showing 24 games

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American History Lux My Game Company;Sillysoft Games (Sillysoft Games)2009This is a proprietary commercial game.
Sort of a deluxe risk clone. Divides specific regions more finely for battles specific to wars with American involvement.
[Zerothis]
Linuxlabelimagesubject
American History Lux Sillysoft Games2006 Mac OS Xlabelminimizeminimize
Are We There Yet? Electronic Arts (Manley & Associates)1991The game came with a Travel Guide containing solutions to all the puzzle with a set solution. Once again, EA tells its customers they are stupid. But the solutions provided have errors, so who's stupider'er? MS-DOSlabelminimizeminimize
Geographic Jigsaw USA Eclat Microproducts1990 Apple IIGSlabelminimizeminimize
Race America  Milton Bradley;Absolute Entertainment (Imagineering)1992UPC 0-18706-20893-4 is used extensively in relationship to the North American version this game and apparently no other products and is a valid code. However, all North American packages I've seen use 0-99451-72206-7***Corvette ZR-1 Challenge by Milton Bradley in 1991
NES-RB-US Race America by Absolute Entertainment, Inc. in 1992-05

A unique take for 8-bit racing. The view switches based on context. Players are put on the starting line in 3Dish side view. This is a drag race, there's potholes to avoid, the winner gets a bonus. After the dash from the standing start, they cars keep rolling and the view switches to third-person split screen. But, the upper split view takes a major portion of the screen. The big view, is for the leading character. The lower split view is for 2nd place. It is very small but other wise an identical camera to the larger view. Red's (Player 1) small view is attached to the left side of the screen while Blue's view is attached to the right. When Red and Blue are close to each other, the view switches again to overhead and they battle for the bigger 3rd person screen.

Races for both versions are City-to-city open road courses in North America and bystanders will have to be dodged. The cities are Boston, New York, Washington D.C., Cincinnati, Detroit, Chicago, Kansas City, Dallas, Denver, and Los Angeles. Each segment of the race ends at one of these cities (except Boston, where the race begins). There are turns and hills. Gas cans on the road need to be picked up, go slower than 100 MPH and run over it. A full tank lasts about 300 miles but varies slightly with fuel efficiency that depends on how the car is driven and the various hills and turns. All the drivers have identical cars but the AI is different. AJ Turbo is the hardest to beat.

Depending on what version you play, you'll be racing Corvettes (European version), Dodge Vipers (North America), or generic vehicles with made-up model numbers that strongly resemble the Corvette or Viper and have identical specs of said vehicles.

[b]Controls[/b]:
[size=120]↑[/size], shift up (must use clutch)
[size=120]↓[/size], shift down (must use clutch)
[size=120]←[/size], steer left (even during the drag race)
[size=120]→[/size], steer right (even during the drag race)
[b][size=60]NO BUTTONS[/size][/b], engage clutch
[b]A[/b], accelerate
[b]B[/b], brake
[b]Start[/b], pause
[b]Select[/b], not used?

Opponents (easiest first):
[list=1][*]Lance Slick
[*]Mike Linguini
[*]Derrick Stetson
[*]Ito Speedo
[*]Va-Va Vroom
[*]Pierre Sedan
[*]Hans Von Brakemann
[*]AJ Turbo[/list]

[spoiler=201 MPH cheat;close cheat]On the first title screen simultaneously hold A+B+SELECT and then hold START. A tone will indicate if you've activated the cheat[/spoiler]
[Zerothis]
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Rampage Bally Midway1986This game displays giant all-powerful creatures fighting for survival in various city environments, against a continuous onslaught of National Guard and police forces! Each player becomes one of these mighty warriors capable of collapsing skyscrapers into dust and rubble. All three of the creatures are human mutations: an ape (George), a lizard (Lizzie), and a wolf-like creature (Ralph).

The game can be played by one, two or three people. In a one player game, one creature character is controlled by the person playing the game while the National Guard and police forces are controlled by the game itself. In turn, each additional player controls an additional creature character.

Each player controls his character with a joystick, a Jump button (which is also a Game Start button), and a Punch/grab button. Using the joystick, the player character can move left, right, up, or down (4 directions only). Hitting the Jump button while using the joystick enables the character to jump in any of four directions.
Hitting the Punch/grab button enables the character to punch and/or grab in any of four directions. On the control panel are three sets of these controls: left side (George), center (Lizzie), and right side (Ralph).

Game play begins for any one player when, after inserting proper coinage, he presses the Jump button of the character of his choice (only one character for each player per game). Three separate newspaper "datelines" appear on the screen, one for each creature. These "datelines" reappear after every rack. Only "datelines" for ACTIVE player characters will display information: 1) the day - number (ma not appear) which indicates the rack number, 2) the name of the city environment, and 3) a message about the creature or a game play hint. Next, the city environment appears on the screen, mainly consisting of high-rise buildings, and now the battle begins. The player character appears in the city where it is attacked by the National Guard and police forces with massive firepower. It must run, jump, climb buildings, and punch its' enemies to stay alive until the end of the rack.

In this initial rack, hazards to the player character are mainly: 1) National Guard helicopters with machine guns and 2) police swat team members moving from window to window of the buildings using rifles and throwing sticks of dynamite. Everytime it is damaged, by getting punched, shot, shocked, or by falling or by being on a collapsed building, it loses "power". This is measured by a "damage" gauge for each creature at the top of the screen. When the gauge reads empty, the mutant creature shrinks back to its' human form which then creeps off of the screen. At this point, the game allows the player a time limit to "buy back in" to preserve his rack position. Provided as a game option, the game operator may also allow the player a short time limit to "buy back in" to protect his point total. If the player "buys in" in time, before the human form leaves the screen, then it will grow into being the creature again. If not, then the same creature will drop back in from a dirigible. Beyond the time limit the game is over for the player.

However, the rack itself ends ONLY when all of the buildings have been destroyed (either by the creature or by swat team members placing charges of dynamite at the base of each building). If the creature has survived to this point, then the game advances to the next rack. If the player character survives to the end of the rack, the power loss is carried over to the next rack. The player scores points by punching or eating the creature's enemies and also by destroying buildings. But due to the continuous power drain caused by damage, the player character MUST find and
eat food to restore its' power level. By punching holes in the buildings, the player MAY find Food (increased power), Bonuses (points) or Hazards (decreased power).


EXAMPLES
Food: Milk, Turkey, Hot Toast
Bonus: Flower Pot, TV Set Off, Money Bag
Hazard: Cactus, Poison, Toaster

The types of Hazards and Bonuses found OUTSIDE of buildings vary and may increase in
difficulty in succeeding "city environment" racks.

EXAMPLES
Bonus: Auto (or Truck), Commuter Train, Person in Manhole
Hazard: National Guard Tank, Police Car, Storm Cloud

Another source of game points comes from the player character grabbing a fleeing "townie" from a building window. Two benefits: 1) While holding the "townie", all swat team members disappear from the building windows and 2) accumulating points are scored during the time the townie is held.
For the continuous buy-in feature, hundreds of racks "city environments have been created.

This game incorporates Bally Midway's JOIN THE ACTION feature:
Each set of game controls includes a corresponding start ("Jump") button, which is activated independently. This allows a person, after inserting the proper coinage, to begin play at any time including while the other sets of game controls are in use.***- You must eat food to survive.
- Climb buildings and punch open windows to find food.
- Destroy all buildings to advance to next city.
- Some of the food items: Milk, Turkey and Hot Toast. Some hazardous items: Cactus, Poison and Toaster. Some of the Bonus items: Money Bag, Flower Pot and TV Off. Punch Items to grab them.
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Rampage Data East1988[media=youtube]https://youtu.be/7MxJ6aActfc[/media]***RAMPAGE
SMASH AND TRASH

Go Ahead—Get It Out Of Your System.

Lose your temper. Smash a skyscraper. Trash a city. Have an office building for lunch. Go on a RAMPAGE.***1 player or 2 players simultaneous cooperative.

Only George and Lizzie are included. Ralph is absent as is the three player option.
[Zerothis]***Lets start with the overall game play. You go through America's major cities smashing buildings, people, trains, bridges, police cars, helicopters, tanks, and many different cars. Sounds easy right? well, it is sort of, people will peep out of the windows and try to shoot you, and from the ground you got tanks blasting at you also, police cars, and helicopters try to stop you as well. But you can combat these annoyances by smashing them, its not hard, thats the games only problem, you also seem to get unlimited continues (I haven't ran out) making it too easy, people should have no trouble beating this game in one day. But it does have lots of replay value with the 2 player option provides hours of multiplayer fun. Other pluses in the game include bonus stages, and good graphics (compared to the NES standard). Check this game out, you probably won't be disappointed. I said it was easy, I didn't say it wasn't fun, it is. Rampage is an overall good game and I recommend it for anyone who enjoys classic games. If you used to play it in the arcade you will love this NES version. If you've played the Nintendo 64's Rampage World Tour, this one is very similar, but just has older graphics.***A classic, but the arcade version is superior of course. Who doesn't want to become giant monsters, destroy large cities and eat people to regain health? And they say that video games give kids crazy and violent ideas. Blasphemy.
[cjlee001]
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Rampage Activision (Midway)1988SMASH AND DESTROY WITH TWO-MEGA POWER! Mass destruction has never been so much fun! And arcade superstars Ralph the Wolf, George the Ape, and Lizzie the Lizard make a riotous wrecking crew, so go wild, go on a RAMPAGE!***
[83]***
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[1]***
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Rampage Activision (Catalyst Coders)1987RAMPAGE™

The game where the nice guys don't get a look in.

Grab your way through Chicago, punch up New York, and jump on San Francisco.

Three indescribably nasty characters which bear a remarkable likeness to King Kong, Godzilla and Wolf-man, need you to send them on a rampage in an enduring 150 days of destruction, through 50 different cities.***
[147]***
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[6]***
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Rampage Activision (Monarch Development)1989RAMPAGE™

The game where the nice guys don't get a look in.

Grab your way through Chicago, punch up New York, and jump on San Francisco.

Three indescribably nasty characters which bear a remarkable likeness to King Kong, Godzilla and Wolf-man, need you to send them on a rampage in an enduring 150 days of destruction, through 50 different cities.***
[80]***
[17]***
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Rampage Activision1987RAMPAGE™

The game where the nice guys don't get a look in.

Grab your way through Chicago, punch up New York, and jump on San Francisco.

Three indescribably nasty characters which bear a remarkable likeness to King Kong, Godzilla and Wolf-man, need you to send them on a rampage in an enduring 150 days of destruction, through 50 different cities.***
[52]***
[2]***
[62]***
[17]***
[2]***
[57]***
[4]***
[33]***
[49]***There exist two different versions of Rampage for the Commodore 64.
In the European-Version the computer plays the rest of the non-human controlled monsters, i.d. there are always three monsters together on the screen. In the USA-Version this is not the case, but the controls are much smoother than in the European-Version, which makes it more playable.
The graphics are also slightly different.
C64labelimagesubject
Rampage Activision;Ocean Software (Catalyst Coders)1987[b]Compilation releases:[/b]
- 5 Star (together with [game=#39331]Barbarian: The Ultimate Warrior[/game], [game=#38728]Crazy Cars[/game], [game=#38746]Enduro Racer[/game] and [game=#39037]Wizball[/game])***
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[4]***
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Atari STlabelimageminimize
Rampage Electric Dreams;Activision1988
[52]***The music of this game is a 50-second loop of [game=#1485]Trojan[/game]'s music (stage 3, Hiding Place 1)..***
[36]***
[34]
Amstrad CPClabelimageminimize
Rampage Activision1989 Atari 7800labelimageminimize
Rampage Activision (Monarch Development)1988This game is aware if it is running on a IIc+ in 4mhz mode and will run better. Apple II Elabelimageminimize
Rampage Activision (Software Studios)1987 Atari 400/800labelimageminimize
Rampage Activision1988RAMPAGE™

The game where the nice guys don't get a look in.

Grab your way through Chicago, punch up New York, and jump on San Francisco.

Three indescribably nasty characters which bear a remarkable likeness to King Kong, Godzilla and Wolf-man, need you to send them on a rampage in an enduring 150 days of destruction, through 50 different cities.
MS-DOSlabelimagesubject
Rampage  Activision (Monarch Development)1988There exist two different versions of Rampage for the Commodore 64.
In the European-Version the computer plays the rest of the non-human controlled monsters, i.d. there are always three monsters together on the screen. In the USA-Version this is not the case, but the controls are much smoother than in the European-Version, which makes it more playable.
The graphics are also slightly different.
C64labelimageminimize
Rampage  Activision1989 Atari 2600labelimageminimize
Rampage  Tandy (Activision)1989 Tandy Cocolabelimageminimize
Rampage  Atari (Bally Midway)1990This port is notable for having a fourth available character (Larry the Lab Rat) who was not present in the arcade original, and also for allowing up to four players to play at once (when the arcade only allows three and most other ports only allow two or three).
[Carney]***
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[62]***Lizzie the Lizard, George the Gorilla, Larry the Lab Rat, and Ralph the Wolfman were happy lab animals. But then some nerdy biotechnician dumped a vat of megavitamins into their food. Now the four huge and gruesome monsters are ripping the town apart for revenge!
Skysrapers go up in flames and buildings crumble at a single hit from these mega-monsters. It's almost like a Saturday afternoon horror movie except... YOU get to be the monster! Link up with as many as 3 monster-pals for murderous mayhem.***
[100]***
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Scrapyard Dog  Atari (Creative Software Designs)1991 Lynxlabelimageminimize
Talking U.S.A. Map  Orange Cherry Software1989 Apple IIGSlabelminimizeminimize
We Are Chicago Culture Shock Games2017 Linuxlabelminimizeminimize
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