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&  author2011 Linuxlabelminimizeminimize
10000000  EightyEightGames2013 Linuxlabelminimizeminimize
1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
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3089 Phr00t Software2013 Linuxlabelminimizeminimize
3089 Phr00t Software2013 Windowslabelimageminimize
3089 Phr00t Software2013 Mac OS Xlabelminimizeminimize
4089: Ghost Within Phr00t Software2015 Linuxlabelminimizeminimize
4089: Ghost Within Phr00t Software? Mac OS Xlabelminimizeminimize
4ème Dimension  Sprites1984 C64labelimageminimize
5089 Phr00t Software2016 Linuxlabelminimizeminimize
7 Days To Die The Fun PimpsTBA2013-12-13 Steam Early Access started. Windowslabelimageminimize
7 Days To Die The Fun Pimps2016Promised to be delivered "Two months" after the Windows version. The developers [i]began working[/i] on the Linux build 2014-04-30 by installing Ubuntu on a computer. Work on the Windows version officially began 2013-12-13. Finally released in 2016. Linuxlabelminimizeminimize
8 BIT PANADA BTCO2017 Leapsterlabelminimizeminimize
8 Eyes  Seta;Taxan (Thinking Rabbit)1988After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or center, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the 8 Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind!***
[49]***NES-8E-USA
エイト・アイズ literally reads `[code]eito aizu[/code]´.***Great Castlevania-type sleeper.
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8 Kingdoms 8K Team2006 Windowslabelimageminimize
8 Kingdoms  8K Team2006Influenced by [game=seven kingdoms]7 kingdoms[/game]? Linuxlabelimageminimize
9Dragons Acclaim Games;Nexon (Indy21)2007 Windowslabelminimizeminimize
A Dark Room Continuities2015A stranger stumbles into your forest shelter while you stoke your fire. She offers to build a cart for you to transport firewood more efficiently. Then she offers to build animal traps. Eventually you receive the occasional visitor wanting shelter, firewood, or trade animal meat, fur, and teeth. Well how about building a tannery, workshop, lodgings, a trading post, and huts; heck just build a village. With a village full of people you can go exploring for monsters and dungeons. Or would it be best to craft your own dungeons to attract treasure hording monsters to raid using knights from your self built empire? Ya, this is pretty much a player crafted version of TOME. Linuxlabelminimizesubject
A Farewell to Dragons 1C Company (Arise;KranX Productions)2009 Windowslabelminimizeminimize
Aberoth author2013[b]Welcome to Aberoth![/b]

Aberoth is an online multi-player real time persistent browser based role playing game that requires Java to run. Visit java.com to get Java if you need it. You can play in any web browser or download a stand alone client.

[b]Trouble in Paradise[/b]

The peaceful land of Aberoth is under siege! Rogues are roaming the countryside. Ravenous rabbits are eating all of the crops. Ferocious bees are tormenting the citizens. Brave Champions are needed to rid the land of this scourge.
You start life as a simple peasant with nothing but your courage and bare hands. Will you become a Champion and help save your land?
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Actraiser Glu Mobile;Square;Quintet (Glu Mobile)2003Fight your way past centaurs, goblins, trolls and a menagerie of other mythical creatures in this side-scrolling action game.

Armed with your mighty blade and plenty of determination, you must cleanse the landscape of hordes of evil monsters! Based on the classic Super Nintendo game of the same name, Actraiser brings classic console gaming to your mobile phone.
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ActRaiser  Enix (Quintet)1990
[100]***
[22]***
[64]***
[37]***
[32]***
[32]***European version
[29]***
[27]***Generations ago, the world fell into deep Chaos. The Master had maintained the world in a state of peace and harmony. However, an evil one called Tanzra began to threaten its very existence. People spent their lives manifesting their love to their Master while fearing The Evil One. The Master and The Evil One were eternal enemies. In strength and power they were almost equals. Even though the world has fallen into Chaos, somehow the earth continued on its revolving course.***ActRaiser is a single player mix of alternating overhead city-building simulation and side-scrolling platform action. The protagonist in the English version is 'The Master'. A deity who's been away for a while and returns to find his people have been lead astray and their civilization destroyed by the demon Tanzra, "The Evil One". The player is controls things as the Master descends from heaven on a cloud to observer the people and causes a stone statue to be possessed with his spirit. Using this this living statue armed with a sword, demons are slain and souls are freed. The sim mode begins with the creation of a male and female to tend a population center as the Master eliminates more demons and miraculously prepares the way for the people to build and multiply in their little corner of the world. In this view, and angel armed with a bow and arrow is directed against demons emerging from their layers to attack the people. Meanwhile, the people are directed to seal the layers and build where the master directs. At a certain point, the local demons and their leader will regroup to stop the progress. At this point the Master inhabits a statue to finish the job in action mode. This continues for 6 regions until one final standalone action stage completed.

The game's story is in fact a Judeo-Christian allegory; confirmed by the Japanese story of ActRaiser 2 where the protagonist and antagonist characters are revealed to be named God and Satan. No religion/faith tag yet applies to this game entry, however, because the religion of the game's creators is currently unknown to the uvl community (stay tuned). Even without the revelation of the true names of these characters, the allegory is pretty blatant. The Master descends and ascends to heaven, is accompanied by angel(s), creates life (beginning with a male and female), frees souls, performs miracles, destroys demons, creates order and peace out of chaos and strife, he cannot lose (though the player can), defeats the evil one, listens to and answers prayers, accepts offerings (which in turn benefit the people), casts false gods out of his temple, and is totally ignored by the people as soon as they perceive their problems have been eliminated and he loves them anyway.

Hint: Preforming better in the action mode will actually cause more demos to inhabit the lairs in the sim mode. This in turns leads to a higher population potential for the region.
The world map resembles North America
The English version was much easier than the original. But, upon beating the game, the Japanese difficulty level for the action mode is unlocked.
ActRaiser was provided for Wii's Virtual Console in 2007.
[Zerothis]***A masterpiece of game design originally released in the early days of the Super Nintendo Entertainment System , ActRaiser's enduring popularity stems from its revolutionary combination of action- and simulation-based game play. The user plays the role of the Master, a dethroned deity whose once-idyllic world has fallen under the control of the Evil One. Stripped of godly power, the Master must somehow put an end to the Evil One's reign and rebuild his desolate realm. Game play alternates between two modes: Action and Simulation. In Action mode, the Master must battle against impossible odds to pacify six lands. Pacifying a land unlocks Simulation mode. In this mode, the Master must oversee the development and re population of the territory he has reclaimed. In doing so, he will gain followers who gradually restore his godly might, empowering him to take back the next land and, ultimately, defeat the Evil One.***Shame on you if you've never played Actraiser before! This version, other than having an amazingly badass logo, is actually a lot harder than the US release of the game. Even in Fillmore 1, there are more brambles, more monsters, more everything. It's crazy great. Ian Kelley wanted to retranslate the game, so here it is! Far be it from me to deprive one of my star translators from an awesome request or two!
Unofficial English translation available at Aeon Genesis (romhack.net)
[cjlee001]
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ActRaiser 2  Enix (Quintet)1993Gameplay consists of the normal jumping and slashing, with two major additions: Your character now sports a pair of wings on his back, allowing him to glide short distances (funny how game characters with wings can never seem to actually fly), and there's an entirely new magic system. This time around, you have several spells that you can use in battle (as opposed to having to choose only one at the beginning of the level in Actraiser), and they are cast by holding down the action button, which "charges" you. Once charged, pressing one of the direction buttons and letting go of the action button results in a different spell; for instance, holding up and releasing the action button throws three energy balls at the enemy, while holding down creates a force field around you.***
[45]***
[32]***
[27]***The Japanese subtitle reads approximately [i]Silencing Holy War[/i], but that could be reworded to sound better :)
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Advanced Dungeons & Dragons: DeathKeep SSI (Lion Entertainment)1996 Windowslabelimageminimize
Advanced Dungeons & Dragons: DeathKeep  SSI (Lion Entertainment)1995An evil Necromancer has escaped from his icy prison and is wreaking havoc upon the surrounding lands.Journey to this frozen wasteland and destroy the forces of evil - if you dare. DeathKeep is AD&D dungeon delving the way you like it - fast, furious and fun!Prepare to fight your way through more than 25 eerie dungeons - each with 8 levels within. Explore icy caverns, 3 ominous towers and a fantastic final dungeon!Battle over 30 different monsters. Avoid insidious traps. Solve brain-busting puzzles. Jump, fly and even fall if you're not careful. The fully 3-D environment means you can look up, down, and all around. Everything you view is in a natural perspective - including the beasties that want you dead!***
[27]
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Advanced Dungeons & Dragons: Slayer  Strategic Designs;T&E Soft (Lion Entertainment)1994You're not a helpless kid any more. You've grown up and you've got Slayer, the first Advanced Dungeons & Dragons game available for the 3DO Interactive Multiplayer system. Now you're an AD&D game hero armed with weapons and magic, exploring dungeons filled with the deadly monsters of your nightmares. Hack and slash away at these vile creatures, avoid treacherous traps, and solve mind-bending puzzles. The randomized dungeon generator can create over 4 billion different dungeons - that's a new monster hunt every time you play! Because it's designed for play on the 3DO system, Slayer gives you the most awesome graphics and animation you've ever seen. Plus a first-person perspective that lets you look up, down, and all around. It's virtually real!***
[22]
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Adventure  Atari;Polyvox (Atari)1980An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs.

This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgie, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to outmaneuver.

There are three castles in the Kingdom; the White Castle, the Black Castle, and the Golden Castle. Each castle has a Gate over the entrance. The Gate can be opened with the corresponding colored Key. Inside each Castle are rooms(or dungeons, depending at which Skill Level you are playing).

The Castles are separated by rooms, pathways, and labyrinths. Common to all the Skill Levels is the Blue Labyrinth through which you must find your way to the Black Castle. Skill Levels 2 and 3 have a more complicated Kingdom.***[b]About the release date[/b]:

Could be 1979 or 1980. According to the game developer, Warren Robinett:

[quote]I am pretty sure the Adventure cartridge was released during the 1979 Christmas season. But I was in Europe during that time. People were definitely playing Adventure in early 1980 [...] Anyway, the Adventure cart was definitely out in the world by June 1980, and had been out there for a while. My belief is that it was released during the 1979 Christmas season, but I did not actually see an Adventure cart in a retail store prior to Jan. 1, 1980. So I guess I don't truly know for sure.[/quote]***
[48]***Adventure was released in North America by Atari, CX2613, picture and text labels rarity 2 Common+, NTSC. Sears 49-75154, picture label rarity 4 Scarce+, text label rarity 3 Scarce, NTSC. Released in South America by Polyvox, NTSC.

This game was inspired by another game called [game=Colossal Cave Adventure]Colossal Cave Adventure[/game] (later known as [i]Colossal Cave[/i]) by Will Crowther and Don Woods. Adventure was hundreds of kilobytes in size and ran on a room-sized mainframe; Mr. Robinett's Adventure fit in 2k and ran on a VCS, which is smaller than a VCR.

Mr. Robinett developed this game against his boss' instructions (who said it was too big).

[spoiler=The first videogame with an easter egg (secret):;Close]Find the hidden dot that removes a wall and enter a secret room where the words 'Created by Warren Robinett' are spelled out.[/spoiler] Mr. Robinett also did this without permission and it was discovered after he'd left employment with Atari. At the time, programmers at Atari were not given credit, could not discuss their work in public, had no official creative input, were not allowed to collect royalties and were being paid less then some of their own secretaries.

In a development version of the game, there was a roadrunner character that just ran around.

Late in the development of this game, Mr. Robinett was told by marketing to change the game to 'Superman' to ride the hype of the Superman movie that was released in 1978. John Dunn came to the rescue and volunteered to do the [game=#99763]Superman[/game] game.

[game=Rocky's Boots]Rocky's Boots[/game] was the followup to this game and uses a later version of the adventure engine (ADV# engine).
[Zerothis]
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Adventure II Atari;Syzygy Company2005 Atari 2600labelminimizeminimize
Adventure II  AtariAge (Square Trio)20071 player only.
An unofficial homebrew sequel to [game=#80504]Adventure[/game]. The Golden Chalice has been stolen again. Using the power of the 5200 now the Dark Forest, The Seaside Castle, The Dark Dungeon and the King's Hedge Maze are actually recognizable. The kingdom is much larger plus there are 3 more Kingdoms. This is not a ROM hack. I comes in a real box, with full color instruction book, 4 full color maps, trivia cards and 2 collectible magnets. Play as different characters. There are more enemies and items. Plus powerups. A demo is available. The full game has more than 10 times the features. Although the game is unofficial, Atari Cooperation granted permission to use the trademarks and publish this game.[spoiler= ; ] [/spoiler]
[Zerothis]
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Adventurer Manager BBEW BBEW (Vigilant Addiction Studios)2014 Windowslabelminimizeminimize
Aethra Chronicles  author1994The game is apparently sometimes mistakenly called Aethra's Chronicles, which is why it appears as alternate title.***"Although the game advertises two more episodes, they unfortunately were never made."
[HotU]
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Afro Samurai 2: Revenge of Kuma Versus Evil2015 Windowslabelminimizeminimize
Afro Samurai 2: Revenge of Kuma  Versus Evil2015Head out on a journey of redemption, driven by bitter-sweet revenge. The saga of Afro Samurai continues but this time follows the path of Kuma, one of Afro's closest childhood friends.***
[12]
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Afterfall: InSanity  Nicolas Games;The Games Company;1C Company (Nicolas Intoxicate)2011The year is 2035. Almost 20 years ago citizens of The Republic had to search for a shelter from the hell of the Third World War. Only a few were fortunate enough to find a safe haven behind the gates of 'Glory'. Today, when the fear of death on the surface has become merely an unpleasant memory, the once safe hideout became a prison. Buried underground, trapped in the claustrophobic space with no hope of escape, the shadows hide secrets darker and more terrifying than the madness that takes over residents of the Shelter 'Glory'.

Play the game, overcome your fears, save the residents of the Shelter and try to find a new safe harbor... but is anything safe after the Fall?

Afterfall Insanity Extended Edition also includes Music inspired by the game.

Key Features
* Detailed and extensive evironments set in post-apocalyptic versions of real-world locations
* Expansive levels with giant cities, tunnels, bunkers and deep mines
* An exciting and rich story with unexpected twists and turns
* Extensive weapons arsenal with myriad types of opponents
* State-of-art effects using the newest Unreal Engine 3***This is a planned series in the "Afterfall Universe". This was decided sometime around or after 2008 when the project turned "professional" from the original indie/fan project.***Working title: Afterfall (till 2008-09?)
Working title: Bourgeoisie: Pearl of Wastelands (till 2006-04?)
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Agarest: Generations of War Ghostlight (Compile Heart)2013 Windowslabelimageminimize
Age of Fear 2: The Chaos Lord Leslaw Sliwko2013 Linuxlabelminimizeminimize
Age of Fear 3: The Legend Leslaw Sliwko2013 Linuxlabelminimizeminimize
Age of Fear: The Free World Age of Fear (Leslaw Sliwko)2019 Linuxlabelminimizeminimize
Age of Fear: The Undead King  Leslaw Sliwko2011The developer specifically requested that "Leslaw Sliwko" be noted as the publishing and developing company. Linuxlabelimageminimize
Aion: Tower of Eternity  NCsoft (NCsoft Seoul)2008KR 2008-11-25
CH 2009-04
JP 2009-06-26 as boxed?, by E-Frontier ; titled "Tower of Aion["
US 2009-09-22 as boxed, by NCsoft (lang: eng, fre, ger)
US 2009-09-22 on Steam, by NCsoft (lang: eng, fre, ger)
AU 2009-09-23 as boxed, by NCsoft
EU 2009-09-25 as boxed, by NCsoft
EU 2009-09-25 on Steam, by NCsoft (lang: eng, fre, ger)***[i]Aion[/i]™ is a visually stunning massively multiplayer online role-playing game (MMORPG), where you ascend to divinity and fight in a celestial war. Wield divine powers to bring deliverance to your people and restore balance to a world shattered by cataclysm. Prepare yourself for power and privilege in an epic online adventure you'll take with thousands of other players and spread your wings to claim your rightful place among the immortal legions of Atreia!

Welcome to the glory of [i]Aion: The Tower of Eternity[/i]!

* [b]Fight[/b] for the radiant, luminous [b]Elyos[/b] or the grim, foreboding [b]Asmodians[/b] in a massive celestial war raging all around you.
* [b]Soar above the world[/b] and fight while airborne--the chains that bind you to the earth are gone.
* [b]Adventure[/b] through captivating quests fit for an immortal.
* [b]Hurl enemies[/b] down into stony chasms or pullem them mid-air in the Abyss. Tactics and strategy rule the skies in Aion.
* [b]Customize[/b] your avatars to be truly unique.
* [b]Reign over a world[/b] whose beauty, vibrance, and spirit shines with the brilliance of divinity.
* [b]Join the battle in massed legions[/b], with thousands of avatars to count as friends or to fight against as enemies.
* [b]Experience an exotic atmosphere[/b] for adventure with an amazing musical score by Yang Bang Ean (Ryo Kunihiko).
* [b]Behold a new graphical standard[/b] among MMORPGs--CryTek™ powers the heart of Aion!
[NCSoft]
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AirMech Carbon Games2015A Real-Time Strategy and Shooter hybrid heavily influenced by [game=#9857]Herzog Zwei[/game].***[media=youtube]Ly4_xGWmJww[/media] Linuxlabelimagesubject
AirMech Carbon Games2015 Mac OS Xlabelminimizeminimize
AirMech Strike Carbon Games2018 Windowslabelimageminimize
Akane  Ludic Studios2018 Linuxlabelminimizeminimize
Akaneiro: Demon Hunters Spicy Horse2014 Linuxlabelminimizeminimize
Aklabeth author2004The evil wizard has polluted the land of Aklabeth with monsters. Although the lord of Aklabeth repelled the wizard, his evil creatures remain. Select the role of Fighter or Mage. Do battle with skeletons, thieves, rats, orcs, vipers, carrions, gremlins, mimics, deamon, and balrogs using rapier, axe, shield, bow and arrow. Don't run out of food and use unpredictable amulets wisely. There are dungeons to clean, towns to visit and shops to buy from. Visit the lord at the castle to be sent on quests.

Turn based. Above ground the player has an overhead view of icons. But in the dungeons, you explore and fight in first person view.

Build instructions:
extract the tar ball to a directory
navigate to that directory in a terminal then type
[code]./configure
make
sudo make install[/code]
now typing [code]aklabeth[/code] in a terminal will run the game
[Zerothis]***Aklabeth
========

Aklabeth is effectively Ultima 0. It was written for the Apple II in Basic.

This game is a port, written in a mixture of C and C++. I wrote this a year or two back, can't remember why, in C. I glued it to my SDL wrapper library and released it.

It's a RPG - sort of. You wander the top world, visit 3D (sort of) dungeons, beat up monsters and perform tasks for the legendary Lord British (AKA Richard Garriott).

It requires the SDL Library.

Keys

N S E W (and arrow keys) move player both in upper world, and in the dungeons.

A attack
I inventory
Q quit
X enter town/shop/dungeon/climb up and down.

Have fun,

Paul Robson
[Zerothis]
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Aklabeth author2004 BSDlabelminimizeminimize
Akuto: Mad World Hut 902017 Linuxlabelminimizeminimize
Al-Qadim: The Genie's Curse SSI (Cyberlore Studios)1994[b]EXPLORE AN EXOTIC NEW WORLD![/b]

**As an outcast whose once mighty clan has been dishonored, you must face the all-powerful Genie Lords in a quest to restore your family honor - once and for all!

Experience the mysterious new AL-QADIM’ game world and prepare for fast real-time action, arcade-style combat, and heart-pounding role-playing - all in the style of the Arabian Nights!

THE GENIE'S CURSE is quick to set up and a breeze to play. Your character, a brave corsair, slashes his way through this incredible new AD&D® game world, where high magic and dark deeds reign!

* A simple interface guides you through encounters with genies, sinister sorcerers, wise hermits, and many more mysterious beings - each with their own secrets and challenges.
* Use magical items to face the challenge of real-time combat and puzzle solving.
* Explore an interactive world where you can push, pull, open, and close - even break things!
* Savor a tightly woven storyline that's enhanced by grand cinematic musical themes.
* Stunning 256-color VGA graphics and striking animation make this game a visual delight.
* Variable difficulty settings allow players of all skill levels to be challenged!***
[22]***
[37]
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Al-Qadim: The Genie's Curse SSI (Cyberlore Studios)2015 Linuxlabelminimizeminimize
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