showing 33 games

name arrow_downwardpublisher(developer)yeardisplaydescription
Agendaroids New Breed Software2001rasterA straight up asteroids clone. Interestingly, the vector graphics are achived with no floating point math.
For any Linux/UNIX but optimized for the Agenda VR3 PDA. To compile the source on any platform with X11, simply type [b][code]make[/code][/b] in the source code directory. Then run [b][code]agendaroids.host[/code][/b]
[Zerothis]
labelimagesubject
AKFQuiz author?text labelminimizeminimize
Angry, Drunken Dwarves  author2004rasterThis is a verses action puzzle requiring quick reflexes, strategy, and memory. The mechanics are kind of like Dr. Mario with the virus and pill roles reversed. Gems drop in pairs. Adjacent gems will join into larger crystals. A breaker gem will destroy all gems and crystals of the same color that are touching eachother. Destroying gems creates attacking counter gems that drop on you opponent. These counter gems can't be destroy by breaker gems until they are done counting down. There is the rare diamond that destroy an entire color at once. You can partially or completely nullify an attack by sending the an attack at an opponent at about the same time with about the same gems and crystals. Each dwarf has an attack pattern that can be memorized to aid in timing attacks and counter attacks. Also some patterns are inherently more difficult to deal with. In two player Dwarf Vs. Dwarf games, players can choose weak or strong characters and they can be evenly matched or not. In one player arcade mode, the player battles each AI controlled, progressively stronger character in succession. In both modes, the matches are designed to be relatively short for this style of game. A player must win 2 of 3 matches for a victory.
[Zerothis]
labelimagesubject
Antigravitaattori author2006textured polygons2006-08-02 is the earliest date the Linux port [i]could've[/i] been made, likely it was much later through. labelimageminimize
Ardentryst  Project Ardentryst2007raster[quote][...] you can get the source package, which [u]should[/u] run on any system with Python and pygame installed.[/quote]
The game seems to be primarily developed on/for Windows. Ubuntu and OpenSUSE packages are also available (by third-parties?).

As of 2010-05, the Getdeb package (Ubuntu), is provided by João Pinto, the GetDeb Team Leader (not associated with Ardentryst). However, version 1.71 has been officially tested on and indicated Linux compatible by the Ardentryst team.
labelimagesubject
Atomic Tanks  author2003raster2003 – version 1.0 released, alpha/beta versions might've been released to the public prior to this.
2007 – version 2.0 released.
labelimageminimize
Balazar Brothers author2006textured polygons labelminimizeminimize
Balazar III 3D  author2008textured polygonsBalazar III is a dungeon adventure game with multiplayer support. As
you explore the dungeon, you'll gain magical objects, experience and
powers, but also... curses ! Balazar III is based on the (French)
comics "Le guide Balazar du mauvais sorcier" (Balazar's guide to bad
sorcerers).

The game comes in two versions (which are network-compatible):
- 3D version destined to computer gamers. The 3D version is
graphically more beautiful, as it takes avantages of the nice
cellshading algorithms of the Soya 3D engine.
- 2D version, currently supporting 640x480 and 800x480 resolutions.
It has been designed mainly for hand-held devices (Sharp Zaurus,
Nokia N810, Openmoko Freerunner, Asus EEE PC, and the like),
although it can be used on computer too. This version has been
highly optimized so as it can be run in 640x480 on a Zaurus C1000
(416 MHz ARM processor without graphics accelerators).

This package is a metapackage depending on the 3D version.
labelimagesubject
Balazar III: Balazar in the rancid skull dungeon  author?raster, textured polygons labelminimizeminimize
BamBam author2007rasterA simple game that rewards keyboard mashing. Intended mainly for pre-language toddlers and younger. labelminimizeminimize
BlinKen - Memory Enhancement Game author2005rasterKDE version of the Simon electronic memory game

Blinken is based on an electronic game released in 1978, which
challenges players to remember sequences of increasing length. On
the face of the device, there are 4 different color buttons, each
with its own distinctive sound. These buttons light up randomly,
creating the sequence that the player must then recall. If the
player is successful in remembering the sequence of lights in the
correct order, they advance to the next stage, where an identical
sequence with one extra step is presented.

This package is part of the KDE education module.
labelimagesubject
Bouncy the Hungry Rabbit  author?rasterBouncy is hungry for the vegetables in the farmer's garden. The irritated farmer is developing a hunger for a rabbit pie. Bouncy can hide, burrow into the ground, and hop around to avoid the farmer.
The easy level is intended for young toddlers. The hard level is intended for expert gamers.
[Zerothis]
labelimagesubject
Card Stories author2011 labelminimizeminimize
Castle-Combat author2003rasterA simple clone of Rampart vs. mode for local or networked players. Chose a castle. Place cannons within castle walls. Fire at the enemy's castle. Rebuild castle walls and enclose more castles to earn extra cannons. Place more cannons. Repeat. The one who does not enclose a castle before time is up, loses.
[Zerothis]
labelimagesubject
Childsplay  author?rasterThis game is not [game=#182668]that game[/game]***Childsplay provides memory activities that are fun to play and at the same
time learn sounds, images, letters and numbers; activities that train the
child to use the mouse and keyboard and pure game activities like puzzles,
pong, pacman and billiards.
labelimagesubject
Craft - The vicious Vikings author1997rasterThe subtitle "The vicious Vikings" is correct. "vicious" is not capitalized.
[Zerothis]
labelminimizesubject
D2X-Rebith  author2010rasterHaving completely eliminating all free thinking robots by destroying all PTMC (Post Terra Mining Company) mines as specified in his contract, our protagonist returns to base for his bounty. On arrival he is briefed by the PTMC representative (revealed to the audience to be named Dravis) on his next missing over his objections that he has fulfilled his contract. Dravis threatens him with law suit (which our protagonist is unconcerned about) and notifies him he will not be paid yet thanks to a 72 hour retainer clause in his contract. A warp drive is install on the ship during their argument. Dravis describes the mission as reconnaissance in the Zeta Aquilae system but our protagonist and the audience can see on the cockpit readout that the ship is being upgraded with news weapons (also from exterior views). We also get to see details the warp core prototype displayed in the cockpit. He sets out to eliminate the supposed source of the AI that immigrated to PTMC mines (which Dravis now refers to as an alien infestation) with only an inkling of PTMC's regard for him as no different than their robot slaves.***Decent was a commercially available proprietary game, but never published as such for Linux. D2X-Rebith is a source port of Decent 1 & 2. This project is based on Parallax' source code released under a proprietary licence that permits anything except commercial use. The developers of DXX-Rebirth have licensed [i]their derivative code[/i] and additional original code under GPL version 3 and mixed it with Parallax' proprietary code as allowed under section 7 of GPL version 3. As a whole, the source code remains proprietary, especially in the sense that the non-commercial use clause still applies (thus restricting the freedom to use the code for any purpose). All content remains proprietary.

Mines throughout the solar system have been taken over by the robots built to mine them. Humans have been killed or imprisoned in the mines. It seems to be caused by some sort of computer virus. The owning company has hired a mercenary to rescue the surviving prisoners and destroy the main reactor in each mine, thus destroying the infected robots.
Shoot the robots, get power ups, find the keys, find the reactor, rescue the humans, destroy the reactor, escape the exploding mine, repeat.

Any commercial version of Descent II can be played on Linux using the D2X-Rebith engines. Yes, That includes the [game=&ftag=descent&fplat=3]PlayStation version[/game]. This is considered a source-port All aspects except for movies from the Mac version are preserved. Also, the graphics are enhanced through OpenGL, any resolution, and widescreen options.[spoiler= ; ][/spoiler]
labelimageminimize
EMP Command OXullo Intersecans 2011 labelminimizeminimize
Globulation 2 -2004rasterThis is an RTS (Real Time Strategy) game designed to reduce micromanagement. The player does not pick out individual citizens to command. But rather, the player specifies how many citizens a task will take and the citizens do their best to fill that number. The player can assign more or less people depending on how fast he wants the task done and what tasks are a high priority.
The citizens in the game are globs. There are worker globs that are the main population. There's also specialized winged explorer blobs that can fly anywhere to take a peek and also drop bombs if their level is sufficient. Finally there are specialized buffed out warrior blobs that can defend and attack other blobs or buildings. Different blobs have different nutritional requirements that can be filled by different foods, some of which are rare in most scenarios, but all blobs need wheat, which is usually common. Buildings need different materials that the workers will need to fetch. There are buildings to teach, general knowledge, swimming, military, and speed. Feeding stations to store and distribute food. Hospitals to heal the sick and wounded. Trade centers to better distributed rare foods. Towers and walls to militantly defend areas. Finally, players can create zones and points of interest to direct workers away from or too an area to explore, attack, defend, or clear vegetation. The computer fills the opponents rolls if human players are not available via LAN, Ysagoon Online Gaming (Internet), or even on a single computer using a little Linux magic. For single computer multiplayer, each player will need their own distinct mouse and keyboard properly configured. [url=http://blog.chris.tylers.info/index.php?/archives/14-Multiseat-X-Under-X11R6.97.0.html]Multiple monitors and multiple X servers are recommended[/url]. Here's [url=http://www.boutell.com/lsm/lsmbyid.cgi/001242]another suggestion[/url]. [url=http://ubuntuforums.org/showthread.php?t=707796]Yet another way with or without multiple monitors (Ubuntu specific)[/url]
[Zerothis]
labelimagesubject
Kobo Deluxe  -1999raster[b]DESCRIPTION[/b]
Kobo Deluxe is a 3’rd person scrolling 2D shooter with a simple and responsive control system - which you’ll need to tackle the tons of enemy ships that shoot at you, chase you, circle around you shooting, or even launch other ships at you, while you’re trying to destroy the labyrinth shaped bases. There are 50 action packed levels with smoothly increasing difficulty, and different combinations of enemies that require different tactics to be dealt with successfully.
Kobo Deluxe has an improved graphics engine that delivers smoother animation, while keeping the game logic totally accurate and predictable regardless of frame rate. It also adds sound effects, new graphics, fullscreen mode, four extra skill levels with smoother gameplay and various other features expected from a modern game. (There is still a "Clasic" mode that plays exactly like the original XKobo.)

Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs
on all major operating systems, as well as some more unusual platforms.
It can also use OpenGL for accelerated rendering, through glSDL.
In short, Kobo Deluxe is loads of classical arcade style fun for just about any machine with graphics and sound!

[b]CONTROLS[/b]
The ship can be controlled with the keyboard, or optionally a mouse or joystick. With the keyboard, the arrow keys move the ship (two keys for diagonals), and the shift and ctrl keys shoots. The numeric key pad can also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9 for single key diagonals. Escape enters the meny system, from where it is possible to change settings, start a new game or exit the game.
labelimagesubject
La villa del seis BeBits2006text, raster, mixedCan be played with or without keyboard, text and/or graphics.
[Zerothis]
labelminimizesubject
Morpyon  author2014 labelminimizeminimize
Mr. Is  author1995raster labelminimizeminimize
NXEngine author2010rasterA Remake of Cave Story. Requires an English version of an official version of Cave Story to operate. labelminimizeminimize
Orbit  author1999rasterOrbit is a 3D space combat simulator. It features realistic Newtonian physics
and actual images of the planets. In Orbit, you can fly your space ship to
explore the planets and moons of the solar system, or if you're feeling like
some action, you can hunt down and destroy alien invaders.***Explore the solar system. The environment based on actual photographs, data, and physics. But also provided is a Sci-Fi powered spacecraft complete with Sci-Fi torpedoes to battle alien invaders.
[Zerothis]
labelimagesubject
SuperTux: Revenge in Redmond  New Breed Software;SuperTux Dev Team (SuperTux Dev Team)2003rasterPenny's been kidnapped by Nolox. Help Tux reach his hidden fortress and rescure Penny.
A simple jump-n-run platformer. Otherwise a Mario Bros clone. Grab snowballs to power-up larger, again to through bouncing snowballs. Stomp enemies, or snowball them. Reach the end of the level.

SuperTux: Revenge in Redmond was released as a complete game at some point before 2008.

For any X. Requires SDL and SDL Image. SDL_Mixer needed for sound.
labelimagesubject
The Bub's Brothers  author?raster1 player, 2 players, 3 players, 4 players, 5 players, 6 players, 7 players, 8 players, 9 players, or 10 players in any combination of same system, LAN and Internet.
A Bubble Bobble clone. Shoot enemies with bubbles rendering them venerable. Touch the bubbled enemies to transmute them into fruit for points. Also includes a wide variety of powerups and minigames which are multiplayer clones of classic arcade games such as Galaga.
[Zerothis]
labelimagesubject
The Escapists: The Walking Dead Team17 Digital2015raster labelimageminimize
Trackballs author2003raster[media=youtube]n1OSeSMtVW4[/media]***A [game=Marble Madness]Marble Madness[/game] clone. Race your marble to the goal across the grided non-flat surfaces while avoiding enemies, obstacles, and long drops. Try not to run out of time.
[Zerothis]
labelimagesubject
UFO 2000 UFO2000 Development Team20??rasterInitial release in 2001-04-19, far from complete or even out of alpha/beta.***THE PROJECT

UFO2000 is free and opensource turn based tactical squad simulation multiplayer game. It is heavily inspired by the famous X-COM: UFO Defense game. While UFO2000 engine was specifically designed to be compatible with the graphics resources and maps from X-COM, you don't need any proprietary data files to play as a new fan-made set of graphics exists and is included in UFO2000 distribution by default (see screenshot), so the game is ready to run out of the box. But if you want an exact X-COM look and feel, you have an option of installing original X-COM and TFTD data files and use them for extending UFO2000 with additional maps, weapon sets and units.

TECHNOLOGY

UFO2000 is written in portable C++ and is known to compile and run on Linux, FreeBSD and Windows. Latest versions of UFO2000 can work on various architectures such as 64-bit Linux (AMD64), MacOS X (PowerPC) and Linux powered handhelds (ARM)

Right now only human vs. human multiplayer is supported. This is not so bad, especially considering that you may find human opponents much more challenging than a stupid AI in the original games. Up to this moment UFO2000 development was primarily focused on portability and expandability (the game can be extended using lua scripting language), independence from proprietary data files was also a very important milestone.
[UFO2000 Dev Team]
labelimagesubject
Virtual Kendrick New Breed Software?rasterThis is a humorous simulation of software developer Bill Kendrick. It notably notifies players of the developers current simulated thinking with thought bubbles. Common thoughts include Linux, PHP, Melissa (his wife), his cats Ebony and Malcolm, video games, Atari 8-bit computers, LUGOD, and other thoughts.
Humorously created in response to a comment on [url=http://www.linuxgames.com/news/index.php3/5677]linuxgames.com[/url], "They should port Bill Kendrick", which was a response to New Breed Software's tenancy to port their software to so many platforms.
labelimagesubject
Xbattle author?rasterxbattle is a concurrent multi-player game which combines elements of
strategy with arcade-like action to capture a wide range of military
scenarios. Opponents play from separate displays, with commands being
executed concurrently -- the players do not take "turns", but rather they
all issue their commands simultaneously. There can be any number of
players, with each player assigned to a specific team, indicated by marker
colors. The game board is a matrix of cells (square, hexes, etc.) that can
be occupied by colored troops, with the goal of the game being to eliminate
the enemy from the board by attacking cells occupied by enemy troops. A
wide variety of command line options (and previously configured game files)
provide an abundance of different scenarios and gaming environments.
labelimagesubject
Xbreaky author2000rasterA very simple Arkanoid type without 'english' (the ball simply stays at 45° angles). However, bricks have powerups of many kinds to enhance gameplay. No intuitive icons for the powerups (and [i]downs[/i]), but they are distinquished by color for type, for instance, all powerdowns are red. A solid effort from a beginner developer.
[Zerothis]***A simple breakout clone with powerups (and power[i]downs[/i]). Multiple levels, which are loaded in plain text files so custom levels can easily created.
labelimagesubject
permalink