showing 11 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Ancient Legends 8 Bit Weapon2016 Apple II Elabelminimizeminimize
Atrinik Atrinik Developer Team2009Atrinik is a free open source Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire. All the content and code is released under GNU GPL.

Feature Highlights

* Guilds
* PvP arenas
* Many maps to explore, and quests to complete
* Player shops
* And a lot more!
* You can help out with the game development!
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Cardinal Quest II  Randomnine2015 Windowslabelminimizeminimize
Gnomes vs. Fairies Prismic StudiosTBA Linuxlabelminimizeminimize
Gorched author2020 Linuxlabelminimizeminimize
Holy Potatoes! A Weapon Shop?! Daylight Studios2015 Linuxlabelminimizeminimize
Knightmare  Konami1986Also available in Konami Game Collection Volume 1***
[48]***
[48]
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Mount & Blade: Warband  Paradox Interactive (TaleWorlds Entertainment)2010In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
Mount & Blade: Warband is the eagerly anticipated stand alone expansion pack for the game that brought medieval battlefields to life with its realistic mounted combat and detailed fighting system.

Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects
New models with greater detail and high-quality textures
Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege
A campaign allowing you to become the ruler of a faction and convince lords to become your vassals
The ability to upgrade your companions to vassals by granting them lands
The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery
Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low
Pick any projectile off the battlefield for use as additional munitions
New motion-captured combat animations
Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending
The ability to play multiplayer matches on random maps as well as hand-designed ones
Multiplayer equipment system: Earn money by fighting opponents or accomplishing goals
The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close
Spend gold on more powerful equipment, using a carefully balanced system that will make combat more exciting without giving too much of an advantage to the leading team***Comenzando con un personaje y aumentando tus fuerzas con el tiempo, a medio camino entre el RPG en cuanto a misiones, NPCs y equipamiento se refiere, y a la estrategia/acción en el sistema de batalla, tiene una fórmula de juego asequible pero entretenida y adictiva, sobretodo por el progreso constante de tu ejército y protagonista.

8 de 10

Si quieres probar un juego similar, busca "Feudalism 2" en Armor Games, es el mismo estilo de juego pero más simple y directo.
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Scorched Earth author1991An artillery game variant with 10 types of vehicles (tanks), many environmental factors, many defensive options, up to 10 computers and/or human players, and a massive number of types and variants of offensive weapons and items. Players earn currency by kill count to buy these gidgemits and gazmoes. The arms dealer has limited supply and uses a persistent economy (both optional). Players can sell anything back to the dealer, possibly to make a profit. Players earn interest on their capitol based the economy.

The environment can be annoying and hostile to all players. Gravity, wind, lightning strikes, earthquakes, landslides, even meteorites.

Two plain text files in the game's directory contain taunts and dying words. Users can translate or edit these files as they like. The economy and most other options can also be tweaked in this way.

Players take turns moving, activating defenses, tweaking vehicle options, and/or selecting a weapon/attack. Amongst the multitude of possibilities. Weapons are launched at a chosen speed and angle like most artillery games. Strategy is usually simple in artillery games. But all the additional gameplay elements here can interact in many, many ways so that strategy is a major element. Players can direct their vehicles to drive over or fall on top of others, to cause damage to both. The idea being the player causes more damage to their opponent than themselves, but this requires just the right terrain and conditions to favor the attacker. Damage can be caused to the pixel terrain for this and other purposes. Players can attempt to bury each other or themselves. Terrain protects but also limits attack options and even some defense options. Among defense options are several types of shields. Some are a force field that causes weapons to detonate. Others are 'soft' and absorb a percentage of damage. Another type is reflective so that a weapon bounces elsewhere, hopefully into another player or even back at the shooter. All these have pros, cons, and Achilles heals. The better a shield is, the worse it is for the defender if an opponent manages to fire [I] from inside [/I]. Another example, in the right conditions, a skillful shot can be fired so it skips across the bouncy shields of several opponents, depleting energy from all of them. Also, if the wind is right, a skilful bounced shot falls right back on the same opponent multiple times until the opponent's energy is entirely depleted. Everything except regular angle and speed attacks takes energy, especially defenses. Moving and some special weapons also take energy.

An alternative mode allows each player to merely plan their turn. When all players are finished, their orders are executed simultaneously.

Yet another play mode (in v1.5) isn't turn based. Up to 10 players play simultaneously. This is where Gravis Gamepad compatibility really helps. Any extra players beyond 4, for Gravis Gamepad, or 2 for PC joysticks, must share the keyboard.

To begin, the number and type of players are chosen. Options are set. Any of the extra options can be disabled so that even and ordinary artillery game with only one type of tank and infiweapon are used. The number of rounds is set. Each round ends when one player or none is left alive. Currency earned is then used to buy (and/or sell) weapons, defenses, and accessories. A new round begins until last round ends. Players are then shown their rank.

Later versions were written in Borland C++ and Turbo Assembler (author implied in documentation that free tools were used previously). Versions before 1.0 were freeware and lacked most of the features of the shareware version. Shareware versions had many featured removed that were available in the registered versions. Many revisions followed, up until the final 1.5. v1.5 was mostly nagware, having all features of the registered version except for the tri-turret tank. The registered version does come with a deluxe bound manual edition of the HTML documentation. The network/modem play was planned but never implemented.

There are way to many things to list here.***Originally freeware, turned shareware on 1991-06-20.
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Stendhal Arianne2005Are you looking for adventure? Want to fight for riches?
Develop yourself and your social standing? Meet new people?
Do you want to be part of a brave new world?

Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

So what are you waiting for?! A whole new world awaits...
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Stendhal ?? OS/2labelminimizeminimize
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