showing 17 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
3-D Real Time Lunar Lander ?1979 Apple II Elabelminimizeminimize
Blast Corps  Nintendo (Rare)1997Certainly, the concept of destruction is quite old, but this game presents it in a whole new light. As a member of the Blast Corps your mission is to clear a path for a runaway nuclear transport. Primarily, your mission is to destroy buildings, but there are other goals like destroying all the buildings, releasing survivors, activating RDUs, and finding scientists that will help control the nuclear threat. The action is also quite varied since, depending upon the vehicle s characteristics, you ll need to master different skills to complete your tasks in time.***
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N64labelimagesubject
Free Stars: The Ur-Quan Masters  Pistol Shrimp2024Experience the award-winning space saga. Travel to hyperspace, discover alien worlds, and meet an eclectic cast of characters. Find out what happened after the Ur-Quan invasion. And if the war still rages, fight for Earth and the Alliance of Free Stars! Windowslabelminimizesubject
Pioneer author2011 Linuxlabelminimizeminimize
Solar Conquest ??This is a Monopoly clone using our local solar system for real estate.
[Zerothis]
OS/2labelminimizesubject
Space 1889 Paragon Software;Empire Interactive (Paragon Software)1990 Atari STlabelimageminimize
Space 1889 Paragon Software;Empire Interactive (Paragon Software)1990 MS-DOSlabelimageminimize
Space 1889 Empire Interactive (Paragon Software)1991 Amigalabelimageminimize
Space Travel AT&T1969Source:

https://en.wikipedia.org/wiki/Space_Travel_(video_game)
https://www.arcade-history.com/?n=space-travel&page=detail&id=266068***[media=youtube]rMCsKxx2VKc[/media]***Simulates travel within our solar system to scale in 2D (everything is on a flat galactic plane). Orbits of the planets and moons are limited to being circular and are not calculated themselves. But the mass and scale of every item and the distances are simulated. Scale is synchronized to time, so if you zoom out, time runs faster. This helps pass the time for interplanetary distances. In fact you can zoom out enough to reach Pluto in a few seconds. Nothing past the edge of our solar system is simulated; so don't venture out of site. The player's ship trajectory and speed is fully calculated using the gravity of the center of the closest strongest attractor. This makes landing on some moons very interesting. Phobos' mass is so tiny compared to Mars', you actually have to go beneath the surface of Phobos in order to make it's center the closest strongest attractor. While surface contact is calculated collision damage is not. Acceleration is fixed, but like everything else, is scaled to the display. So acceleration always remains the same when measured in pixels per second per sec second. Rather than rotate the ship, the universe was rotated around it, as far as the display. Coordinates can be displayed and are based on the center the closest strongest attractor. If there is any object to this game, it would be traveling to, and landing on, every planet.

Controls:
Trust forward
Thrust Backward
Yaw left
Yaw right
Scale display up
Scale display down

Trivia:
This was the game that UNIX was created to run. Literally, Ken Thompson invented UNIX to run this game. Thus it is the first UNIX application and the first UNIX game.

There was a charge for using the [gametag=multics]Multics time-sharing system[/gametag] on the [gametag=ge-645]GE-645[/gametag] that AT&T owned. AT&T employees were apparently allowed to use 'company money' to cover this cost. Good thing too, because in 1969 this game cost $50–$75 dollars (not cents) per play (about $275–$412 in today's economy). See it in your currency at [url=http://www.xe.com]XE.com[/url].
[Zerothis]
DEC PDP-1labelimagesubject
Star Control 2: Time Warp  ?2001 BeOSlabelminimizeminimize
Star Control II: The Ur-Quan Masters  Accolade (Toys for Bob)2002 Linuxlabelminimizeminimize
Tasty Planet Dingo Games2011Play as a tiny life form constructed of bacterium and other stuff; designed as a sentient spec to clean dirt from bathrooms. But, you can eat almost anything smaller than you (not just dirt) and eating makes you grow. There's initially no upper limit to your size but, colliding with anything you cannot eat will make you smaller in proportion to how hard it strikes. For instance, you cannot eat a speeding bullet or a laser beam (until these things are too small to be seen). Linuxlabelminimizesubject
Tempest in the Aether author? Linuxlabelminimizeminimize
The Ur-Quan Masters  ? (Toys for Bob)? Pandoralabelminimizeminimize
The Ur-Quan Masters  Toys for Bob2008 GP2Xlabelminimizeminimize
The Ur-Quan Masters  Interstellar Frungy League (Interstellar Frungy League;Toys For Bob)2002 Linuxlabelimageminimize
The Ur-Quan Masters  ?2002 BeOSlabelminimizeminimize
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