showing 44 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
3D Dinosaur Adventure  Knowledge Adventure1993 MS-DOSlabelminimizeminimize
A-Train Maxis;Artdink;Ocean (Maxis)1992The (rail) road to riches

Cities all over the world are masses of idling, polluting, honking cars. We need mass transit - but local, state and national governments haven't been able to make it work. If you can create and operate a successful privately held mass transit operation, you'll do the world a service and reap huge financial rewards - but that's only the beginning...

First, manage your railroad - transport passengers and freight, extend your lines, and develop the most efficient and profitable routes and schedules. Then, borrow from the bank, buy and develop land, expand your holdings into hotels, factories, resorts and department stores, play the stock market, and build a financial empire.

• Six different scenarios present a variety of development styles and challenges.
• Build high-rise offices, department stores, hotels, golf courses, amusement parks, stadiums, ski resorts, and more.
• On-screen day/night cycles and seasonal changes mark the passage of time.
• More than 20 advisors offer their expert opinions on how you should run your business.
• No meddling government officials with their monopoly-busting anti-trust laws to get in your way.***
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[37]***A-Train was enormously successful in Japan (released by Artdink), so Maxis decided to bring out a version for Western computers. On first sight somebody could say it is a mixture of "Railroad Tycoon" and "Sim City", but A-Train is a hardcore business-simulation. Earn money with building up a functioning an profitable railway system and go into the real-estate business. If you are successful you can see the city grow and prosper.
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All Dogs Go to Heaven Merit Software (Polarware)1989The exciting software based on the hit movie
All Dogs Go To Heaven
Featuring Charlie, Ann Marie, Itchy and the Gang

You control your All Dogs friends through ten arcade, adventure and strategy games that include: * RAT RACE, an obstacle course race * WATCH ARCADE, a fast-reaction game * CATCH THE FLEA, a coordination challenge * RESCUE, a dimensional maze game * THE GREAT ESCAPE, a logic game * JUNKYARD CHASE, catch the pocket-watch in the maze * STABLES, a word scramble * JUNKYARD JIGSAW, a computer jigsaw puzzle * 402 MAPLE STREET, a graphic maze game * DOG FIGHT, a ninja arcade game

Each game can be played at several difficulty levels that you control.

ALL DOGS GO TO HEAVEN, the computer game, features the wonderful music and many of the same animated scenes that you loved from the Don Bluth motion picture
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An American Tail: The Computer Adventures of Fievel and His Friends  Capstone Software (Manley & Associates)1993 MS-DOSlabelimageminimize
Bad Blood Origin Systems1990 MS-DOSlabelimageminimize
Battle Chess II: Chinese Chess Interplay (Silicon & Synapse)1990 MS-DOSlabelimageminimize
Battletech: The Crescent Hawks' Revenge Infocom (Westwood Associates)1990 MS-DOSlabelimageminimize
Big Business Magic Bytes;Digitek (Off the Wall Productions)1991A SEMI-REALISTIC WACKY BUSINESS SIMULATION!

Have you ever wondered how it would be to run your own corporation? Did you ever wish you were in your boss's shoes? Or do you just want to prove you can compete against two other players in a match of strategic whiz and business skill?

If you answered one of the above questions with YES, this game is for you!

BIG BUSINESS is a not so serious simulation of a large manufacturing corporation. Three players, each starting off with equal assets and marketing the same product, compete to acquire the greatest net worth by the end of the game. Players must make decisions on how much money to spend on advertising, research and development or raw materials; at which price to sell the product; whether to build or close factories and at what capacity to operate the factories; and whether to borrow money or repay outstanding loans.

You can initiate takeovers, detect and catch opponent's spies, start law suits and create worker's unrest in your opponent's company.

You don't have to be a business genius to enjoy this game. With its beautiful graphics and excellent game play, its fun for everyone!

FEATURES: * Choice of 20 different product groups and occupations * Playable alone (against two computer opponents) or with up to three players together! * Loading and saving of game status at any time possible * NO on-disk protection * Digitized sounds***
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Bloodstone  Mindcraft1993According to Wikipedia, this uses Magic Candle 3's engine. MS-DOSlabelimageminimize
Conan the Cimmerian Virgin (Synergistic Software)1991
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[37]***This is a VERY fun little game that tries very hard to be liked, and partially succeeds. But a few annoying bugs (including one allowing you to easily complete a crucial puzzle) prevent this from perfection.
[Garrett]
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Darklands Microprose (MPS Labs)1992Darklands has a unique mix of features. Good and evil are not enforced on the player. 'Evil quests' and 'good quests' are offered. Reviews noted an "element of free-will" which is a very rare thought when it comes to videogames (I actually cannot think of any other examples of a reviewer saying "free-will" about a game). The reputation system is regional. Thus players can be hated in one region and revered in another. The world is based on 15th century Europe and only contains supernatural elements that people believed at the time (The game is naturalistic by 15th century Europe standards). This is a world of humans, not fairy tale creatures. The manual devotes quite a bit of text to disclaim the presented world as one that was believed to be, not one that was factual, and point out it is a world unaware of contemporary or future reality. The manual claims only 15th century texts were sourced for the game. Characters are free to acquire and nurture skills as they see fit. This means, for example, a physically strong warrior may also devote training to picking locks. A cleric could even learn to pick pockets. Characters age, which comes with appropriate advantages and disadvantages. Or, players may opt to start with an older character who has already acquired and trained in selected skills. Older starter characters have also likely acquired more advanced equipment. Locations in the game are actual historical locations within the Holy Roman Empire. For the player's sake, locations are marked with the historically accurate name and their modern names. The interface present two main modes of interacting with the world. Reading and selecting dialogues for interactive fiction style play and strategic round-based battles (simultaneous turns) in hand-painted orthographic environments. In battle, different weapons and armor have appropriate strengths and weaknesses when interacting with each other. Plate armor, for example, is strong against bladed weapons but weaker against blunt and spiked weapons. This is an open world game with a main quest. There are no set paths to 'win' and the final boss' location is randomized for each play through. It is up to the player to ready themselves and discover the location of the final boss by any of the means provided by the game. 15th century religion plays a tremendous role in the game and main quest.

The game reportedly took 3 years and cost 3 million dollars. An tremendous amount of resources for a non-multimedia disk based 1992 DOS RPG from Microprose. An Amiga version was considered but deemed to much game to run from floppies and to few Amiga customers with hard drives. The Atari ST game known as "Darklands" is unrelated to this one.***
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Empire Deluxe New World Computing (White Wolf Productions)1993 MS-DOSlabelimageminimize
F-14 Tomcat Activision1990 MS-DOSlabelimageminimize
Galleons of Glory: The Secret Voyage of Magellan Brøderbund1990 MS-DOSlabelimageminimize
Hariboy's Quest Condor Software1996Hariboy's Quest is a point-and-click adventure where you play as Hariboy who is sucked into a painting in his room into the fantasy world of Bonbonia. It is a promotional game for Haribo candy. An evil dragon has destroyed the candy formula contained in a chest, but there is a copy spread across three books in different worlds (medieval, Roman, and wild west). Hariboy must retrieve these. However, Jack, the one eyed man, and his gang of pirates are also wanting their hands on them as well. Along the way, he encounters characters which are advertising mascots for Haribo. The game has SVGA graphics and there is some pixel-hunting of items on occasion. It has 250 locations with dozens of puzzles to figure out.***
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J.R.R. Tolkien's The Lord of the Rings Vol. I Interplay1990Interplay also released an enhanced CD-version of this game in 1993. The CD-version features several scenes of the cartoon-movie and a cd-soundtrack.

Originally intended to be a Commodore 64 game, it was retooled for DOS and then Amiga.***
[37]
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Joe Montana Football Sega (Mindspan Technologies Corporation)1990
[63]***This game is actually really cool for an old game! I have the DOS version and can't stop playing it! It let's you make your own plays and keeps track of each player's stats. There are no real NFL players in it (except Montana), but you can change each player's name. Works for me!
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MegaTraveller 1: The Zhodani Conspiracy Paragon Software1990 MS-DOSlabelimageminimize
MegaTraveller 2: Quest for the Ancients Paragon Software;Empire (Paragon Software)1991 MS-DOSlabelimageminimize
MicroLeague Baseball IV  Micro League;General Admission (Micro League)1992 MS-DOSlabelminimizeminimize
Might and Magic III: Isles of Terra  New World Computing1991 MS-DOSlabelimageminimize
Monopoly Deluxe Virgin Games1992Should not be confused with the original released 1989 with support for much older hardware. MS-DOSlabelminimizeminimize
Ninja Gaiden II: The Dark Sword of Chaos Tecmo1991 MS-DOSlabelminimizeminimize
Rallo Gump Just Softworks (Edge Creations;Homebrew Software)1994 MS-DOSlabelminimizeminimize
Sherlock Holmes Consulting Detective Vol. 2 Icom Simulations1992 MS-DOSlabelimageminimize
SimAnt  Maxis1991Experience life as an ant: fight for queen and colony, face hungry spiders and menacing hordes of enemy ants, eat yummy caterpillars, and drive those yucky humans out of the house! Based on real ants, SimAnt has the depth of play and serious gaming challenge to really drive you buggy.

SimAnt is about the closest you'll get to being an ant without growing more legs, removing your brain and living in a hole in the ground.***
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[52]***Based on real ant biology and behavior, SimAnt lets you experience life as an ant: Defend your home from deadly predators; Face menacing hordes of enemy ants; Invade the homes of humans; Endure the dangers of insecticide poisoning; Fight for queen and colony; Reproduce to make more ants.
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SimCity  Electronic Arts;Brøderbund (Maxis)1989Addon:
- SimCity Graphics Set 1: Ancient Cities
- SimCity Graphics Set 2: Future Cities
- SimCity: Architecture 1
- SimCity: Terrain Editor***
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[33]***Review for add-on "Terrain Editor".
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[22]***Review for add-on "Architectures 2".
[52]***Review for add-on "Future Cities".
[52]***With SimCity, take the destiny of the world's greatest cities in hand. Build houses, streets, factories, airports, and a stadium. You will have to fight crime and pollution, collect taxes and balance you budget.

Everything is managed and animated in real time. Every decision influences instantly the life of your town. You will face crises, natural disasters (tornadoes, earthquakes, etc.), but - who knows - maybe on day you finally get the city of your dreams.

SimCity is an all-absorbing and unique game. It contains 8 pre-defined scenarios: e.g. SAN FRANCISCO, TOKYO, RIO DE JANEIRO... But, of course, you're free to plan your own city.
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Space Adventure Knowledge Adventure1992 MS-DOSlabelminimizeminimize
Spirit of Excalibur Virgin Games (Synergistic Software)1991 MS-DOSlabelimageminimize
Spot: The Computer Game Virgin Games1990 MS-DOSlabelimageminimize
The Lost Files of Sherlock Holmes Electronic Arts1992 MS-DOSlabelimageminimize
The Manhole: New and Enhanced Activision (Cyan Worlds)1992 MS-DOSlabelminimizeminimize
The Orion Project The Local Group1994 MS-DOSlabelminimizeminimize
The Punisher MicroProse (Paragon Software)1990Murder, vigilantism, revenge, bloody shootouts, family massacres, orgies, animal and human sacrifice, satanism... This was published by Microprose boys and girls. Sure, they do a lot of war simulations with implied violence (killing billions), but I can't recall them ever using so much up-close and personal depictions of so many mature subjects.

Apparently the copy protection questions the game asks about the manual are based on an entirely different manual.
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Trump Castle 3 Capstone Software1993 MS-DOSlabelminimizeminimize
Twilight: 2000 Paragon Software;Empire (Paragon Software)1992 MS-DOSlabelimageminimize
Ultima VI: The False Prophet Origin Systems1990
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[49]***Originally planned for the the Apple ][GS; but never to be realized. Due to the declining market share of the Apple ][ and poor sales of the ][GS, this game was moved to the older but more numerous Apple ][ platform (though no longer a relevant market force, their were still many, many Apple ][s in active use). That version turned out to be technically impractical and was also canceled. The project was started from scratch for a IBM-PC (MS-DOS) release.

It was decided that character portraits could not be done on the 8-bit Apple II. In reality, they could have been done in the Apple II's double hi-res mode, but they would have been limited to 16 colors (32 simulated colors). The music and mouse interface were factors also. Again, the 8-bit apple could have done these also. All these things were built into the Apple ][GS hardware and/or system software The 8-bit Apple could actually do cassette quality digitized music and there was an Apple II mouse. Both of these would have required more software, more memory and *a lot more storage space. Unless the customer wanted to be swapping disks or shell out a fortune for an Apple II hard drive (extremely rare and expensive at the time). So these features would have been missing from the 8-bit version. Origin successfully dealt with all of these limitations when they ported Ultima VI to the Commodore 64; then again when they ported another Commodore 64 version. But, the market share for the Apple II began a rapid decline on top of all these issues. The 16-bit version (IIgs) was abandon first then the 8-bit version was scrapped and the IBM-PC version was started from scratch. Note, the IBM-PC version had CGA, EGA, and Tandy graphics options which were all limited to 16 on screen colors. 4 colors for CGA on a non-composite monitor. It also had a greyscale Hercules graphics option. Of course most people played in 256 color VGA mode, but the other graphics options show that an Apple versions could have been done.***
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[37]***Comes with four 3.5' disks and seven 5.25' disks. Published by GT Interactive in 1992 in smaller box and without a cloth map.

Cheryl Chen developed a computer language for the game's dialog called UCS ([b]U[/b]ltima VI [b]C[/b]onversation [b]S[/b]yste. Previous Ultima games had a software limits to how much text could be spoken by an NPC. Versions of Ultima IV utilizing UCS have no such limit.

When the guy is channel surfing during the intro there's a man on TV holding a book that gets struck by lightning and turns to dust. The phone number on the screen is (512) 328-0282. People could call the number to buy the Official Book of Ultima by Shay Adams. This was a hint book, collection of Ultima lore, history and behind the scenes info.

The Zebra-Centaur poster seen in the intro is based on a sketch by long time Ultima and Wing Commander artist Keith Berdak. A Nagel painting was first choice of the Ultima team and early unreleased version of the game had this instead. Origin was unable to secure the rights to use the copyrighted work, but it can nevertheless been seen on the back of the Ultima packaging in one of the screenshots. Fans sometimes blame censorship when different images are used in various ads and versions of the game. But in this case, the blame rests on another "C word". A full color version of Keith Berdak's Zebra-Centaur can be seen on his Facebook page (along with many NSFWs)

Tools were extracted from development of this game so that Origin could, in theory, reuse them to rapidly and for less cost, produce other games. An early attempt to create a full game engine and SDK that would later become a standard practice. Savage Empire and Martian Dreams were fruits of this effort. Mythos: Caribbean Pirates and Legends from Greece, was planed to use these tools as well. But, SE and MD did not sell as well as had been hoped. Plus, the time and expense of developing these games was not much improved over TFP. Reuse of the Ultima 6 tools was abandon. This was not Origin's first try at game engines and would not be their last. An attempt was made with Ultima IV and would be attempted again with Ultima VII.
[Zerothis]
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Undersea Adventure Knowledge Adventure;Edusoft (Knowledge Adventure)1994 MS-DOSlabelminimizeminimize
Vengeance of Excalibur Virgin Games (Synergistic Software)1991 MS-DOSlabelminimizeminimize
Where in the U.S.A. is Carmen Sandiego? Enhanced Version  Brøderbund1990 MS-DOSlabelimageminimize
Where in the World is Carmen Sandiego? Enhanced Version  Brøderbund1990 MS-DOSlabelimageminimize
Where in Time is Carmen Sandiego? Brøderbund1990 MS-DOSlabelimageminimize
Windwalker Origin Systems (Micro Magic)1990 MS-DOSlabelimageminimize
Xenocide Micro Revelations (Pangea Software)1989 MS-DOSlabelimageminimize
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