showing 14 games

namepublisher(developer)year arrow_downwarddescriptionplatform
Final Fantasy II  Square1988Very good RPG. Played this back when I was but a child. ^^ Up to now I still love it.***1player only
SQF-FY ファイナルファンタジーII/Final Fantasy II published 1988-12-17 by Square in Japan.
Final Fantasy II: Dark Shadow Over Palakia was going to be the title of the USA publishing.
MSRP: 6,500円

This is the second game in Square's popular Final Fantasy series. It was released only in Japan (the Japanese Final Fantasy IV was released as Final Fantasy II in the U.S.). The game emphasizes the storyline more than the first game: four young refugees from a conquered kingdom join a rebel movement in hopes of striking back at their oppressors. Players must engage in conversion collecting key words to ask key people about in order to advance the plot. Character's have identities and personalities unlike in FF1. This is emphasized by character portraits of all the player characters, the fact that there are many player characters that come and go as their role in the plot dictates, and the frequent use of player characters' names by NPC's. Familial relationships between characters are also frequently noted. The graphics aren't terribly advanced beyond FF1's, but the experience system was completely revamped. Instead of gaining EXP and levels, the heroes gain points in the abilities that they use. Attacking a lot increases strength. Getting hit a lot increases defense. Casting the Fire spell a lot increases the spell's power. Using an axe increase axe fighting ability. An interesting concept (usually reserved for computer RPGs), but one that makes for a difficult game (as long as the endemic exploits of this game's system are not utilized). A translation to English patch for the ROM is available.

This is the Final Fantasy volume that introduced Chocobos and Cid

[spoiler=show patch codes;hide code](work in progress)
A note about these codes. The algorithm of the experience system is designed to reach natural equilibrium through minor adjustments, not just for every stat but also their relations to each other. It is not a fault tolerate system and tampering may lead to large numbers in bad places (inn costs 65535 gil), large number rollovers (your 65535 HP just became 1 HP), and values froze at zero [b][i]permanently[/i][/b] (0 MP, you are no longer a magic user)
[list][*]$601C:XX Gil (0-255) FF=255
[*]$601D:XX Gil (256-65,280) combine with above FF+FF = 65535
[*]$601E:XX Gil (65,536-16,645,888) combine with above 98+96+7F= 9,999,999
[*]601F-605F ??? (plot state area? 64 bytes/codes, or 512 bits)
[*]$6060:&& Item Slot 00 | (&&item Chart) 00=Nothing 01=Ring 02=Canoe 03=Pass 04=Mithril 05=Ice Sled
[*]$6061:&& Item Slot 01 | 06=Goddess Bell 07=Egil Torch 08=Sun Flame 09=Pendant 0A=Egg 0B=White Mask
[*]$6062:&& Item Slot 02 | 0C=Black Mask 0D=Crystal Rod 0E=Hiryuu 0F=? 10=Potion 11=Antidote
[*]$6063:&& Item Slot 03 | 12=Gold Needle 13=Crucifix 14=Maid Kiss 15=Echo Screen 16=Eye Drop 17=Fenix Down
[*]$6064:&& Item Slot 04 | 18=Elixer 19=Ether 1A=X Potion 1B=Cottage 1C=Wind Flute 1D=Earth Drum
[*]$6065:&& Item Slot 05 | 1E=Garlic 1F=Unicorn Horn 20=Ice Wind 21=Elder IQ 22=Heart 23=Shoes
[*]$6066:&& Item Slot 06 | 24=Thread 25=Silent B 26=Egg Timer 27=Death God 28=Bacchus Drink 29=Dragon Bean
[*]$6067:&& Item Slot 07 | 2A=Valium 2B=Ice Scythe 2C=Fang 2D=Mirror 2E=Hellfire 2F=Phin
[*]$6068:&& Item Slot 08 | 30=Unarmed 31= Buckler Shield 32=Bronze Shield 33=Mithril Shield 34=Gold Shield 35=Ice Shield
[*]$6069:&& Item Slot 09 | 36=Flame Shield 37=Diamond Shield 38=Dragon Shield 39=Aegis Shield 3A=Knife 3B=Dagger
[*]$606A:&& Item Slot 0A | 3C=Mithril Dagger 3D=Gouche Dagger 3E=Orhacon Dagger 3F=Ripper Dagger 40=Catclaw Dagger
[*]$606B:&& Item Slot 0B | 41=Cane Staff 42=Mace Staff 43=Mithril Staff 44=Were Staff 45=Magic Staff 46=Power Staff
[*]$606C:&& Item Slot 0C | 47=Evil Staff 48=Greed Staff 49=Daimond Staff 4A=Javelin Spear 4B=Spear 4C=Mithril Spear
[*]$606D:&& Item Slot 0D | 4D=Trident Spear 4E=Demon Spear 4F=Flame Spear 50=Ice Spear 51=Bolt Spear 52=Holy Spear
[*]$606E:&& Item Slot 0E | 53=Broad Sword 54=Long Sword 55=Mithril Sword 56=Ancient Sword 57=Sleep Sword 58=Winged Sword
[*]$606F:&& Item Slot 0F | 59=Blood Sword 5A=Earth Sword 5B=Flame Sword 5C=Ice Sword 5D=Defense Sword 5E=Sun Sword
[*]$6070:&& Item Slot 10 | 5F=Excalibur Sword 60=Masmune Sword 61=Axe Axe 62=Battle Axe 63=Mithril Axe 64=Demon Axe
[*]$6071:&& Item Slot 11 | 65=Ogre Axe 66=Poison Axe 67=Rune Axe 68=Bow Bow 69=Long Bow 6A=Mithril Bow
[*]$6072:&& Item Slot 12 | 6B=Blind Bow 6C=Flame Bow 6D=Ice Bow 6E=Killer Bow 6F=Yoichi Bow 70=Leather Helm
[*]$6073:&& Item Slot 13 | 71=Bronze Helm 72=Mithril Helm 73=Giant Helm 74=Flame Helm 75=Diamond Helm 76=Genji Helm
[*]$6074:&& Item Slot 14 | 77=Spiral Helm 78=Goldpin Helm 79=Ribbon Helm 7A=Clothes 7B=Leather Armor 7C=Bronze Armor
[*]$6075:&& Item Slot 15 | 7D=Mithril Armor 7E=Gold Armor 7F=Knight Armor 80=Flame Armor 81=Ice Armor 82=Diamond Armor
[*]$6076:&& Item Slot 16 | 83=Dragon Armor 84=Genji Armor 85=Copper Armor 86=Silver Armor 87=Ruby Armor 88=Quartz Armor
[*]$6077:&& Item Slot 17 | 89=Diamond Armor II? 8A=White Robe Armor 8B=Black Robe Armor 8C=Power Armor 8D=Black Armor 8E=Leather Gloves
[*]$6078:&& Item Slot 18 | 8F=Bronze Gloves 90=Mithril Gloves 91=Thief Gloves 92=Giant Gloves 93=Ice Gloves 94=Diamond Gloves
[*]$6079:&& Item Slot 19 | 95=Genji Gloves 96=Defense Gloves 97=Power Gloves 98=Fire Book 99=Bolt Book 9A=Ice Book
[*]$607A:&& Item Slot 1A | 9B=Aero Book 9C=Drain Book 9D=Aspil Book 9E=Flare Book 9F=Sleep Book A0=Stone Book
[*]$607B:&& Item Slot 1B | A1=Stop Book A2=Charm Book A3=Blind Book A4=Curse Book A5=Toad Book A6=Break Book
[*]$607C:&& Item Slot 1C | A7=Death Book A8=Warp Book A9=Berserk Book AA=Haste Book AB=Aura Book AC=Cure Book
[*]$607D:&& Item Slot 1D | AD=Life Book AE=Peep Book AF=Heal Book B0=Barrier Book B1=Blink Book B2=Safe Book
[*]$607E:&& Item Slot 1E | B3=Shell Book B4=Wall Book B5=Dispel Book B6=Mini Book B7=Mute Book B8=Anti Book
[*]$607F:&& Item Slot 1F | B9=Fog Book BA=Slow Book BB=Change Book BC=Fear Book BD=Holy Book BE=Exit Book BF=Ultima Book
[*]$6080:XX Word Slot 0 | (XXword chart)
[*]$6081:XX Word Slot 1 | F1 = Wild Rose
[*]$6082:XX Word Slot 2 | F2 = Mithril
[*]$6083:XX Word Slot 3 | F3 = Warship
[*]$6084:XX Word Slot 4 | F4 = Parmekia
[*]$6085:XX Word Slot 5 | F5 = Airship
[*]$6086:XX Word Slot 6 | F6 = Goddess Bell
[*]$6087:XX Word Slot 7 | F7 = Sun Flame
[*]$6088:XX Word Slot 8 | F8 = Mysidia
[*]$6089:XX Word Slot 9 | F9 = Ultima
[*]$608A:XX Word Slot A | FA = Dragoon
[*]$608B:XX Word Slot B | FB = Hiryuu
[*]$608C:XX Word Slot C | FC = Whirlwind
[*]$608D:XX Word Slot D | FD = Jade
[*]$608E:XX Word Slot E | FE = Mask
[*]$608F:XX Word Slot F | FF = Ekume
[*]$6090-60FF ??? (111 byte/codes gap, 888 bits)
[*]Unknown use inventory/words: E8=Treasure.. E9=Trash EA=Exit EB=Gordon EC=Who will use it? ED=Princess EE=Dark Knight EF=Hilda F0=Emperor
[*]Player1|P2| P3 | P4 :value decription -----
[*]$6100|6140|6180|61C0:XX Player appears to be 00=Frioniel 01=Maria 02=Guy 03=Minwu 04=Josef/Joseph 05=Gordon/Gōdon 06=Leila/Reila/Layla 07=Ricard Highwind/Richādo Haiwindo/Gareth Richard 08=Lionheat/Leon 09=Holy Cross 0A=Ninja Frog 0B-FF = others.
[*]$6101|6141|6181|61C1:XX ?
[*]$6102|6142|6182|61C2:@@ Name, 1st Letter | (@@letter chart WIP) 80=0 81=1 82=2 83=3 84=4 85=5 86=6 87=7
[*]$6103|6143|6183|61C3:@@ Name, 2nd Letter | 88=8 89=9 8A=A 8B=B 8C=C 8D=D 8E=E 8F=F 90=G 91=H 92=I 93=J 94=K
[*]$6104|6144|6184|61C4:@@ Name, 3th Letter | 95=L 96=M 97=N 98=O 99=P 9A=Q 9B=R 9C=S 9D=T 9E=U 9F=V A0=W A1=X
[*]$6105|6145|6185|61C5:@@ Name, 4th Letter | A2=Y A3=Z A4=a A5=b A6=c A7=d A8=e A9=f AA=g AB=h AC=i AD=j AE=k
[*]$6106|6146|6186|61C6:@@ Name, 5th Letter | AF=l B0=m B1=n B2=o B3=p B4=q B5=r B6=s B7=t B8=u B9=v BA=w BB=x
[*]$6107|6147|6187|61C7:@@ Name, 6th Letter | BC=y BD=z BE=' BF=, C0=. C1=: C2=- C3=.. C4=! C5=? C6=%
[*]$6108|6148|6188|61C8:XX Freeze Curent HP (0-255) FF = 255
[*]$6109|6149|6189|61C9:XX Freeze Curent HP II (256-65280) combine with above 27+0F = 9999
[*]$610A|614A|618A|61CA:XX Max HP
[*]$610B|614B|618B|61CB:XX Max HP II
[*]$610C|614C|618C|61CC:XX MP
[*]$610D|614D|618D|61CD:XX MP II
[*]$610E|614E|618E|61CE:XX Max MP
[*]$610F|614F|618F|61CF:XX Max MP II
[*]$6110|6150|6190|61D0:XX ?
[*]$6111|6151|6191|61D1:XX ?
[*]$6112|6152|6192|61D2:XX ?
[*]$6113|6153|6193|61D3:XX ?
[*]$6114|6154|6194|61D4:XX ?
[*]$6115|6155|6195|61D5:XX ?
[*]$6116|6156|6196|61D6:XX Hit Level
[*]$6117|6157|6197|61D7:XX Hit%
[*]$6118|6158|6198|61D8:XX ?
[*]$6119|6159|6199|61D9:&& Head (seen &&item chart above)
[*]$611A|615A|619A|61DA:&& Body
[*]$611B|615B|619B|61DB:&& Arms
[*]$611C|615C|619C|61DC:&& Right Hand item
[*]$611D|615D|619D|61DD:&& Left Hand item
[*]$611E|615E|619E|61DE:&& Equiped Item 1
[*]$611F|615F|619F|61DF:&& Equiped Item 2
[*]$6120|6160|61A0|61E0:XX Power
[*]$6121|6161|61A1|61E1:XX Agility
[*]$6122|6162|61A2|61E2:XX Vitality
[*]$6123|6163|61A3|61E3:XX Intellegence
[*]$6124|6164|61A4|61E4:XX Soul
[*]$6125|6165|61A5|61E5:XX Magic Power
[*]$6126|6166|61A6|61E6:XX ?
[*]$6127|6167|61A7|61E7:XX ?
[*]$6128|6168|61A8|61E8:XX ?
[*]$6129|6169|61A9|61E9:XX ?
[*]$612A|616A|61AA|61EA:XX Evade Level
[*]$612B|616B|61AB|61EB:XX Evade%
[*]$612C|616C|61AC|61EC:XX Magic Defese Level
[*]$612D|616D|61AD|61ED:XX Magic Defese Base
[*]$612E|616E|61AE|61EE:XX ?
[*]$612F|616F|61AF|61EF:XX ?
[*]$6130|6170|61B0|61F0:PP Magic Slot 0 | (PPmagic chart)
[*]$6131|6171|61B1|61F1:PP Magic Slot 1 | C0=Fire Spell C1=Bolt Spell C2=Ice Spell
[*]$6132|6172|61B2|61F2:PP Magic Slot 2 | C3=Aero Spell C4=Drain Spell C5=Aspil Spell
[*]$6133|6173|61B3|61F3:PP Magic Slot 3 | C6=Flare Spell C7=Sleep Spell
[*]$6134|6174|61B4|61F4:PP Magic Slot 4 | C8=Stone Spell C9=Stop Spell CA=Charm Spell
[*]$6135|6175|61B5|61F5:PP Magic Slot 5 | CB=Blind Spell CC=Curse Spell CD=Toad Spell
[*]$6136|6176|61B6|61F6:PP Magic Slot 6 | CE=Break Spell CF=Death Spell
[*]$6137|6177|61B7|61F7:PP Magic Slot 7 | D0=Warp Spell D1=Berserk Spell D2=Haste Spell
[*]$6138|6178|61B8|61F8:PP Magic Slot 8 | D3=Aura Spell D4=Cure Spell D5=Life Spell
[*]$6139|6179|61B9|61F9:PP Magic Slot 9 | D6=Peep Spell D7=Heal Spell
[*]$613A|617A|61BA|61FA:PP Magic Slot A | D8=Barrier Spell D9=Blink Spell DA=Safe Spell
[*]$613B|617B|61BB|61FB:PP Magic Slot B | DB=Shell Spell DC=Wall Spell DD=Dispel Spell
[*]$613C|617C|61BC|61FC:PP Magic Slot C | DE=Mini Spell DF=Mute Spell
[*]$613D|617D|61BD|61FD:PP Magic Slot D | E0=Anti Spell E1=Fog Spell E2=Slow Spell
[*]$613E|617E|61BE|61FE:PP Magic Slot E | E3=Change Spell E4=Fear Spell E5=Holy Spell
[*]$613F|617F|61BF|61FF:PP Magic Slot F | E6=Exit Spell E7=Ultima Spell
[*]
[*]$6200|6240|6280|62C0:XX Unarmed Skill Level 00=1
[*]$6201|6241|6281|62C1:XX Unarmed Skill XP 63=99
[*]$6202|6242|6282|62C2:XX Shield Skill Level
[*]$6203|6243|6283|62C3:XX Shield Skill XP
[*]$6204|6244|6284|62C4:XX Dagger Skill Level
[*]$6205|6245|6285|62C5:XX Dagger Skill XP
[*]$6206|6246|6286|62C6:XX Mace/Staff Skill Level
[*]$6207|6247|6287|62C7:XX Mace/Staff Skill XP
[*]$6208|6248|6288|62C8:XX Spear Skill Level
[*]$6209|6249|6289|62C9:XX Spear Skill XP
[*]$620A|624A|628A|62CA:XX Sword Skill Level
[*]$620B|624B|628B|62CB:XX Sword Skill XP
[*]$620C|624C|628C|62CC:XX Axe Skill Level
[*]$620D|624D|628D|62CD:XX Axe Skill XP
[*]$620E|624E|628E|62CE:XX Bow Skill Level
[*]$620F|624F|628F|62CF:XX Bow Skill XP
[*]$6210|6250|6290|62D0:XX Magic 0 Skill Level 00=1
[*]$6211|6251|6291|62D1:XX Magic 0 Skill XP 63=99
[*]$6212|6252|6292|62D2:XX Magic 1 Skill Level
[*]$6213|6253|6293|62D3:XX Magic 1 Skill XP
[*]$6214|6254|6294|62D4:XX Magic 2 Skill Level
[*]$6215|6255|6295|62D5:XX Magic 2 Skill XP
[*]$6216|6256|6296|62D6:XX Magic 3 Skill Level
[*]$6217|6257|6297|62D7:XX Magic 3 Skill XP
[*]$6218|6258|6298|62D8:XX Magic 4 Skill Level
[*]$6219|6259|6299|62D9:XX Magic 4 Skill XP
[*]$621A|625A|629A|62DA:XX Magic 5 Skill Level
[*]$621B|625B|629B|62DB:XX Magic 5 Skill XP
[*]$621C|625C|629C|62DC:XX Magic 6 Skill Level
[*]$621D|625D|629D|62DD:XX Magic 6 Skill XP
[*]$621E|625E|629E|62DE:XX Magic 7 Skill Level
[*]$621F|625F|629F|62DF:XX Magic 7 Skill XP
[*]$6220|6260|62A0|62E0:XX Magic 8 Skill Level
[*]$6221|6261|62A1|62E1:XX Magic 8 Skill XP
[*]$6222|6262|62A2|62E2:XX Magic 9 Skill Level
[*]$6223|6263|62A3|62E3:XX Magic 9 Skill XP
[*]$6224|6264|62A4|62E4:XX Magic A Skill Level
[*]$6225|6265|62A5|62E5:XX Magic A Skill XP
[*]$6226|6266|62A6|62E6:XX Magic B Skill Level
[*]$6227|6267|62A7|62E7:XX Magic B Skill XP
[*]$6228|6268|62A8|62E8:XX Magic C Skill Level
[*]$6229|6269|62A9|62E9:XX Magic C Skill XP
[*]$622A|626A|62AA|62EA:XX Magic D Skill Level
[*]$622B|626B|62AB|62EB:XX Magic D Skill XP
[*]$622C|626C|62AC|62EC:XX Magic E Skill Level
[*]$622D|626D|62AD|62ED:XX Magic E Skill XP
[*]$622E|626E|62AE|62EE:XX Magic F Skill Level
[*]$622F|626F|62AF|62EF:XX Magic F Skill XP
[*]$6230|6270|62B0|62F0:XX ?
[*]$6231|6271|62B1|62F1:XX ?
[*]$6232|6272|62B2|62F2:XX ?
[*]$6233|6273|62B3|62F3:XX ?
[*]$6234|6274|62B4|62F4:XX ?
[*]$6235|6275|62B5|62F5:XX ?
[*]$6236|6276|62B6|62F6:XX ?
[*]$6237|6277|62B7|62F7:XX ?
[*]$6238|6278|62B8|62F8:XX ?
[*]$6239|6279|62B9|62F9:XX ?
[*]$623A|627A|62BA|62FA:XX ?
[*]$623B|627B|62BB|62FB:XX ?
[*]$623C|627C|62BC|62FC:XX ?
[*]$623D|627D|62BD|62FD:XX ?
[*]$623E|627E|62BE|62FE:XX ?
[*]$623F|627F|62BF|62FF:XX ?

[*]$7DE2:XX Freeze Player 3's Current status 00=default 01=? 02=Dark 04=Poison 08=Cursed 10=Dumb 20=Frog 40=Stone 80=Dead (add values for multiple effects, ie: 28=Cursed+Frog)
[*]$7DE3:XX Freeze Player 3's Current status II 00=default 01=? 02=Tired? 04=Poison? 08=Sleep 10=Mute 20=Mini 40=Hold 80=Confused (can be used simultaneously with above code)
[*]$7DE4:FF Freeze Player 3's Current HP at 255 (256 or more damage will still kill you)
[*]$7DE5:01 Freeze Player 3's Current HP, modifier 256-65280. 0x27/39 here and 0x0F/15 above = 9999[/list][/spoiler]
[Zerothis]***Sequel of the successful Final Fantasy. It has a really good storyline and a new system where you have to improve abilities/skills by using them, instead of gaining XP and levels in the traditional way. Still a good RPG, but I really didn't like the way the skill system seduced you to find ways to make leveling up easier by e.g. hitting your own party members. It somehow ruined the whole pace of the game.
NESlabelimagesubject
SpellJammer: Pirates of Realmspace SSI;Softgold (Cybertech Systems;SSI)1992Published 1992-01-01 in North America
Published in Germany
Comes on five 3½ inch disks.

The player is a captain and commands a crew. They deliver people and supplies from planet to planet, guard shipping lanes, and fight pirates via mission based gameplay. In addition to this open ended gameplay, the player can earn reputation points to gain access to plot advancing scenes and missions. A bit different for the Gold Box games, is a 3D view used during real-time combat and space flight. Ships are armed with catapults and ballistas. Crews can also board each other's ships for turn based combat that's familiar to Gold Box. During turn based combat, The player has full control of the officers but multitudes of crew are commanded actually operated by the game's AI under the captain's orders. Explorations are limited to the local crystal sphere.

Player Classes:[list]
[*]Cleric
[*]Fighter
[*]Paladin
[*]Ranger
[*]Mage
[*]Thieve[/list]

Player Races:[list]
[*]Human
[*]Halfling
[*]Half-Elf
[*]Gnome
[*]Elf
[*]Dwarf[/list]

[b]Requirements[/b]:
386/33z+, DOS 4.0–6.22, 640 KB RAM, '3½ inch drive, VGA, keyboard, optional mouse. Adlib, PC Speaker, Roland MT-32 (and LAPC-I), Sound Blaster, Sound Blaster Pro, and/or Thunderboard sound cards and compatibles are supported.

Test of navigator skills: Ships have warning system to prevent the navigator from plotting a course into a crystal sphere that complete surrounds the local system. A good navigator can do it anyway, resulting in destruction of the ship and death of everyone on board.
Ultimate test of navigator skills: The warning is extra vigilant about collisions with a sun. The best navigators can successfully plot and carry out this fiery death.

The physics of spelljamming allow for some unique tactics. A spelljammer equipped object carries a surrounding air bubble. If a ship's bubble is dangerously stale or thin, it can pass close to another ship and their air bubbles will mingle. Note that stale air tends to sink to the bottom of the bubble, a carefully planned pass can raise the air quality of one ship while simultaneously poisoning the air of the other one.

Al Escudero had been assigned the project of doing a space battler for SSI. Escudero designed the '3D extensions' for the Gold Box Engine which was basically just draw a different still map for each frame, populating it with sprites, and individually scaling everything based on viewing angle and distance. After a couple of months, upper management at SSI decided to kill the project. But, another 2 months would go by before the message worked its way from upper management through all the in between management levels and finally got to Escudero. Not wanting to waste the time and effort, management decided they could make use of one of the obscure D&D licenses in their inventory, SpellJammer. Most graphics in the game are digitized photos since everything had to be viewable from many different angles (too much to hand draw or code). A color digitizing system was too expensive so the photos were taken in black & white with RGB filters then the three images were combined in the graphics editor (this produced better images than most color systems anyway) The video, photo's and hand drawing art were digitized on an Amiga, then edited on a PC, (then transfered back to an Amiga for the Amiga version.) Models were custom built for one ship. The custom model approach was abandoned when it was determined that the eventual cost would be more than the game's expected profit. People from the Society for Creative Anachronism posed in their own costumes. The other human models were friends of Escudero. Many objects were gathered from quick and easy sources, such as asteroids from Escudero's back yard. All the graphic primitives which were written in x86 assembler, everything else was done in C. The videos are a series of compressed pictures that are decompressed with an assembly routine. Mark McGough and Peter Grisdale were computer programmers and had all the equipment to do the music. They worked in exchange for being listed in the credits and a copy of the finished game. Escudero programmed most of the game in his kitchen. But he rented a small office to impress SSI when they came to visit. (He would eventually rent the whole floor of that building and run a successful MUD that was eventually swallowed by the gaping maw of the abyss known as Electronic Arts). The final product shipped with a bug (stemming from a standard C library, not Cybertech's code) that apparently only triggered on SSI's PC computers (not other PCs or Amigas). Most later units don't have the bug.
[Zerothis]
MS-DOSlabelimagesubject
SpellJammer: Pirates of Realmspace SSI1993The player is a captain and commands a crew. They deliver people and supplies from planet to planet, guard shipping lanes, and fight pirates via mission based gameplay. In addition to this open ended gameplay, the player can earn reputation points to gain access to plot advancing scenes and missions. A bit different for the Gold Box games, is a 3D view used during real-time combat and space flight. Ships are armed with catapults and ballistas. Crews can also board each other's ships for turn based that's familiar to Gold Box. Durring turn based combat, The player has full control of the officers but multitudes of crew are commanded actually operated by the game's AI under the captain's orders. Explorations are limited to the local crystal sphere.

Player Classes:[list][*]Cleric
[*]Fighter
[*]Paladin
[*]Ranger
[*]Mage
[*]Thief[/list]

Test of navigator skills. Ships have warning system to prevent the navigator from plotting a course into a crystal sphere that complete surrounds the local system. A good navigator can do it anyway, resulting in destruction of the ship and death of everyone on board.
Ultimate test of navigator skills. The warning is extra vigilant about collisions with a sun. The best navigators can successfully plot and carry out this fiery death.

Al Escudero had been assigned the project of doing a space battler for SSI. Escudero designed the '3D extensions' for the Gold Box Engine which was basically just draw a different still map for each frame, populating it with sprites, and individually scaling everything based on viewing angle and distance. After a couple of months, upper management at SSI decided to kill the project. But, another 2 months would go by before the message worked its way from upper management through all the in between management levels and finally got to Escudero. Not wanting to waste the time and effort, management decided they could make use of one of the obscure D&D licenses in their inventory, SpellJammer. Most graphics in the game are digitized photos since everything had to be viewable from many different angles (too much to hand draw or code). A color digitizing system was too expensive so the photos were taken in black & white with RGB filters then the three images were combined in the graphics editor (this produced better images than most color systems anyway) The video, photo's and hand drawing art were digitized on an Amiga, then edited on a PC, then transfered back to an Amiga. Models were custom built for one ship. The custom model approach was abandoned when it was determined that the eventual cost would be more than the game's expected profit. People from the Society for Creative Anachronism posed in their own costumes. The other human models were friends of Escudero. Many objects were gathered from quick and easy sources, such as asteroids from Escudero's back yard. All the graphic primitives which were written in x86 assembler, everything else was done in C. The videos are a series of compressed pictures that are decompressed with an assembly routine. Mark McGough and Peter Grisdale were computer programmers and had all the equipment to do the music. They worked in exchange for being listed in the credits and a copy of the finished game. Escudero programmed most of the game in his kitchen. But he rented a small office to impress SSI when they came to visit. (He would eventually rent the whole floor of that building and run a successful MUD that was eventually swallowed by the gaping maw of the abyss known as Electronic Arts). The final product shipped with a bug (stemming from a standard C library, not Cybertech's code) that apparently only triggered on SSI's PC computers (not other PCs or Amigas). Most later units don't have the bug.
[spoiler= ; ]hidden text[/spoiler]
[Zerothis]
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Skies of Arcadia  Sega (Overworks)2000Imagine a world where people live on islands, float through the air and use masterfully engineered sky-ships to travel from place to place. Follow the adventures of the young hero Vyse as he journeys through uncharted skies to discover new continents and explore mystical ruins. Accompanied by Aika and Fina, he will wage battles against savage monsters, evil pirates, and a powerful enemy nation. Skies of Arcadia delivers a brilliantly animated cast of characters, monsters and villains, along with astounding 3-D graphic environments and a wonderfully scripted story line.***In this strategic RPG game you'll take to the air and take part in an epic journey. You play as Vyse, a clever young pirate who must lead a party of characters on various adventures. Giant airships will not only be your means of travel, but also a good source of the combat. Exploration is key if you want to get far in the game and that will mean interacting with various characters and completing various tasks. Any fans of the Phantasy Star series should take note that this is the same team behind those!
[R2D2-A]
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Skies of Arcadia Legends  Sega (Overworks)2002Grasp the wheel of your airship and prepare to embark on an adventure of legendary proportions. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and a mysterious girl named Fina, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to vanquish the empire from every corner of the map. Along the way, you'll wage battles against savage monsters and evil Pirates as you make a name for yourself on land and in the sky. For the first time you can experience the complete story of the critically acclaimed RPG, with hours of new gameplay containing additional background stories for key characters. Interact with a brilliantly animated cast of characters, monsters, and villains, explore astounding environments, and unravel a dramatic and twisting story line. Skies of Arcadia Legends envelops you in an experience unlike any other. GameCubelabelimagesubject
Final Fantasy Origins Square2003Final Fantasy Origins takes players back to the beginnings of the Final Fantasy series. This inspiring collection of Final Fantasy and Final Fantasy II features thrilling new enhancements for the PlayStation game console.***'Final Fantasy Origins' was released outside of Japan and contained Final Fantasy I & II.
[cjlee001]
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Rogue Galaxy  Sony (Level-5)2005Released on January 2007 in the USA. Released on September 2007 in Europa.
Rogue Galaxy Director's Cut released on March 2007 in Japan.
The European version of the game is adapted from the Director's Cut japanese version.***Jaster dreams of exploring the galaxy. In a sudden turn of fate, he is recruited into a band of space pirates in a race to find a legendary planet that holds the key to the greatest treasures. He will go on to to explore the galaxy and face countless battles in an adventure of a lifetime.
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The Legend of Spyro: The Eternal Night Sierra Entertainment (Krome Studios)2007[b]ai cheat[/b] - makes using the lock-on and dodge functionality pointless as the mobs insta turn with your dodge and their attack along with them (or at least the Executioner does so).
[b]sequence-turret[/b] - no turret is controlled, but spyro's controls are locked in a manner that's near identical to turret missions in other games.***Product code: [code]SLES-54815[/code]
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The Legend of Spyro: The Eternal Night Sierra Entertainment (Krome Studios)2007 Wiilabelimageminimize
King's Bounty: The Legend  1C Company;Atari;Paradox Interactive (Katauri Interactive)2008King's Bounty: The Legend is an adventure game with tactical turn-based battles and role-playing elements. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats.

Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures.***Una gran mezcla de estrategia y combate por turnos, al estilo de Might and Magic.
Las partidas pueden alargarse muuuucho...

8 de 10***2008-04-?? as boxed by 1C???
2008-09-23 as boxed by Paradox
2009-04-30 on Steam, by Paradox Interactive (lang: eng)
2009-05-01 -"- in Europe?***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* GeForce 6800 or Radeon X800 GPU
* 5.5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon 64 3200+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 7900 or Radeon X1900 GPU
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Nostalgia  Tecmo;Ignition Entertainment (Tecmo;Red;Matrix Software)2008ノスタルジオ literally reads [code]nosutarujio[/code], which is not transliteration of 'nostalgia' (ノスタルジア) but close to it.

Nostalgeo is used in the Japanese website's URL as the proper reading of it, Wikipedia uses a more sensible -io ending, but they're less authoritative on the issue. Since the only difference is the last letter (a replaced with o), the -io reading seems to be the correct one despite this.***Set in an alternate-reality version of 19th-century Earth, Nostalgia casts you as Eddie, a headstrong Londoner who amasses a group of memorable companions to traverse the world in his steampunk-inspired zeppelin. As you navigate the open skies, you'll explore mysterious foreign locales, slay all manner of fantastical enemies, complete a variety of thrilling quests, and ultimately, save the world from unfathomable evil.
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Allods Online  Nival Online;Gala Networks Europe (Astrum Nival)2009Personally I hate the fact that parties are only formed for mobs that require about 10 or so people to work together ("raid") to defeat. Besides that, parties don't seem to be formed and everyone is soloing. If parties were formed more readily (and actually needed by more than the support classes, such as the healer), I might consider this a good game, but woe, it does not. There's a high variety in the available classes, but the annoyingly non-existant need to work together like in some other MMOs just makes this a very boring single-player experience.

Of course, I don't know about high level stuff since leveling up there on solo takes a looong time. Fact which has escaped me for quite some time, since partying would speed this up, but no-one wants to form parties.***Open beta starts on 2010-02-16.***2009-10-01 Open Beta starts in Russia***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium III CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce FX 5200 or Radeon 9600 GPU
* 800x600 display
* 4 GB HD space

[b]Recommended:[/b]
* 2 GHz Core 2 Duo or Athlon X2
* 1 GB RAM
* 256 MB VRAM
* GeForce 7600 or Radeon X1600 GPU
* 1024x768 display
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Windforge Snowed In Studios2014 Windowslabelimageminimize
80 Days Inkle Studios2015 Windowslabelimageminimize
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