showing 1 - 50 of 68 gameschevron_leftchevron_right

name arrow_downwardpublisher(developer)yeardescriptionplatform
19XX: The War Against Destiny Capcom199619XX: The War Against Destiny is a 2D vertical scrolling shooter game taking place against a fictional background, unlike the preceding installments of the series, which used a World War II setting.

The game offers three planes to choose from - Lightning, Mosquito and Shinden. Each aircraft has it's own statistics and special weapon. As usual, there are upgrades and a supply of bombs. The bombs can be charged up for more powerful effects.

Another familiar element are boss battles at the end of stages, where a particularly strong enemy must be defeated to advance.
[Moby Games]***
[27]
Arcadelabelimagesubject
Alien Carnage  Apogee (Interactive Binary Illusions;SubZero Software)1993Earth is on the verge of a takeover by aliens intent on turning humans into mindless slave zombies, who can be used in their conquest of the universe. Harry's called into action to Space Station Liberty and given orders to penetrate the alien ship which has burrowed itself under a high-rise city.

In addition to the flamethrower, Harry can use weapon dispensers, giving him access to weapons like the photon cannon, guided missiles, grenades, shields, micro nukes, and the very powerful Omega bomb. It's an arsenal that will have the aliens shakin' in their slimy shoes.
[3D Realms.com]***1993-10-10 Halloween Harry released
1994-11-02 Alien Carnage v1.0 released -- episodes 1 and 3 were switched, otherwise identical to Halloween Harry v1.2
2007-05-24 released as freeware. Rights held by John Passfield. ([url]http://www.3drealms.com/news/2007/05/alien_carnage_freeware.html[/url])

Halloween Harry was the name of the shareware version of this game, but it was changed to Alien Carnage for the commercial version in hopes of getting better sales, but [game=#19653]Doom[/game] was likely the reason for the poor sales. Shareware version included the first episode as usual.***[b]Minimum:[/b]
* 286 CPU
* 517 kB conventional memory
* 7 MB HD space

[b]Recommended:[/b]
* 386 CPU
* Soundblaster-compatible soundcard
MS-DOSlabelimagesubject
Alien Storm  Sega (Team Shinobi)1991[media=youtube]https://youtu.be/-KdHRyHNbDM[/media]***
[100]***
[22]***Score shown on Mega Force #27 (Apr. 1994)
[26]***
[64]***
[63]***
[52]***Included in Sega Mega Drive Classic Collection (Steam version)***Kind of interesting game for its enemies and the way to deal with them, but repetitive when there aren't new enemies to surprise you.

5 de 10***
[37]***
[32]***
[29]***
[27]***Also included in Mega Games 6 Vol. 2 (aka M6 Vol. 2, or Six Pack in Germany), released in Europe in 1995 and published by Sega, rated ELSPA-3, that included [game=#10455]World Cup Italia '90[/game], [game=#10298]Super Hang-On[/game], [game=#10306]Super Monaco GP[/game], [game=#9667]Columns[/game], [game=#9533]Alien Storm[/game] and [game=#10313]Super Thunder Blade[/game].

Also included in Mega Games 3, released in Europe in 1993 and published by Sega, that included [game=#10306]Super Monaco GP[/game], [game=#9533]Alien Storm[/game] and [game=#10313]Super Thunder Blade[/game].***Team Shinobi (Sega AM7) was responsible only for porting, not the original game.***Shape-shifting aliens have infiltrated the city, creating chaos and panic! Fortunately, a trio of heroes called the Alien Busters has agreed to wipe out the invading creatures. The members of the team wield their own special attacks, and they unload a world of hurt on the Martian menaces from the city streets to the mother ship. Gordon, a tough guy with a bazooka, has a special gunship attack, while Karla has a flamethrower for alien crisping, though she prefers to use her special ballistic-missile attack. Finally, Slammer the robot can self-destruct at will and attacks the intruders with an electric whip and other devices. Take the aliens by storm and save your city.***One word: blastathon. Oh and you can play as a cute girlie.
Mega Drivelabelimagesubject
Asuka & Asuka Taito1988 Arcadelabelimageminimize
Bakuretsu Breaker  Kaneko1992 Arcadelabelimageminimize
Batsugun Toaplan1993Character based shoot'em-up over strange organic terrain, this is the last game finished by Toaplan, and the first with an ending without having to play through the game twice. Arcadelabelimageminimize
Big Challenge!: Dogfight Spirit  Jaleco1988 Famicom Disk Systemlabelimageminimize
Crimzon Clover WORLD IGNITION Degica (YOTSUBANE;Adventure Planning Service )2014 Windowslabelminimizeminimize
Cyvern: The Dragon Weapons Kaneko1998 Arcadelabelimageminimize
DarkSide  Stardock (Pi Eye Games)2008Death allows player to restart the mission with full health, but all weapon powerups are lost and smart bombs reset to 3.***[b]Minimum:[/b]
* Windows XP or Vista
* 450 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* 40 MB HD space
Windowslabelimageminimize
Dropzone Acclaim Entertainment (Awesome Developments)1999 GBClabelimageminimize
Final Star Force Tecmo1992 Arcadelabelimageminimize
Fire Barrel  Irem1993 Arcadelabelimageminimize
Fire Hawk  ESD2001 Arcadelabelimageminimize
Fire Shark  Toaplan1989The sequel to Flying Shark, using the upgraded hardware (also used by [game=Truxton]Truxton[/game], [game=Zero Wing]Zero Wing[/game], [game=Hellfire]Hellfire[/game], [game=Out Zone]Out Zone[/game] etc). Arcadelabelimageminimize
Fire Shark  Toaplan;DreamWorks (Toaplan)1990Communications lines are cut. Military Bases destroyed. All is lost, when... from out of the smokey haze, a phantom biplane emerges. The people watch in awed amazement as a gleaming 'Fire Shark' flies dead-on toward the enemies. Inside, the ghostly aviator begins his assault against those who threaten Earth - his home from another time and place. You are 'FIRE SHARK!". Within your control is the awesome power of air-to-ground/air-to-air missiles, rapid-fire machine guns, free-falling bombs and high-tech lasers. Only your skill can safeguard the destiny of millions. Defeat the enemy forces and accept your place of honor. Die, and the world dies with you.***
[22]***
[69]***Score shown on Mega Force #27 (Apr. 1994)
[26]***
[63]***Reviewed as Flying Shark.
[37]***
[29]***
[27]
Mega Drivelabelimagesubject
Flying Shark  Taito (Toaplan)1987One of the best 1942-style shoot'em-ups out there. Arcadelabelimageminimize
Gang Busters  Konami1988 Arcadelabelimageminimize
Gatling Gears Electronic Arts (Vanguard Entertainment)2011When the Empire begins its reign of destruction in a thirst for natural resources, it’s up to Max Brawley, a retired Gatling Gear pilot, to stop them. Together with his niece and his trusty Gatling Gear unit he must fight his way to the heart of the Empire and eliminate the destruction at its source.

Key Features:
* Fight the Empire with a Friend - Battle evil with a friend by your side or online through an in-depth campaign spanning multiple environments and enemies. See who can last the longest against wave after wave of enemies in "Survival Mode."
* Take On Epic Bosses - Blast your way through six incredibly challenging boss battles against enemies several times your size.
* Shoot Everything In Sight - Destroy the hordes of enemies that stand in your way in intense action gameplay across six unique environments. Lay waste to buildings and trees as you push forward on a journey of revenge and SHOOT EVERYTHING IN SIGHT!
* Pick-Up-And-Play Destruction - Easy twin-stick, pick-up-and-play controls get you right into the game and blowing things to smithereens, but complex nuances let you hone your skills and keep you coming back for more.
Windowslabelimagesubject
Kyūkyoku Tiger  Taito (A.I)1989
[33]***
[49]***
[62]***
[1]***
[52]***A great shoot'm up for the PC-Engine and another reason why the PC-Engine was so popular amongst fans of this genre. Great playability and smooth action. Quite difficult though. The game is not very forgiving when it comes to mistakes.
PC Enginelabelimageminimize
Kyukyoku Tiger II  Taito1995 Arcadelabelimageminimize
Kyuukyoku Tiger  Kaneko (Inter State)1993 X68000labelimageminimize
Kyuukyoku Tiger  Ving1994 FM Townslabelimageminimize
Marauder Hewson (Arcanum Software Developments)1988 C64labelimageminimize
Marauder Hewson (Arcanum Software Developments;Casey Bee Games)1988 ZX Spectrumlabelimageminimize
Marauder Hewson (Arcanum Software Developments)1988 Amstrad CPClabelimageminimize
Might and Magic VI: The Mandate of Heaven  3DO (New World Computing)1998From official site:
"The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven - the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call?
From the depths of the deepest dungeons, to the intrigues of the royal court, you will lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3D graphics engine and a sophisticated non-linear adventure system, Might and Magic VI® - The Mandate of Heaven brings to life the most fantastic, engrossing, and intense role-playing experience ever created."
Windowslabelimageminimize
Plus Alpha Jaleco1989 Arcadelabelimageminimize
Raiden Seibu Kaihatsu1990The Future Rides On This Flight
A flash of hope fills the sky as RAI DEN thunders into combat against the aliens. It's all or nothing in this exciting fight in flight for Earth's survival!
- Challenging one or simultaneous two-player action
- Excitement builds through eight stages of combat to the final confrontation against the alien command battleship
- Hidden power-up items increase fighting power and arsenal with more bullets, lasers, missiles and bombs
- Intense graphics and special effects engage players in the action
- Second player buy-in at any time
- Game continuation mode
Arcadelabelimagesubject
Raiden Acer (Imagitec Design)1994 MS-DOSlabelimageminimize
Raiden  Imagitec Design1993Mother Earth has fallen to deranged aliens. Now, as pilot of the Raiden Supersonic Attack Fighter, you must rip through enemy lines and mount a daring counterattack...in Raiden, the ultimate arcade game conversion. Showcasing the Atari Jaguar's 64-bit capabilities, Raiden enhances the vertical-shooter excitement of an all-time arcade favorite with brilliant sounds and exceptional speed and motion.***
[22]***US version
[29]
Jaguarlabelimagesubject
Raiden  Hudson (Hudson Soft)1991
[22]***
[32]***
[37]***
[29]***Labelled as a "Raiden Trad for CoreGrafx" review, but according to the screenshots, I think that the review is about this game.
[27]
PC Enginelabelimageminimize
Raiden  Telegames (Fabtek)1997Originally a prototype for Atari, it was eventually commercially released by Telegames. Lynxlabelimageminimize
Raiden DX Seibu Kaihatsu;Hamster (Seibu Kaihatsu)1997Vertical scrolling arcade shooter in the popular X-Dee [lightning] is a faithful reproduction of PS appeared. Structure and different stages of the game is "practice" "Elementary" "Intermediate" can be free to choose three courses. The stage and are sprinkled with mystery Bonasuficha a number of factors including doing well is full. PSlabelimagesubject
Raiden DX Seibu Kaihatsu;Fabtek1994 Arcadelabelimageminimize
Raiden Fighters 2 Seibu Kaihatsu19974 years pass since the defeat of the Dictator's Army. However, the remnant guerrillas gathering under Dictator make a new nation and start attacks on our forces.
The new government force musters the previous fighter-bomber troops and orders a special mission using the newest weapons.
If you succeed this mission, it certainly the government army. Demanding missions shall be called operation 'HELL DIVE' afterwards.....
[official description]***If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Raiden Fighters 2 is to Raiden Fighters as Raiden II is to the original Raiden. Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substantially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. There is much more action in RF2, with the enemies coming at you with sheer velocity and shooting countless bullets. In Raiden Fighters 2, there are many different fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes.

Power-up schemes and general gameplay remains the same as in the first Raiden Fighters. Each fighter still has two weapons, a Missile weapon and a Laser weapon. One change made in RF2 from RF is the added ability to fly over enemies. Colliding with an enemy will not kill you. Not every fighter has this ability, and the Raiden mk-II is one of them. The most notable addition to RF2 is what is known as the Hybrid Attack. To perform this maneuver, both players have to charge their weapons and release them. While both ships are unleashing their charged specials, they must immediately touch each other. Then, both ships will unleash a massive energy beam. During this time, both players become invincible and cannot move. This Hybrid Attack puts the Beast Arrow and Eraser's Charged Laser to shame. It can cut through even those large planes quickly.

There are also more secrets in RF2, like the six Micluses in the Violet Head Train Boss Level alone. The 'Destroyed at a Time' bonuses, which were quite rare in the first Raiden Fighters, are now as common as the medals. Destroying pairs of anything on the screen within one second will almost always give you a Destroyed at a Time bonus, worth 100,000 points. You can easily obtain a score of 100 million by uncovering all of the secrets.

You can also get slaves, which are small fighter drones that will increase your fire power. Each fighter will come with its own unique slaves that vary in speed and power. Depending on the number of lives and bombs you have, your slaves will get into different formations that change the way they shoot. There are three different types of medals that will appear based on the number of slaves you have. A feature returning from the first Raiden Fighters is the 'Bullet Scratching' technique. You can safely overlap enemy bullets by grazing them with primarily the wings of your ship. For the duration the bullet safely overlaps your ship, you receive bonus points. In fact, advanced players are encouraged to Bullet Scratch in order to obtain the highest scores.
Arcadelabelimageminimize
Raiden Fighters 2 - 2000 Operation Hell Dive Seibu Kaihatsu2000This '2000' version runs on cheaper hardware and features notoriously inferior sound than the original. Arcadelabelimagesubject
Raiden Fighters Jet Seibu Kaihatsu1998One big change is the medal system in Raiden Fighters Jet. The medals you find initially aren't the classic RF rectangular medals, but unusual cut-gem shaped medals. These new medals do not change, even if you collect Slaves. The airborne gem medals are attracted to your Slaves and will gravitate towards your Slaves. To increase their value, you need to combine several of these medals (those on the ground and in the air) together with the help of your Slaves into a single larger one. This 'mega-medal' can be worth up to 2,048,000 points! After you collect this 'ultimate mega-medal,' you have to get nine of the gem medals to appear on screen without collecting any of them. Once you have nine gem medals on screen, the medals will all explode, signaling you that you are in the 100,000-point medal mode from the previous two Raiden Fighters games. You will start seeing the classic 10K-100K Gold Medals from RF1 and RF2 appear.

The most significant new feature in Raiden Fighters Jet is the non-linear game stage progression. Unlike in the previous two Raiden Fighters games, where you play straightforward through seven stages, Raiden Fighters Jet has players progress through the game depending on how well they play. At the end of each level, you are graded on three things: ability, medals earned, and technical points. The total score you get between levels determines what level you go to next. You can be sent back a level if you do not pass the ranking system. The game even gives you a little evaluation at the end of a stage, like 'Switching to a mission of medium grade.' Even the number of stages you play in a single session depends on your performance. The stages are numbered in an unusual way:

- Level 01: Enemy Launch Base
- Level 05: Mine
- Level 10: Beach
- Level 15: Jungle
- Level 20: Desert
- Level 30: Canyon
- Level 35: Twilight Sky
- Level 40: Great Ocean (Battleships / Destroyers)
- Level 45: Ice River (Submarine Fleet)
- Level 50: Arctic Zone
- Phase 1: Night Sky Over City
- Phase 2: Weapons Factory

The stages have some of the most fearsome-looking bosses I've ever seen in any vertical shooter. And in some levels, you'll even see bosses from the previous two Raiden Fighters games make cameo appearances there! A red version of 'Hummingbird,' the menacing giant black boss plane from Raiden Fighters 2, appears as a midboss in Level 35. You'll see the colossal flying fortress boss from Stage 6 of the original Raiden Fighters return as an endboss of Level 35. RF2 final boss 'Red Eye' returns as the Level 50 endboss! In Raiden Fighters Jet, Levels 01 through 45 are 'simulation levels,' with Phase 1 and Phase 2 being the real battle levels.

Most of the fighters in RFJ return from RF2. One new fighter has been added, which is the Ixion. Included are the RF mainstays Raiden mk-II from Raiden II and Judge Spear from Viper Phase 1. There is a setting in RFJ to enable players to change fighters between continues. If this feature is not set, players will be forced to play as one particular fighter chosen at the beginning of the game if they choose to continue. The graphs of the fighters' capabilities are no longer shown on the Fighter Selection screen. This is a missed feature. Players of Raiden Fighters 2 may already know the capabilities of the seven standard planes returning in RFJ, but to new players whose first exposure to the Raiden Fighters series is RFJ, selecting planes is pure trial and error to find that which is most suitable for their style of play.

Also, most fighters in RFJ have the ability to fly over enemies, including air-based enemies. Not every fighter has this ability. The Hybrid Attack also returns from RF2, and it looks even more awesome now.
Arcadelabelimageminimize
Raiden II Seibu Kaihatsu;Fabtek1993 Arcadelabelimageminimize
Raiden II GameBank (Seibu Kaihatsu;Kinesoft Development)1997 Windowslabelimageminimize
Raiden III Taito (Moss)2005 Arcadelabelimageminimize
Raiden III Namco;Bandai2006 Mobilelabelimageminimize
Raiden III  Taito (Moss)2005 PS2labelimageminimize
Raiden III  Cyberfront (MOSS)2006 Windowslabelimageminimize
Raiden IV Taito;Seibu Kaihatsu (Moss)2006 Arcadelabelimageminimize
Raiden Trad Micronet1991 Mega Drivelabelimageminimize
Raiden Trad  Electro Brain;Seibu Kaihatsu (Micronics;Toei Animation)1991
[17]***
[37]***
[32]***
[29]
SNESlabelimageminimize
Sand Scorpion Face1992 Arcadelabelimageminimize
Sengeki Striker Kaneko (Warashi)1997 Arcadelabelimageminimize
Serious Sam HD: The Second Encounter  Devolver Digital (Croteam)2010 Windowslabelimageminimize
first_page chevron_left 1 of 2 chevron_right last_page
permalink