showing 11 games

name arrow_downwardpublisher(developer)yeartagsdescriptionplatform
Dreamkiller Aspyr Media (Mindware Studios)2009 2000s achievements achievements-public achillesheelfoes alternateattack autosavepoints beamweapons bossbattles chargedattack cryogenicweapons cyborgs deathpits difficulty dimensionaltravel directx9 dissolvingcorpses distortedvision dreamworld electricweapons elevators elimination encounters-popup energyweapons femaleprotagonist frequentloading giantspiders grenadelaunchers healthpickups industrial-setting insectoids jumping machineguns minibosses missionbased mixedtheme mode-timed monsters mp-control mp-ctf mp-dm mp-teams objectiveindicator overheating parkinglot physx portals present pyrokinesis rating-esrb-m reanimators repulsion rockets rotaryguns ruins saveonline screenstaining secrets shotguns steampowered steamworks supportnpcs surreal teleport teleporting theatre transdimensional traproom unlimitedammo unlockable-modes widescreen winvista winxp zoo Windowslabelimageminimize
Duke Nukem GoodOldGames2003 1life 21stcentury airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom beos bombs buildengine captives city city-losangeles-ca clingers cryogenicweapons destructibleitems difficulty doors download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gore graphicdeaths haikuos handguns heroic heroprotagonist hitscan humor-dark humor-toilet interspecificconflict inventory jumping jumppack license-gpl licensechange lighthearted luna machineguns macho monsters moon mp-dm multibarrelguns mutants naturaldisasters remotedetonators rockets ruins screenshake shotguns shrinker spacestation suidoids theatre thx-1138 titularcharacter walking x86 BeOSlabelminimizeminimize
Duke Nukem 3D  Apogee Software (3D Realms)1996 1life 21stcentury 3.5disk addons airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs bpjmindexed buildengine captives cdrom censored city city-losangeles-ca clingers color-8bit cpu-486 cryogenicweapons destructibleitems difficulty display-320x200 display-640x480 display-800x600 display-vesa display-vga doors dos5 download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamepad gameplayinn gog gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet impossiblegeometry interspecificconflict invasion inventory ipx joystick jumping jumppack keyboard license-gpl licensechange lighthearted luna machineguns macho monsters moon mouse mp-cooperative mp-dm mp-versus multibarrelguns mutants naturaldisasters noreloading quake realisticshotguns redlightdistrict remotedetonators rockets ruins screenshake shotguns shrinker spacefaringage spacestation spu-adlib spu-awe32 spu-dss spu-ensoniqsoundscape spu-gm spu-gus spu-pas spu-rsc spu-sb spu-sb16 spu-sbpro spu-tandy suidoids techinnovation ten-service theatre thx-1138 titularcharacter twitchshooter walking walkingarmory About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Duke Nukem 3D  Apogee Software (3D Realms)2014 1life 21stcentury airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs buildengine captives censored city city-losangeles-ca clingers commercial cryogenicweapons destructibleitems difficulty display-vesa doors download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamesrepublic gog gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet impossiblegeometry interspecificconflict invasion inventory jumping jumppack license-gpl license-proprietary licensechange lighthearted luna lutris machineguns macho monsters moon mp-dm multibarrelguns mutants naturaldisasters nonnative noreloading quake realisticshotguns redlightdistrict remotedetonators rockets ruins screenshake shotguns shrinker spacefaringage spacestation suidoids techinnovation ten-service theatre thx-1138 titularcharacter twitchshooter ubuntu walking walkingarmory Linuxlabelminimizeminimize
Duke Nukem Atomic Edition 3D Realms (icculus.org)? 1life 21stcentury airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs buildengine captives city city-losangeles-ca clingers cryogenicweapons destructibleitems difficulty doors download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamesrepublic gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet interspecificconflict invasion inventory jumping jumppack license-gpl licensechange lighthearted luna machineguns macho monsters moon mp-dm multibarrelguns mutants naturaldisasters redlightdistrict remotedetonators rockets ruins screenshake shotguns shrinker spacestation suidoids theatre thx-1138 titularcharacter walking Linuxlabelminimizeminimize
Foul Play Devolver Digital 2013 achillesheelfoes aerialattacksuspension autozoom beltscroller bonusstages bossbattles bossmeter british-theme combobonuses entertainerprotagonist knockback metafiction naturalistic performance projectiledeflection rage rating-pegi-12 score scoremultipliers scoreoriented slowprojectiles steampowered theatre titlementioned Player controls one of two actors in fantastic adventure theatre play with the audience visible, environments changing the way you'd expect them to in theatre. So although the story told is fantastic, the depiction is devoid of any actual fantastic elements. Windowslabelimageminimize
Foul Play Devolver Digital2013 achillesheelfoes aerialattacksuspension autozoom beltscroller bonusstages bossbattles bossmeter british-theme combobonuses commercial download entertainerprotagonist gamesrepublic knockback langbrazil-port license-proprietary metafiction naturalistic performance projectiledeflection rage score scoremultipliers scoreoriented slowprojectiles steampowered theatre titlementioned ubuntu Linuxlabelminimizeminimize
Haunted dtp entertainment (Deck13 Interactive)2011 city-london-uk clergy clickadventure dialog-sentences dvd england femaleprotagonist ghosts interactivedialogs inventory juryrigging nodrm ogre-engine scotland temple theatre train-location transylvania unusualprotagonist vampires youngadultprotagonist This is a point-and-click 3D adventure game from the developers behind the Ankh series and Jack Keane. Following the traces of her long-lost and probably dead sister, Mary encounters the obscure Professor Lindsey Ashford and her axe-wielding henchman Ethan. And when Mary finds out that she suddenly can see and talk to ghosts, she embarks upon a wild quest that ends with the revelation of a terrible secret of her own past - which could even lead to the destruction of the spirit world and the cosmic balance overall. An English release came out in December/2012. Windowslabelimagesubject
Mazowsze: Pogoń w Czasie Nitreal Games2011 1890s 1940s 1950s 19thcentury 2000s 2010s 20thcentury 21stcentury alternatetimeline animalprotagonist chapters city-warsaw-pl clickadventure domesticcats download dreamworld entangled felidprotagonist femaleprotagonist hospital inventory library mindcontrol poland restaurant rodents search teenprotagonist theatre timeparadox timetravel town youngadultprotagonist [media=youtube]9UhDa9h16dk[/media]***Mazowsze: Pogoń w Czasie was funded by the European Regional Development Fund (ERDF) and by the Mazovian voivodeship. All places that the player visits in the game have benefitted from ERDF funding and information on them is available in the game.
The game can be download from [url=http://www.pogonwczasie.eu/]http://www.pogonwczasie.eu/[/url]. The latest version is 1.2, released on 31 october 2011.***Czas nieubłaganie płynie do przodu. Tykające zegary odmierzają sekundy, które przepadają w otchłani przeznaczenia. To co się wydarzyło już nigdy nie powróci, bowiem niemożliwym jest cofnąć się w czasie i... Ależ chwila, moment! W tej historii wszystko jest możliwe – podróże w czasie to przecież banał!

Tak, to prawda - każdy chętny może odbyć pełną przygód podróż w czasie po terenach przepięknego Mazowsza! Pytanie brzmi: czy jesteście wystarczająco odważni aby wziąć w niej udział? Spokojnie – nie ma się czego bać. Nasi przewodnicy czekają już na Was. Poznajcie Felicję: nieustraszoną poszukiwaczkę przygód, a także Alberta, jej wiernego, kociego towarzysza. Plan jest prosty: przy pomocy wynalazku złowieszczego Zegarmistrza Kristoffera, wspólnie przeniesiemy się w czasie i odwiedzimy różne ciekawe lokacje, a przy okazji zastanowimy się w jaki sposób powstrzymać Zegarmistrza przed modyfikacją historii oraz przejęciem całkowitej władzy nad światem. Zainteresowani?

Mazowiecka Jednostka Wdrażania Programów Unijnych oraz Nitreal Games mają zaszczyt przedstawić nową grę przygodową „Mazowsze: Pogoń w Czasie". Jest to wyjątkowe przedsięwzięcie, którego celem jest przedstawienie najciekawszych projektów powstałych dzięki dofinansowaniu z funduszy europejskich. Wcielając się w rolę pary bohaterów: Felicji oraz kota Alberta, będziecie mieli okazję odwiedzić wiele fantastycznych lokacji w teraźniejszości, przeszłości oraz przyszłości dzięki czemu dowiecie się jaki wpływ na Mazowsze miały projekty finansowane w ramach Regionalnego Programu Operacyjnego Województwa Mazowieckiego 2007-2013. Zobaczycie między innymi: Teatr Powszechny w Warszawie, historyczny park w Młochowie, nową siedzibę zespołu artystycznego Mazowsze, a także siedzibę nowo wybudowanego Muzeum Ordynariatu Polowego mieszczącego się w podziemiach Katedry Polowej w Warszawie.

Gra toczy się na 18 ręcznie rysowanych lokacjach, które zostały oparte na 11 projektach finansowanych w ramach Regionalnego Programu Operacyjnego Województwa Mazowieckiego 2007-2013. Główną bohaterką gry jest 18-letnia Felicja, której towarzyszy jej wierny kot Albert. Wspólnie przeżyją niesamowitą podróż w czasie, a wszystko to za sprawą tajemniczego zegarka, zakupionego u starego Zegarmistrza na prezent dla dziadka. W momencie gdy dziadek nakręca zegarek, otwiera się portal, który przenosi bohaterów w przeszłość. Felicja wraz z kotem Albertem trafia do 1891 roku, natomiast dziadek znika bez śladu. Korzystając z możliwości podróży w czasie, Felicja rozpoczyna poszukiwania dziadka, jednak wkrótce odkrywa, że znany jej Zegarmistrz jest również podróżnikiem w czasie i w tylko jemu znanym celu manipuluje przeszłością zmieniając historię, a także przenosząc ludzi do innych epok. Felicja musi za wszelką cenę powstrzymać Zegarmistrza, gdyż tylko w ten sposób będzie mogła odnaleźć swojego dziadka. Wkrótce okazuje się, że cała intryga jest o wiele bardziej skomplikowana, a przygody Felicji są śledzone przez tajemniczego Podróżnika oraz pewną potężną korporację.
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Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004 1life actionadventure adv-xpdistr airducts apartmentbuilding assaultrifles axes backstabbing beach bludgeons bullettime cablecars capacity-slots cdrom charactercreation chinatown city city-losangeles-ca clandestine classbased cloaking club communicator contemporaryfantasy controlloss cpplanguage crossbows cutsceneincompetence damagetypes devotees directx9 distracting doomsayers doors drm dvd earth elevators facialexpressions fakenames falldamage fanpatch fantasticearth firearms firstpersonshooter gargoyles genderchoice ghosts hacking haunting havokphysics healthdraining hollywoodusa hospital hotel humanity installoslimit intimidation inventory itemglow jigglephysics juggernauts jumping lipsync lockpicking mansion mediaindrive meleeweapons milessound monastery multipleendings museum neutralnpcs news nodrm noports northamerica oldskoolsecurity optionaltasks park parkinglot poltergeists pressureplates prostitutes publictransit pythonlanguage railyard rating-esrb-m rp-levelless ruins safedisc safezone scrapyard secretconflict secretsociety seers selectivefire serious sewers shapeshifters shapeshifting sharedsetting shopping siminsanity sourceengine stealth stealth-light stealth-sight steampowered storagearea subterranean swords tasktracker teleportmaze theatre tutorial unarmedfighting undead unfixedbugs unvoicedprotagonist urbanfantasy uvl-tiein vagrants vampireprotagonist vampires vendortrash voiceovers walking watercraft-location werewolves win2k win98 winxp worldofdarkness xp-undefined zombies Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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You Are Empty  1C Company;Atari (Digital Spray Studios;Mandel ArtPlains)2006 1950s 1life 20thcentury aimmode alone alternatetimeline anticipatorysightings autumnal chainreactions chickens city comicrelief crates cyborgs diaries directx9 doors drm drm-activation ds2engine earth electricweapons elevators explosiveobjects falldamage firearms firstpersonshooter giantbirds gore handguns healthpickups hospital idlenoise incendiarygrenades industrial ingamecinematics jumping keys knockback ladders latemodernperiod lua lunatics militantprotagonist mutants nailguns nonsense npcstrife openal opengl personalquest precisionrifles prerenderedcinematics rating-esrb-m rating-pegi-16 rats reload-manual rooftops russia secretfacility serialkey serious shadermodel2 shotguns sovietunion splatter starforce submachineguns subway theatre unclearcause vorbis walking windowsmedia Releases
* 2006-10-27 in Russia
* 2007-09-11 in Poland
* 2007-10-16 in North America***The Shader Model 2 requirement is only guess. The only real new feature added in the two min spec cards is Shader Model 2 support, so that would be the only real reason to have them as the min spec.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium 2.4 GHz or Athlon/Sempron 2500+ CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5600 or Radeon 9600 GPU
* 4 GB HD space

[b]Recommended:[/b]
* Pentium 3.2 GHz or Athlon/Sempron 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X800 GPU***You Are Empty offers players an alternative approach to the history of the late fifties of the XX century. Scene of action is the Soviet Union. Leading Soviet scientists start a big experiment that alter human physiology and mentality in order to create super humans capable of building bright future and communism all over the world. But something goes wrong...
As a result the whole city, where that experiment took place, goes on a rampage. The majority of citizens died, and those who survived turned into hideous mutants - the only inhabitants of deserted streets.
You Are Empty immerses you in an exaggerated dark and obscure atmosphere of Soviet totalitarianism. Fighting against mutants, that obtained super power after the experiment was carried out, the main hero tries to gain an understanding of what's happening around and save the day.

Game world

The game takes place in a big Soviet town with beautiful Stalin architecture and colossal monuments dedicated to the communist future. The inhabitants fell prey to a huge experiment carried out by a group of scientists. Most of the people died, but the ones that survived lost their human appearance and control of their deeds and behavior. Moreover there are a lot of plants and factories inside the town and in the outskirts. A part of them is still functioning.

Enemies

Original and vivid enemies are one of the features of the game. In You Are Empty players will face strange and weird monsters - former Soviet citizens which mutated and gained super powers after the experiment.
Distinctive and vivid characters that you will remember long after are one of the game's key features. You can meet them in our Bestiary section.

Game features

* Unique conventionalized environment of the Soviet totalitarian society.
* Fascinating and unusual storyline.
* Superb visual effects, including post-effects.
* Distinctive and lively characters.
* Due to new DS2 Engine the game introduces a high level of details and realism.
* Realistic physics engine and sophisticated AI system.
[?]
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