showing 9 games

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Kerbal Space Program  Squad;Take-Two Interactive (Squad)2015Tag notes.
Accepting a contract that gives an advance does not even suggest to the player that using that money elsewhere is always unethical and also nearly always illegal. In fact, there is no enforcement; cancellation, completion, or failure of the contract and modification of reputation, science points, and/or funds are the only rules. This makes embezzlement very easy and useful with no consequences (should the contract be fulfilled on time using replacement funds) to the game or the conscience of the protagonist or the actual player (unless the player knows about real embezzlement. Many children and some adults do not, or won't recognize when they are doing it in the game).


An extreme example of locationaldamage in the game would be having a only center connecting part of a rocket explode due to heat from reentry friction. The remaining two rocket parts could continue falling undamaged. They could each land safely if they each had antiquate parachutes or a functioning command module and fueled engine to land softly. The two parts could even reconnect into a sing craft if equipped with compatible docking ports (and if a skillful player could align them _during reentry_).
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Space Pirates and Zombies  MinMax Games2011Un juego de acción rápida y directa de naves, con toda una galaxia por explorar.
Destacable es lo fácil y rápido que es crear tus propias naves y la interfaz sencilla y eficaz que luce.
Lo malo del juego es que progresa muy lentamente.

Es un buen juego, especialmente en la parte de exploración y de combate.

6 de 10***At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.

Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.

As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.

Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:
* 33 ships to research, build, outfit and pilot.
* 70 unique components to discover and customize your fleet’s performance.
* Totally physics based combat system.
* Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
* Explore a persistent randomly generated galaxy containing hundreds of star systems.
* Freedom to explore the galaxy and take on challenges at your own pace.
* Aid, flee, or exploit the warring factions in each star system.
* The unique event system lets the player change the balance of power in any star system
* Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.
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Space Pirates and Zombies  MinMax Games2012 Linuxlabelminimizeminimize
Space Pirates and Zombies  MinMax Games2012 Mac OS Xlabelminimizeminimize
Space Pirates and Zombies 2  MinMax Games2017 Linuxlabelminimizeminimize
Star Ruler Blind Mind Studios2010Note that although the game avoids [url=/groups/info/flatspace]flat space[/url], it does not actually [url=/groups/info/3dstrategy]take benefit[/url] from this in any manner as everything is on the galactic plane, including planet orbits, unless you move them off it manually. You CAN move spacecraft and even planets (with proper technology) up and down and such from it, but it has no notable gameplay effect other than giving more rooms for large number of spacecraft to come into range of something simultaneously (any formation that forms a wall), and it makes escort formation much more impressive even if not much more efficient.***Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.

Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.

Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option.

Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.

Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!

Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with "out-of-the-box" developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!

A Masterpiece in Progress: As time wears on, new gameplay features, art, and GUI improvements will be added into the game through patches as time and money allows. Race Creation; Non-Player Factions; Terraforming; more Ship Sets; Deeper Diplomacy; Deep Planetary Invasion; these features and much, much more to come!

Key features:
* Vast, Procedurally Generated Galaxies
* Intricate Ship Design and Exciting Combat
* Unique Research System
* Easy to use interface, complex gameplay
* Engaging AI opponents
* Extensive modding support
* Multiplayer
* Original Soundtrack
* Much more to come!***[media=youtube]laf44lnrPww[/media]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 256 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* 2.5 GHz dual-core CPU
* 1 GB RAM
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Star Ruler 2 Blind Mind Studios (Blind Mind Studios;Glacicle)2014 Linuxlabelminimizeminimize
Star Ruler 2 Blind Mind Studios (Blind Mind Studios;Glacicle)2014 Windowslabelimageminimize
Star Ruler 2: Wake Of The Heralds  Blind Mind Studios (Blind Mind Studios;Glacicle)2016 Linuxlabelminimizeminimize
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