showing 19 games

namepublisher(developer)year arrow_downwarddescription
Dungeon Hack  author? labelimageminimize
Moria  author?While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning.

Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game.
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Ogre Hills NewPlanet Productions2013 labelminimizeminimize
Stained Real Axis Software2013 labelminimizeminimize
Dragon Fantasy: The Volumes of Westeria Muteki Corporation (Choice Provisions)2013Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters! Explore the caves, castles, and dungeons of an ancient evil! Meet warriors, princes, pirates, zombies, and crazy old woodsmen in huge world of epic retro adventure! Authentic 8-bit artwork and an original soundtrack by renowned Bay Area 8-bit musician, Crashfaster keeps the game true to its retro roots. Ch.1: Join Ogden, a hero who's been written off as past his prime as he goes on a new adventure to reclaim his past glory... Ch.2: Prince Anders of Wester discovers the secrets beneath Castle Wester. Team up with Lt. Chester 'Chest' Manstrong of the Westerian Army and unravel the mysteries behind King Wester's disappearance. But beware the mysterious mercenary, Serpent Diablo. Is he friend or foe? Ch.3: Help Jerald, an adventurous thief, and his niece Ramona escape from the increasingly dangerous desert empire of Sandheim. A mysterious amulet will change their lives forever. labelminimizesubject
In Exilium Conflux Games2014 labelminimizeminimize
Dungeons II: A Game of Winter  Kalypso Media Digital (Realmforge Studios)2015 labelminimizeminimize
Dungeons II  Kalypso Media Digital (Realmforge Studios)2015 labelminimizeminimize
ARK: Survival Evolved Studio Wildcard2015 labelminimizeminimize
ARK - Scorched Earth Studio Wildcard2016 labelminimizeminimize
ARK: Survival Of The Fittest Studio Wildcard (Studio Wildcard;Instinct Games;Efecto Studios;Virtual Basement)2016 labelminimizeminimize
Dragon Fantasy: The Black Tome of Ice Muteki Corporation (Choice Provisions)2016 labelminimizeminimize
Dungeons II: A Chance of Dragons  Kalypso Media Digital (Realmforge Studios)2016 labelminimizeminimize
Dungeons II: A Clash of Pumpkins  Kalypso Media Digital (Realmforge Studios)2016 labelminimizeminimize
Dungeons II: A Song of Sand and Fire  Kalypso Media Digital (Realmforge Studios)2016 labelminimizeminimize
Dungeons III  Kalypso Media Digital (Realmforge Studios)2017 labelminimizeminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
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Dragon Warrior 64 UniKorn ProDucKions2020Kill monsters in 1-on-1 turn based combat to gain gold and experience. Explore the overworld. Enter dungeons to find treasure. Buy better weapons and armor. Rescue the Princess. Recover Erdrick's ball of light. Defeat The Dragon-lord.

A faithful reproduction of the original NES Dragon Warrior with only minor (non-gameplay) alterations save one. For minor example, in the beginning of both versions, the hero does not begin with weapon nor armor. Regardless, the hero is depicted holding a weapon and wearing armor in the NES version. This clone begins with the hero unarmed in a loin cloth and depicts him in a loin cloth without a weapon in hand. Equipping a weapon will then depict the hero with one and likewise armor. Random events are calculated differently. Again, the menu interface, all items, spells, quests, monsters, and such are the same. The only difference is the newly available Erdrick's Shield.

At the time of this article's publishing the game was at version 1.3 and there were several minor bugs. Only one of which required reverting to a previous save game.
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Lurking I: Immortui oklabsoft2020A retro style RPG in look and feel. No hand-holding, no hint system, no metaprotection, and no step-by-step instructions. Talk to NPCs most information required. Permadeath is an option. Also, the rate at which the player can expect encounters has three levels to choose from. There is bare minimal (and skippable) story provided before the party is tossed into the wide open world. The player must speak to people to advance the plot and find the clues to discover the path to victory over evil. The evil that needs defeating must also be discovered. Games of this type from the early 1980s often came with maps, an instruction book, and one way or another had charts, monster lists, spell lists as such. Lurking provides equivalent information, but it is all provided by NPCs in-game and must be sought out by the player. Lurking began as an Apple ][ game in 1986. It was inspired by Ultima III. It later became a Windows game written in Visual Basic. The version of this game entry comes from a C language rewrite. It has some helpful modern features, such as a BACK option to see previous dialog in conversations and auto mapping, but nothing to make the game as easy as most modern CRPGs. Character creation is a matter of distributing 20 points to attributes and skills with no other restriction except 20 points. Some stats are derived from these with a random addition of up to 10% (it seems). The player can create a roster of 12 characters and play with [spoiler=one to five characters;hide DROP and ADD] one to five characters at any time by finding a particular NPC and asking said NPC to DROP or ADD them.[/spoiler]. Skills and attributes each have their own upgrade system [spoiler=that;hide upgrade hint] that a particular NPC will explain[/spoiler]. Experience points and levels will be needed. There is a README provided with the game that suggests the first NPC to talk to but also says to talk to everyone everywhere. Some NPCs seem to be present at first only for world-building but it is implied in the README that every NPC will (eventually) provide important information.

"Immortui" is Latin for Undead(Zombies). But don't worry, this not a Zombie game. "Lurking" is English.
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