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1620 Simulation of a One-Armed Bandit IBM1962Source:

https://www.sockscap64.com/games/game/1620-simulation-of-a-one-armed-bandit/***[media=youtube]tg-X7fHevhA[/media]***The 1620 Simulation of a One-Armed Bandit is exactly what it says. The player can spin the wheels by pressing the start key and the computer will show the results of each of three wheels. There are 6 characters which will be chosen randomly depending on predetermined odds. The player receives a pay-off based on the results which are printed by the computer. The player can choose between fifteen different amounts to bet, from five to ninety cents. A player can end his play at any time which enables a new player to start. The machine keeps track of the total winnings and losses of the entire day.
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3-A-Line BBC PD1991 BBClabelimageminimize
7 Colors  Infogrames (Gamos)1991
[7]***
[76]***Combine high level strategy with quick reflexes in a fight of flying colours. In a terrain composed of myriad of diamonds, challenge your opponent to conquer the territory before you. You will be hooked from the very first moment by the thrilling battle of colours.

• 1 or 2 players
• Infinite games!
• Single and Tournament mode
• Screen editor included***
[106]***
[97]***
[22]***
[52]
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Agent Awesome KISS (Chaos Industries)2015Agent Awesome -- a brand new strategy game for PC and Mac -- is the debut title from Chaos Industries. As Agent A., you must use your tactical expertise to plan the perfect strategy and storm through the building of your former employer, Engineering Vicious Ideas Labs (E.V.I.L.).

Each of the 12 levels has been designed with both a combat and a stealth approach in mind -- and both styles bring the same rewards. Agent Awesome offers deep tactical gameplay that mixes elements of the tower offense and stealth genres.

Play as the title character who -- after a night out with his pal, Michael Anger -- gets drunk-dared into showing he is the ultimate badass by storming and eliminating all the middle management of his former employer, E.V.I.L.

You must clear all 12 floors of the building while fighting or dodging hilarious enemies such as flying sharks and kombat koalas. Everything in the game has been tailored with the objective of making the player crack a smile.

Get ready for:
12 levels of pure awesomeness!
Explosions, bullets, action, murder . . . and koalas!
Deep tactical gameplay
Kill everyone . . . or not! It´s your choice. (Gamers love choices!)
Lots and lots of weapons . . . and they’re upgradable!
Everything, literally everything will make you laugh. (We are cool like that!)

Designed by Chaos Industries and developed by Chundos Studio, Agent Awesome will become your new favorite game.
[Steam Store]***Un juego a medio camino entre el puzzle y el juego de sigilo, aunque las mecánicas están logradas y suelen funcionar bien, se hace frustrante la cantidad de veces que hay que jugar al mismo nivel para mejorar el equipamiento, una parte fundamental para progresar en el juego.

Además el "humor" está metido con calzador, es forzadísimo.

4 de 10
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Battle The Lawrence Hall of Science.1970[media=youtube]BNNu_VV6Xw8[/media]***Battle is an implementation of the pen and paper game Battleship. The computer has set up its fleet of 6 ships of varying sizes randomly in a 6x6 grid and the player must destroy them by giving coordinates. The player receives a splash/hit ratio. customlabelminimizesubject
Bridge Author1970Bridge allows players on four different terminals to play a game of Bridge. The game features an introduction to the game as well as point-count bidding. The computer deals the cards and checks the validity of plays, but cannot play the game itself. customlabelminimizesubject
CCCP Author1971[media=youtube]C4x3uTv4Cs0[/media]***CCCP (Columbia Computer Chess Program) is a chess program written in PL/I. The game played at the second United States Computer Chess Championship in 1971. The game's graphical user interface evolved from the earlier J. Biit. customlabelminimizesubject
Chess  Author1968Source:

https://www.chessprogramming.org/Chess_(Program)#Chess_1.0

They would release a Chess Ver.2 version in 1969; a Chess Ver.3.x in 1970; a Chess Ver.4.x in 1971. But it's basically the same game.***Chess is a Chess game on the CDC 6600 computer. The program was continuously iterated on and knew many versions which became progressively better. The game won the ACM North American Computer Chess Championships eight times and the second WCCC in Toronto in 1977. Originally using a Shannon Type B strategy, the game was completely rewritten for version 4.0 to use a Shannon Type A strategy.

The game also ran on PLATO terminals. Version 3.5 allowed players on other terminals to spectate matches in progress.
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China: Mao's legacy  Kremlingames2019 Linuxlabelminimizeminimize
Clicker Heroes Playsaurus2015Maybe its the inclusion of obstacles called "bosses" and its RPG feeling, could be that the premium content is very limited and reachable from normal playing, or even the easter eggs and the lore, but this incremental game is actually FUN. Not an incredible game or something that will keep you awake when you should be sleeping, but for F2P it is worth a try.

5 of 10***Ever wondered what one quadrillion damage per second feels like? Wonder no more! Embark on your quest to attain it today!

Start out by clicking on the monster to kill them, and get their gold. Spend that gold on hiring new heroes and get more damage. The more damage you deal, the more gold you will get. Feel the power as you grow exponentially and become the greatest ever!
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Coko Author1970Coko (the Cooper-Kozdrowicki chess program) is a chess program written in FORTRAN. It participated in three American computer chess championships (1970, 1971 and 1972). Later versions included the Mater software which is a dedicated piece of software to detect check-mate situations: both how to cause them and how to prevent them. customlabelminimizesubject
Core War Author1968[media=youtube]AK6y52Y4SaI[/media]***Core War is a two player programming game similar to Darwin. The goal is to copy a program into memory as much as possible while trying to break the opponent's program which is trying to do the same. It inspired a host of similarly named games over the decades to come. customlabelminimizesubject
Daly CP Author1970Daly CP is a chess program written in assembly. The program played at the first United States Computer Chess Championship in 1970, finishing second place. Unlike most chess programs which dialed in to a remote mainframe, the workstation was on-site and used a graphical user interface with a pen input device. customlabelimagesubject
Dartmouth CP Author1973Dartmouth CP is a chess program written in GCOS assembly at Dartmouth College. The program played at the 1973 North American Computer Chess Championship and again in 1974 under the name Dart.
Other Source: https://www.arcade-history.com/?n=dartmouth-cp&page=detail&id=266021
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David University of Graz (Author)1971David is a chess program developed at the Graz University of Technology in Austria. The program played in the second United States Computer Chess Championship in 1971.
An early chess program by Gerhard Wolf, in the 70s affiliated with the Graz University of Technology and its computer center Rechenzentrum Graz, Austria. David played the ACM 1971 in Chicago and ran on an UNIVAC 494 at UNIVAC Division, St. Paul, Minnesota, taking 10K 30-bit words of memory. David lost from Tech, won versus Schach and drew CCCP.
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Division One '85 Qual-Soft1984 BBClabelimageminimize
Dogfight University of Illinois1972Dogfight is a networked multiplayer shooting game. In this 2D plane flying game players try to shoot each other out of the sky. The game features special effects by quickly invoking the slide projector in the terminal multiple times which makes the terminal light up and buzz and shake. Matchmaking was done using the big board system typical of PLATO multiplayer games, where people who logged in saw a screen with the names of everyone currently logged in and could challenge them. PLATOlabelminimizesubject
Emergency 2014 Deep Silver (Quadriga Games)2013You have command of paramedics, fire brigades, police and disaster relief. Send your teams out on tense real-time missions to deal with disasters in Europe's major centres. In the series' most absorbing game yet, you will extinguish major fires, track down buried victims and save whole cities with their populations and landmarks.
Develop your own strategy and remain in control of the situation at all times on sandbox maps.

There are four new single player missions where meteorite strikes threaten the population.

It is 1890. Asteroid Caligula passes the Earth’s orbit, coming so close to the planet that fragments breaking off it (meteorites) impact the Earth. A farmstead is struck and destroyed by a meteorite in the Rhine province of the German Empire. The conflagration threatens to spread to nearby towns. In this unique historical mission, the player takes charge of historical units (a pumper and firefighters) to get the situation back under control.

About 100 years later, Caligula is approaching the Earth again. Only this time, it is on a direct collision course with our blue planet. Once again, its coming is heralded by meteorite impacts. The player with his forces and vehicles attempts to contain the local disasters and protect the civilians at three different locations, including the city of Pisa, in which the famous leaning tower is destroyed in a spectacular meteorite strike.
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Empire Harvard University1972Empire is a 4X computer wargame created in 1972 by Peter Langston, taking its name from a Reed College board game of the same name. It was initially created by Langston in BASIC on an HP2000 minicomputer at Evergreen State College. When the host computer was retired, the source code to the game was lost. Subsequently, two other authors each independently wrote a new version of the game, both named Empire. In the decades since, numerous other versions of Empire have been developed for a wide variety of platforms.

The game is turn-based, with players giving orders at their convenience, and in some versions then executed simultaneously by the game server at set intervals ranging from a few hours to once per day. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. There are dozens of unit types requiring a variety of raw and manufactured materials for their creation. "Blitz" games may last a few hours, typical games a few months, and some larger games up to a year.***Written in [gametag=Clanguage]C[/gametag] for the [gametag=PDP-11-45]PDP 11/45 platform[/gametag] running Bell Labs UNIX. After [game=#160317]Civilization for the HP 2000[/game] platform was erased, Peter S. Langston decided to recreate it.
[Zerothis]
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Even Wins: Cybernetic Version Digital Equipment Corporation (Author)1973Even Wins: Cybernetic Version is a game in which the computer and player take turns picking a number of items from a limited odd-numbered stack. Each turn a participant can take between one and four objects. When all objects are gone, whoever has an even number wins.

This implementation uses an AI that progressively learns how to play the game using data from previous games.
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Famaze Oryx Design Lab2014Pros:
-Easy to play and understand.
-Variety of traps and enemies.
-Light mechanics.

Cons:
-Very repetitive combat and level layouts.

4 of 10***Famaze is a retro themed puzzle adventure game. The game combines charming SNES era visuals and sound, randomized "roguelike"mazes, strategy and puzzles, rpg elements, and a fun lighthearted story. The game is simple to pick up but offers endless replay because of the procedural nature of its levels.

The story of the game involves a mad king who has captured the happy rutabagas of the land and has turned them into evil monsters to guard his kingdom while he searches for the elusive perfect recipe for rutabaga pudding. The heroes of the land (a knight, thief, or wizard) must delve deep into the king's domain to rescue the rutabagas, find the gem of truth to unravel the secret recipe and put a stop to the mad king's plot.
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Fischer-Schneider University of Stuttgart (Author)1968Fischer-Schneider is a chess program developed at the University of Stuttgart. The program is written in assembly. In 1975 the program played at the first German Computer Chess Tournament. customlabelminimizesubject
Fischmarkt Europa Computer-Club1985 Atari 400/800labelimageminimize
Gamnim  Digital Equipment Computer Users' Society1970Gamnim is a game of Nim. There is a distinct number of items on a distinct number of piles and the player and computer take turns removing items from a chosen pile. Depending on the choices made at the start of the game whoever picks the first or last item wins the game.***Videogame Programming Files

[spoiler=show source code;hide source code]
100' NAME--GAMNIM
110'
120' DESCRIPTION--PLAYS GAME OF NIM
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS
170'
180'
190' * * * * * * * MAIN PROGRAM * * * * * * * * * * * *
200'
210 DIM A(100),B(100,10),D(2)
220 PRINT "THIS IS THE GAME OF NIM."
230 PRINT "DO YOU WANT INSTRUCTIONS";
240 INPUT Z$
250 IF Z$="NO" THEN 390
260 IF Z$="YES" THEN 290
270 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
280 GOTO 240
290 PRINT "THE GAME IS PLAYED WITH A NUMBER OF PILES OF OBJECTS."
300 PRINT "ANY NUMBER OF OBJECTS ARE REMOVED FROM ONE PILE BY YOU AND"
310 PRINT "THE MACHINE ALTERNATELY. YOU MUST SPECIFY WHETHER WINNING"
320 PRINT "IS DEFINED AS TAKING OR NOT TAKING THE LAST OBJECT, THE"
330 PRINT "NUMBER OF PILES IN THE GAME, AND HOW MANY OBJECTS ARE"
340 PRINT "ORIGINALLY IN EACH PILE. EACH PILE MAY CONTAIN A"
350 PRINT "DIFFERENT NUMBER OF OBJECTS."
360 PRINT "THE MACHINE WILL SHOW ITS MOVE BY LISTING EACH PILE AND THE"
370 PRINT "NUMBER OF OBJECTS REMAINING IN THE PILES AFTER EACH OF ITS"
380 PRINT "MOVES."
390 PRINT
400 PRINT "ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST";
410 INPUT W
420 IF W=1 THEN 440
430 IF W<>2 THEN 400
440 PRINT "ENTER NUMBER OF PILES";
450 INPUT N
460 IF N>100 THEN 440
470 IF N<1 THEN 440
480 IF N<>INT(N) THEN 440
490 PRINT "ENTER PILE SIZES"
500 FOR I=1 TO N
510 PRINT I;
520 INPUT A(I)
530 IF A(I)>2000 THEN 510
540 IF A(I)<1 THEN 510
550 IF A(I)<>INT(A(I)) THEN 510
560 NEXT I
570 IF W=1 THEN 810
580 LET C=0
590 FOR I=1 TO N
600 IF A(I)=0 THEN 640
610 LET C=C+1
620 IF C=3 THEN 710
630 LET D(C)=I
640 NEXT I
650 IF C=2 THEN 790
660 IF A(D(1))>1 THEN 690
670 PRINT "MACHINE LOSES"
680 STOP
690 PRINT "MACHINE WINS"
700 STOP
710 LET C=0
720 FOR I=1 TO N
730 IF A(I)>1 THEN 810
740 IF A(I)=0 THEN 760
750 LET C=C+1
760 NEXT I
770 IF C/2<>INT(C/2) THEN 670
780 GOTO 810
790 IF A(D(1))=1 THEN 690
800 IF A(D(2))=1 THEN 690
810 FOR I=1 TO N
820 LET E=A(I)
830 FOR J=0 TO 10
840 LET F=E/2
850 LET B(I,J)=2*(F-INT(F))
860 LET E=INT(F)
870 NEXT J
880 NEXT I
890 FOR J=10 TO 0 STEP -1
900 LET C=0
910 LET H=0
920 FOR I=1 TO N
930 IF B(I,J)=0 THEN 980
940 LET C=C+1
950 IF A(I)<=H THEN 980
960 LET H=A(I)
970 LET G=I
980 NEXT I
990 IF C/2<>INT(C/2) THEN 1060
1000 NEXT J
1010 LET E=INT(N*RND+1)
1020 IF A(E)=0 THEN 1010
1030 LET F=INT(A(E)*RND+1)
1040 LET A(E)=A(E)-F
1050 GO TO 1250
1060 LET A(G)=0
1070 FOR J=0 TO 10
1080 LET B(G,J)=0
1090 LET C=0
1100 FOR I=1 TO N
1110 IF B(I,J)=0 THEN 1130
1120 LET C=C+1
1130 NEXT I
1140 LET A(G)=A(G)+2*(C/2-INT(C/2))*2^J
1150 NEXT J
1160 IF W=1 THEN 1250
1170 LET C=0
1180 FOR I=1 TO N
1190 IF A(I)>1 THEN 1250
1200 IF A(I)=0 THEN 1220
1210 LET C=C+1
1220 NEXT I
1230 IF C/2<>INT(C/2) THEN 1250
1240 LET A(G)=1-A(G)
1250 PRINT "PILE SIZE"
1260 FOR I=1 TO N
1270 PRINT I;A(I)
1280 NEXT I
1290 IF W=2 THEN 1320
1300 GOSUB 1440
1310 IF Z=1 THEN 690
1320 PRINT "YOUR MOVE - PILE,NUMBER TO BE REMOVED";
1330 INPUT X,Y
1340 IF X>N THEN 1320
1350 IF X<1 THEN 1320
1360 IF X<>INT(X) THEN 1320
1370 IF Y>A(X) THEN 1320
1380 IF Y<1 THEN 1320
1390 IF Y<>INT(Y) THEN 1320
1400 LET A(X)=A(X)-Y
1410 GOSUB 1440
1420 IF Z=1 THEN 670
1430 GO TO 570
1440 LET Z=0
1450 FOR I=1 TO N
1460 IF A(I)=0 THEN 1480
1470 RETURN
1480 NEXT I
1490 LET Z=1
1500 RETURN
1510 END
[/spoiler]
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Gamnim  Digital Equipment Computer Users' Society1977Gamnim is a game of Nim. There is a distinct number of items on a distinct number of piles and the player and computer take turns removing items from a chosen pile. Depending on the choices made at the start of the game whoever picks the first or last item wins the game. Sol-20labelimagesubject
Gears Tactics Microsoft Game Studios (The Coalition)TBA Windowslabelminimizeminimize
Genie Author1971Genie is a chess program written in QSPL. The program played on the second United States Computer Chess Championship in 1971. customlabelimagesubject
Go Author1968[media=youtube]AK6y52Y4SaI[/media]***This Go-playing program is the earliest known working implementation of Go on a computer. It was written as part of a thesis on pattern recognition and has roughly the skill of a beginning player. customlabelminimizesubject
Hexapawn Author1973Hexapawn is a conversion of the board game Hexapawn for BASIC computers. In the game both the player and the computer have three pawns on a 3x3 field in parallel lines. Both the player and computer must try to reach the other side of the field with a single pawn, or prevent the other player from making any move.

Normal chess rules for pawns apply. They can move one or two spaces in a straight line, they can only attack diagonally and pawns can be slain "en passant".

The computer features an AI that will learn from past mistakes by removing all moves that lead to defeat from its array of possible moves.

The game keeps track of the number of wins and losses.
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Highnoon Author1970[media=youtube]HxYFXOj_fiM[/media]***[media=youtube]HxYFXOj_fiM[/media]***High Noon is a simple text-only Western gunfight duel simulation and was originally created as a BASIC game as early as 1970.

You have been challenged to a showdown by Black Bart, one of the meanest desperadoes west of the Allegheny mountains.

The game starts with both of you 100 paces apart; you and Bart both have four shells in their gun. In each turn, you can either advance (thereby increasing hit chances for both), fire, jump behind a trough, run or give up.
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Hurkle People's Computer Company1973Hurkle is a simple game in which the player must find the location of a hidden Hurkle on a ten by ten grid. The player must select grid points and the game will tell in which general direction the Hurkle is located (north, east, northeast, etc.). The goal of the game is to find the Hurkle in as few turns as possible. customlabelimagesubject
Hutspiel Operations Research Office1955Source
https://en.wikipedia.org/wiki/Hutspiel
Game Playing with Computers, Donald D. Spencer (1968) Page 12***Hutspiel is a military training simulation for the Goodyear Electronic Differential Analyzer (GEDA) that simulates at a theatre level. Its intention was to study the use of tactical nuclear weapons and conventional air support in Western Europe in the event of a Soviet invasion.

The game pits two players against each other with one controlling NATO forces in France, Belgium and West Germany, and the other in control of a Soviet invasion force trying to penetrate a 150 mile frontage. Players could allocate forces across sectors of the map and set targets (such as airfields, enemy troops, supply depots and transportation facilities) for planes and nukes.

Early versions of the game would have the computer continue the simulation until it was paused for further input. In later versions the game used turns of fixed time increments. The game modeled troop reinforcement, resupply and movement by rail. It did not account for terrain or weather.
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Invasion Magnavox1972Invasion is one of the six add-on games for the Odyssey released in 1972. It requires game cards #4, #5, and #6 originally supplied with the system.

The game is heavily based on the classic board game Risk. The fantasy world is represented as a number of countries on the included game board, and players try to conquer their opponents' castles. The console is used to battle out attack and defense.

A player can either choose to sneak into the castle by trying to blindly move her player spot to the gates, or attack directly by maneuvering the game ball around the defensive player. Once inside the castle, she has to try to destroy the tower defense by estimating where the ball spot will land on the screen.***One of the 17 games packaged with the Odyssey. It had three variants
[Retro-Maniac]
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J. Biit Author1968Source:

https://www.chessprogramming.org/J._Biit***[media=youtube]asDxyWaqPBk[/media]***J. Biit (standing for: "just because it is there") is a chess program written in PL/I. The program played in the first United States Computer Chess Championship in 1970. It uses a graphical user interface which was uncommon at the time. The UI was later improved and used for the chess program CCCP.
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Kaissa Institute of Control Sciences1970[media=youtube]Iy-uVVwkj6I[/media]***Kaissa is a Soviet chess program named after the Renaissance chess goddess Caïssa and developed at the Moscow Institute of Control Sciences. It won the 1974 World Computer Chess Championship in Stockholm and became second and forth in 1977 and 1980 respectively. The program uses a Shannon Type A strategy. customlabelminimizesubject
Kriegspiel Operations Research Office1971Kriegspiel is a variant of Chess sporting incomplete information. Normal chess rules apply, with each player controlling 16 pieces of an 8x8 tile board. Where normally each player can see their opponent's move, here the players don't see the moves made by their opponent. The computer arbitrates the game since neither player is now aware whether a move they make is actually valid. If a player tries to make a move that isn't valid (for example because it would put them in a 'check' position) both players are informed that an invalid move was attempted. When a piece is taken the capturing player is not told what type of piece it was. Players can ask the game if any of their pawns are in a position that they can capture another piece. If possible they are then forced to make such a move. customlabelminimizesubject
Lancaster Author1968Source:

https://www.chessprogramming.org/Lancaster***[media=youtube]asDxyWaqPBk[/media]***Lancaster is a chess program. It's the second chess program developed in the UK. It played an exhibition match against Mac Hack VI in 1968 as well as playing against the only other English chess program at the time: Atlas.
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Life Author1972This implementation of Conway's game of Life has patterns evolve using the normal rules:

Any live cell with fewer than two live neighbours dies, as if caused by under-population.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overcrowding.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

Since it's written for teletype, there's no live updating on a screen, but instead specific generations are printed with a population number.
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Life II Author1973Life II is a two-player game based on the rules of Conway's Game of Life. Both players start out with three live pieces that they may place anywhere on a five by five grid. The pieces will then behave like in Conway's Game of Life:

Any live cell with fewer than two live neighbours dies, as if caused by under-population.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overcrowding.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

After each turn the players may place an additional piece. The goal of the game remains elusive.
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MALAR Digital Equipment Corporation1972This game simulates a malaria epidemic and your battle against it, in one or more five-year periods. You have the several options, including * isolating those ill in quarantine hospitals; * provide medicine for those ill, and preventive drugs to the healthy; and * fighting mosquitos using various chemicals (DDT, Malathion, Propoxur) in various intensities.

Each of these has a price; the game allows you to play with or without budget. You have to decide which of these methods to use in which of the next five years.

The game then simulates the effectiveness of your measures and displays the number of deaths and sick people for each year, and optionally gives you an evaluation of the effectiveness of these measures. You then can go on for the next five years.
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Marienbad Author1962Source

https://en.wikipedia.org/wiki/Marienbad_(video_game)***[media=youtube]5ky1CNv83EY[/media]***Marienbad is an adaptation of the strategy game Nim, originally written in Poland for the Odra 1003 mainframe. The game did not originally have a specific title; in later literature the name Marienbad was applied retroactively. It is one of the earliest Polish computer games. It was inspired by a variant of Nim seen in the 1961 movie Last Year at Marienbad and described under the name "Marienbad" in the magazine Przekrój.

There are several rows (four by default) of matchsticks, with a different number of matchsticks in each row. Both players (the human and the computer) take turns, in each move taking away at least one matchstick from a single row. The player left with the final matchstick loses.
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Market Author1972Market is a market competition game for two players. The two companies sell the same product but can differ in brand advertising. The sales are determined by the price of their product and the advertising budget. The game lasts until one of the companies goes bankrupt or is worth $1,000,000. Random events such as warehouse fires and strikes can change the plans of players. customlabelminimizesubject
Matches  People's Computer Company (Author)1973In Matches the computer challenges the player in a simple two-player strategy game. There's a pile of matches (the player decides the size) and each turn the player and computer may take one, two or three matches from the pile. The player to take the last match loses. customlabelimagesubject
Mathdice Author1972Mathdice is a children's dice rolling game for computers such as the EduSystem 30 and the UNIX operating system that involves addition of numbers represented by dice displayed on the screen (or printout). customlabelminimizesubject
Moonwar Author1972Terminal***this game can only be played in Terminal***Moonwar is a networked multiplayer shooting game. Players must try to hit their opponents on mountainous terrain with lasers. Players must guess angles and distances to make sure their shot hits their target. Shots can bounce off walls and hit obstacles in the terrain. Initially lasers would be absorbed when hitting the edges of the screen, but a later update changed them to deflect instead. The game uses a big board multiplayer matchmaking system where all current player names are shown on a big board and can challenge each other to a duel. customlabelminimizesubject
Mount & Blade II: Bannerlord TaleWorlds Entertainment2020The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old. Windowslabelimagesubject
Mr. Turk University of Minnesota1971[media=youtube]C4x3uTv4Cs0[/media]***Mr. Turk is a chess program for the CDC 6600 developed at the University of Minesota in FORTRAN. Development started in 1967 and continued to at least 1971 when it participated in the ACM's Second North American Computer-Chess Championship. The game did not use alpha-beta routines and was worked on by multiple chess playing programmers. customlabelminimizesubject
Nuclear Destruction Flying Buffalo1970[media=youtube]AK6y52Y4SaI[/media]***Nuclear Destruction is a computer moderated play-by-mail game. Players send in their commands for each turn by post and a single computer prints out the results which are sent back to all the players.

The goal of this strategic game is to be the sole survivor in a nuclear holocaust. Each player is in control of a nation and has a nuclear arsenal, money, factories, etc. Every two weeks the results of a turn are sent back during which players can decide on what to do. Missiles can be fired, alliances formed, messages sent, etc. Each player receives a score at the end of a game and every other month a player ranking list publicized.
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Ostrich Author1971[media=youtube]C4x3uTv4Cs0[/media]***Ostrich is a chess program. Initially it ran on a Data General Supernova mainframe, but in 1982 it became the first chess program to run on multiple mainframes in parallel. The name of the program refers to the head-in-the-sand tactics the AI employs in time of crisis. The program played fifteen American Computer Chess tournaments and the first five World Computer Chess Championships from 1972 to 1987. customlabelminimizesubject
Pollution Game Mad Hatter Software1979Pollution Game is a simulation game in the vein of Hamurabi. The player has been elected premier of the Setats Detinu, a small communist island. It's up to the player to make decisions on the country's budget so that it can be distributed to countrymen and the treasury. The player must try to keep the country running for eight years without being kicked out of office. TRS-80labelminimizesubject
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