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Assault on Dolni Keep NEUC1987[The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#124 - Assault on Dolni Keep by Tom Zuchowski



Reviewed by Pat Hurst (NEUC October 1987)
Reviewer’s Rating:10
Difficulty Rating: 6
Extra Commands: REQUEST, INFO
Deled Commands: TAKE, BLAST, HEAL, POWER, SPEED, WAVE, SAY, READ
Special Features: 40/80 column capability, extra file containing notes and hints for the adventure, fast start feature, comments by adventuring companions, multiple saves possible.
Playing Time: 30 minutes - 2 hours



Description:
You have been sought out to aid your two friends (from Thror’s Ring, #114), Gorim the Dwarf and Galehir the Wood Elf, in the rescue of the High-Elf, Fromir. Fromir’s wisdom is a vital asset to the forces of good in Middle-earth, but he has been seized by Orcs and imprisoned in Dolni Keep. Storming the keep would insure the quick demise of Fromir, but a small group might be able to penetrate the keep and affect the rescue. Gorim is going because the keep is of Dwarven construction. Galehir is going because the rescue of an Elf warrants an Elven representative. You are invited to join because the expedition needs a salty adventurer experienced in arms.



Comment:
Despite the fact that this adventure has a small number of rooms, uniform monsters (orcs), and a reduced command list, it is a real treat to play. A consistent theme is developed and adhered to throughout. This is not a hack-and-slash adventure but a realistic treatment of the rescue theme. It plays more realistically then most Eamon adventures. The player is an actor in the flow of events rather than the agent who determines everything that happens. Thus, the adventure can be undertaken by an inexperienced character as well as an experienced one with almost equal chances of success. The experienced player must always bear in mind the ultimate purpose of the foray and sublimate the usual Eamon instincts to plunder and kill that he has probably nurtured through his previous adventuring.

The descriptions are well done and lend a feeling of action to the adventure. It’s almost a pleasure to go astray occasionally to see how well the author has covered all the bases. Your com[anions offer comments which add an extra touch of realism and imbue them with a personality not usually accorded to non-player characters. You may check their health, inventory the items they are carrying, or request objects from them. They each have special skills and the ability to switch weapons in combat. For example, Galehir carries spare bowstrings in case one should break in combat.

The adventure can be displayed in either 40 or 80 columns and is compatible with several 80-column cards, Videx or Apple //e compatible. There is a fast start feature which loads the initial status of variables and parameters in much the same way as restoring a saved game. This significantly reduces start-up time. The NOTES-COMMENTS-HINTS files discusses some of the specially programming and how it is designed. In addition this file lists adventure hints in chronological order so that they player can get help without revealing more the adventure then necessary.

Overall it is an excellent adventure with several innovations which greatly improve playability. The MAIN PGM (similar to that of Thror’s Ring) marks a radical departure from the standard one and warrants some study by prospective Eamon adventure designers.
Apple II Elabelminimizeminimize
Bored of the Rings Delta 41985 ZX Spectrumlabelimageminimize
Bored of the Rings CRL;Delta 41986 C64labelimageminimize
Bored of the Rings Delta 4 (Silversoft)1985 Amstrad CPClabelimageminimize
Bored of the Rings Silversoft1985 BBClabelimageminimize
Bratva i Koltso  1C Company (Gaijin Entertainment)2006 Windowslabelimageminimize
Der kleine Hobbit Markt & Technik1986 C64labelimageminimize
Dungeon Adventure Level 9 Computing1983 Atari 400/800labelimageminimize
Dungeon Adventure Level 9 Computing1984 Memotech MTXlabelimageminimize
Dungeon Adventure Level 9 Computing1982 Nascomlabelminimizeminimize
Dve sorvannye bashni  1C Company (Gaijin Entertainment)2009 Windowslabelimageminimize
FAAngband  author2003 Linuxlabelminimizeminimize
Guardians of Middle-earth Warner Bros. Interactive (Monolith Productions)2012 X360labelminimizeminimize
Haradwaith  NEUC1987[The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#130 - Haradwaith by Sam Ruby



Reviewed by Pat Hurst (NEUC October 1987)
Reviewer’s Rating:7
Difficulty Rating: 7
Extra Commands: MAIN, WEAR, REMOVE, BUY, SELL, SAIL
Deleted Commands: BLAST, POWER, SPEED, LIGHT, PUT, FREE
Special Features: a special naval pgm; requires an extra blank disk
Playing Time: 3-6 hours



Description:
The land of Gondor is menaced by its traditional enemies who are massing forces to attack and destroy it. Corsairs from Umbar and Black Numenoreans have assembled a large fleet to assault Gondor by sea. The Haradrim, the warlike people of the southern desert waste of Harad, has assembled an army to assault Gondor by land. If either attack surprises Gondor, it will surely fall to its archenemies. Advance knowledge of the attacks is paramount to the defense of Gondor. If a spy could penetrate the southern waste, Haradwaith, and steal the battle plans, then perhaps Gondor could be saved. Anyone who undertook this mission would be confronted by the arduous task of crossing Haradwaith, locating the plans in the midst of the enemy, and escaping with the plans back to Gondor. And there is little chance of finding any help in the land of the enemy, although the tree foes don’t always get along well with each other. It’s a solo job for an experienced adventurer with courage, strength, and battle skill – namely you!



Comments:
This is a relatively straight-forward adventure with plenty of combat. There is one problem in that two sets of plans must be obtained which is not clear from the adventurer’s introduction. The author makes this clear in his MIDDLE EARTH ADVENTURES program (See Review of #129 ‘Return to Moria’). This problem is compounded in that if the navel plans are obtained first, the program terminates without giving the player a chance to obtain the second set. The combat involves a lot of monsters, many of which are quite tough. The adventurer needs a strong weapon to have any hope of defeating these monsters. Unfortunately, since there is so much combat, it’s likely that the adventurer’s weapons will be fumbled, break, and severely injure or kill the adventurer. If you like to slug it out, this is a good choice for your Eamon library.

The naval program is an interesting change from the normal Eamon format and is well done. It requires some disk swapping, but directions are clear and easily followed. The command format may seem strange at first, but it isn’t really difficult. Remember, play this part of the adventure last.

There is also an interesting subplot which requires a good deal of attention to details. All that can be said is that the reward is commensurate to the effort.
Apple II Elabelminimizeminimize
Härskar Ringen author1989 MS-DOSlabelimageminimize
J.R.R. Tolkien's Riders of Rohan Mirrorsoft;Konami (Beam Software;Papyrus)1991 MS-DOSlabelimageminimize
J.R.R. Tolkien's The Lord of the Rings Vol. I Interplay1990Interplay also released an enhanced CD-version of this game in 1993. The CD-version features several scenes of the cartoon-movie and a cd-soundtrack.

Originally intended to be a Commodore 64 game, it was retooled for DOS and then Amiga.***
[37]
MS-DOSlabelimageminimize
J.R.R. Tolkien's The Lord of the Rings Vol. I Interplay (Silicon & Synapse)1991Originally intended to be a Commodore 64 game, it was retooled for DOS and then Amiga. Amigalabelimageminimize
J.R.R. Tolkien's The Lord of the Rings Vol. I author (Interplay;author)2003 Linuxlabelminimizeminimize
J.R.R. Tolkien's The Lord of the Rings Vol. I  Starcraft1992 FM Townslabelimageminimize
J.R.R. Tolkien's The Lord of the Rings Vol. I  Starcraft1991 NEC PC9801labelimageminimize
J.R.R. Tolkien's The Lord of the Rings Volume One  Interplay1994Nope this isn't a misprint. It is not a new game for an old console. This game was for the old LOTR cartoon movie (anyone actually WATCH that??) which was fated to have no sequel.

This is NO Neverwinter Nights. It has a very simple interface (TOO simple sometimes) and NO you CAN'T walk around invincible wearing the ring like in some other games.
[Garrett]
SNESlabelimageminimize
Lego The Hobbit Warner Bros. Interactive Entertainment;MGM Interactive (Traveller)2014 Wii Ulabelimageminimize
Lego The Hobbit  Warner Bros. Interactive Entertainment (TT Games)2014 PS Vitalabelimageminimize
LEGO The Hobbit  Warner Bros. Interactive Entertainment (Travellers Tales;TT Fusion)2014 3DSlabelminimizeminimize
Lego The Hobbit  Warner Bros. Interactive Entertainment (TT Games)2014 Windowslabelminimizeminimize
Lego The Hobbit  Feral Interactive2014 Mac OS Xlabelminimizeminimize
Lego The Hobbit  Warner Bros. Interactive Entertainment (TT Games)2014 PS3labelimageminimize
Lego The Hobbit  Warner Bros. Interactive Entertainment (TT Games)2014From the makers of LEGO The Lord of the Rings, comes LEGO The Hobbit, inspired by the first two films in The Hobbit Trilogy: The Hobbit: An Unexpected Journey and The Hobbit: Desolation of Smaug as well as the collection of LEGO The Hobbit constructions sets. The interactive game of LEGO The Hobbit allows gamers to play along with their favorite scenes from the films, and follows the Hobbit Bilbo Baggins as he is recruited by the Wizard Gandalf to aid Thorin Oakenshield and his Company of Dwarves. Bilbo leaves the comforts of the Shire on a journey through Middle-earth to help the Dwarves reclaim their lost Kingdom of Erebor within the Lonely Mountain. Along the way, he is introduced to ravenous Trolls, dangerous Orcs and, of course, Gollum and his precious Ring. Players utilize and combine the Dwarves' unique abilities to solve a diverse array of Quests.***
[100]***
[12]
PS4labelimagesubject
Lego The Hobbit  Warner Bros. Interactive Entertainment (TT Games)2014 X360labelimageminimize
Lego The Hobbit  Warner Bros. Interactive Entertainment (TT Games)2014 Xbox Onelabelimageminimize
LEGO The Lord of the Rings Warner Bros. Interactive (TT Games)2012 3DSlabelimageminimize
LEGO The Lord of the Rings Warner Bros. Interactive (TT Games)2012 X360labelimageminimize
LEGO The Lord of the Rings Warner Bros. Interactive (TT Games)2012 PS3labelimageminimize
LEGO The Lord of the Rings Warner Bros. Interactive (TT Games)2012 Nintendo DSlabelimageminimize
LEGO The Lord of the Rings Warner Bros. Interactive (TT Games)2012 Windowslabelminimizeminimize
LEGO The Lord of the Rings Warner Bros. Interactive (TT Games)2012 Wiilabelimageminimize
LEGO The Lord of the Rings  Warner Bros. Interactive (TT Games)2012 PS Vitalabelimageminimize
Lord of the Rings - Game One  Melbourne House (Beam Software)1986From the team who brought you the incredible HOBBIT program now comes LORD OF THE RINGS: GAME ONE - based on J. R. R. Tolkien's brilliant fantasy THE FELLOWSHIP OF THE RING.

Live out your wildest fantasies in the mysterious and enchanted world of Middle Earth - a world of boundless imagination where nothing is certain and anything is possible.### THE LORD OF THE RINGS ADVENTURE GAME FEATURES

* INGLISH INPUT: Now you can say virtually anything you want. With INGLISH the computer can recognise intelligent sentences up to 128 characters long.

* Interact and communicate with the other characters in the game. Now you can tell the other creatures what you want them to do and answer their questions.

* Just like in real life, all the creatures in this game have lives and wills of their own. Their independence means that nothing is predictable and no game is ever the same twice.

* 800 WORD VOCABULARY: The largest choice of words ever offered in any home computer game.

* OVER 200 LOCATIONS WITH MAJOR LOCATIONS ILLUSTRATED

(BBC version does not feature graphics)

* FIRST EVER MUCH-PLAYER CHOICE: Enjoy this adventure by yourself or solve it with your friends. Take on any of the roles of Frodo, Sam, Pippin and Merry, or you can play as many of the characters yourself as you wish.### THIS PACKAGE INCLUDES

*** TWO CASSETTES

* PAPERBACK COPY OF J.R.R. TOLKIEN'S "FELLOWSHIP OF THE RING" - THE ULTIMATE HINT BOOK

* DETAILED USER GUIDE**
BBClabelimagesubject
Lord of the Rings - Game One  Melbourne House (Beam Software)1986 ZX Spectrumlabelimageminimize
Lord of the Rings - Game One  Melbourne House (Beam Software)1985 C64labelimageminimize
Lord of the Rings - Game One  Melbourne House (Beam Software)1986 Amstrad CPClabelimageminimize
Lord of the Rings - Game One  Addison-Wesley Publishing Company (Beam Software)1986 Apple II Elabelimageminimize
Lord of the Rings - Game One  Melbourne House (Beam Software)1986 MS-DOSlabelimageminimize
Lord of the Rings - Game One  Addison-Wesley Publishing Company (Beam Software)1987 Mac OS Classiclabelimageminimize
Lord of the Rings - Game One  Melbourne House (Beam Software)1986 Amstrad PCWlabelimageminimize
Lord of the Rings Online  Turbine;Midway Games;Codemasters (Turbine)2007Un mal plagio del WoW, y encima plagado de errores.
De nada sirve usar un mundo interesante si el juego no está a la altura.

3 de 10***Made free-to-play on 2010-09-06.

Subscription is possible. For differences between free and subscription, see here: [url]http://www.lotro.com/free.php[/url]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 7 GB HD space
* 56 kbps internet connection

[b]Recommended:[/b]
* 2.8 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 10 GB HD space
* Broadband internet connection***A persistent world RPG with thousands of players. Based on the works of J.R.R. Tolkien and set in 'The 4th Age'. The developers have endeavored to portray Tolkien world as accurately as possible even to the point of implementing permanent death. However NPC and monster will almost never kill a player and player killers will suffer great consequences. Choice of race determines where a player starts in the game. Though not to full scale, the game world is huge and has countless dangers in between settlements. Races will be likely remain separated except for certain communities between them and rare fellowships that travel great distances, like the books.

Vivendi Universal Games and Turbin were developing Middle Earth Online for Sierra On-Line. Vivendi left the project. Sierra On-Line formed their Yosemite Entertainment division and transfered all their experienced artists to it. Sierra then had Yosemite Entertainment fire all its employees. Codemasters hired nearly all of Yosemite Entertainment's former employees. Turbin made a deal with Midway and Codemasters to publish this game. And finally, the name was changed.
[Zerothis]
Windowslabelimageminimize
Lord of the Rings: Journey to Rivendell Parker Brothers1983 Atari 2600labelimageminimize
Lord of the Rings: The Two Towers Electronic Arts (Stormfront Studios)2002Join the fellowship and experience all of the action from the first two blockbuster movies in The Lord of the Rings trilogy. Step into the roles of Aragorn the Ranger, Legolas the Elf, and Gimli the Dwarf, each with their own set of upgradeable attacks and combos. Battle Sauron's minions including an army of 10,000 Uruk-Hai on the walls of Helm's Deep, hordes of Orcs on the plains of Rohan, and even the monstrous Cave Troll in Balin's Tomb. With scenes from both movies, and exclusive interviews with the stars from the films, you'll have everything you need to determine the fate of Middle-earth. Play as the three action heroes from the movies, Aragorn the Ranger, Legolas the Elf, and Gimli the Dwarf, each with unique fighting styles and upgradeable combat moves.
[R2D2-A]
Xboxlabelminimizesubject
Lord of The Rings: vol.II: The Two Towers Interplay1992Sauron is incarnate in Middle-Earth in physical form even if he does not make a visible appearance in this game.[spoiler=and;Maiar]Gandolf and Radagast are Maiar (low ranking angels, choral singers) incarnated in the humble form of men[/spoiler]***
[22]***
[52]***
[37]***[b]data import[/b] - you need to run the save file through [code]convert.exe[/code]
MS-DOSlabelimageminimize
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