showing 25 games
name arrow_downward | publisher(developer) | year | description | platform | |
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Alliance: Future Combat | Strategy First (Gameyus) | 2006 | Windows | labelimageminimize | |
Binary Domain | Sega (Yakuza Studio) | 2012 | PS3 | labelminimizeminimize | |
Binary Domain | Sega (Yakuza Studio) | 2012 | X360 | labelimageminimize | |
Binary Domain | Sega (Devil's Details) | 2012 | THE MACHINE AGE HAS BEGUN in this immersive and atmospheric squad-based shooter in which you need to regain control of a futuristic Tokyo from an emerging robotic threat. Set in 2080, the story starts when Dan Marshall and his squad are sent to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake. Thrilling encounters with highly intelligent robotic enemies require you to think tactically, make challenging, real-time moral decisions and build up trust with your team mates in order to guide your squad to safety and success. Key Features: * A NEW TAKE ON FUTURISTIC TOKYO - Experience dual layered Tokyo with a run down and derelict lower city and a clean and affluent upper city. * THE CONSEQUENCE SYSTEM - Under the pressures of battle every action, every choice and every word affects everything. * PROCEDURAL DAMAGE - Fully destructible and highly resilient robots adapt to the damage they sustain encouraging you to analyse each enemy, find their weaknesses and dispose of them in the most efficient way. * WEAPON MODIFICATION AND SKILL SELECTION - Alongside a full armoury of unique weapons, put emphasis on the skills that will benefit you. | Windows | labelimagesubject |
Boogie | Electronic Arts (EA Montreal) | 2007 | Strut your stuff in the funkiest rhythm game ever to take the dance floor. Boogie on DS invites you to get your groove on to some of the hottest hits in disco history as you turn your self-created Boog into a superstar.*** [100]*** [12] | Wii | labelimagesubject |
EndWar | Ubisoft (Ubisoft Shanghai) | 2008 | Tom Clancy's EndWar is a futuristic real-time strategy game in which players control combat units to battle against each other in a full-scale global war. Players battle against enemy forces from a bird's eye perspective using various military units (infantry, armored vehicles, flying gunships) and issuing voice commands (attack, defend, move). Combat can be frenetic with realistic sound effects and use of camera effects (zoom ins and blurring) to highlight the tense and frenetic nature of each battle. A small puff of blood appears when soldiers are shot, and explosions can result when vehicles and buildings are destroyed. Some dialogue and text references alcohol and tobacco products (e.g., 'Ivan needs to lay off the vodka.' and 'Damn I forgot the dip [chewing tobacco]'), contain sexual innuendo (e.g. 'So your wife says when I'm done with her.' and 'My balls think my manhood has dropped off it has been so long.') and make frequent uses of profanity such as 'sh*t,' 'bastards,' and 'd*ck.'***Book based on the game was released in 2008-02. | X360 | labelimagesubject |
EndWar | Ubisoft (Ubisoft Shanghai) | 2008 | PS3 | labelimageminimize | |
EndWar | Ubisoft (Ubisoft Shanghai) | 2009 | Windows | labelminimizeminimize | |
Heavenly Harmony | Cloud 9 Games | 2007 | We have this game and must say it is pretty incredible! We have played it for hours and really enjoy it. [Larry P]***A karaoke game that evaluates your skill. Comes with a microphone. Their's strait performances where you singing is evaluated in real-time and their's training minigames that require a specific singing skill to be preformed. The game also has much unlockable content in addition to the 25 praise and worship songs. [Zerothis] | Windows | labelminimizesubject |
Hey You, Pikachu! | Nintendo (Marigul Management) | 1998 | Hey You, Pikachu! is an interactive Pikachu simulator. Speak to Pikachu via the included microphone, and the Voice Recognition Unit will allow him to understand much of what you're saying--up to 200 words. Also, Pikachu will respond to what you have to say. In addition to spending time with him, you'll need to catch plenty of fish to keep him happy.***Japanese version 8/10 for younger ones and Japan lovers 2/10 for other ones [31] | N64 | labelimagesubject |
In Verbis Virtus | Indomitus Games | 2015 | Windows | labelimageminimize | |
JumpStart Phonics | Knowledge Adventure | 1999 | Mac OS Classic | labelminimizeminimize | |
Kotodama: The Power of Words | Carnegie Mellon Universit | ? | An RPG that teaches Japanese speaking skills and advancement is earned by speaking better. | Linux | labelminimizesubject |
Lapis | ? (Heather Kelley) | 2005 | I wanted to design a game that would improve actual sex in the world, and for an underserved population. [Heather Kelley]***Although it's true Heather Kelley works for Ubisoft, Lapis was her own project for the Montreal Game Summit 2005 Design Challenge (which she won). Otherwise the game wasn't released by anyone.***Makes [b]extensive[/b] use of the DS' touchscreen and audio input. Make the cute bunny happy and she flies. You can do this by talking to her, singing, humming, kissing the mic, and tickling, tapping, petting and generally touching different parts of her in different ways and in different combinations. Every bunny is different, and their mood can change. Targeted for an very young audience, but its fun for all ages. [spoiler=If you an adult, read this spoiler;Close]This game is about sex! Its brilliant! Without any objectionable content at all this game manages to train the player in strategies that lead to organisms. No nudity, no embarrassment, no big words (or little ones), its fun, and it covers a subject that is the least acceptable to talk about, especially in classrooms. Sex ed that's actually useful and can be taught to children when their minds are most receptive. I am one Christian that hopes this type of game design can be applied to other sensitive subjects as well.[/spoiler] [Zerothis] | Nintendo DS | labelimagesubject |
Madspace | Maddox Games (Auric Vision) | 1997 | MS-DOS | labelminimizeminimize | |
Pi-Balled | Automata UK | 1984 | ZX Spectrum | labelimageminimize | |
Rainbow Six: Lockdown | Ubisoft (Ubisoft Montreal;Red Storm Entertainment) | 2006 | [b]infinigun[/b] - the handguns have infinite ammo, at least on normal difficulty.***[b]Minimum:[/b] * Windows 2000 or XP * 1.5 GHz Pentium IV CPU * 512 MB RAM * 64 MB VRAM * GeForce 3 or Radeon 8000 GPU * 1024x768 display * 7 GB HD space [b]Recommended:[/b] * 2 GHz Pentium IV CPU * 1 GB RAM * 128 MB VRAM * GeForce 5 series or Radeon 9800 GPU | Windows | labelimageminimize |
Seaman | Sega (Vivarium;DigiToys) | 2000 | Dreamcast | labelimageminimize | |
Thayer's Quest | RDI (RDI Video Systems) | 1985 | This was the pack-in game for the RDI Halcyon system. Thayer is a magician's apprentice sent to retrieve the 5 pieces of the magical Hand of Quoid before the villainous wizard Sorsabal does. Planned as a trilogy, this game only includes 3 of the 5 pieces. While fully animated like [game=#442]Dragon's Lair[/game], the player has full movement control over Thayer. Thayer must solve puzzles, collect and use items to further his quest. This game made full use of the Halcyon's speech synthesis, keyboard text entry and voice recognition. It is also a special edition of sorts. A double sided LD containing many scenes that were not included the single sided [game=#666]arcade release[/game] or subsequent versions. The single-sided TQ would be revamped into [game=Kingdom: The Far Reaches]Kingdom: The Far Reaches[/game] and later just "Reaches". Finally, [game=Shadoan]Kingdom 2: Shadoan[/game] would be pieced together to reveal the last two parts of the story and bring closure to the series. [Zerothis] | RDI Halcyon | labelimagesubject |
There Came an Echo | Iridium Studios | 2015 | Windows | labelminimizeminimize | |
Tic-Tac-Talker | Mad Hatter Software | 1978 | TRS-80 | labelminimizeminimize | |
Tic-Tac-Talker | Softape;Mad Hatter Software (Softape) | 1978 | Play a game of Tic-Tac-Toe with the computer by speaking and listening. The computer interprets the player's spoken commands. Then the player interprets the computer's spoken commands. | Apple II E | labelminimizeminimize |
Tom Clancy's EndWar Online | Ubisoft Shanghai | 2016 | Linux | labelminimizeminimize | |
Trench Run: Audience Interaction | Carnegie Mellon University | ? | The audience rides along and participates in the famous Death Start trench run. Shouting fires and leaning turns. | Linux | labelminimizesubject |
Tuxlearnnotes | author | ? | Linux | labelminimizeminimize |