showing 1 game
name arrow_downward | publisher(developer) | year | tags | player opts | description | |
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Half-Life 2 | Electronic Arts (Valve) | 2005 | 21stcentury absolutearmor airboat airlocks aliens alternateattack anticipatorystockpiles armoredcars autosavepoints awardgdcwriting bioships bludgeons breakpad buggy burrowers cagetransport chainreactions chapterreplay chosenone city cliff cliffhanger controllablehelplessness corpseactions crates crossbows damageindicator dawnofanewage difficulty difficulty-ingame disintegrators dollyzoom earth encounters-popup energyshields explosiveobjects facialexpressions falldamage famousprotagonist fascism fastzombies firearms firstpersonshooter forcefields genderdiscrepancy grenades guidedweapons guidedweapons-pointer halflife havokphysics hazmatsuit healthbuffer healthpickups healthwarning helicopters idlenoise insectoids jumping lightbridges lighthouse lipsync livinglegend lostresources meleeweapons middleprojection modifiable mutablescenery-fixtures mutablescenery-small planetlooters powerarmor powerthrow projectileimmunity prologue radiotap railyard rebellion rebelprotagonist retcon rewardingvandalism rockets savior scientistprotagonist scientists secrets sessilecreatures silentprotagonist singlegenderopposition sourceengine squatters storagearea superweapon suppression telescope timespan-days tripeds voiceovers walking walkingarmory warehouse windy zombies | single player | Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination. [Zerothis]***Defining a new benchmark in gaming with startling realism and responsiveness. Half-Life 2 opens the door to a world where the player's presence affects everything around him. * DIGITAL ACTORS: Advanced animation technology delivers the most sophistocated in-game characters ever witnessed. * ADVANCED AI: Friends and foes assess threats, master tricky terrain and fashion weapons from what is at hand. * PHYSICAL GAMEPLAY: Objects from trucks to desks obey laws of gravity, friction and buoyancy. * STUNNING GRAPHICS: Simply amazing special effects ignite incredibly-realistic environments. | labelimagesubject |