showing 1 - 50 of 504 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
(un)Lucky7 (Unlucky7) Asylum CreaturesTBAA game made to honor both the sci-fi and jPRG genres. Six prisoners and an android are offered freedom in exchange for their services as deep space explorers about a mysterious spacecraft. This game rewards both good and evil behavior. Linuxlabelminimizesubject
< /reality > Fancy Fish Games2016 Linuxlabelminimizeminimize
72 Hours With Olivia Felicia & Beverly2016 Linuxlabelminimizeminimize
999: Nine Hours, Nine Persons, Nine Doors  Aksys Games;Spike (Chunsoft)2009Re-published in the USA on September 27, 2012 as "Zero Escape: Nine Hours, Nine Persons, Nine Doors". Nintendo DSlabelimageminimize
A Simple Love Story spaceNote2013 Linuxlabelminimizeminimize
Advanced Dungeons & Dragons: Heroes of the Lance  Pony Canyon (FCI)1991This is an side scrolling RPG with action elements. Slow, action elements, such as running and jumping and sword fighting. This is a conversion, and I don't know the development history, so I will not venture to guess why's and hows of this game's creation. I will say there somewhere in the process, at least this version of the game was not handled well.
First off, the characters are in a 3D environment represented by 2D side scrolling. This is not usual, as most 2D side scrollers take place in a 2D world despite the occasional 3D effect or shifting planes. Characters travel through a series of hallways that either point north-south or east-west. This alone can be confusing, but this game complicates the problem by having inconsistent connection between the hallways. You can turn a corner into a new hallway but when to arrive there is a door, archway, or bridge behind you instead of a corner. To further complicate things, the layout of the hallways and interconnections have inconsistent topography. 'Parallel' hallways can be joined together by two or three perpendicular hallways of differing lengths. I made some maps and realized that hallways would have to bend and stretch to fit together and not all hallways would strictly line up with the 4 cardinal directions. Also, the viewing direction is sometimes reversed. So you are usually seeing the 'right' wall as a background but occasionally you see the 'left' without indication of the 'camera swap'. Adding insult is the nearly black and white environment. There's no excuse for an NES game published in 1990 to have such a poor color environment. Developers could have added shades of brown, and other dark colors, or at the very least a few more shades of grey like the computer version had. Rather than communicating a 3D world, the game ends up feeling like navigating a series of tubes. The developers tried to reproduce a 3D world with a side scrolling interface, but it fails IMO. Except for the 3D attempt, I get the impression that the developers set out to do the bare minimum to make this game. There are no noticeable subtle details.
SoundFX are not any better than you would expect from an Atari 7800 and there are few of them. The best when you character yells while falling, which isn't that impressive. The music is passable.
The game devotes a total of 19 words to the story or 29 if you get the good ending. This is only before and after the game, there is basically no in-game story. This is doubly bad because the characters have rich histories and are stars in the DragonLance setting and books. Apparently computer versions of this game included short descriptions of each character's history but they were cut from this conversion. This is triplex bad since RPGs are generally expected to come with more text than other games types. This one has less text than your average action/adventure games. Lost-in-translation to English doesn't apply here since the game was originally in English and was published in North America before the Japanese version (I'm tempted to count that as an innovation). Fortunately the in-game story has a surprise that allows a conclusion without the player succeeding. [spoiler=open;close]There is a teleport trap on the Disks of Mishakal. If you hesitate to quickly approach and take the disks, you will be teleported outside and the sealed dungeon.[/spoiler] Even though is it cruel to the player, its a great plot element. Well actually, most players will be enraged by this alternate surprise ending, but I like it. But, that's all you are gonna get for story unless you count 4 of the characters' unexplained refusal to share or drop their personal weapons (each weapon has its own history too, also absent from this version of the game). Not only is there no character development, they do not even benefit from stats improvement. The somewhat known D&D experience system (which many developers have adapted for thier own games) is here reduced to a system of scoring points.
The player is free to explore the current dungeon floor but cannot go back to a previous floor. Exploring is not that enjoyable because of the inconstant 2D/3D layout. But there are rewards of special weapons and items waiting in nooks and crannies. However, obtaining and using these items has very little effect on the difficulty of beating the game.
Stumbling through the game to learn it is the point here. So its frustrating. No in-game clues to explain where to go, what to look for, what each item does, or who to fight when. No in-game mapping of any kind. Making you own maps is problematic because of the 2D/3D inconstancies.
If you want to make complicated maps and learn everything by trial and error, then this game offers a good challenge. At least you have a save slot. This is also where this single player game gets its sole social aspect. That is in the sharing of information about the game. This game, more than most, begs for it if only to reduce player frustration.
The level of violence is mild. Especial compared to most games where the point is to kill enemies. Very few lives are required to be taken in order to progress and beat the game. Both endings require killing only the boss. This is particularly abnormal for a D&D game. Its actually faster and easier to avoid killing most minions. However, the young dragons are difficult to get past unless the player kills them. And the player can choose to direct the killing of minions indefinitely to accumulate score. Players are also awarded points for collecting items and treasures, of which there are a limited number. There are no other ways to score experience points, which is not in keeping with many other D&D games; and especially not paper D&D. Violent strikes are shown as tiny explosions which is comically absurd. When enemies die, their tissues vanish leaving their standing bones to turn to dust and dissipate. A odd phenomenon that is left unexplained. There is no bad language, no sexual themes, no gambling, and no addictive substances. Goldmoon wears a loincloth under her robes that provides antiquate coverage (she is a member of a barbarian tribe). The best ending attributes the character's success to "THE GODS" (the bad ending blames the player).
And finally, the only strategy the enemies in the game demonstrate is backing up when the player gets too close to them. The enemies in Kung Fu are smarter.
In conclusion, if you liked Faxanadu but considered it's level design to be too easy to understand, the overall design to be to complex, to fast, having too much action, too many smart enemies, and too many colors, then Heroes of the Lance might appeal to you. This game is unlikely to appeal to fans of RPG games, action games, platformers or D&D games.
Alien Shooter 2 - Reloaded Sigma Team2009Notable differences with the original are missing voice overs, the lack of separate weapon skills - you no longer need certain level on a weapon skill to use more powerful weapons - and the damage modifier has been merged with accuracy skill (formerly this was purely accuracy, now it's universal weapon skill, offering both increased accuracy and some damage improvements). This simplifies your weapon choices to economic issues. Implants no longer have intelligence requirement and you can only have one implant in use at any time, effectively making intelligence almost pointless (formerly lack of intelligence restricted more powerful implants from your use and you could have 3 implants total in use). Armor skill has been removed completely, allowing anyone to wear any armor they want. And then there's the additional missions (missions 8 and 9, a small town). And net ranking.***Alien Shooter 2 - Reloaded is a modified version of the Alien Shooter 2 game. We started working on it right after release of AS2, taking into account the players' wishes. Well, here's the list of what we've done:
1. Size of the full version installation file was reduced to 300 Mb, compared to 1Gb of the original Alien Shooter 2. Large installation file prevented users with slow connection from buying and downloading the game.
2. Player upgrade parameters simplified. Now you don't need to develop separate skills for each weapon type, so you'll be able to complete the game using all the weapon types featured in it.
3. Two new missions added. Now the game features 17 full levels.
4. New individual shooting mode added - Gun Stand. You will use powerful military equipment to eliminate advancing enemy troops. As the game goes on, you will upgrade your weapon in different ways, and the right choice will let you win the battle!
[Sigma Team]
Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
Aloners Sonnet0092014 Linuxlabelminimizeminimize
Alpha Protocol Sega (Obsidian Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz CPU
* 1 GB RAM
* GeForce 6800GT or Radeon 1300XT GPU
* 12 GB HD space***A MODERN DAY SPY RPG.

The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice.
As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton's abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.


* [b]Customizable Spy[/b] - Players continually develop their spy with advanced close-combat techniques, lethal marksmanship, the ability to wield ingenious spy gadgets, and much more.
* [b]Multiple Paths to Choose From[/b] - With no right or wrong decisions, players can constantly change the storyline based on the choices they make. Will they let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? Demanding decisions are challenging and many.
* [b]Revolutionary Interaction System[/b] - With the Alpha Protocol 'Ripple Effect' system, players can interact with allies and enemies in a variety of ways. Their choices will dynamically change the storyline and unlock new missions, weapons and alliances.
* [b]Complete Choice of Combat Style[/b] - An arsenal of weapons with a plethora of customizable add-ons allows players to create a personalized weapon load out for every mission. Cutting-edge technology, stealth maneuvers, ballistic explosives and more can be discovered and used!
* [b]No Time to Spare[/b] - Every decision and interaction in Alpha Protocol is made with a time-limit that steadily ebbs away. Players must think fast, act urgently, and then prepare for the consequences!
* [b]Real Modern-Day Setting[/b] - Players can live out real-world espionage within rich international settings such as Rome, Moscow, Taipei, and Saudi Arabia.
* [b]Developed by RPG Masterminds, Obsidian Entertainment[/b] - Founding Obsidian members have worked on RPG blockbusters including KOTOR II, Neverwinter Nights 2, Baldur's Gate, Planescape Torment, and Fallout.
Amnesia: The Dark Descent  Frictional Games;1C Company (Frictional Games;Snowball Studios)2010Un juego que supone el regreso de los verdaderos juegos de terror, donde tu protagonista es un individuo que tiene miedo hasta de la sombra de las moscas y donde normalmente la forma de salir de las situaciones compremetidas es huir, esconderse y rezar.

Para más información, ciertos youtubers lo tienen en un pedestal.

7 de 10***Latest version: 1.0.1 (as of 2010-09-22)***Snowball Studios handled Russian localization for 1C's release, nothing else.***[media=youtube]JEHPwAvrc_U[/media]
[Frictional Games]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.5 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

* 2 GB RAM
* GeForce 6 series or Radeon HD GPU***[i]The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.[/i]

Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

[i]You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.[/i]

Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

[i]A sound of dragging feet? Or is your mind playing tricks on you?[/i]

By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.

[i]Something emerges out of the darkness. It's approaching. Fast.[/i]

Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

Do you have what it takes to survive?
[Frictional Games]***2008-09-19 announced
2009-03-31 release date set to 2010Q2
2009-10-03 title finalized as [i]Amnesia: The Dark Descent[/i]

Working title: [i]Lux Tenebras[/i]
Working title: [i]Unknown[/i]
Angelique Tenkuu no Requiem  Koei1999 PSlabelimageminimize
Angelique Tenkuu no Requiem  NEC HE (Koei)1998 PC-FXlabelimageminimize
Angels That Kill Rising Sun Interactive2015The title seems to reference these noir movies, [i]Angels with Dirty Faces[/i] and [i]Kill Me Tomorrow[/i]. Linuxlabelminimizeminimize
Angels With Scaly Wings Radical Phi 2017 Windowslabelminimizeminimize
Anima Gate of Memories Badland Games (Anima Project)2016 Linuxlabelminimizeminimize
Anna Kalypso Media (Dreampainters)2012 Windowslabelimageminimize
Anna  Kalypso Media (Dreampainters)2013 Linuxlabelminimizeminimize
Anomaly 2 11 bit studios2013 Linuxlabelimageminimize
Anomaly 2 11 bit studios2013In the years following the invasion of Earth in 2018, the planet is overrun by alien machines. Humankind is on the verge of extinction. Banded together in huge convoys, they search the frozen tundra for food and supplies. Since the war, the roles have been reversed: now our species seems to be the Anomaly on a machine-controlled planet. Your convoy, Commander, is called Yukon.

Anomaly 2 is a real-time strategy game that takes the tower offense concept from Anomaly Warzone Earth to a new level. Maintaining the core concepts of the original – tactical planning and the on-field Commander to support troops in combat – Anomaly 2 introduces a number of important new features:

* Morph your troops into war mechs to discover the new face of strategy: each unit has a different mech form with various abilities to help you overcome specific combat situations.
* Engage in a multiplayer experience unique to Anomaly 2: tower defense vs. tower offense. Play as the towers and destroy the humans or lead the humans to annihilate the alien towers.
* Fight across a post-apocalyptic world in a new single-player campaign that offers a more intense strategy experience than the acclaimed original.
* Carve your own path to victory and create your ultimate battle squad. With over million tactical combinations to build your squad, your options in combat are nearly endless.
* Dive into a beautifully rendered world, thanks to the team’s new and improved visual engine:
* Experience alternative endings dependent upon your approach to enemy machines in the campaign.
Anomaly 2 11 bit studios2013 Mac OS Xlabelimageminimize
Anvil of Dawn New World Computing (DreamForge Intertainment)1995[b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
Ar tonelico  Banpresto;Nippon Ichi Software;505 Games (Gust)2006AR Tonelico takes place in the world of Sol Shell, a small world consisting of nothing more than a single floating tower set between a sea of clouds above and plasma below. The story centers on Laina Barselt, an eighteen-year-old whose father governs Platina, a town located in the top floors of the tower. Laina is uninterested in politics, and instead seeks adventure in the army. The game has multiple heroines of a species known as Ravateel, who use magic to sing songs about the world. However, these performances cause pain for the performer, so they only perform for loved ones. Ar tonelico mixes gameplay styles, with RPG exploration and turn-based battles. The key to winning is to make use of the singing ability of the heroines. Another gameplay system allows you to dive into the minds of the girls and learn about what she is thinking -- you can also change her costume and customize her skills. PS2labelimagesubject
ArmA II  505 Games (Bohemia Games)2009Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
Army of Tentacles  Stegalosaurus Game Development 2016 Windowslabelminimizeminimize
ArSoN  author2016 Windowslabelminimizeminimize
Backstage Pass sakevisual2014 Linuxlabelminimizeminimize
Bar Aldaúon Reem2012 Linuxlabelminimizeminimize
Bastard Bonds Bigfingers2016 Windowslabelminimizeminimize
Battlezone II: Combat Commander  Activision (Pandemic Studios)1999Latest version: 1.2 beta (as of ?)

Fan patches can be found here:***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 64 MB RAM
* 500 MB HD space

* Pentium III CPU***You are the Commander.

Once archenemies, the U.S. and Russia have abandoned their space race in the face of a greater common threat: impending alien attack. Uniting to form the elite International Space Defense Force, these world powers have recruited you to lead a planet-to-planet drive to crush the alien invasion...before total devastation is unleashed on the human race. The solar system is at war. Take Command.

Command a Battalion
Face the front lines in first-person, calling in airstrikes and commanding futuristic customisable vehicles, including tanks, walkers and hoverbikes.

Battle and Build
Plot and plan using the terrain to your advantage on five completely 3-D planets. Form massive armies, construct bases, build factories and deploy your defences across an alien solar syystem via a powerful interface.

Destroy Alien Scum
Take on morphing enemies with advanced tactics like choosing the correct weapon for a task, jumping, strafing and mine-laying. Instant action and strategy missions get you right into the solor or online battle fray.

Mix It Up in Multiplayer
Tackle multiplayer warfare, including Deathmatch and Cooperative mode where you'll split control of offence, defence and scrap collection.
[Box blurb]
Beholder Alawar Entertainment (Warm Lamp Games)2016 Windowslabelimageminimize
Beyond the Moon, Behind the Rain cloverfirefly2016 Linuxlabelminimizeminimize
Biko 2: Reversible Face  Illusion2000Stalker (!) simulation - released only in Japan.***Stalker simulation game completely done through 3D computer graphics. Multiple endings can result as romantic, sadistic, etc...all depending on your choices! H-scenes are rendered in both realtime 3D polygon and full motion 3D graphics, all with excellent voice and sound support. Windowslabelimageminimize
Bionic Heart Tycoon Games2009This is a proprietary game.
[Zerothis]***London, 2099. The earth isn't what it used to be anymore. Incredible climate changes have corrupted the weather, causing a permanent rain on most of the Earth's surface.

You play the role of Luke Black, a 36-year-old bio-informatic engineer. He is one of the lead programmers at Nanotech, a big nanotechnology research company.

But one night, his life is changed forever when he encounters Tanya. Who is she? What does she wants from Luke?

Purchase the full version to see all 24 different endings and explore all the possible paths! It's a truly dynamic adventure that will keep you entertained for hours.

The game is fully voiced and features beautiful manga art, brilliant dialogue and characters relationship that will change the final outcome of the game.

Please Note

The game contains mild language, violence and has sexual themes.

This game is intended for players age 14 and up.
Bionic Heart Tycoon Games2009 Windowslabelminimizeminimize
Bionic Heart Tycoon Games2009 Mac OS Xlabelminimizeminimize
Bionic Heart Winter Wolves (Tycoon Games;Winter Wolves)2012 Androidlabelminimizeminimize
Bionic Heart 2 Tycoon Games;Winter Wolves2016 Linuxlabelminimizeminimize
Bionic Heart 2 Tycoon Games;Winter Wolves2016 Mac OS Xlabelminimizeminimize
Bionic Heart 2 Tycoon Games;Winter Wolves2016 Windowslabelimageminimize
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. Multiplayer in BioShock 2 provides a rich prequel experience that expands the BioShock gameplay. Set during the fall of Rapture, players assume the role of Plasmid test subject in the underwater city that was first explored in the original BioShock. Players will need to use all the elements of the game's toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. X360labelimagesubject
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. Multiplayer in BioShock 2 provides a rich prequel experience that expands the BioShock gameplay. Set during the fall of Rapture, players assume the role of Plasmid test subject in the underwater city that was first explored in the original BioShock. Players will need to use all the elements of the game's toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. PS3labelimagesubject
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010 Mac OS Xlabelminimizeminimize
Bloodborne  SCE Japan Studio (FromSoftware)2015Introducing Bloodborne, the latest Action RPG from renowned Japanese developer FromSoftware, exclusively for the PlayStation®4 system. Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.

* A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.

* Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.

* A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation(R)4 system.
Brilliant Shadows - Part One of the Book of Gray Magic Ithaqua Labs2015 Linuxlabelminimizeminimize
Brilliant Shadows - Part One of the Book of Gray Magic Ithaqua Labs2015 Mac OS Xlabelminimizeminimize
Brilliant Shadows - Part One of the Book of Gray Magic Ithaqua Labs2015 Windowslabelimageminimize
Caesar's Travels Mirrorsoft1989 Amstrad CPClabelminimizeminimize
Caesar's Travels Mirrorsoft1985 ZX Spectrumlabelminimizeminimize
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