout 3) y sobre todo un sistema de leveo carente de especialización real (sólo es cuestión de estar tiempo para tener al mago-guerrero-asesino perfecto).
Brilla por una comunidad mod increíble, y con una plataforma como Steam Workshop que le sienta como anillo al dedo.

8 de 10***[b]EPIC FANTASY REBORN[/b]
The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

[b]LIVE ANOTHER LIFE, IN ANOTHER WORLD[/b]
Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

[b]ALL NEW GRAPHICS AND GAMEPLAY ENGINE[/b]
Skyrim’s new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons.

[b]YOU ARE WHAT YOU PLAY[/b]
Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions.

[b]DRAGON RETURN[/b]
Battle ancient dragons like you’ve never seen. As Dragonborn, learn their secrets and harness their power for yourself.***EAN-13: [code]0093155144569[/code]
EAN-13: [code]0093155141551[/code] (Nordic)***Set about 200 years after the events of [game=#157662]Oblivion[/game] and the story is not directly related to any other Elder Scrolls games.***[media=youtube]JSRtYpNRoN0[/media]
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The Legend of Zelda: A Link to the Past Nintendo2016 3DSlabelminimizeminimize
The Legend of Zelda: A Link to The Past - Four Swords Nintendo (Capcom)2002The classic Super Nintendo game, THE LEGEND OF ZELDA: A Link to the Past makes its triumphant return on the Game Boy Advance! Featuring all of the gameplay that fans came to love, the game is virtually a perfect bit-for-bit translation of the original. Featuring two worlds, eleven dungeons, and a huge overworld to explore, the original is still the defining game of its kind.***The Link to the Past portion is a conversion from SNES with minor content additions. Four Swords adventures is new. Progress in one of these games unlocks content in the other.
[Zerothis]
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The Legend of Zelda: A Link to the Past  Nintendo1991
[30]***
[66]***Japanese version
[32]***
[64]***Also reviewed in Nintendo Player #7 without score.
[46]***
[37]***European version
[29]***Japanese version
[29]***
[27]***A Link to the Past (LTP throughout) was a ground-breaking game for the Zelda series. Besides being the first Zelda for the SNES, it was the first to have a semi fleshed-out plot. By semi fleshed-out, I mean something more than collect crystals and kill Ganon. Instead, it had a retrieve 3 pendants, collect the 'Master Sword,' kill Agahnim, _then_ collect crystals and [spoiler]kill Ganon (revealed to be Agahnim's alter-ego).[/spoiler]
Despite my sarcasm, I actually enjoyed (and continue to enjoy) this game having beaten it at least 15 times and I still keep coming back for more. The wonderfully engaging plot (mentioned above) actually takes place *before* the first 2 Zeldas, and so is technically a prequel. The game-play departs from the Zelda 2 RPG style, and returns to it's roots as a top-view adventure game with RPG elements. Unlike the first Zelda, communication plays a fairly important role in this installment. There are friendly, non-cavedwelling NPC's that you can, indeed are required, to get information from. Some play an important role, some are there just to annoy the living shnike out of you. Fighting is still basicly the same as in the original, as is the heart and money system. However, the overworld/dungeon system has changed drastically with the addition of an in-game map that actually shows important locations. i.e. Where you are, where you need to go, and enough detail to make getting there possible.***The Zelda Link to the Past [[link:http://www.romhacking.net/hacks/170/ Master Quest]] hack has brand new dungeons, overworlds, music, etc.
[cjlee001]
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The Legend of Zelda: Collector's Edition  Nintendo (EAD Software Development Group 3;Nintendo;Nintendo Entertainment Analysis and Development)2003ゼルダコレクション is transliteration of "Zelda collection" but reads literally as [code]zeruda korekushon[/code].***[unfinished review]
I have an irrational fear of heights, this fear is occasionally triggered by images, mostly movies in theaters (there's a reason its called an [i]irrational[/i] fear). A couple of Super NES games manages to flip my stomach momently, but I quickly became desensitized in just a few seconds. Certain levels of Mario 64, took weeks before a felt comfortable having Mario approach edges without having him crawling like an infant. But, I got over heights in Mario 64. OoT wasn't near as bad as Mario 64 for me. Probably has something to do with the fact that OoT didn't include sneaky tricks [i]designed[/i] to make the player fall (ie:dead end with the green mushroom in Tall, Tall Mountain). In OoT, I quickly grew comfortable leaping on to the webs to break them, chicken flying and insane shortcut leaps into the Gerudo Valley and inside the Water Temple, etc. So I was not expecting to have a problem when I started playing OoT again GameCube. The most noticeable effect of seeing OoT and MM in progressive scan mode is the enhanced perception of depth of the world of Hyrule. The camera angles and pans during play, but especially in cut scenes, are much more impressive than they look on the N64. As you may have guessed, I'm having a bit of difficulty with OoT and my fear of heights. This is a unique experience for me, I've never had a game trigger my phobia a second time after becoming desensitized. Fortunately, I can appreciate the effect of depth in many place in the game that are not related to Link's height from the ground. For instance, The Camera angles when Link is listening to the Great Deku Tree. It stretches to the sky and talks of the creation of the Hyrule universe, the dangerous times approaching, and how everyone's future depends on YOU. Tree is telling this little child he is Hyrule's savior. Thousand foot tall, progressive scan, Mr. G. D. Tree can't do anything but he's telling a half pint child to fix everything while he's sitting in the dirt. The child's response: he gets up, brushes the dust from his tunic and heads out to do it. Wow, its even better in progressive scan.

Notably missing from this collection are [game=#6219]A Link to the Past[/game] and [game=#20701]Link's Awakening[/game]
[Zerothis]***Released 2003-11-07 in Japan, 2003-11-14 in Europe, 2003-11-17 in North America, and 2004-03-19 in all other regions.
A emulated collection of 4 previous Zelda games, a playable demo of Wind Waker, and two videos.
[list]
[*]The Legend of Zelda
[*]Zelda II: The Adventure of Link
[*]The Legend of Zelda: Ocarina of Time
[*]The Legend of Zelda: Majora's Mask
[*]The Legend of Zelda: Collector's Edition: A Retrospective (Video)
[*]The Legend of Zelda: The Wind Waker: Special Movie (Video)
[*]The Legend of Zelda: The Wind Waker: 20 minute playable Demo
[/list]
The WW demo lets you play the 1st sequences of the Forsaken Fortress, Windfall Island and Dragon's Roost. All games can be shown in 640x480p by holding the B button when turning on the GameCube. LoZ and AoL were 320x240i and even thought they are still drawn with 320x240 pixles, 640x480p does make a difference in image clarity. The 3D elements of OoT and MM, which were originally 320x240p and are much more noticeable improved. However, the 2D interface of these games is like LoZ and AoL, is only a slight improvement.

The emulation is not perfect, this most notable in Majora's Mask that can experience lag, graphic glitches and even freeze. Disabling the rumble feature generally improves the emulation. And, most of the same minor shading glitches that are present when running OoT and MM under PC emulators are also present in these GameCube emulations; how curious.

All packages are marked "NOT FOR RESALE" and it was never intended for retail sales. Instead it was made available to customers who pre-purchased GameCube units, purchased various limited edition GameCube bundles, registering a GameCube and two games at Nintendo.com, subscribed or renewed a subscription to Nintendo Power or Club Nintendo, the Stars Catalogue program, or proof of purchases from certain GameCube games. These promotions were different for the various regions and change periodically. Nintendo authorized an official strategy guide and continues to sell copies of the manual. despite the restrictions, some stores blatantly sold packages including only the game that they managed to obtain through manipulating the various promotions. A few authorized outlets continue to offer the unauthorized sale of used copies. This grey market and used game distributing is generally protected by Law in Europe and the USA, but is a risk for the distributor since Nintendo can stop doing business with them. Obviously, Nintendo did not intentionally offer this game to unauthorized (grey market) distributors and retailers directly, the intended distributors and outlets that manipulated promotions are engaged in grey marketing. Despite the relatively large number of this 'limited edition', it is genuinely rarer than most other GameCube games.

Since the original games were produced at various times when Nintendo had various company structures, their are different developers listed. Also, the Actual emulation (digital) repackaging was handled by Nintendo Entertainment Analysis and Development (EAD Team 4) and the US based Nintendo Software Technology Corporation.

[b]Tags[/b][spoiler=alternatetimeline with spoilers;Alternate Time Line with spoilers.]Applies to two games in this collection. First discussed will be the Ocarina of Time. When the Hero of Time removed the Master Sword from it's pedestal in the Temple of Time, he was held in place for 7 years while Gannon used the opened door to get access to the Triforce. But he was only able to gain access to the Triforce of Power, the other two pieces hid themselves from him. Freed seven years later, the Hero of Time found the world devastated by Gannon's war and Hyrule Castle replaced by Gannon's fortress. Due to possessing the Triforce of Power, Gannon became extremely difficult to kill. It is speculated that Gannon wished for immortality and his wish was mostly granted, but not quite complete, since he didn't have the whole Triforce. Meanwhile, The Hero of Time was able to use the Master Sword to return to the exact moment he'd first removed it. He could then affect the future in small ways. In the past, he could use the Master Sword again to travel to the future time after the war. But, he was unable to stop the war or go to a point in history before he'd opened the Door of Time and stop himself. In the future, the Hero of Time managed to disable Gannon and in that moment the seven sages sealed him in the Sacred Realm with his Triforce of Power. Now, Princess Zelda did have the power to send The Hero of Time back to a previous point using her magical Ocarina. The Hero and Zelda both had pieces of the Triforce that may have enable this feat, no other incidents of such a precisely controlled trip through time have happened with any other people in the canonical Zelda universe. This is where the timeline splits, Princess Zelda went on to rebuild Hyrule and presumably marry and have children in a world without the Hero of Time. But in the other time line, the child Hero came with knowledge of a possible future and one very important piece of advice for the young Princess Zelda. DON'T OPEN THE DOOR OF TIME. They fought with Gannon in what became known as the Imprisoning War because this war ended in baiting Gannon with the complete Triforce that was never taken out of the Sacred Realm. Gannon became trapped in the Sacred Realm with his Triforce.

AlternateTimeLine also applies to Majora's Mask. First it must be established that this game takes place in the alternate time line where the young Hero of Time warned young Zelda about a possible horrible future if the Door of Time was opened. But this isn't the reason for an Alternate Time Line. More to the point, The Hero was given the Ocarina of Time and a song by Princess Zelda that enabled him to repeatedly return to a key point in the past with important items and create a additional time lines. He did this repeatedly until he was able to create a time line in which he retrieved Major's Mask from the Skull Kid and defeated Majora. The 'failed' time lines were all presumably terminated by the natural yet extreme forces resulting from the collision of two planetary bodies near the physical location of the key point in time (this occurred in [b][i]ALL[/i][/b] other timelines when Majora was undefeated). Yet, the Hero seems to have been able to retrieve items from these different time lines that continued to exist.[/spoiler]Link can ride Epona in OoT and MM, shoot a bow an arrow in LoZ, OoT, and MM, go fishing in OoT, travel back a forth between two time periods that are 7 years apart in OoT, Travel back to a key place and point in time in MM and teleport around the land of Hyrule in OoT and Termina in MM by playing a song or finding a shortcut portal. Of note, Link does not teleport in LoZ, he is carried from place to place by a whirlwind. OoT is both a prequel and a remake. Despite taking place in a previous time than the previously released games (some of which are included in this package), it follows the formula developed by those previous games. Even to the point that 4 major roles reoccur, Gannon the demonic magician-thief lusting for power, Link the Hero, Zelda the Princess, The wise of sage who advises Link, and Impa the Loyal servant of Royalty. Stealth is required for the Hero to gain access to the outer then inner sections of Hyrule castle in OoT. The Hero is required to sneak past multiple guards without being seen, heard or touched by them. Additionally, some enemies will fail to notice the Hero under certain conditions; although these instances are merely helpful and not at all required. Stealth in MM is required and the Stone Mask is specifically for causing the Hero to go unnoticed by most characters and enemies in the game.
Shigero Miyamoto is "involved in Shinto" (apparently this is the politically correct term) and most of the Legend of Zelda games he designed either encourages or requires the main characters to participate Shinto like practices in order to beat the game. Shigero Miyamoto was a key author of LoZ, AoL and OoT. Additionally he had creative influence on the design on MM. The main Shinto practices presented are collection and use of spiritual relics and rituals at 'shrines'. Miyamoto has confirmed his Shinto faith publicly including during game related interviews. When asked if the Zelda games promoted shinto, he did not deny it.
[Someone more familiar with Shinto needs to expand or/and revise the above paragraph.]
OoT and MM feature, snowscapes, item durability (for a few specific items), day and night. All games feature melee combat, trap rooms, mountains, forest, bridges, monsters, and blobs. All but LoZ feature towns and magic. Some games feature ruins, outlaws, and plains. OoT features the inside of a megafish as a location. MM features the tragic introduction of the Scooby Tingle character, alien abduction, and off-screen action. Foes with Achilles' Heel type weaknesses are a mainstay of the series, especially bosses and Gannon. Naming your kid "Link" effectively chooses them to save the world while still a child in the Zelda universe. But Links age in LoZ, sequences of OoT, and AoL is debateably teen or adult. All but MM feature a mix of 2D and 3D type graphics in their attempts to represent a 3D environment. MM features tattoos and they are present in OoT. Nighttime enemy encounters in OoT a merely relentless, not random. But overworld enemy encounters in LoZ are both random and relentless.
[Zerothis]
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The Legend of Zelda: Link's Awakening ?2003A pixel prefect reproduction of the gameboy version.
[Zerothis]
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The Legend of Zelda: Link's Awakening  Nintendo (Nintendo EAD)1993A Game Boy fantasy adventure like no other!

Nintendo's fantasy adventure hero, Link of Hyrule, returns in this new epic quest...Link's Awakening. Link's newest challenge is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule.

But it won't be as easy as chartering a boat. The island's inhabitants have no knowledge of the outside world. One creature, a talking Owl, may know the solution to Link's dilemma, but first Link must tackle eight dungeons full of treacherous monsters and tricky traps. His goal: find the eight Instruments of the Sirens and awaken the omnipotent Wind Fish which rules the island.

Link will battle new enemies and make new friends in one of the most in-depth fantasy adventure for Game Boy yet!

A battery-packed memory will save up to three games so you never have to start your journey empty-handed.***[b]Version variations[/b]: in the Japanese and most other versions the anthropomorphic hippo model in Animal Village appears to have breasts which she covers up with a towel. In the North American version the sprite was redrawn without breasts or towel. In the North American version the item that the mermaid has lost was also changed from bikini top to necklace.
There are other minor differences, too, see source for details.***[b]Easter eggs[/b]: when entering [i]ZELDA[/i] as the protagonist's name (ぜるだ in the Japanese Version), a version of Zelda's theme starts playing. Another tune is also available in some versions of the game. It is accessed by entering the name とたけけ in the Japanese version, [i]LOLO[/i] in the French version and [i]MOYSE[/i] (the last name of the translator) in the German version. It is not possible to hear this song in the US version.***Link's Awakening was the first game in the Legend of Zelda series that had
* a trade sequence,
* a fishing mini-game,
* individual music for each dungeon.

It was also the first game that took place outside of Hyrule.***
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[27]***This is the first Zelda game to feature humans. Though their presence in the Zelda universe was implied in the Manual for Link to the Past.
[Zerothis]***"The Legend of Zelda: Link's Awakening" resembles the feel and control of Zelda III for the SNES. Playing as Link, you must collect all 8 instruments to wake the Wind Fish. There are a variety of items and weapons, and yes, the dungeons are still as challenging as ever!
[Dynamiton]
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The Legend of Zelda: Link's Awakening DX Nintendo (Nintendo EAD)1998Nintendo's fantasy adventure hero, Link of Hyrule, returns in the epic quest The Legend of Zelda: Link's Awakening. This adventure is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule.

But it won't be as easy as chartering a boat. The island's inhabitants have no knowledge of the outside world. One creature, a talking owl, may know the solution to Link's dilemma, but first Link must tackle eight dungeons full of treacherous monsters and tricky traps. His goal: find the eight Instruments of the Sirens and awaken the omnipotent Wind Fish which rules the island. Link must battle new enemies and make new friends in order to make it to the end of this in-depth fantasy story.***4. part of Zelda- this is color remake of "normal" Gameboy version.
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The Legend of Zelda: Ocarina of Time  Nintendo1998"seruta no ten'setsu taimu no okarina" is the romanised Old Hylian title.
[Zerothis]***Released to an eager audience in 1998, The Legend of Zelda : Ocarina of Time became an instant smash and quickly established itself as one of the greatest games ever made.

As legendary hero Link, you must journey across Hyrule, and even through time itself, to thwart the plans of Ganondorf. You'll wield weapons and gadgets, battle enormous bosses and solve brain-busting puzzles, which are among the best ever seen in the Zelda series.

Ocarina of Time brilliantly adapted the 2D, top-down style of classic Zelda adventures into 3D, becoming a textbook example of game design that is still followed today.

But the appeal of ‘Ocarina' lies not only in its cinematic visuals or groundbreaking combat system; it also impresses with its epic storyline, memorable characters, superbly designed dungeons and rich variety of gameplay. Quite simply, it's a masterpiece!***The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport players into the fantasy world of Hyrule. The quest takes them through dense forests and across wind-whipped deserts. Players swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills and delve into dungeons full of creatures that fight to the finish to put an end to their adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.***As the first fully three-dimensional title in the Zelda series, players must take on the role of a young boy with a grand destiny growing up in the Kokiri village. The young hero, Link, soon finds out that something is afoot when he is dispatched on an epic adventure by the Great Deku Tree. On his travels Link discovers he is destined to become the Hero of Time and save Hyrule from the evil Ganondorf. His travels take him across a vast and colourful continent as he battles through challenging dungeons - ranging from the eerie Forest Temple to the fiery caves of Dodongo Cavern. With hours of exciting gameplay this title is sure to keep even the most dedicated player busy for weeks.

Unique to the Zelda series, Ocarina of Time sees players taking on both the role of child Link and his young adult form. When he begins his journey, Link is an eight year old boy in an as yet untainted Hyrule. However, when he uncovers the fabled Temple of Time and the legendary Master Sword Link is too young to take on the role of Hero of Time so is transformed into a young adult. During this time Hyrule radically changes into a darker and more dangerous place.

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]***The fifth in the Zelda series, this game takes place before all the others. The graphics are quite impressive, the story, although known to all Zelda gamers, is put in quire well, and the gameplay matches the value of any Zelda to date. A very good 3D translation for a well done game. Zelda fans will not be dissappointed with all the features this game has to offer.

Although it's not quite 'Game of the Century', Zelda: Ocarina of Time is a thrilling adventure from start to finish. It has huge dungeons, hundreds of puzzles, fun boss fights, and many secrets to uncover, all enveloped in a gorgeous 3D environment. It may be cliche to say this, but Zelda 64 is easily my favorite N64 game.
[Spiez]***Unofficial Italian translation: [[link:http://www.sadnescity.it/ SadNES City Translations]]
[cjlee001]
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The Legend of Zelda: Ocarina of Time  Nintendo (EAD Software Development Group 3)2002Ura Zelda was originally a 64DD game (Nintendo 64 Disk Drive), but the game was canceled due to the poor sales of the system.
This entry is for the complete Ocarina of Time and Ura Zelda collection. Ura Zelda is called Ocarina of Time: Master Quest in this package. The Master Quest differs by using harder dungeons and not following the same rules (ie: cows in Jabu-Jabu). Both are presented in 640x480 resolution instead of the original 320×240, and both are compatible with 640x480p progressive scan mode (Hold the B button when turning on the GameCube). While the resolution is double, object textures are not. Also included are sneak peeks at [game=#102304]Wind Waker[/game], [game=#161938]Four Swords Adventures[/game], [game=#103065]F-Zero[/game], [game=#103475]1080° Avalanche[/game], [game=#103476]Wario World[/game], and [game=#99656]Metroid Prime[/game].

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]
[Zerothis]
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The Legend of Zelda: Ocarina of Time 3D Nintendo (Grezzo;Nintendo)2011This is an adventure game in which players assume the role of Link, a young hero who must stop an evil king from obtaining a magical relic. Players explore dungeons and caves while using a sword, boomerang, slingshot, and magical spells to defeat a variety of fantastical enemies (e.g, dinosaurs, skeletons, giant spiders). Some ranged weapons also allow players to shoot projectiles (e.g., arrows) from a first-person view. Battles are accompanied by grunting sounds and colorful light effects; enemies blink and disappear when defeated. During one boss battle, Link jabs at a pig-like enemy, resulting in brief splashes of green liquid; a handful of other enemies emit similar effects when struck. As the game progresses, Link encounters a few female characters that are depicted from low camera angles and dressed in outfits that display moderate amounts of cleavage. 3DSlabelimagesubject
The Legend of Zelda: Ocarina of Time: Master Quest Nintendo2002Originally for the Nintendo 64DD optical drive add-on unit. The Deku Zelda disk will function with the [game=#19479]Ocarina of Time and Zelda no Densetsu[/game] cartridges. Later republished in a 2 game pack for the GameCube.

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]
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The Legend of Zelda: The Wind Waker  Nintendo (Nintendo EAD)2002Since the debut of The Legend of Zelda in 1987, all of Link's games have been the stuff of legends -- universally appealing adventures that emerged as beloved triumphs of gameplay, presentation, innovation, graphics and fun. In the ninth entry in the series, Link debuts on GCN with a fun new look, but the game is still serious about adventure.
The series' classic mix of sword-swinging action, perplexing puzzles and stirring story lines remains intact while the new visual style enables the characters of Link's world to be the most lively and expressive personalities gamers have ever seen.
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The Legend of Zelda: The Wind Waker HD  Nintendo (Retro Studios;Nintendo EAD)2013Link is a young boy who lives with his grandmother on the Outset Island, one of the many small islands lost amidst the waters of the Great Sea. On his tenth birthday, Link encounters a giant bird carrying a girl. Link rescues the girl, but as a result his own sister is taken away by the bird. The unknown girl is a pirate captain named Tetra, who agrees to help Link find and rescue his sister. During the course of their journey the two realize that a powerful, legendary evil is active again, and must find a way to stop him.

The Wind Waker is the tenth installment in the Zelda series. Like its predecessors, it is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time: Link explored 3D outdoor areas and dungeons, fighting enemies and occasionally solving environmental puzzles. An addition to the combat system is the ability to parry at specific times, which is needed to overcome armored foes. Another new feature is picking up and using some of the weapons wielded by the enemies. Similarly to previous games, Link can use tools such as bow and arrow, boomerang, and bombs.

Link needs to sail through the Great Sea in order to travel to other islands. He uses a baton called the Wind Waker to change wind direction by conducting it and producing melodies. The Wind Waker is also used for teleportation and puzzle-solving purposes. Link can use wind currents to glide and access remote areas.

Visually, the game utilizes cel-shaded graphics to create a cartoon-like appearance. The characters' bodily proportions and facial features are not realistic, complementing the style. Link's big eyes, in particular, also have a gameplay-related function, giving clues to the player by looking at specific items needed to solve puzzles.***
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The Legend of Zelda: Twilight Princess Nintendo (EAD Software Development Group 3)2006Nintendo EAD/Nintendo won the 7th annual (2007) Game developers Choice Awards - Best Writing. Kyogoku Aya, Nate Bihldorff, and Mitsuhiro Takano were designated in the nomination.
Nintendo EAD was also nominated for Best Game. Eiji Aonuma, Satoru Iwata, and Shigeru Miyamoto were designated in the nomination.
[Zerothis]***When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero – and the animal – within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
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