showing 17 games

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American History Lux My Game Company;Sillysoft Games (Sillysoft Games)2009This is a proprietary commercial game.
Sort of a deluxe risk clone. Divides specific regions more finely for battles specific to wars with American involvement.
[Zerothis]
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American History Lux Sillysoft Games2006 Mac OS Xlabelminimizeminimize
Nosferatu: Wrath of Malachi iGames Publishing;KISS Ltd (Idol FX)2003 Windowslabelimageminimize
Shadow Company: Left for Dead Interactive Magic;Ubi Soft (Sinister Games)1999 Windowslabelminimizeminimize
The Count Creative Computing1979 Exidy Sorcererlabelminimizeminimize
The Count  Adventure International1981 Apple II Elabelimageminimize
The Count  Commodore1985 C64labelimageminimize
The Count  Commodore1981VIC-1917 Cartridge VIC-20labelimageminimize
The Count  Software Exchange;Mad Hatter Software;Adventure International1979 TRS-80labelimageminimize
The Count  Adventure International (Mad Hatter Software)1979 Commodore PETlabelminimizeminimize
The Count  Adventure International1984 Electronlabelimageminimize
The Count  Texas Instruments1981 TI99labelimageminimize
The Count  Adventure International1984 Dragon32labelimageminimize
The Count  Adventure International1983 Tandy Cocolabelimageminimize
The Crimson Crown  Polarware1985 C64labelimageminimize
The Crimson Crown  Polarware;Penguin Software (Polarware)1985 Apple II Elabelimageminimize
Veil of Darkness SSI (Event Horizon Software)1993[b]difficulty[/b] - adjusts only combat difficulty which isn't the main point in this game, so you don't need to bother with it as much as with the real problems (puzzles).***Back in the days when I had the chance to try this I found the puzzles to be extremely difficult, but my English skills weren't up for much anything back then either, so it might be that was the only problem with it. The game had an unusually dark feel to it, but since I never got very far, I can't really tell much of it.

The story started with a plane crash though, where the player was stranded in some foggy valley with no way to contact the outside world and there was a small rural-ish village.

The gameplay was a mix between action and adventure (not action-adventure mind), with the interface being like that of an RPG game. It had mostly a slowish pace akin to some older RPGs and adventure games, with few but hard battles.
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