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BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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BioShock 2K Games (2K Boston;2K Australia)2007[b]technomagic[/b] - plasmids.
[b]living weapons[/b] - swarm plasmid (border case).
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BioShock Feral Interactive (2K Boston;2K Australia;Feral Interactive)2009 Mac OS Xlabelminimizeminimize
BioShock Infinite  2K Games (Virtual Programming)2013Outraged at the wrong people, with his life at stake, a veteran of the U.S. Cavalry and now hired, Booker DeWitt has only one opportunity to make a clean sweep. He must save Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust each other, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and skills as they fight on zeppelins in the clouds, along high-speed airlines and on the streets of Columbia, all while surviving the threats of the City of Air and discovering its dark secret.***
[100]***
[12]***A game that raises the formula of the previous Bioshock both in location and in game mechanics, with a direct action, without complexes and with a very hard critic to the American patriotism that is the environment and events of the game in general.

Also it is very good in both aesthetics and alternative music that draws its last argument.

9 of 10
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BioShock Infinite  2K Games (Irrational Games)2015 Linuxlabelminimizeminimize
Brütal Legend EA Partners (Double Fine Productions)2009Brütal Legend is an epic action game from visionary developer Tim Schafer. Jack Black stars as Eddie Riggs, a legendary roadie summoned to a world of Heavy Metal where mountains are made of amplifiers, killer spiders spin guitar strings and Rock Legends roam the landscape. As Eddie, crush skulls with a battle axe, ravage the road in a super-charged Hot Rod and unleash the power of Rock to reign down fire from the sky - all to save humanity and become a Brütal Legend. X360labelminimizesubject
Brütal Legend Double Fine Productions2013Un hack and slash mas brrrutal que los frosties, con un humor soberbio propio de Double Fine y con pequeños toques de estrategia y de juego de conducción.

Brütalmente imprescindible, el menú principal es legendario.

8 de 10
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Brütal Legend  Double Fine Productions2013 Linuxlabelminimizeminimize
Cardiff_Insane Letters Endless Seasons2014 Linuxlabelminimizeminimize
Deadly Premonition Rising Star Games (Access Games)2013 Windowslabelimageminimize
Deadly Premonition  Ignition;Marvelous Entertainment;Rising Star Games (Access Games)2010From the UK game box :

[i]Welcome to Greenvale.

Uncover the truth of the Red Seed Murders and Greenvale's many deadly secrets as you delve deeper into this remote rural town where mystery and murder go hand in hand.[/i]
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Die Goldene Mähne des Samson Brinkmann Niemeyer (Advertising Games)1994One of the German advertising point-and-click adventures poular in the 90s, this one was made by the tobacco company Samson. It's reminiscent of an old dungeon crawler, but it is in fact a true adventure. The player's task is to find the golden mane of Samson. In addition to the adventure, it has five minigames for distraction. These can be started at any time and offer little games such as Go, Mahjongg and Pinball. MS-DOSlabelimagesubject
Dishonored Bethesda Softworks (Arkane Studios)2012This game is incorrectly categorized as Steampunk in various places, please do not spread that error here. Dieselpunk is much more appropriate as everything is powered with whale oil.***Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

[b]Story:[/b]
Dishonored is set in Dunwall, an industrial whaling city where strange steampunk- inspired technology and otherworldly forces coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

[b]Key features:[/b]
[b]Improvise and Innovate[/b]
Approach each assassination with your own style of play. Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggression. The flexible combat system allows you to creatively combine your abilities, supernatural powers and gadgets as you make your way through the levels and dispatch your targets. Improvise and innovate to define your play style.
[b]Action with Meaning[/b]
The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.
[b]Supernatural Abilities[/b]
Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions! Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game’s upgrade system allows for the mastery of deadly new abilities and devious gadgets.
[b]A City Unlike Any Other[/b]
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a steampunk city where industry and the supernatural collide, creating an atmosphere thick with intrigue. The world is yours to discover.
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Draglade  Atlus USA (Dimps)2007 Nintendo DSlabelimageminimize
Enclosure Femo Duo Entertainment? Tandy Cocolabelminimizeminimize
Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Gothic 2  JoWood Productions (Piranha Bytes)2002You have torn down the magical barrier and released the prisoners of the Mine Valley. Now the former criminals of the forests and mountains are causing trouble around the capital of Khorinis. The town militia is powerless due to their low amount of force–outside of the town, everyone is helpless against the attacks of the bandits.***Re-released together with the Night of the Raven expansion on 2005-11-29 as [i]Gothic 2 Gold Edition[/i]. Windowslabelimagesubject
Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003"When you're in need of something and don't know where to find it, go to Khorinis. There you can surely buy it." -- Saying (author unknown) The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.
No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives escaped and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
No one?***Adds one more area to the game as well as re-balances the gameplay otherwise. Pretty much like a huge patch.***English version was released as part of the Gothic 2 Gold combined re-release (2005-11-29), never sold in English separately.
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Gothic 3  JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes)2006Also published by Game Factory Interactive (GFI) in Russia.***THE STORY

Players saved their home island Khorinis from the forces of evil in [[gameid:47040 Gothic]] and [[gameid:102172 Gothic 2]]. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and in the southern desert of Varrant, and a handful of rebels hiding in the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made will have an impact on the game world and tip the balance of power. There is no simple linear story in Gothic 3 - every game will be different and unique, with the player ultimately deciding the fate of humankind.

FEATURES

* Huge free-roaming, hand-crafted world with no loading times once you are in the game
* All new combat system that allows unprecedented control over melee attacks
* Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative
* Living world where the player's interactions with characters have a dramatic impact on gameplay
* Engrossing storyline driven by the player's choices
* Countless side-quests for the player to explore
* More than 50 different monsters and dozens of human enemies
* A host of powerful spells and a huge variety of weapons
* Advanced and complex human behavior AI for hundreds of individual characters, all featuring high quality audio dialogues
* Unique class-free character development -- the absence of rigid character classes means players can choose to train their character with a wide variety of military and magical powers
* Soundtrack by the Bochum Symphony Orchestra, a world class orchestra from Bochum, Germany
[Aspyr]
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HunieCam Studio HuniePot2016 Linuxlabelminimizeminimize
HunieCam Studio HuniePot2016 Mac OS Xlabelminimizeminimize
HunieCam Studio HuniePot2016 Windowslabelimageminimize
I Am Alive Ubisoft (Darkworks;Ubisoft Montreal;Ubisoft Shanghai)2012I Am Alive follows an everyman's journey to find his wife and daughter, who were lost during the "Event." A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.***
[12]
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Jagged Alliance: Back in Action Kalypso Media (Coreplay)2012Jagged Alliance Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Back in Action’s innovative "plan & go" combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.

Key features:
* Unrivaled mix of combat (tactics), roleplay, business and strategy
* Innovative "Plan & Go" combat system combines RTS gameplay with turn-based elements
* Realistic war setting with authentic-looking firearms
* Laptop/computer menu as a central anchor point for the player
* Assemble your own unit of mercenaries from numerous unique mercenaries
* Simultaneous control of multiple squads using a strategic map
* Convincing characters who interact with and comment on the game events
* All the dialog has audio
* Acquire resources by capturing mines and encampments
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Jagged Alliance: Back in Action Kalypso Media;bybitComposer Entertainment (BigMoon Interactive Studios)2015 Linuxlabelminimizeminimize
Jurassic Park: The Game Telltale Games2011Depicted dinosaurs:
* Triceratops
* Tyrannosaurus Rex
* Troodon (Troodontidae)
* Tylosaurus (identified as only Mosasaur)
* Dilophosaurus
* Velociraptor
* Parasaurolophus
* Herrerasaurus
* Pteranodon (only seen flying about, never interacted with)
* Compy (Compsognathus)

Few others are seen depicted as paintings or drawings in maps or such, but not live ones.***Jurassic Park: The Game begins where the Barbasol can left off: The dinosaur embryos that Dennis Nedry attempted to smuggle from the park in the faux Barbasol can remain missing. A mysterious rival corporation brings in Nima, a professional smuggler with intimate knowledge of the park’s island setting, to retrieve the embryos.

When InGen learns of staff stranded on the island after the park’s collapse, they hire a group of mercenaries to launch a rescue operation. The team arrives amidst the chaos of dinosaurs running rampant, and begins to round up survivors committed to protecting the dinosaurs they created. As this group grows, it soon becomes clear that individuals have competing agendas – and the conflict between the humans becomes as dangerous as the rampant dinosaur threats on the island. The group must ultimately survive confrontations with T-Rex, Velociraptors and other dinosaurs in spectacular showdowns as they look for a way out. Along the way, a new mysterious nocturnal dinosaur threat emerges, stalking the group as they work their way across the island in hopes of escape.

Key features:
* An episodic adventure in five parts
* Set during the events of the first film.
* Story unfolds through a Steven Spielberg-inspired cinematic adventure crafted to stir mystery and tension while building to exciting climactic peaks.
* Survive confrontations with T-Rex, Velociraptors and other dinosaurs.
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Jurassic Park: The Game Telltale Games2011 X360labelimageminimize
Jurassic Park: The Game Telltale Games2011 PS3labelminimizeminimize
Jurassic Park: The Game Telltale Games2011 Mac OS Xlabelminimizeminimize
L.A. Noire  Rockstar Games (Team Bondi;Rockstar Leeds)2011Originally announced in 2004 with release date in 2007, earning its long time status as vaporware.***Una interesante aventura gráfica-juego de acción.

Es una historia noir muy fílmica, y la tecnología de caras realistas es digna de ver en acción.

En pocas palabras, es como jugar una película. Recuerda al Alan Wake (el cual es como jugar un libro de suspense) Y además puedes ser un LTA (Legal Theft Auto)

7 de 10***Although the game has some action segments (shooting, chasing, etc.), these are optional. The game will offer to skip them if you fail them a few times. Most of the game focuses on performing police investigator-like duties, finding evidence, examining evidence, interrogating witnesses and suspects, etc.

This is also probably one of the few games that fit both action and adventure genres but isn't action-adventure.
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Mafia II  2K Games (2K Czech)2010Un juego que, aunque con una jugabilidad "sanbox" al estilo GTA, presenta una argumento más serio y sobretodo una recreación tan bonita como inmersiva de los mediados del S.XX en EEUU.

In short: third person action/driving sandbox in the 40s-50s.

Pros:
Great atmosphere and details, especially in cars.
Great jazz and rock music
Collectables that are worth the time to search them

Cons:
The action is too often limited for a videogame, too filmic.
Very limited choices in the story

6 of 10***[b]DLC add-ons:[/b]
* Jimmy's Vendetta
* Greaser Pack
* Renegade Pack
* Vegas Pack
* War Hero Pack
* Joe's Adventure***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista or 7
* 3 GHz Pentium D or Athlon 64 X2 3600+ CPU
* 1.5 GB RAM
* GeForce 8600 or Radeon HD2600 Pro GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.4 GHz quad-core CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD 3870 GPU
* 10 GB HD space
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Mafia II  2K Games (2K Czech)2010 PS3labelimageminimize
Mafia II  2K Games (2K Czech)2010 X360labelimageminimize
Mafia II  Feral Interactive (2K Czech;Feral Interactive)2011 Mac OS Xlabelminimizeminimize
Mark of the Ninja Microsoft Game Studios (Klei Entertainment)2012Un juego de sigilo difícil de pulir más, sin nada que envidiar a las sagas Metal Gear y Splinter Cell (puede que incluso superándolas)

Imprescindible sin lugar a dudas, favorito desde el primer minuto.
Perfección en las sombras.

9 de 10
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Mark of the Ninja Microsoft Game Studios (Klei Entertainment)2012Originally announced as X360 exclusive, but this changed before release. X360labelimageminimize
Mark of the Ninja Microsoft Game Studios (Klei Entertainment)2013 Linuxlabelminimizeminimize
Mark of the Ninja: Remastered Klei Entertainment2018 Linuxlabelminimizeminimize
Metal Gear  Ultra Games (Konami)1990 MS-DOSlabelimageminimize
Metal Gear  Konami;Ultra Games;Playtronic (Konami)1987Outer Heaven leader CaTaffy has activated the ultimate super weapon: Metal Gear! Responding to the crisis, covert unit "Fox Hound" is called into action, and that's where you come into play. Trained in hand-to-hand combat and skilled in every weapon known to man, you're Fox Hound's lethal fighting machine, code named "Solid Snake". But on this mission you better be sly as well, to surprise heavily-armed enemies, busting 'em up quietly and rescuing their hostages before alarms are triggered. Plus you gotta maintain radio contact with Commander South, who'll feed you crucial info on Metal Gear's whereabouts. To survive, capture sub-machine guns, Barettas, grenade launchers, and plastic explosives, until you find and destroy Metal Gear, ending CaTaffy's reign of terror!***
[49]***
[33]***
[1]***On the one hand "Metal Gear" is a classic, introducing stealth elements into the action-adventure genre and the first game in one of the most successful and acclaimed videogame series ever. Graphics are nice and controls are good. However there are numerous small and bigger gameplay issues. First of all its pretty difficult with lots of trial and error scenes (sudden pitfalls). The inventory and item management is not very good. Example: In order to open doors you must acquire key cards. There are up to eight cards. To open a door with it you have to activate the card. So when you stand before a new door you must constantly switch between all cards until you have found the right one. Also the constant respawn of enemies once you return into another screen is something I disliked. The game has some sort of story (mostly told by radio calls), but I expected a bit more in this regard.***
[52]***
[27]***[b]Tags[/b]
This is the first game in the Metal Gear series. Stealth is extremely important to playing the game.
This game is not compliant with Nintendo's content guidelines for at least two reasons:[spoiler=1. fowl language hidden;close]This password,****M E1111 11111 11111 11111, will start you off at the end of the game with nothing except a pack of cigarettes.[/spoiler]2. cigarettes.

(this article has been censored by the author pending a feature for users to filter descriptions to their personal preferences)
[Zerothis]
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Metro Exodus Deep Silver (4A Games)2019Was exclusive to the Epic Games Store for about a year after launch.***
[12]
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Mother  Nintendo1989"MOTHER" is in fact the name on the Japanese packaging. But the letter "O" is replace with a picture of the earth. Often referred to often as "マザー", though this title is not on the box. "Earthbound Zero" is a fan title for the finished version of an unreleased English prototype. This title was was used because MOTHER 2 was titled "EarthBound" when published in North America.

The official North American English version was completed September, 1990 in the USA. The plans included 2 posters, detailed maps, an enemy chart, a players starting guide (Great-Grandfather's Diary), and an enhanced 80 page instruction manual similar to the Final Fantasy and Dragon Warrior packages Nintendo had previously published in the USA. Uniquely the last page of the guide book was torn out but the reader was informed that this was intentional and half the diary was missing. Technical specifications called for a 4 Meg ROM (2 program/2 character), and 64K SRAM (equivalent to the Dragon Warrior IV cartridge). Mother never did get an official cancellation. Rather Nintendo of America was waiting for just the right time to get the maximum return of their RPG sales. The best selling RPGs around that time had sold ten times less copies than other games types. It was assumed the game would not sell without extensive marketing plus the cart and package itself was more expensive. Simple improving/maintain quality of the Nintendo brand was apparently not an issue even though it was known the the game would have made a profit. It just wouldn't have made a 'big enough' profit, according to their research. What was an issue was the fact that people in North America were buying other RPGs, including the older ones, the marketing department apparently wanted a clean window where no other RPGs would be competing with Mother, at least for the first month. The perfect time did not come before Nintendo of America switched priority to marketing the Super Nintendo. (I spoke with a representative at this time who was dumbfounded when I assumed that manufacture of the NES, NES games, and new NES games would persist for many years to come. "But, we're releasing the Super Nintendo next month!". They officially persisted for another 3 to 4 years.) By the time they realized there was still a market for an NES RPG, it was rapidly vanishing. Apparently the decision was made to save money by publishing the game with minimal marketing. Thus further narrowing ideal conditions under which the RPG could make any profit at all They continued to hold on to the game for better release conditions and its marketing potential vanished about the same time Earthbound (Mother 2) was being readied for the Super Nintendo. A release of the game's soundtrack on CD was also scheduled. None of these materials or the official final version of the game have yet been 100% confirmed to have been found. Phil Sandhop says he's [i]almost[/i] 100% sure the found prototype is legit and based on his final version.

Phil Sandhop received and actual printed sheet of Nintendo's censorship policy. A copy of the text of this policy, likely the one Phil Sandhop was given, or very similar to it, can been seen [url=http://www.uvlist.net/forum/thread/20130]here[/url]

An Earth Bound prototype created (loaded with the final or nearly game data) by Nintendo of Canada is owned by Andrew DeRouin
An earlier Earth Bound prototype with a much poorer quality translation is owned by a former Nintendo employee who wishes to remain anonymous but goes by 'Mega' (as in Megaman).
[Zerothis]***EarthBound 0 is an original RPG that takes place in rural America in the 1980's. One might say, 'Original? How can an RPG be original? Don't all RPG's involve knights and stuff?' This is not the case in EarthBound 0. For one, medieval style weapons have been replaced by such oddities as yo-yo's and frying pans. The classic dragons, dark elves, and other demons have been replaced with possessed cars, crazed hippies, and many other off-the-wall enemies. The story is a classic however. Strange occurences begin to happen, a boy sets out to investigate these and his own mysterious past and psychic abilities. He is joined by several friends who aid him in his final goal, which is to defeat the vengeful, conqueristic alien known as Giegue. But it won't be easy. EarthBound 0 is known as Mother in Japan, where it was released in the late 1980's for the Nintendo Famicom system. It was hugely successful and spawned dozens of strategy guides, comic books, soundtracks and more. EarthBound 0 has four main characters: Ninten, Ana, Loid, and Teddy. The first three resemble characters in EarthBound for the SNES, but there doesn't seem to be any specific connection between the plot of the two games. A lot of the places and enemies have the same or similar names, however. Nintendo translated the game to English, but never released the game. In 1998, a group of ROM translators discovered that Nintendo had auctioned off a prototype of the EarthBound 0 cartridge. They contacted the individual who had acquired the game, and made an agreement to borrow the game for a few hundred dollars so they could dump the cartridge to a ROM file. That is how we are able to play EarthBound 0 now. The actual name of the game was 'EarthBound'. However, since the sequel to Mother, which was released in North America, is also called EarthBound, the game has been dubbed 'EarthBound 0'.
[cjlee001]
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Murdered: Soul Suspect Square Enix;Eidos Interactive (Airtight Games)2014HE HARDEST MURDER TO SOLVE IS YOUR OWN.

Murdered: Soul Suspect is a supernatural detective thriller which challenges players to solve possibly the hardest case of all... their own murder.

When Ronan O’Connor, a detective with a chequered past, gets caught up in a violent burglary, his life is brought to an untimely end by a brutal and relentless killer.

Shocked to find himself in the afterlife, his only escape from the limbo world of ‘Dusk’ is to uncover the truth behind his killer, track him down and bring him to justice using his detective instinct and new-found supernatural abilities.

As Ronan, you have the freedom to explore the modern-day town of Salem: its New England-style wooden houses, narrow streets, gothic churches and mental asylum for clues. Battle demonic spirits to save your soul and uncover the shocking revelations about who is responsible for your death.
[Steam Store]***Una aventura gráfica de carácter noir/policiaco, donde debes encontrar todas las pistas para resolver diversos casos e inferir muchas veces soluciones en ausencia de ellas, con un énfasis en la exploración que resulta muy gratificante.

Tiene además algunas fases de sigilo sencillas que le dan un poco de variedad, y pequeños elementos como el leer pensamientos o el poseer felinos confieren al juego un encanto único.

8 de 10
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My Stop Smoking Coach: Allen Carr's EasyWay Ubisoft (Ubisoft Quebec City)2008Brought to an exciting interactive platform, the Nintendo DS, Allen Carr's Easyway method will take on a whole new dimension. Players will be actively participating in the game's content as they input the details of their smoking habits and even select their own Allen Carr's Easyway coach to take them through the process of quitting. Nintendo DSlabelimagesubject
Senseless Violence II Pangea Software1989In this game, the player uses a wormhole in deep space to try and combat the evils on planet earth. The solution, warp them away from, Earth and shoot them, shoot the evils.

In the fall 2000, Brian Greenstone changed the status of Pangea Software's Apple ][gs games to freeware (both shareware and commercial games.)
[Zerothis]
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Shadow Warrior  Devolver Digital (Flying Wild Hog)2013 Windowslabelimageminimize
Shadow Warrior  Devolver Digital (Flying Wild Hog)2014 Linuxlabelminimizeminimize
Shadow Warrior  Devolver Digital (Flying Wild Hog)2014 Mac OS Xlabelminimizeminimize
Sherlock Holmes: Crimes & Punishments  Focus Home Interactive (Frogwares)2014The loading screens between locations are unusual that during the virtual cab ride you can look at your notebook and review all the clues and evidence you've collected and change destination where you're going mid-load of the previously chosen destination. Windowslabelimageminimize
Stupidella Armor Games2012 Flashlabelimageminimize
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